Tober Posted October 9, 2003 Posted October 9, 2003 MASS CG PROJECT MASTER MODELS LIST VF-0S Focker - Brianw76 VF-1A Battroid Cannon Fodder - Mechmaster VF-1A Max TV Colors - Datterboy VF-1D Battroid Valkyrie Trainer TV type - Mechmaster VF-1J Max TV Super Colors - Datterboy VF-1J Millia Super TV Colors - Datterboy VF-1J Hikaru Colors - Brianw76 VF-1S Strike Hikaru Colors - Aztek VF-1S Max Strike DYRL Colors - Datterboy VF-1S Focker Colors - Doktor Gonzo VF-1J/GBP-1S Armoured Valkyrie - Mechmaster VE-1 ELINT - Aztek VF-4 Lightning III - Vinnie VF-9 Cutlass - MasamuneEd YF-19 - Brianw76 SF-3A Lancer - The Woz MK-II Monster TV Colors - lparisek MBR-04 Tomahawk TV Colors - lparisek MBR-07 Destroid Spartan - Mechmaster ADR-04 Destroid Defender - Mechmaster SDR-04 Destroid Phalanx - Mechmaster SDF-1 Macross - Wolf13 VF-2SS (with Augmentation System) - Tober Hi guys, I gladly offer the use of my VF-2SS model for your project. As 'Macross 2' is concidered "alternative universe" etc by the MacrossWorld community it might be an idea to make it an easter-egg in the same way that an Industrial Light and Magic employee managed to slip one of his sneakers into a shot in 'Star Wars: Return of the Jedi' Death Star assault scenes. Kinda like a 'Where's Waldo?'
Doktor Gonzo Posted October 9, 2003 Posted October 9, 2003 Hi guys, I gladly offer the use of my VF-2SS model for your project. As 'Macross 2' is concidered "alternative universe" etc by the MacrossWorld community it might be an idea to make it an easter-egg in the same way that an Industrial Light and Magic employee managed to slip one of his sneakers into a shot in 'Star Wars: Return of the Jedi' Death Star assault scenes. Kinda like a 'Where's Waldo?' Awesome! It's great to have you with us on this! Tober, could I pester you for a link to fighter and/or battroid mode pics? I'm trying to crunch out a rough mockup of what this thing might look like...
Tober Posted October 9, 2003 Posted October 9, 2003 The old VF-2SS pics are here: VF-2SS Fighter VF-2SS Gerwalk VF-2SS Battroid With the Augmentation System: VF-2SS SAP Fighter VF-2SS SAP Gerwalk VF-2SS SAP Battroid VF-2SS SAP (visor down)
Basara Nekki Posted October 9, 2003 Posted October 9, 2003 WOW. I've always liked the VF2, and those pics just make me like it more.
silentrage Posted October 9, 2003 Posted October 9, 2003 um, i havn't been on here for quite a while, can someone sum up what the hell is going on? too much stuff going on.
Chronocidal Posted October 9, 2003 Posted October 9, 2003 (edited) Well, I finally got my YF-19 in the mail, and finished up the main model.. still got lots of details to work in, and no textures yet, but it should look great if it actually runs in any games. Edited October 9, 2003 by Chronocidal
lparisek Posted October 9, 2003 Posted October 9, 2003 Looks good! Les P and I are working on a similar mock-up ourselves - will post tonight when we get done with it... Well here is the mock-up so far. Dok spent most of last night putting this together. Click the image to go to a MUCH LARGER version. (It was a bit too large to post here.) Feel free to make constructive comments and/or suggestions. Thanx... http://www.parisek-hogan.com/Temp/TestIdea2.jpg' target="_blank">
Doktor Gonzo Posted October 9, 2003 Posted October 9, 2003 Looks great Les! Everybody be sure to click the link - the full version isn't just bigger, there's a lot more to it (the thumbnail is only the bottom half of it)
Aztek Posted October 9, 2003 Author Posted October 9, 2003 I haven't had a chub like that since Jr High. Seriously, it looks great. I have a feeling there will be TONS of tweaking and refining not just with eachothers own WIPs but the final layout. I for one dig the -1s in the extreme foreground (hehe) and would like to suggest the cliche of it in the classic DYRL "Boldoza drive-by (fly by?) stance" with Strike cannon and GU-11 ready for action. There is some serious talent on these forums. I can truly appreciate being in the presence of you all. Thanks!!
lparisek Posted October 9, 2003 Posted October 9, 2003 Oops... Sorry about the lack of description for the image above. Lets here some feedback guys and gals. OK... Here's my Tomahawk. About half done with the texturing. Let me know if you like this one better than the original (old forums). Thanx Les
Aztek Posted October 10, 2003 Author Posted October 10, 2003 Much better Les!! I like the exposed metal on the paint job. Nice touch.
