Olitech Industries Posted May 7, 2022 Posted May 7, 2022 Making a record of this build here. Prometheus Carrier model in progress by my work colleague architect Mark Jordan. I'm directing him, but he is building the 3D model. Like super fast. I will be texturing, lighting, populating and composing. In true Olitech Industries fashion, he is taking 'canon' dimensions as much as possible, then filling in the blanks with real world precedents. It will be one of the permanent homes for my VF 1:1 project. I will be shooting HDRI panos from it for free so that other artists may use it for lighting and reflections. Examples to come on my VF posts. But this project truly needs it's own thread. And thus it begins... He completed the top middle hangar bay the first week. First 5 main elevators. Quote
Olitech Industries Posted May 7, 2022 Author Posted May 7, 2022 Second week progress. The stern section on the upper hangar bay. Quote
Olitech Industries Posted May 7, 2022 Author Posted May 7, 2022 (edited) Also in the second week, some very basic lighting and texturing from me. I lightly modified and dropped in Michal Ryan's (Senovis) VF1 for scale while mine is still under construction at Skunk Works. A VR rendering WIP here: Edited May 7, 2022 by Olitech Industries Quote
Olitech Industries Posted May 7, 2022 Author Posted May 7, 2022 At the end of the second week, I managed to squeeze out some basic paint colours before leaving the office. Flat Haze Grey for the exterior, Gloss Marine White for the interior. I bumped up the Pad Eye size from about 6" to 10". Anti Skid paint on the Deck.. Hazard Stripes on the Deck, Platforms and Bay Doorways. . I lined up the 'lanes' on the deck to line up with the tracks in the ceiling. Bay lighting colour is a combination of 3000k (high pressure sodium), 5000k (in mercury vapour) and 6500k in metal halide. Or simply yellow, white teal and white blue. This project will mainly be Shader and Lighting work for me, as Mark is not as comfortable at complex PBR Shaders as I am...yet. He will be. Oh he will be..... Quote
Bolt Posted May 7, 2022 Posted May 7, 2022 (edited) This is awesome ! I love it ! I've been going over as much material as i can find on this subject for my 1/72 Megaroad-01 hangar project. You guys are keeping me excited about this, keep going ! Edited May 7, 2022 by Bolt Quote
Olitech Industries Posted May 7, 2022 Author Posted May 7, 2022 (edited) 13 minutes ago, Bolt said: This is awesome ! I love it ! I've been going over as much material as i can find on this subject for my 1/72 Megaroad-01 hangar project. You guys are keeping me excited about this, keep going ! Nice!!! And thank you! Great to hear from you Bolt! All roads lead to Megaroad... Edited May 7, 2022 by Olitech Industries Quote
Gabe Q Posted May 8, 2022 Posted May 8, 2022 Wow! Great work so far guys! You're working so fast, too! Quote
Olitech Industries Posted May 9, 2022 Author Posted May 9, 2022 A little more progress today on the deck texture, and signage graphics. Starting to add the support vehicles - standard tow tractor for now, as I haven't built have any Macross ones yet. This one was a freebie from grabcad. Quote
Olitech Industries Posted May 20, 2022 Author Posted May 20, 2022 Some exterior modelling by mark jordan, lit and rendered by me. Still a lot in progress, but you can see where this is going. Hopefully! Basic textures for now until I distress them for scale. FYI, I know the catapults are backwards. Quote
Olitech Industries Posted May 20, 2022 Author Posted May 20, 2022 Actually nope! The catapults are not backwards. They are the Miyatake design. Game on! Quote
Olitech Industries Posted May 27, 2022 Author Posted May 27, 2022 All work and no play makes Olitech Industries a dull studio. This is now where we take our breaks. In the Prometheus Hangar. DYRL soda pop machine with TV colours! Work in progress by my colleague Stella Kim. Quote
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