Rodavan Posted September 27, 2005 Posted September 27, 2005 Nice start - maxsterling3 I always thought a regult was easy ....... until I did one
The_WOZ Posted October 10, 2005 Posted October 10, 2005 Hi! Just a couple of renders. Been busy lately.
The_WOZ Posted October 10, 2005 Posted October 10, 2005 The background is a screencap from IL-2 Sturmovik: FG
Fortress_Maximus Posted October 15, 2005 Posted October 15, 2005 Incredible work everyone! Thanks for sharing!
MikeRB Posted October 25, 2005 Posted October 25, 2005 I have a quick request for anyone in this thread, if you could contact me regarding any availability or knowledge of mosepeda or invidi invasion models around in the community I'd love to hear about it. I'm looking for a horizont, cyclone/ride armor and alpha's betas. michael AT elementvfx.com Mike.
Jedi Dark Knight Posted November 10, 2005 Posted November 10, 2005 Great pictures everyone! I was wondering if we can see some of this pictures composited on cities rather than skies or aircraft carriers, don't get me wrong, in carriers look great, but to remember the shots in the series to see them on cities would be cool...just a thought
Doktor Gonzo Posted February 15, 2006 Posted February 15, 2006 RESURRECTION!!! 370473[/snapback] Heehee. ...er, now if only I had some new work to post here umm.... I worked as an animator on THIS last year, if it's worth any kudos.... but I don't know if it's exactly Macross-related...
Rodavan Posted February 16, 2006 Posted February 16, 2006 RESURRECTION!!! Cooool , Doc Gonzo , I am busy with a B5 STARFURY @ the moment hope to finish next week sometime. Maybe a SV51 .... still need a front view for that , maybe another enemy ....mmmm
DatterBoy Posted February 16, 2006 Posted February 16, 2006 I've not worked on anything but I'm leaning towards a Joke Machine CG model.
Doktor Gonzo Posted February 17, 2006 Posted February 17, 2006 I've not worked on anything but I'm leaning towards a Joke Machine CG model. 370968[/snapback] I'm working on a cg/live action short dealie of the vf-1 fighting what, in order to keep this Macross-related, we'll here call a "Protodevlin". It's nowhere near done, though I produced a crappy first pass at two or three shots as my final project for my masters degree last year. Still twiddling with it when I have the time...
chrono Posted February 25, 2006 Posted February 25, 2006 You know I probably should start working on Zentradei pickle ships again....
Skullsixx Posted February 26, 2006 Posted February 26, 2006 Nice work guys! Jedi Dark Knight... where is your avatar from? NICE!!!
Sdf-1 Posted February 26, 2006 Posted February 26, 2006 Doktor Gonzo's gonna have a new member title soon...
Doktor Gonzo Posted February 26, 2006 Posted February 26, 2006 Doktor Gonzo's gonna have a new member title soon... 373817[/snapback] Yay!
Gammera Posted February 27, 2006 Posted February 27, 2006 (edited) Hey is the band gett'n back together!! Haven't done any Macross for awhile, been doing some new skins for Falcon AF Edited February 27, 2006 by Gammera
Doktor Gonzo Posted February 27, 2006 Posted February 27, 2006 Hey is the band gett'n back together!!Haven't done any Macross for awhile, been doing some new skins for Falcon AF Nice! Me likey!
Rodavan Posted February 28, 2006 Posted February 28, 2006 Gammera - excelent skins chrono - come on , break down and do it already ...... wongster - nice work dude
chrono Posted February 28, 2006 Posted February 28, 2006 chrono - come on , break down and do it already ...... 374560[/snapback] Geeeee..... I dunno......
Jedi Dark Knight Posted March 1, 2006 Posted March 1, 2006 Hello, I found no other place to ask this question: I'm trying to model a valk in maya 6.5, I have the blueprints from the Hasegawa model, scanned in jpeg format, my question is once I put the front and top view in maya how do I get a 3D rendering of the model to start fine-tunning it? or is there a process in between, I'm a Maya starter, please help!
wongster Posted March 4, 2006 Posted March 4, 2006 (edited) heres an old one of mine needs retexturing.... also, see my thread for new stuff http://www.macrossworld.com/mwf/index.php?...st=60&p=376737& Edited March 5, 2006 by wongster
Jedi Dark Knight Posted March 7, 2006 Posted March 7, 2006 EH....what I meant was what is the process to do this, I see you have some skill in the matter, perhaps you can tell me how to do it? do I just put the views and click "render"? or is there some process to this?
wongster Posted March 8, 2006 Posted March 8, 2006 well what do you have for a model so far? You usually don't have to "fine tune" any of the modelling. The surfacing and UV's just need work. At any rate, in Lightwave the scene / animation editor / render engine is seperate from the modeling program. However, most other programs like 3ds and cinema 4d have it integrated. My guess is that there's a render command. In order to view the model without rendering it you can just use your perspective window with texture shaded solids. I'm not quite sure what level you're at. Why don't you take a screenie and post it.
Jedi Dark Knight Posted March 13, 2006 Posted March 13, 2006 ok, I got the schematics and put it on the maya window, but now I see both views (top and front) intersecting in the middle but the object doesn't appear as a 3D thing. It rather appears as two planes intersecting each other
Doktor Gonzo Posted March 13, 2006 Posted March 13, 2006 isn't that how its supposed to look :S 379809[/snapback] Errr.... Dark Jedi Knight, I apologize if I've misunderstood, But Wongster, I get the sense that DJK doesn't really know what "modeling" in the 3D sense is-- I think he thinks that the 3D program is kind of like an "automated model builder" where you feed in draft/plan schematics, hit a button, and out pops a fully 3D model!! Am I correct in this assumption DJK? If not, I again apologize for getting your question wrong. But if so, then man, I'm afraid you've missed the nature of this kind of work. The blueprints don't "do" anything at all by themselves. Rather, they're purely for reference. Once you've got those two image planes set up in your modeler, you use them to start building the geometry of the model-- from scratch. You'll need to use the modeler's various tools and options to construct the various pieces of the valkyrie, fit them together, and "paint" them. It's a long and painstaking process, as Wongster's numerous progress reports in his other thread should demonstrate. Good luck!
DatterBoy Posted March 14, 2006 Posted March 14, 2006 JDK, if you think a 3D model is gonna pop up once you put the orthos in, you're in for a world of hurt. Many of the better models in this thread took months or years of refinement. But maybe we're misunderstanding what you think is supposed to happen. In the meantime, just so we know where you stand, do you know how mold and shape primitives?
Sdf-1 Posted March 14, 2006 Posted March 14, 2006 Hey, I could play a little bit with 3d stuff, just for fun. Are there any good enough free programs I could get?
Jedi Dark Knight Posted March 17, 2006 Posted March 17, 2006 Jeez guys I think the Doc and Datter have it right on the spot, I thought you put in the "orthos" (orthographic views I assume) and out pops the 3D image, and you "fine tune" it once it's done, but if it is only for reference, then DAMN! I gotta learn the whole process from scratch!!!! sorry to bother you so much with this but any beginner's Maya tutorials in mind? or 3D-studio Max? because If I wanna do this right I gotta learn the thing....I got it all backwards
bryan_f_davis@yahoo.com Posted March 27, 2006 Posted March 27, 2006 FANTASTIC WORK! That is some skill. Thank you for sharing!
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