rocco_77 Posted February 13, 2004 Posted February 13, 2004 I don't know if this question has been asked... I haven't visited this thread for a while... but... How close is this project be being ready for the composite? I'm still interested in helping with some of the Photoshop work.
Doktor Gonzo Posted February 14, 2004 Posted February 14, 2004 I don't know if this question has been asked... I haven't visited this thread for a while... but...How close is this project be being ready for the composite? I'm still interested in helping with some of the Photoshop work. Awfully good question. At the moment, the project is hanging upon the individual members' models being ready for "shooting". I've been as guilty as everybody else, working on my own thing and neglecting this thread. So perhaps that needs to end. I'll declare myself "ready" to render. How about the rest of you? Are your models "camera ready"?
Mechmaster Posted February 14, 2004 Posted February 14, 2004 How about the rest of you? Are your models "camera ready"? Well, I just finished updating my Phalanx model this afternoon and re-rendered my Mars battle scene, I think this was the last of my models that needed sorting out so I guess I'm ready to go.
Knight26 Posted February 15, 2004 Posted February 15, 2004 Holy Shreg Mechmaster, that is one sweet scene, what package do you use again?
EXO Posted February 15, 2004 Posted February 15, 2004 Rodavan, I thought that was a 1/48 fora minute there... awesome!!!
GRAND CANNON Posted February 15, 2004 Posted February 15, 2004 very nice but no monster Yeah.....no Monster backing up the ramp, that is. Looks awesome!! I also like the fact that a venerable -1D is ready to open a can of whoop instead of just standing upright!!
skatata Posted February 15, 2004 Posted February 15, 2004 Could a couple of you guys that built the vf-1 models tell me when your models in battroid mode does the nosecone slide up into the chest ? I think the proportions on my model are wrong and don't want to be scaling when i'm actually animating it.
DatterBoy Posted February 15, 2004 Posted February 15, 2004 When, as in at what point does the nosecone begin to slide? :dat
Mechmaster Posted February 15, 2004 Posted February 15, 2004 Holy Shreg Mechmaster, that is one sweet scene, what package do you use again? Thanks, I work in Cinema4D, currently using version XL6.3 but saving my pennies for the latest ver.
Aztek Posted February 15, 2004 Author Posted February 15, 2004 Skatata, I think that would be artistic interpretation. Some of us use non-scaling models and others may. The 1/48 toy is inherently non-scaling, and the proportions are a mix of letting some proportions slide for the better of others. I wouldn't begin to imagine "when" the nose cone would begin a slide towards the chest, but if I was scaling I'd do it during the arc the legs make when attaching to the nose cone. That swing is near instantaneous (like the whole xform isn't, right?) and I'm assuming wouldn't be caught by the eye, it might only see 5 or so frames of animation. I dunno, that's my take ....
skatata Posted February 16, 2004 Posted February 16, 2004 Thanks for the input aztec. it's just that the nosecone looks a bit long in battroid mode and after i looked at datterboys model i seen that the nosecone sort looks as if it has move it's postion when the heat shield is over it check the pic to see what i mean.
Aztek Posted February 16, 2004 Author Posted February 16, 2004 I think that has to do more with the chestplate sliding down and forward (up?) on the battroid during xform. On my valk, the nosecone has a rigid link to a piece under the chest-->to the shoulder caps-->to the back. Nosecone and lower chest assembly rotates 90 degrees down (from fighter mode), the shoulder caps stay stationary, the back rotates 90 degrees down with back pack attached (rotating itself 130 or so degrees "up" to lay flush against the back.) This leaves a portion of the chestplate protruding above the shoulder caps, which slide down and a wee bit forward to lay just above (or on) the heat shield. I chose to model my heatshield flush with the fairing on the chestplate fwd of the spoiler. It looks cleaner and less toyish (IMHO). This entire process has no nosecone movement seperate from its rotation while attached to it's lower chest piece, and almost near identical to the 1/48 xformation. Having a 1/48 will definately get you on track to modeling a non-morph valk. Looking at screen caps and old ARII models will have you dying for "anime accuracy" and meshing a seperate "morphed valk". Others correct me if I'm wrong, I may be missing the intent of the question if I'm wrong.
skatata Posted February 17, 2004 Posted February 17, 2004 Cheers aztec, good lad must pick up a 1/48 sometime
DatterBoy Posted February 18, 2004 Posted February 18, 2004 It's been a while, so here's one for fun: Did you all see RODAVAN's Glaug? Sick.... :Dat
Rodavan Posted February 18, 2004 Posted February 18, 2004 Glad to see the forum going again! Define sick....
DatterBoy Posted February 18, 2004 Posted February 18, 2004 sick - adj Freaking awesome and insane in nature. Dope.
Rodavan Posted February 18, 2004 Posted February 18, 2004 Thanks !!! DAT - Render that thing !! Have anybody got nice 3 view scan of the vf-0 yet ?
