Cache Posted May 28, 2004 Posted May 28, 2004 Hi all, I ran into a situation where the parts I need (whether they exist or not) are outside my range of knowledge. I am looking for a double ball joint that is nearly identical to the ones on my alligator clip "third hands" tool. The joint must have one rod/pin in each end (or can be modified for such) and it must have a complete 360 degrees of 3-D movement. Here's a rough example, on the left is the third hand tool: Any and all help locating this would be appreciated. Thank you, Brian Quote
jipe Posted May 29, 2004 Posted May 29, 2004 Hi, Try to see on Hobby Link Japan (think we can find that in other places) Wave accessories Kotobukiya accessories Quote
Valkyrie Posted May 29, 2004 Posted May 29, 2004 I don't think I've seen a joint like that... but if all else fails, just get two B-Joints (Wave's ever-versatile ball joints) and glue them to gether, perhaps with a spacer in between them. B-Joints are great, but they tend to be a little on the weak side. They can't support a lot of weight. If you need something stronger, I'd go with these Yellow Submarine ball joints instead. They're made of a hard plastic, and are quite stiff. http://www.hlj.com/scripts/hljpage.cgi?YLS40101 Quote
Stamen0083 Posted May 30, 2004 Posted May 30, 2004 360 degrees of movement!? Good luck. Unless you get into transdimentional manufacturing, even your god can't pull that off. If you want 180 degrees left to right, and a number elsewhere, the Yellow Submarine balljoints are the best. They're stiff, and they're paintable. Quote
tetsujin Posted June 1, 2004 Posted June 1, 2004 Do you really need ball joints in those points? A more typical solution is to use a double hinge and have pivot points where the peg struts coming out of the hinge plug into the rest of the model. For instance, the Wave T-Shaft #1: http://www.hlj.com/scripts/hljpage.cgi?WAVOP-291 Or Kotobukiya Mecha Joint: http://www.hlj.com/scripts/hljpage.cgi?KBYD-110G The hinges can bend 90 degrees in either direction (180 degree arc total for each of the two hinges: combined total 360 degree sweep) and you can change the orientation of the hinge if you mount the end pegs in such a way that they can swivel: for instance, by burying them in Bondo, or by plugging them into appropriate polycaps: http://www.hlj.com/scripts/hljpage.cgi?KBYD-104B So for the whole installation, that's 360 degrees on the (let's call it the) X axis, and 360 degrees on the Y axis: so given adequate clearance, while the first peg is pointed in a given direction, the second peg can be oriented in just about any other direction. I used the Kotobukiya Mecha Joint to re-elbow my Gundam Strike: (shameless self-promotion... ah, well.) http://1-4-4.home.comcast.net/models/Works..._Strike_Gundam/ If you really need the joints to be ball joints for some reason, there are pre-made double-ball units you can buy: http://www.hlj.com/scripts/hljpage.cgi?KBYD-111G But like Stamen said... as ball joints go, you just can't beat the Yellow Submarine Kansetsu Waza: http://www.hlj.com/scripts/hljpage.cgi?YLS40101 You could brace two balls or sockets together to make a double-joint by using a combination of metal pipe, reinforcing wires, adhesive, and filler. Quote
Cache Posted June 3, 2004 Author Posted June 3, 2004 A more typical solution is to use a double hinge and have pivot points where the peg struts coming out of the hinge plug into the rest of the model. That's the conclusion I have come to. I've never worked with these types of joints before so "ball joint" was stuck in my mind. Next time I can manage an order to HLJ I'll be picking up some of these: http://www.hlj.com/scripts/hljpage.cgi?KBYD-114B Making up a pivot at each of the pegs shouldn't prove too difficult. I did pick up a link to an armature site that offers the metal ball joints like on the third hand tool. Almost exactly what i need but too expensive for the quantity needed: http://www.armaverse.com/phase-2_parts.html Thanks all for your replies. Quote
tetsujin Posted June 3, 2004 Posted June 3, 2004 One thing about the Koto ball double joint: bear in mind the whole thing is polycap material, and thus not paintable. If you are OK with that then there's no problem. Otherwise, there are also parts like Wave L-Joint #2 and #3 which have plastic covers for parts of the joint. Quote
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