Mechmaster Posted October 10, 2003 Posted October 10, 2003 A general question for all, could place next to the list that each one of you you did that modelador they used?Thanks I'm sorry that everyone seems to have overlooked your request because I think the idea has merit, and not simply because it would be interesting to see which programs everyone is working in. We know that lighting is going to be a key issue in this project and it occurs to me that a number of us may be using the same 3D programs, I know for instance that Les and I are both working in Cinema4D. What I am thinking is that instead of everyone creating their own lighting rig and hoping they all match up in the final image, it may be possible for those of us working in compatible programs to share a single lighting set-up. I know its too much to hope that there is a single 3D format which all of us can work with but the fewer different set-ups we can use the better the various component images will integrate. If just a few people working in cooperation can put together lighting rigs, get them to match up as best as possible and then circulate copies to others using compatible software it would probably save our photoshop meister a lot of work, I figure he or she will have enough on their hands just assembling the image without having to worry about correcting colour/brightness problems. What does everyone think? Dok, the mock up looks great, this thing is going to be cooler than a penguin's butt in midwinter. Les, I agree with Az, I love the distressed paintwork. I took a similar approach with my recent Spartan model and I'm currently reworking my other Destroids to match, a bit of extreme wear does wonders to highten the realism.
Doktor Gonzo Posted October 10, 2003 Posted October 10, 2003 (edited) MM, That's a great idea. Towards that end, let's get together a list of all the renderers that will be used- that way we'll know how many lighting rigs will be required. Here goes: RENDERER LIST Cinema4d - Mechmaster, LParisek Maya (Software /w/ faked Global Illumination) - Doktor Gonzo Edited October 10, 2003 by Doktor Gonzo
Mechmaster Posted October 10, 2003 Posted October 10, 2003 Here is my newly retextured Defender. The lighting here is along the lines suggested by Doktor Gonzo; a high yellow spot angled down from the left, a dimmer white spot coming in horizontally from the right, a blue spot below and behind aimed at the middle of the mecha and a blue omnidirectional filler light.
Brianw76 Posted October 10, 2003 Posted October 10, 2003 RENDERER LIST Cinema4d - Mechmaster, LParisek Maya (Software /w/ faked Global Illumination) - Doktor Gonzo TrueSpace 6.6 - Brianw76
Aztek Posted October 10, 2003 Author Posted October 10, 2003 RENDERER LIST Cinema4d - Mechmaster, LParisek Maya (Software /w/ faked Global Illumination) - Doktor Gonzo TrueSpace 6.6 - Brianw76 3ds Max 5.1 (Advanced Lighting/Renderosity) - Aztek
Doktor Gonzo Posted October 10, 2003 Posted October 10, 2003 Mechmaster, New textures look great! Lighting is cool too. What does everybody think of this example? Like it for the poster?
lparisek Posted October 11, 2003 Posted October 11, 2003 Hey Mechmaster... Can you pass on your lighting rig so I can test it on my "dark" monster? I would also like to test it out on the lighter, "shiny" surfaces of my tomahawk... Thanx man... Les
Rodavan Posted October 11, 2003 Posted October 11, 2003 Nice Job with poster looks great ! I use rhino renders for basic render checks - Flamigo and penguin and Cinema4D ( I have a copy of Maya 3 , bought the book - but alas , so much to do and so little time)
Mechmaster Posted October 11, 2003 Posted October 11, 2003 Hey Mechmaster... Can you pass on your lighting rig so I can test it on my "dark" monster? I would also like to test it out on the lighter, "shiny" surfaces of my tomahawk... Les and anyone else who is interested and can work with .c4d files you can find my lighting test rig here. I've modified it slightly as on reflection I felt the shadows looked a little too cold. It assumes the object to be lit is positioned at the world origin.