DatterBoy Posted February 18, 2004 Posted February 18, 2004 ROD: You mean texture? hahaha Dude.. serious when I say.. I FREAKIN TRIED!!! Got some advice from DOK, read a bunch of tutorials, tried a bunch of walk throughs... always got lost a t some step and could not find the transitionary process between the step I understood and the one I got lost at... I would LOVE to see my valk textured up, but don't have a clue as to how to do it.... SUCKS!!! I love this thing, it's not as good as a lot of the ones I've seen here, but this is my baby. And for the life of me I can't complete it. And to be honest, I thik a lot of it has to do with poor modelling and complex polygon modelling that is highly ineffiicnet which ultimately is gonna make this thing a nightmare to texture even if I knew how... :Dat
danbickell Posted February 19, 2004 Posted February 19, 2004 you guys have posted some REALLY nice work in here!! there's been some drastic improvement happening since I first started checking out this thread. some of you guys are doing professional grade work (and I do this stuff professionally, in the game industry). I thought I'd throw up a couple of old renders myself. these are from a model I got started on a couple of years ago, while I had time off between jobs, but I never really got past the cockpit:
DatterBoy Posted February 19, 2004 Posted February 19, 2004 (edited) Dan... Holy Crap.... There's more detail in the cockpit than there is in my entire model.. hahahahaha. How much of the valk have you gotten done? :Dat Edited February 19, 2004 by DatterBoy
Knight26 Posted February 19, 2004 Posted February 19, 2004 Good god that cockpit is beauty, maybe you could let one or two of the other modelers use it as well so they can concetrate on other parts. That might not be a bad idea really, have multiple modelers working on specific parts, of course that would require everyone using the same package. But that would be a super detailed model when you think about it.
danbickell Posted February 19, 2004 Posted February 19, 2004 thanks I barely got started on anything more than that cockpit, and its been on the backburner for years now (I believe those are MAX 3 renders... ). it was seeing your guys' work here that's kicking me in the butt to get back into doing this stuff in my leisure time. I would love to collaborate with anybody interested. I love DatterBoy's model, and I'd love to take a crack at texturing it. if the geometry needs some optimization, that's one of my specialties, of course. Doktor Gonzo's landing gear certainly caught my interest. that will look amazing with some texture details. Rodavan's VF-1 model looks (did you scan a Yamato 1/48 or what?) looks rock solid. Rodavan's cockpit looks great, and actually has a lot more geometry thrown at the console buttons and knobs than mine does (mine relies more on texture, its hard to break the habits I develop at the office...). nice work! -Dan
EXO Posted February 19, 2004 Posted February 19, 2004 Holee crap... you can almost climb in there and have a seat!!! This thread gets better and better.
cobywan Posted February 19, 2004 Posted February 19, 2004 I would love some ortho views so I can build this up for my 1/32nd scale Valkyrie project. What you posted will help me out a lot.
Doktor Gonzo Posted February 19, 2004 Posted February 19, 2004 Dan, Wow - that cockpit is gorgeous. Mine has a lot of detail (my cockpit and Rod's are pretty much equivalent-looking) but your textures elevate the mesh to another level entirely. Color me jealous!
Angel's Fury Posted February 19, 2004 Posted February 19, 2004 That cokpit looks like the real thing! AWESOME!
CoryHolmes Posted February 20, 2004 Posted February 20, 2004 That cockpit makes my jaw drop. Just like Datterboy's VF-1, this thing is a freaking work of art! My hat/toque/skullcap/hood/etc is off to you. That's just amazing work.
danbickell Posted February 20, 2004 Posted February 20, 2004 thanks for the praise, guys but that old thing? and here I was thinking of scrapping that old cockpit and starting fresh on a new one... I still might start a new one, though. or, at least a heavily updated re-do. at the very least, I really want to make a highly optimized low-poly (high-end real time game engine quality) version (simplify the geometry, while making the texutre/spec/bump maps from the high-res version). my ultimate goal would be to do an entire VF-1 that way. I'd love to do it all myself, if I could just find the time. a collaborative effort might be more practical (and more likely to get finished...). I'd love to put together the best of everybody's work, and just collectively tweak it into perfection. who's game?
Rodavan Posted February 20, 2004 Posted February 20, 2004 I like that cockpit Dan ! I' ll think on the "shared" model thing , good idea , but planning nightmare. We all do it differently , level of detail , method and "tools" , it's like finger prints - each person is unique. Still .... it might be possible!
Doktor Gonzo Posted February 20, 2004 Posted February 20, 2004 Meanwhile Dan, you might want to PM Ruakar - he also works in the gaming industry, and he has a pretty amazing low-poly valk (put together, I believe, for a LithTech engine Macross mod he's working on) - perhaps you guys should talk....
Doktor Gonzo Posted February 20, 2004 Posted February 20, 2004 (edited) Thought you guys might get a kick out of this - a side by side render of mine and Datterboy's valks! Edited February 20, 2004 by Doktor Gonzo
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