Gammera Posted March 16, 2005 Posted March 16, 2005 I like the beefer look. New project and it is aptly named.... Its a nightmare!! 4 hours of work here.
Rodavan Posted March 16, 2005 Posted March 16, 2005 (edited) Excelent work Gammera and mechaninac --- keep it coming DAT - I like the one on the right Been playing with lighting in preperation for VF-1s -- light is still wrong , it does not bounce of the planet ......and I know vf-1a is atmospheric fighter but .... Edited March 16, 2005 by Rodavan
DatterBoy Posted March 16, 2005 Posted March 16, 2005 (edited) Hey Rod. Still looking great. A tad bit more sharp on the edges than most of your other work but still awesome. It seems to me that folks dig the beefier looking version ont he right. I'll scrap the other and go with that one. Edited March 16, 2005 by DatterBoy
CoryHolmes Posted March 16, 2005 Posted March 16, 2005 Yeah, I prefer the beefier one, too. Just looks better, in my opinion.
Tarz Posted March 16, 2005 Posted March 16, 2005 (edited) It seems to me that folks dig the beefier looking version ont he right. I'll scrap the other and go with that one. It does look better How does it look in fighter mode? Gerwalk? Do the proportions work all around? Edited March 16, 2005 by Tarz
DatterBoy Posted March 16, 2005 Posted March 16, 2005 (edited) Yes, it looks great in all modes IMO. The mods I made only impact the arms, really. The real problem in the end is the thickness of the arms which are constrained by the mode changes. What you get in the end is a beefier look in the arms from a fron view, but from the side, they look thin. You can sort of see it in the shot if you look at the shoulder of the arm farther from the cam. If you look at some of my older posts showing Gerwalk and Fighter, those modes still look exactly the same.. well.. maybe not in Gerwalk... :Dat Edited March 16, 2005 by DatterBoy
wongster Posted March 17, 2005 Posted March 17, 2005 lol, sorry haven't had time to work on my valk in a long time... lol heres my very very very BAD extremely unsurfaced and rough, rushed, 15 min. job on the valk leg... have to work on it a little while longer... progress? not much
Rodavan Posted March 18, 2005 Posted March 18, 2005 (edited) Progress ..... Keep @ it wongster Very Nice DAT Edited March 18, 2005 by Rodavan
mechaninac Posted March 18, 2005 Posted March 18, 2005 After Rodovan's post I feel like my contribution is rather flimsy, but here it goes anyway...progress on the Destroid front:
Rodavan Posted March 22, 2005 Posted March 22, 2005 Thanks mechaninac , Tarz , there is still lots to do .... mechaninac - Coming along nicely , are you building your model as a linked assembly or as seprate parts ?
Lightning Posted March 22, 2005 Posted March 22, 2005 K, here we go, quick low-vis repaint can we see one of these in Millia's paint?
mechaninac Posted March 22, 2005 Posted March 22, 2005 (edited) Thanks mechaninac , Tarz , there is still lots to do ....mechaninac - Coming along nicely , are you building your model as a linked assembly or as seprate parts ? Thanks for the vote of confidence. It's a Pro Engineer model composed of individual part files put together into separate sub-assemblies (see attached image of chassis sub-asm) that are then combined into a master (my previous post) assembly file. Some of the components are linked to each other so that a change to one part causes any "children" to self update after the whole assembly is regenerated twice. The way I see it, I'm only 35-40% done with the Tomahawk. Edited March 22, 2005 by mechaninac
DatterBoy Posted March 22, 2005 Posted March 22, 2005 You CAD people make amazing stuff... not like my 3D stuff that has collision going on all over the place. :Dat
Knight26 Posted March 22, 2005 Posted March 22, 2005 ooh nice, pro-e, so if you have access to a cad/cam setup you can actually make that puppy.
mechaninac Posted March 22, 2005 Posted March 22, 2005 (edited) ooh nice, pro-e, so if you have access to a cad/cam setup you can actually make that puppy. There is a method to my madness... You CAD people make amazing stuff... not like my 3D stuff that has collision going on all over the place. It helps when the program you're using has a "global interfearance" detection function. Edited March 22, 2005 by mechaninac
Tarz Posted March 22, 2005 Posted March 22, 2005 mechaninac, do you have the animation module for your version of PRO (we use Wildfire 1 & 2)? While it's not the best, you might be able to coax it into animating your models.
mechaninac Posted March 22, 2005 Posted March 22, 2005 mechaninac, do you have the animation module for your version of PRO (we use Wildfire 1 & 2)? While it's not the best, you might be able to coax it into animating your models. Tarz, I do have wildfire 2.0, but have not yet migrated to it...it's very counter intuitive to anyone who is/was used to the older interface. For the creation of my destroid I'm currently using ver. 2001, as it's the one I'm most comfortable using (the gradient blue background is a dead giveaway). I didn't realize Wildfire came with a mechanica-like animation module built into it. I currently have the foundation package with advanced surfacing and assembly modules on both the 2001 and Wildfire and wasn't aware of any other goodies included with those setups by PTC. I may try my model in Wildfire just to see what happens; heck, I'm going to switch to it eventually anyway. For animating this thing, if I decide to do so, I'll export it to Wavefront and clean it up in Lightwave (Solid and Surface modelers always triangulate files in very weird ways). But I have other intentions for my model(s).