Doktor Gonzo Posted October 11, 2003 Posted October 11, 2003 Nice Job with poster looks great !I use rhino renders for basic render checks - Flamigo and penguin and Cinema4D ( I have a copy of Maya 3 , bought the book - but alas , so much to do and so little time) Sounds good Rod - just add your intended render rig to the list above, and we'll get going on the lighting production....
lparisek Posted October 11, 2003 Posted October 11, 2003 (edited) Thanx Mechmaster... Rendering time! Rather than a new message... Here is Mechmaster's lighting rig with the Monster... Looks good to me Mech. Thanx Edited October 11, 2003 by lparisek
Aztek Posted October 11, 2003 Author Posted October 11, 2003 Looks good but it may need some more back light to accent some of the Monsters rear edges. Stars and moon reflections put out alot of ambient light. It may also help with the compositing when the 2d artists are clipping the renders from their backgrounds.
Doktor Gonzo Posted October 11, 2003 Posted October 11, 2003 Looks good but it may need some more back light to accent some of the Monsters rear edges. Stars and moon reflections put out alot of ambient light.It may also help with the compositing when the 2d artists are clipping the renders from their backgrounds. I agree. Les, Mech, wanna try bringing the back spot up by, say, 50%? As for clipping out though Az, I'm hoping we can get around that. Is everyone's software capable of rendering out to either TIF or SGI format? These preserve alpha channel infomation - so not only will cutting be unneccessary, but translucent parts like canopies will also be compositable properly....
lparisek Posted October 12, 2003 Posted October 12, 2003 Well, it is done enough to add to the group list... It would not stand up to close scrutiny but for a distance shot it is done... Any suggestions is greatly appreciated. BTW... This shot is with MechMaster's lighting rig. I upped the backlight by 50%. Les
114 Posted October 12, 2003 Posted October 12, 2003 (edited) The GERWALK was made. Edited October 12, 2003 by 114
lparisek Posted October 12, 2003 Posted October 12, 2003 Holy crap 114... Your textures look great. Personally, I love the "used" look... Do you have other shots posted someplace? Les
Doktor Gonzo Posted October 12, 2003 Posted October 12, 2003 Holy crap 114... Your textures look great. Personally, I love the "used" look...Do you have other shots posted someplace? Les He had battroid and fighter mode shots of a cannon fodder sans packs, back on the early pages of this thread. 114, might you possibly have an interest in participating in out "Maross World CG Poster Project"? And you, ZeBi, as well? We are producing a large group render of all of our models posed together, with intent to print it. Details may be found on the previous pages of this thread...
Wolf13 Posted October 13, 2003 Posted October 13, 2003 RENDERER LIST Cinema4d - Mechmaster, LParisek Maya (Software /w/ faked Global Illumination) - Doktor Gonzo TrueSpace 6.6 - Brianw76 3ds Max 5.1 (Advanced Lighting/Renderosity) - Aztek LightWave 7.5 - Wolf13
Rodavan Posted October 13, 2003 Posted October 13, 2003 Wow ! the talent that this tread attract is great! I will add some progress shots ! . A questions for the experts? The lettering on the main gun , what should it be when the gun is attached under the VF , there seem to different ideas ( some drawing have it up side down , hasagawa has it as normal writing)- Can you help? Thanks
Doktor Gonzo Posted October 13, 2003 Posted October 13, 2003 A questions for the experts? The lettering on the main gun , what should it be when the gun is attached under the VF , there seem to different ideas ( some drawing have it up side down , hasagawa has it as normal writing)- Can you help? I've seen it both ways, too. I guess it's a matter of personal taste. I have mine "rightside-up" in fighter mode/inverted in battroid, as in the mythology of the show fighter mode was what was shown openly to the public, while battroid mode was originally a "military secret"...
Mechmaster Posted October 13, 2003 Posted October 13, 2003 Maybe the lettering is transformable too and flips over when the VF changes mode?
114 Posted October 13, 2003 Posted October 13, 2003 >>lparisek Recently, it is only here. >>Doktor Gonzo Thank you for inviting.But,It seems that the poster is already completed. So please make it nonparticipation.
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