Shin Densetsu Kai 7.0 Posted October 6, 2004 Posted October 6, 2004 hmmm Seems to me namco once again neglected the MKI. in favor of the Su-37. Oh well. I remember back in AC2 when Su-37s were cheap as hell and would piss me off. ANd the main plane then was the SU-35. Ac3 namco finally got the point with teh 37. AFDS HOWEVER gave the MKI some love!! DAvid did you get it yet? Ruth has it. IT has black grey and white camo for "other" scheme. She also has the SU-35...which somehow is more manueverable in game for some reason. Goodness AFDSS has so many flankers!! Su-27SMK SU-27PLU S-55(based on flanker) SU-32IFN SU-34 SU30MKI SU-35 SU-37 SU-33 compared to AC5's lackluster assortment Su-27 Su-32 Su-35 SU-37 Quote
Druna Skass Posted October 6, 2004 Posted October 6, 2004 David you forgot to mention the XFA-27 as one of the super planes. Those last two tracks you mention, they're used in the trial missions. Yes AC2 had a mission in the Comona Islands, you had to attack the enemy's space launch facilities. Quote
David Hingtgen Posted October 6, 2004 Posted October 6, 2004 I've got ALL the Flankers in AFDS. Nothing else to buy except the Chinese fighters now... Off to go play the trial missions in AC4. (Which I actually totally neglected until like the 5th time through) Whoops, forgot XFA-27, despite using it last night. Still one of my all-time favorite fake planes. Interesting---Comona Island is the ENEMY space facility in AC2, but in AC4 you're defending YOUR space facility there... Quote
Shin Densetsu Kai 7.0 Posted October 6, 2004 Posted October 6, 2004 Trial missions to me were just cheap thrills. SO when I heard AC5 arcade mode is almost like arcade air combat 22, and plus being that it s a quasi sequel to AC4, I was overjoyed!!! THis shall totally blow trial mission from AC4 out the water! Hey David. When you play the AC5 demo, more Ac4, and more AFDS can you do a detailed flight model comparison? BTW YF-23 tears mucho tail in AFDS. CAn't wait to use it in AC5!!!(wth an internal gun?i HOPE!!) BTW hopefully replays are on par with AFDS Quote
Druna Skass Posted October 6, 2004 Posted October 6, 2004 Hey, what did you guys think about the music in Delta Strike? I actualy enjoyed the music in that one especialy the one that plays during the scramble missions, Operations Skyscraper and that one mission where you had to liberate the elevator. Quote
David Hingtgen Posted October 6, 2004 Posted October 6, 2004 (edited) I'll see what I can about flight models. There's just so many things, that even 1 thing can completely "blow" an otherwise realistic flight model---you can't just have "some" aerodynamic effects disappear when they're all related. Still, my "ideal" game would have a 100% accurate flight model, just "sped up" (faster acceleration and turn rates, but still all proportional to other planes and real life), and lots of missiles. Basically, give me a "fast" Jane's sim, with lots of missiles. Music---the Operation Skyscraper music was the only track I liked in AFDS. Having played AC2 again, I get the same impression I did the first time I replayed it----you only really remember the good tracks when you think back and reminisce. But if you actually go through again and listen to the entire soundtrack, a lot of it is "meh". Yes, there's a few tracks that are just awesome and some of the best game music ever, but there's a whole of "average" stuff. Simply having a metal guitar or fast pace isn't enough. IMHO, there's about 3 insanely awesome rock tracks, 2 or 3 good more "emotional" tracks, and a dozen tracks that are all distinctive but don't really stand out as being really good. AC3--dont' remember, but remember I didn't like it. AC4---best by far, IMHO. I like most every track, love quite a few. I actually want an AC4 style track, not AC2 (like they say it is), for AC5. We'll see how it is--I doubt it'll be hard synth rock for every mission. (I *love* choirs, btw, which is the main reason I replay AC4's final mission a LOT) Edited October 6, 2004 by David Hingtgen Quote
Druna Skass Posted October 6, 2004 Posted October 6, 2004 The only track I really liked from AC2 was I think it was called Sunset Glow, it was the track you hear when you finnaly attack St. Ark, and the track on the second ending, the one that has the planes flying around during sunset. I acutaly liked AC3 especialy the track, Montage. I certainly liked it more than AC2. By far 4 had the best one. I've played AC2-4 and Agnus Dei by far is the best last battle track, hopefully the last level track in 5 can live up to that. Quote