Rodavan Posted March 23, 2005 Posted March 23, 2005 mechaninac - I use solid Edge & Rhino , I think Pro-e & Rhino would be great . I use Rhino to turn solids in to surfaces and visa versa or into polygons very effective and you can export 30 different file formats
mechaninac Posted March 24, 2005 Posted March 24, 2005 mechaninac - I use solid Edge & Rhino , I think Pro-e & Rhino would be great .I use Rhino to turn solids in to surfaces and visa versa or into polygons very effective and you can export 30 different file formats The company's department where I work utilizes AutoCAD for 2D layouts, minor drafting, and record keeping; and Pro/E for all 3D engineering work. Another department also uses Solid Works to accommodate vendors employing that modeler. Our Design department just got a copy of Rhino, but it's too early to see how well it'll work for us since nobody is knowledgeable enough in it to properly use it to anywhere near it's full potential. Pro/E is my "bread and butter"; it's a very comprehensive (first or second widely available parametric solid/surface modeler) engineering software that will go from surfaces to solids and back again and/or in combination...it also includes sheet metal functionality like many other high-end CAD programs; but it only exports a few widely usable cross-platform formats (IGES, STEP, VRML, OBJ, STL, etc. in 3D and DXF, DWG, etc, in 2D)
mechaninac Posted March 24, 2005 Posted March 24, 2005 Wow, that just keeps getting better and better. The only slight nitpick I have is an odd surface glitch you seem to have on the leg FP (see the attached image); otherwise, this is just about one of the best VF-1 FP CG interpretations I've ever seen. Bravo!
Tarz Posted March 24, 2005 Posted March 24, 2005 (edited) mechaninac posted on Mar 24 2005, 09:55 AMPro/E is my "bread and butter"; it's a very comprehensive (first or second widely available parametric solid/surface modeler) engineering software that will go from surfaces to solids and back again and/or in combination...it also includes sheet metal functionality like many other high-end CAD programs; but it only exports a few widely usable cross-platform formats (IGES, STEP, VRML, OBJ, STL, etc. in 3D and DXF, DWG, etc, in 2D) PRO/E is great. Other modules that I use, besides the standard and sheetmetal, is Pro Cable (makes routing cables, wires, anything stringy a snap). The only problem with PRO is the same thing that makes it so great; the fact that it is parametric. Importing image planes to model from is something I haven't been able to get it to do (not to mention powerful render or animation tools). That's why I'm learning Maya. Let me tell you, though, to get my parametric left brain to accept non parametric "artistic license" from my right brain has been a challenge Edited March 24, 2005 by Tarz
mechaninac Posted March 24, 2005 Posted March 24, 2005 PRO/E is great. Other modules that I use, besides the standard and sheetmetal, is Pro Cable (makes routing cables, wires, anything stringy a snap). The only problem with PRO is the same thing that makes it so great; the fact that it is parametric. Importing image planes to model from is something I haven't been able to get it to do (not to mention powerful render or animation tools). That's why I'm learning Maya. Let me tell you, though, to get my parametric left brain to accept non parametric "artistic license" from my right brain has been a challenge Sheetmetal and Pro Cable are built into the Foundation Package IIRC, aren't they? I haven't had many opportunities to use sheetmetal, and I've never had to use "cable". I work mostly (99.5% of the time) with complex organic and often ergonomic designs that are a monumental pain to define parametrically. As for parking your logic driven mind to step into the world of free form modeling...I feel your pain. I'll PM you with a tip for importing an image into Pro/E
DatterBoy Posted March 28, 2005 Posted March 28, 2005 (edited) Been rewatching the ROBOTECH series. Roy was a stand up guy in every way. Been working on re-proportioning the model to look better as a valk as well as my Roy textures. Almost there. Edited March 28, 2005 by DatterBoy
Rodavan Posted March 29, 2005 Posted March 29, 2005 (edited) Excelent work DAT , that model keeps on getting better and better mechaninac - I have seen that , there is a fillet there that seems to stand out , I wil remove it Tarz - I have worked with "most" CAD software CADKEY , Autocad , Solid works , CATIA , Matra Datavision , Solid Edge , Ungigraphics , MasterCAM , Mark and a few other and of course Rhino . I love CAD ... Some pics from the weekends work to follow Edited March 29, 2005 by Rodavan
Knight26 Posted March 29, 2005 Posted March 29, 2005 Rod you are the man, you too datterboy. I want to see these two models head to head, valkyrie death match.
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