Miclonedeathparade Posted January 1, 2021 Posted January 1, 2021 I am wondering is there anyone experienced with the Battletech time of war RPG as i want to do a Macross rpg but the Palladium games system is a cluster to deal with. Quote
GabrielV Posted February 9, 2021 Posted February 9, 2021 On 1/1/2021 at 6:21 AM, Miclonedeathparade said: I am wondering is there anyone experienced with the Battletech time of war RPG as i want to do a Macross rpg but the Palladium games system is a cluster to deal with. No, I can't say that I have. Which RPG edition is Time of War? Is it the 3e of Mechwarrior or something else? I have the latest Battletech RPG. It's called Mechwarrior Destiny. It's pretty neat. I don't think I'd want to do Macross on it. I guess if you wanted to do a 08th MS Team style of game featuring only Destroids then that could be interesting. And if it really got down to it you could hack it to do things like the Valkyries, but it would take a little effort to homebrew some stats up. Quote
Miclonedeathparade Posted February 16, 2021 Author Posted February 16, 2021 (edited) Well general rulebook as time of war is the jihad era rule book. Theres probably LAM rules i can use but i don't have the resources nor the knowledge to do it alone. Thats why I asked the Forum here. Also i dont want to try and get through the Palladium games rules. Edited February 16, 2021 by Miclonedeathparade Fixed expectation Quote
vladykins Posted March 3, 2021 Posted March 3, 2021 Battletech tends to be designed for slower, close range combat- more like walking tanks than animestyle combat. There are other games that better fit anime-style fighting, like Mekton. Quote
valk1j Posted March 12, 2021 Posted March 12, 2021 I have been playtesting a 5e D&D version of Macross. It works so far. Wish I could publish it...aldo have a Mospeada version Quote
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