Olitech Industries Posted November 30, 2020 Author Posted November 30, 2020 More refining and contouring the roughed in parts. Some hidden styling on the central reactor/thruster so the bottom of it contours to the leg thrusters. Also some hard surfacing and contour styling of the chest plate. Minor refinement on the wings. It's reeeeealllly hard to avoid the detailing at this point. All I want to do is start chopping panel lines, but it is taking all of my strength to avoid it for now - I want to remain focused on the shape of the overall plane, and how the different parts relate to each other - then style the crap out of them. Quote
Olitech Industries Posted November 30, 2020 Author Posted November 30, 2020 Fake poses to see how the styling looks in the different modes. Also pre-thinking the rig. Need to add a LOT of 'wiggle room', but it is doable. Gerwalk VTOL Looking a lot like Bambi right now. That's a good thing! This shape feels really good. Quote
Olitech Industries Posted November 30, 2020 Author Posted November 30, 2020 Spending time on the topology to ensure perfect surfaces. This model will have "perfect" dna for digital or physical uses. =) Quote
Olitech Industries Posted December 1, 2020 Author Posted December 1, 2020 Refining the shape of the back fairing. Quote
Olitech Industries Posted December 1, 2020 Author Posted December 1, 2020 Back to the hangar. Upon closer inspection, the leg contours still look a little square. Nose cone needs some refinement. But overall a much better model compared to V1 - In the previous version, I got caught down that 3D-detail rabbit hole. Ok. Arms today. Quote
pengbuzz Posted December 1, 2020 Posted December 1, 2020 (edited) I see what you mean about the legs looking square; the intakes look just a bit too wide at the fronts. Try reducing the diameter of them horizontally and tapering them slightly so they widen as they go back. if you look at the blueprints, you'll see what I mean. Aside from that, looks like the craft is looking really good! :thumbup Edited December 1, 2020 by pengbuzz Quote
Olitech Industries Posted December 1, 2020 Author Posted December 1, 2020 40 minutes ago, pengbuzz said: I see what you mean about the legs looking square; the intakes look just a bit too wide at the fronts. Try reducing the diameter of them horizontally and tapering them slightly so they widen as they go back. if you look at the blueprints, you'll see what I mean. Aside from that, looks like the craft is looking really good! :thumbup Maybe a little. These are just blocked in for now. I did trace them from the Kawamori drawing to get the proportions, but will start referring to the blueprints for the next passes. Second pass will refine them and shape them out. I know they slightly taper in at the front, bulge back out around the shoulder centerline, then taper back down hard as they get to the bottom of the knee. I always loved that curve! Pengbuzz, regarding the legs, currently I have them as symmetrical down the middle. In reality, I will have to flatten the inside 'calf' to facilitate the arms in the proportions we are looking for. Look at the current front view. Once I flatten the inside leg, there should be a lot of room for thick arms. Quote
pengbuzz Posted December 2, 2020 Posted December 2, 2020 4 hours ago, Olitech Industries said: Maybe a little. These are just blocked in for now. I did trace them from the Kawamori drawing to get the proportions, but will start referring to the blueprints for the next passes. Second pass will refine them and shape them out. I know they slightly taper in at the front, bulge back out around the shoulder centerline, then taper back down hard as they get to the bottom of the knee. I always loved that curve! Pengbuzz, regarding the legs, currently I have them as symmetrical down the middle. In reality, I will have to flatten the inside 'calf' to facilitate the arms in the proportions we are looking for. Look at the current front view. Once I flatten the inside leg, there should be a lot of room for thick arms. Ah, gotcha. Looking forward to your progress! Quote
Olitech Industries Posted December 8, 2020 Author Posted December 8, 2020 Ok starting to remove the chunkiness and sculpt the curves. Refining the turbine engines with battroid in mind. Going with a rounder leg like the drawings instead of the typical squared look like the models. Continually tweaking the base cage to get the right edge flow. Quote
Olitech Industries Posted March 24, 2022 Author Posted March 24, 2022 *POOF* Aaaaand we're back. Hit the ground running with the canopy WIP. Dry fitting the cockpit, so I can lock down the fuselage shape and start cutting. FYI, will be updating this in my VR thread weekly. Quote
pengbuzz Posted March 25, 2022 Posted March 25, 2022 23 hours ago, Olitech Industries said: *POOF* Aaaaand we're back. Hit the ground running with the canopy WIP. Dry fitting the cockpit, so I can lock down the fuselage shape and start cutting. FYI, will be updating this in my VR thread weekly. Your work is just so extremely impressive! I'm looking forward to your next update!! Quote
Olitech Industries Posted March 25, 2022 Author Posted March 25, 2022 1 hour ago, pengbuzz said: Your work is just so extremely impressive! I'm looking forward to your next update!! Good! Because.... Quote
Olitech Industries Posted March 29, 2022 Author Posted March 29, 2022 Some detail work on the canopy: -frame inside -frame mid -frame outside -frame vents, handles, sealing hose, locking pins, mumbo jumbo Quote
pengbuzz Posted March 30, 2022 Posted March 30, 2022 Very nice indeed; your work on the canopy (as well as the other parts) is astounding! Quote
Olitech Industries Posted March 30, 2022 Author Posted March 30, 2022 Sorry, not a real update, but just had to share this quickie on my break - I gotta say, for me there's very little that's more satisfying that seeing something you created from nothing start to become something. Fuselage detail commencing. Shown in my favourite colour - primer grey. Seriously! Quote
