NERV Posted May 14, 2004 Posted May 14, 2004 Best refs ever what are those 5 circles under each wing? does the VF-1 have 5 hardpoints per wing? what looks more like hardpoints are those pairs of notches, but if the pylons were attached by 2 notches how would they rotate when the wings sweep?
Aztek Posted May 14, 2004 Author Posted May 14, 2004 (edited) I know all the refs show the notches and circles for pivoting weapons stations. They might just be access panels for the harnesses used to connect the pylons to the wing. Or be part ov the pivoting system, if the pivot is actuated in the pylon itself. Also maybe only non pivoting munitions can be stored on these ststions that have the notches fwd of the pivot, and the wings can't sweep until after they are jettisoned. Edited May 14, 2004 by Aztek
David Hingtgen Posted May 16, 2004 Posted May 16, 2004 In addition to what Aztek said (which makes a lot of sense to me), it could be that the "extra" 3 spots are rarely used, and/or non-swivelling (assume the little notches allow access to the pivot mechanism and indicate ones which can swivel--thus those 2 are the ones we always see used). Plenty of planes have rarely-used spots---I think I've seen 1 pic ever of an F-15 with the outboard pylons attached. (They've been permanently disabled by now).
Mechmaster Posted May 16, 2004 Posted May 16, 2004 According to the Hasegawa weapons set the different hardpoints used depend on the weapons load-out...
Mechmaster Posted May 16, 2004 Posted May 16, 2004 It seems to show that the AMM-1 is only ever used on the hardpoints with the notches, the RMS-1 on the hardpoints without the notches and the UUM-7 can be mounted on either. Hope this sheds more light on the matter...
Aztek Posted May 16, 2004 Author Posted May 16, 2004 (edited) Kawamori knew his s**t. A weapons delivery container that large is aerodynamically as inefficient as the valk itself. And since swept wings in space aren't an issue I can see why they would only use that configuration for special mission purposes (Buldoza sp?) Looking back now, it was a nice touch that even in battroid the wings were still un swept with the UUM-7 pods attached. Edited May 16, 2004 by Aztek
DatterBoy Posted May 19, 2004 Posted May 19, 2004 (edited) Screwing around with dirt. Wasn't gonna do it but after Dok showed me what it could be, I gotta do this. You all gotta see his tranformation vid he made.. incredible. Let me know what you think. No dirt trails off panel lines yet, just overall dirt for now. Makes it look a little more metal? :Dat Edited May 19, 2004 by DatterBoy
Rodavan Posted May 25, 2004 Posted May 25, 2004 It starts ......... WIP VF-19 Had some time during lunch time yesterday ,so ..
Chronocidal Posted May 25, 2004 Posted May 25, 2004 Ooh, sorry I haven't checked in here in a while, but you're welcome to use my Flight Sim YF-19 model for reference if you want. It's not cg quality, and it won't transform properly, but it'll serve for an outline I think.
Angel's Fury Posted May 28, 2004 Posted May 28, 2004 Looks nice so far, Rodavan!!! Are you gonna make it in three modes?
Brianw76 Posted May 29, 2004 Posted May 29, 2004 looking good Rodavan! made some new hands for my valk today. i hate the way they came out but they are good enough for now.
DatterBoy Posted May 29, 2004 Posted May 29, 2004 Brian, I don't hate the way they came out but I definitely liked the old hands better. :Dat
The_WOZ Posted May 30, 2004 Posted May 30, 2004 More, I put the pieces together just to see how it look assembled.
Rodavan Posted May 31, 2004 Posted May 31, 2004 Brian76 - Those hands look great , more solid than the previous ones , I think Angel's Fury - I am going to try , I need to get all the sizez and shape correct , it's easier in fighter mode . The_WOZ - Great start !
Rodavan Posted June 3, 2004 Posted June 3, 2004 WIP update VF-19 Using Chronocidal's model for refernce I changed my model , this is the result so far.
Angel's Fury Posted June 3, 2004 Posted June 3, 2004 That looks a lot better compared to the first one! Keep us updated on your VF-19!
Doktor Gonzo Posted June 3, 2004 Posted June 3, 2004 Brian: Agreed, the originals were better, but these hands'll do just fine for now... WOZ: I'll second that, great start! Rod: I said "great start!" already, but it applies here too - let's see more!
Aztek Posted June 5, 2004 Author Posted June 5, 2004 WIP of textures for boosters. All that's left is arm armor and "calf" armor. The cannon side of the booster seems a lil darker, it's the same base texture, I think the lighting is off.
Aztek Posted June 5, 2004 Author Posted June 5, 2004 Here's a detail shot, the booster tex was 3k x 3k now 1k by 1k. A lil detail was lost, mainly on the rivit/fastener details.
CoryHolmes Posted June 5, 2004 Posted June 5, 2004 ... where's that jaw-dropping smilie when I really need it?
DatterBoy Posted June 5, 2004 Posted June 5, 2004 Great stuff, AZ! Good to see another strike armored valk on this thread. I know Brian's got one on the way and I have to redo my leg armor, but I'm not looking foward to it, odd geometry. Got a wireframe? :Dat
Aztek Posted June 5, 2004 Author Posted June 5, 2004 Dat, sure brotha, gimme a few days. I ahd about as hard as a time doing the leh armor as the legs themselves. It's such a compound shape ... The best ref I had was a piece of Hasegawa leg armor.
The_WOZ Posted June 6, 2004 Posted June 6, 2004 Sweet Woz, Your using truespace also aren't you? Thank you! Yep, I'm using Truespace 1, and Corel Draw 5. I use it to vectorize the schematics and export them as dxf. Then I work from these on truespace. Now, a doubt I get when modeling the intake ramps (that's the correct name?): Does the chestplate moves forward before folding, as in the vf-0?
Angel's Fury Posted June 8, 2004 Posted June 8, 2004 Wow!!! It's starting to look nice!!! Keep up the good work!!!
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