Caufield Posted October 6, 2004 Posted October 6, 2004 (edited) I'm mainly an XBOX user, I do own a PS2, though only to play AC4 and the Macross game, i don't know much about the hardware aspect of it. Versions of PS2's etc. Question1, the AC5 bundles, with joystick and throttle, can this be used on any ps2 or only the newer ones will do? Question2, will joystick and throttle work with AC4? or any other game for that matter. thanks guys. Edited October 6, 2004 by Caufield Quote
Shin Densetsu Kai 7.0 Posted October 6, 2004 Posted October 6, 2004 bad news guys!! According to IGN, there is NO MULTIPLAYER WHATSOEVER!! Oh well. 2 player vs in AC4 kinda sucked anyways due to cheap ass fights and wack controls. But man....ugh i still miss it!! Quote
Hikuro Posted October 6, 2004 Posted October 6, 2004 (edited) I couldn't switch camera angles in 2 player on AC4....was so pissed off, but I did have a feeling this game wasn't gonna be "perfect" with the climatic online play-able optoins....afterall you'd probably have to pay for it and dammit 130 bucks is more than enough for the game and stick. Edited October 6, 2004 by Hikuro Quote
hellohikaru Posted October 6, 2004 Posted October 6, 2004 (edited) From what I remember it's weapon/special weapon/sensor. Although that DOES look like a rocket pod!(and hoppefully so!). BTW that must be the A-6F!! it's got sidewinders on the outboard pylons, which to my knowledge A-6A-E Never had! Actually it looks like one of those practice stores dispensers. You can load both unguided rockets and practice bombs I am not sure which model are they using but looks like an A-6E to me. I think the A-6E can carry Sidewinders or have the provisions to carry them even if they were almost never seen with them. BTW you can't buy the Su-37 Flanker in AC2...wish i could though...hopefully this time we can do the backflip trick as seen in AC2. Maybe they left out multiplayer because too many AC players complaint about it or maybe they didn't have time to complete it. @David I don't think its fair to compare the Su-37 and Su-30MKI because the Su-37's avionics is still not fully developed and i am sure if customers wanted better this and that it can be done as in the case of the Su-30MKI. I wonder how well the Su-30MKI will stake up against the EF2000 and Rafale I am sure Meteor and FMRAAM(spl?) will outrange the current flanker weapons. Edited October 6, 2004 by hellohikaru Quote
Shin Densetsu Kai 7.0 Posted October 6, 2004 Posted October 6, 2004 I think it is fair to compair but howevewr that would belong in my super vs thread. Anyhoo the MKI has 2 crewmen and western avionics as well as the vectoring in ANY direction. 37 only has 2D. I know you cant buy the 37, in AC2, you can only get the 35. the 37 was annoying since all they did was cobra. IGN said namco said there was no time to implement multiplayer........which sucks being that earlier they said there would be unloackable maps specificially for 2 player mode. Quote
Druna Skass Posted October 6, 2004 Posted October 6, 2004 bad news guys!!According to IGN, there is NO MULTIPLAYER WHATSOEVER!! Oh well. 2 player vs in AC4 kinda sucked anyways due to cheap ass fights and wack controls. But man....ugh i still miss it!! Damnit, I guess that kills any hope of a surprise online mode... Damn and I even had the perfect user name in mind too, Hawk of Endymion Quote
Druna Skass Posted October 6, 2004 Posted October 6, 2004 the 37 was annoying since all they did was cobra. Actualy I loved it when they did that, if you stayed on your toes they gave the most perfect target you could ever ask for, big and not moving. Quote
Shin Densetsu Kai 7.0 Posted October 6, 2004 Posted October 6, 2004 A lot earlier during the year namco said they didnt do online yet(in EGM) since they wanted to explore squad based combat. I think this is a precursor guinea pig to an online ace combat. Online I think the same control scheme could be used, squads of 4 playing with up to 16 players. ujp to 3 wingmen per player. Quote
David Hingtgen Posted October 6, 2004 Posted October 6, 2004 Semi-OT rant: I hate AI controlling "the other members of my party". In both RPG's (REALLY hate it there), and any game where you're in control of a small group. AC5 lacks the wingman option I really want: "go fly off really far away from me, and stop stealing my kills". Was trying to test Sparrow vs AMRAAM differences, and thought I'd found a damage difference on the cargo planes, but it turned out my wingmen had all damaged that group already... How are you supposed to get lots of kills and money to "evolve" your plane when there's 3x as many wingmen as you, and they're out getting all the kills? Quote