pengbuzz Posted April 1, 2022 Posted April 1, 2022 (edited) On 3/30/2022 at 3:59 PM, Olitech Industries said: Sorry, not a real update, but just had to share this quickie on my break - I gotta say, for me there's very little that's more satisfying that seeing something you created from nothing start to become something. Fuselage detail commencing. Shown in my favourite colour - primer grey. Seriously! Really coming along here! If the rest of this ends up looking as good as your cockpit work (and by all rights it should), you're probably going to walk away with the MW 3d render award* this year!!! *Not an actual award, but it should be! Edited April 1, 2022 by pengbuzz Quote
Olitech Industries Posted April 1, 2022 Author Posted April 1, 2022 1 hour ago, pengbuzz said: Really coming along here! If the rest of this ends up looking as good as your cockpit work (and by all rights it should), you're probably going to walk away with the MW 3d render award* this year!!! *Not an actual award, but it should be! Haha, thanks for the kind words Pengbuzz! However, I would never accept an award because I am kind of against them. (But that's another story) My reward is your excitement. It's an honour just being nominated. (LOL) Ok back to business. Panel lines being cut, and thus the bodywork begins. Finally getting back to a similar point with this V2 model as with the V1 model at the start of this thread! I'm so glad I rebuilt it - this one is just magic. It even looks good from the INSIDE! Happy Friday MW family! Quote
pengbuzz Posted April 3, 2022 Posted April 3, 2022 On 4/1/2022 at 7:16 PM, Olitech Industries said: Haha, thanks for the kind words Pengbuzz! However, I would never accept an award because I am kind of against them. (But that's another story) My reward is your excitement. It's an honour just being nominated. (LOL) Ok back to business. Panel lines being cut, and thus the bodywork begins. Finally getting back to a similar point with this V2 model as with the V1 model at the start of this thread! I'm so glad I rebuilt it - this one is just magic. It even looks good from the INSIDE! Happy Friday MW family! lol Fair enough! I like the paint chipping effects you're putting on the metal edges there! Quote
Olitech Industries Posted April 5, 2022 Author Posted April 5, 2022 On 4/3/2022 at 1:03 AM, pengbuzz said: lol Fair enough! I like the paint chipping effects you're putting on the metal edges there! That's not the final shader. It's just temporary until I get to it. The final materials will be so good, you'll wanna throw the model away. 😃 Quote
Olitech Industries Posted April 5, 2022 Author Posted April 5, 2022 Smile! You're on candid camera. Ended up spending 2 whole workdays on the FLIR alone. I think it's worth it though. If it was me, I would have mounted the lens on the inside wall of the blister cavity instead of the rear. I know it's called a 'forward looking infra red' camera, but in my opinion, mounting it 90 degrees from where it is now would give you maximum FOV. Especially since there are 2 of them on either side of the fuselage. However it's not me, it's only through me. (LOL) So the original design remains. Shown with and without the protective glass. Quote
Olitech Industries Posted April 25, 2022 Author Posted April 25, 2022 Ok some work on the nose landing gear. I'm so rusty in IK that it took me a while to figure out this simple rig. I had to re-culture hard into IK with no bones. Finally got it all working! I set up some animation to help me visualize the way rig should function. Just have to link up the launch bar/motor assembly and we are off to a good start. Now that the mechanics work reasonably well, I can get back to the aesthetics. 1626525360_VF1NLGTESTING.mp4 Quote
Olitech Industries Posted April 25, 2022 Author Posted April 25, 2022 41 minutes ago, Knight26 said: Amazing work Whew, there you are Knight26 - thought I lost you. Quote
Knight26 Posted April 25, 2022 Posted April 25, 2022 2 minutes ago, Olitech Industries said: Whew, there you are Knight26 - thought I lost you. Nope still around, last update I commented on the FB thread to confirm that the nose bulges are IRSTs not lasers. Quote
Olitech Industries Posted April 25, 2022 Author Posted April 25, 2022 19 minutes ago, Knight26 said: Nope still around, last update I commented on the FB thread to confirm that the nose bulges are IRSTs not lasers. Oh SNAP. That was you! Hilarious. Nose lasers. Sigh. Thanks for having my back (lol). Just like footsteps on the beach. I only discovered/joined MFC last month. So still a newbie. Quote
Olitech Industries Posted April 28, 2022 Author Posted April 28, 2022 (edited) Ok enough rigging for now - back to the details. So I had to flip a couple of things around. Not sure why they keep showing the steering motor above the drag bar in the drawings and in the Masterfile illustrations? I tried to keep it this way, but my drag bar piston kept popping through the mount - there simply wasn't enough room for that config. I flipped the steering motor and drag bar mount, and now everything fits. Lastly, I went with an f-18 launch bar mechanism. Thought it looked cooler than the Masterfile one. Oh well! A special shout out to Cthonic for the Northrom logo!!! Edited April 28, 2022 by Olitech Industries Quote
Olitech Industries Posted May 20, 2022 Author Posted May 20, 2022 Don’t hate me, but I had to rebuild the fuselage again. I cut the panel lines too soon in the previous one and I couldn’t control the buckling and puckering. Here’s the newest (best) one so far. Toight like a toiger. Quote
Olitech Industries Posted May 20, 2022 Author Posted May 20, 2022 Still some very minor (fixable) puckering around some corners, but overall, this will go to final. I can live with some of the imperfections in this one. Feels right to me! Quote
Olitech Industries Posted May 20, 2022 Author Posted May 20, 2022 Trying to get my head on straight. Quote
Olitech Industries Posted May 21, 2022 Author Posted May 21, 2022 1 hour ago, Knight26 said: Looking so awesome. Good! Because this is the V3 fuselage. Lol. The V2 was pretty good, but this one just looks so much better around the seams. This one will be taken to final. (Finally) Thanks Knight26!!! Quote
ScrambledValkyrie Posted May 21, 2022 Posted May 21, 2022 Amazing work, with an incredible attention to the finest details. I wonder if Kawamori-san ever realized that his creations would draw this much dedication from the fans. Quote
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