newca Posted January 28, 2004 Posted January 28, 2004 I'm watching M0 ep1 DVD now, guess it's my 5 or 6 time only, I just notice some "bug" maybe some of you already known. 1. at 26'08", when the VF-0S batroid shooting at a CF SV-51, showing us it's back, we can see the skull insignia only painted on the left vertical fin(folded), according to the original design, it should be on both side of the fin, so where is the right one? 2. Roy bring 12 missiles under wing from the begining, at 26'01" he FOXed 6 of them(inner pylons), when busy shooting enemy's missiles, the VF-0S swinging it's wing to almost 90 degrees with the remaining 6 missiles. even they are under outer pylons, I seriously doubt that, will those missiles hit the nose cone? 3. after hit down the SV-51, the VF-0S transform from batroid to gerwalk mode, 26'33", those 6 missiles are still under the wing, but next second, 26'34", they are gone! if it's Roy who fired them, Sarah and Shin must be killed then...wait, 26'38", some one reloaded the missiles back to the Valk! 4. 27'33" last few scences of ep1, VF-0S gave us its back again, now it had 2 skull insignia and 6 missiles! no problem here. the CG is far from perfect IMHO. and I hate those handdrawing fighting scences in ep3, why don't use CG every battle? becoz of the cost control of this OVA? Quote
Southcross Posted January 28, 2004 Posted January 28, 2004 There was already a M0 post you should of added this to the thread. There are always going to be animation faux pas, thats what happens when you have several animators working on different parts of the sequence. One animator doesn't realize the other didn't draw in the missles, insignia, etc. Its gonna happen, some are down right blatent, others you really have to watch closely to see. "to many cooks sturing the pot" I don't hold those SNAFU's against the story, I have seen enough as it is in Macross and other mainstream Anime's. I'm in it for the story not to pick out irregularities. But Que Sara... Quote
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