Shin Densetsu Kai 7.0 Posted October 6, 2004 Posted October 6, 2004 I usually tyell them to disperse. IF you tell them to yuse special weapon they all go after your plane. Well if story mode gets us pissed, arcade mode shall be short salvation. Hoipefully you yourself can damage them too. They took far too many kills away from me and i tried hitting them to no avail. Quote
Druna Skass Posted October 6, 2004 Posted October 6, 2004 (edited) In the demo I told them to watch my ass and they didn't do sh!t. I had to nail all the escorts and all I kept getting was a red WARNING. Edited October 6, 2004 by Druna Skass Quote
Hikuro Posted October 6, 2004 Posted October 6, 2004 Buddy of mine, Dan, at the game stop near work just gave me the premier DVD they know exactly what I want those loving bastards Quote
hellohikaru Posted October 7, 2004 Posted October 7, 2004 I think it is fair to compair but howevewr that would belong in my super vs thread. Anyhoo the MKI has 2 crewmen and western avionics as well as the vectoring in ANY direction. 37 only has 2D.I know you cant buy the 37, in AC2, you can only get the 35. the 37 was annoying since all they did was cobra. IGN said namco said there was no time to implement multiplayer........which sucks being that earlier they said there would be unloackable maps specificially for 2 player mode. Its just that the only Su-37 (Bolt 711) was never fully developed and crashed during a flight test. Given time i am sure it could get everything the Su-30MKI had and even more. The Su-30MKI benefitted from the data collected from Su-37 testing. You know whenever the Su-37 are about to do that fancy Cobra stuff i just let go 2 missiles plus cannons blazing 2 player would definitely be missed and would hurt the game's replay to a certain extent. Quote
Shin Densetsu Kai 7.0 Posted October 7, 2004 Posted October 7, 2004 I wish there was an option to play WITHOUT wingmen!! Perhaps a ACE mode difficulty? I want the feeling of completing MY part of the mission on my own. Not HAVING to use wingmen!! Hopefully they work like AC2 and don;'t get in the way...but as far as the demo...I think I have been proven wrong. Next Ace combat BETTER have good standalone play as well as GREAT multiplayer online and offline. Quote
mikeszekely Posted October 7, 2004 Author Posted October 7, 2004 Sure, the wingmen in Ace Combat 5 seem more likely to get kills than they were in preivous Ace Combats, but in all fairness, there's a helluva lot more stuff to kill. In preivous Ace Combats, I'd kill every white target, every red target. On the demo, when I tried taking out all the escort fighters, I ran out of time. Quote
Hikuro Posted October 7, 2004 Posted October 7, 2004 After watching the preview DVD lastnight I got from my friend at Gamestop, I was a bit "Meh." on it really. While the graphics seem to kick tail, I really enjoy them, I'm really wishing they didn't hmmmmmmmm.....well......how can I say this......while the detail is fantastic for the backgrounds and the fighters.....it all sorta looses it when you watch the characters in motion during the cinematics....and the lighting of the buildings or ship bridges that sorta thing....it just than looks so fake.... It seems nitpicky, but that's what it does to me. I also wish they could have added footpedals for the rudders....you'll probably have to change the modes on the throtal to do that....or it just wont happen period. I mean people like myself are paying 130 bucks.......would have been nice. Or am I askin to much there? Quote
Coota0 Posted October 7, 2004 Posted October 7, 2004 If it's like the Saitek X45, you don't have to switch modes to use the rudder. Just saw AC5 on X-Play Quote
Hikuro Posted October 8, 2004 Posted October 8, 2004 Oh? What did Adam and Morgan haven't too say about it? Quote
Shin Densetsu Kai 7.0 Posted October 8, 2004 Posted October 8, 2004 well. COnsidering that character art wasn't really important before in AC series, I am not too dissapointed. The planes look awesome and so do the backgrounds..and thats what counts. THey can make all the mistakes for a cutscene in the world but as long as gamegraphics are still good, I am content. BTW guys supposedly there is a new trailer out. Quote
Druna Skass Posted October 8, 2004 Posted October 8, 2004 You know I was just thinking, I'd like to see some special Mobius 01 action figure along the lines of R. Lee Ermy's figure, only you can't take off his helmet, mask and visor. Then from that thought I'd like to see a figure of Nagase... Quote
David Hingtgen Posted October 8, 2004 Posted October 8, 2004 (edited) That was kind of my point-----I couldn't care less about fakey bridge-lighting on the CG warships, so long as the AIRPLANES look good. I do hope they totally re-do the Shornet's speed-brake application, compared to the demo. Currently the most-wrong thing. (I think they confused the bleed air doors and the speed brakes) Edited October 8, 2004 by David Hingtgen Quote
mikeszekely Posted October 8, 2004 Author Posted October 8, 2004 You know I was just thinking, I'd like to see some special Mobius 01 action figure along the lines of R. Lee Ermy's figure, only you can't take off his helmet, mask and visor.Then from that thought I'd like to see a figure of Nagase... Forget figures of the pilots. I'd like to see them release a line of Ace Combat aircraft miniatures, along the lines of the Hot Wings series. Quote
hellohikaru Posted October 8, 2004 Posted October 8, 2004 Namco could release action figures based on its AC5 characters like they did for the Tekken 3 range...hopefully. Quote
Shin Densetsu Kai 7.0 Posted October 8, 2004 Posted October 8, 2004 (edited) naw man. 1/48 scale, some diecast, and minimally articulated pilots!! hell yes, the shin hath spoken. BTW for you ace combat 4 lovers...and 2, there is an X-02 MODEL in japan!! I think there was an XFA-27 as well. BTW when I see XFA-27 i think super manueverability. Am I wrong? *EDIT...BTW new trailer@Acecombat.jp....if anyone MIRRORS it as a mpeg or mov please tell me!! I cant view it!!* Edited October 8, 2004 by Shin Densetsu Kai 7.0 Quote
Druna Skass Posted October 8, 2004 Posted October 8, 2004 They also had a R-103 Delphinus III kit out a few years back. Quote
David Hingtgen Posted October 9, 2004 Posted October 9, 2004 Instead of an X-02, a nice YF-23 would be nice. I wonder if the YF-23 becomes really popular, if Hase will make a kit... (or at least have Italeri re-issue theirs, it's becoming harder to find--and include parts to make the GE powered on) Played through AC4 again last night. You know, I STILL don't have every plane. They just cost too much. Even getting S on every mission only gives enough cash to buy like 1 or 2 of the high-end planes. The white S-37, and the black and white X-02's, are just insanely expensive. Bought the black F-22 and black/grey Su-35. I hope AC5's a bit cheaper, or lets you get the extra paint colors free, once you have unlocked them. Quote
Shin Densetsu Kai 7.0 Posted October 9, 2004 Posted October 9, 2004 HEck I ahven't even unlocked the black and white X-02...and far from affording it!!getting an S in whiskey corridor is DIFFICULT!! Specially since I was using the old planes just for fun. IF the YF-23 is one of the planes youi get towards the end and is a tremendous jump in capability like in AC2, then It will surely become a fan favorite. Even more so if it has a GUN!! (something AFDS SORELY lacked!) I keep wishing dragon will make one...but as you said they take REAL REAL LONG. (keeps hoping for VF-1 wolfpack F-14A high viz) Quote
David Hingtgen Posted October 9, 2004 Posted October 9, 2004 (edited) I bought all 3 X-02's, I do think it cost 4 play-throughs for them alone... $2 million for the white one I think... (I actually sold some other planes to help pay for it, and have now bought them back---mostly Mirages and F-117's) I checked, I do not have S on Ace level for Emancipation nor Whiskey Corridor. Have S for all other missions and difficulty levels. I think you only need all S's on Expert for the white X-02, possibly combined with shooting down the ace pilots while getting those S's. As in, you can't kill all the aces, then get all S's--you must have killed the ace and gotten the S in the same flight. (Which makes it hard, since aces often are WAY out there, and you waste 5 mins chasing them down) Seriously, I just can't blow up any more stuff in the time limit. I have multiple Ace top scores that are within 50-100 pts of each other on those missions, but it's still not worth an S. Edited October 9, 2004 by David Hingtgen Quote
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