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Posted

This is absolutely amazing! Just bookmarked this page so I get to check for updates periodically.

One question does come to mind, do you have transformation in mind while building your Valkryie?

Posted
6 hours ago, bailong said:

This is absolutely amazing! Just bookmarked this page so I get to check for updates periodically.

One question does come to mind, do you have transformation in mind while building your Valkryie?

Of course, my friend.

This is the best part. 

Posted
On 7/15/2022 at 12:41 AM, pengbuzz said:

I searched around and this is the best I could find at the moment:

 

SDF-1-Macross-External-Views-Cruiser-21.jpg.dc010252b661c41cd92b0d315d035614.jpg

 

It's line art from the series and not like you would find for the Master Files series; meantime, I'll see if there's anything better out there for you.

Wowowow!!!

I really love this one. You rock!!!!!

I’m super duper grateful.

Thank you!

Posted
4 hours ago, Olitech Industries said:

Wowowow!!!

I really love this one. You rock!!!!!

I’m super duper grateful.

Thank you!

Glad to be of assistance! :D

  • 3 weeks later...
Posted

Setting up the decal placements while i continue to model the rest of the plane.

Probably too early, but i wanted a sneak peek to see what it would look like.

I know there’s a typo on Focker. For the final pilot rank/name insignia, I’m going to go with “CDR ROY FOCKER”.

I guess he has no callsign…?

 

 

69C2A47E-01F0-4A3C-B7FD-D6F85DCDAAB4.jpeg

1916B1EC-33F9-4505-8907-A32850FE7505.jpeg

14EB6B0F-AB4B-4924-B123-F57A2CFA5BE3.jpeg

Posted
3 hours ago, Olitech Industries said:

Setting up the decal placements while i continue to model the rest of the plane.

Probably too early, but i wanted a sneak peek to see what it would look like.

I know there’s a typo on Focker. For the final pilot rank/name insignia, I’m going to go with “CDR ROY FOCKER”.

I guess he has no callsign…?

 

 

69C2A47E-01F0-4A3C-B7FD-D6F85DCDAAB4.jpeg

1916B1EC-33F9-4505-8907-A32850FE7505.jpeg

14EB6B0F-AB4B-4924-B123-F57A2CFA5BE3.jpeg

This is the definition of epic level!!! Every time you update this, My mind is blown!!

As for Roy's call sign: it would probably be the same as his fighter: Skull One. Then again, he may not need one! lol

Posted
6 hours ago, pengbuzz said:

This is the definition of epic level!!! Every time you update this, My mind is blown!!

As for Roy's call sign: it would probably be the same as his fighter: Skull One. Then again, he may not need one! lol

Hahaha, me too if you can believe it.

I always have an idea what it should look like, bit when i hit ‘render’ I’m always blown away.

”Epic Level” will be when I Shuichi Hayashi all the textures and shaders! 

Here’s the phases:

1/ modelling (this is where we are)

2/ textures/shaders (calling this the Hayashi phase)

3/ rigging (making it all work mechanically)

4/ animation (this is where the true magic will happen)

 

I will release the protoculture between Phase 3 -4.

This is the way

Posted

More refinement/scaling of the decals.

Man, this new way of adding decals in Max is soooo much easier and fun than the traditional method of unwrapping and painting everything in.

I can use much higher resolution artwork than previously used, without killing my vram. I can also place it anywhere on the surface and adjust as necessary.

Some closeups and a wireframe at the end to show what I just described above. The rectangular boxes are the decals. 😃

So nice to be able to zoom in without any pixelation!!!

This is the way.

 

VF1S_WIP_DECALS_04.jpg

VF1S_WIP_DECALS_05.jpg

VF1S_WIP_DECALS_06.jpg

VF1S_WIP_DECALS_07.jpg

VF1S_WIP_DECALS_08.jpg

VF1S_WIP_DECALS_09.jpg

VF1S_WIP_DECALS_10.jpg

VF1S_WIP_DECALS_11.jpg

VF1S_WIP_DECALS_12.jpg

VF1S_WIP_DECALS_13.jpg

VF1S_WIP_DECALS_13B.jpg

Posted
3 hours ago, Olitech Industries said:

More refinement/scaling of the decals.

Man, this new way of adding decals in Max is soooo much easier and fun than the traditional method of unwrapping and painting everything in.

I can use much higher resolution artwork than previously used, without killing my vram. I can also place it anywhere on the surface and adjust as necessary.

Some closeups and a wireframe at the end to show what I just described above. The rectangular boxes are the decals. 😃

So nice to be able to zoom in without any pixelation!!!

This is the way.

 

VF1S_WIP_DECALS_04.jpg

VF1S_WIP_DECALS_05.jpg

VF1S_WIP_DECALS_06.jpg

VF1S_WIP_DECALS_07.jpg

VF1S_WIP_DECALS_08.jpg

VF1S_WIP_DECALS_09.jpg

VF1S_WIP_DECALS_10.jpg

VF1S_WIP_DECALS_11.jpg

VF1S_WIP_DECALS_12.jpg

VF1S_WIP_DECALS_13.jpg

VF1S_WIP_DECALS_13B.jpg

*falls over unconscious from awesomeness of images*

Posted
1 hour ago, Knight26 said:

Those decals look amazing, a little overkill on the no steps though.

Oh come on now.
 

Now is not the time to get chicken. =D

 

I took a page from the Hayashi playbook. I may remove one or two to create a pathway.

 

24B681E6-7FBB-4556-85D0-CC2B66FAA732.jpeg

77829D2C-1708-4DEB-9AAC-A00D72C6A433.jpeg

AD34E4A9-DEEE-4CF0-81ED-0BC52AFD00A2.jpeg

Posted
On 8/7/2022 at 9:46 PM, Olitech Industries said:

Setting up the decal placements while i continue to model the rest of the plane.

Probably too early, but i wanted a sneak peek to see what it would look like.

I know there’s a typo on Focker. For the final pilot rank/name insignia, I’m going to go with “CDR ROY FOCKER”.

I guess he has no callsign…?

 

 

69C2A47E-01F0-4A3C-B7FD-D6F85DCDAAB4.jpeg

1916B1EC-33F9-4505-8907-A32850FE7505.jpeg

14EB6B0F-AB4B-4924-B123-F57A2CFA5BE3.jpeg

These are crazy renderings! 

Posted

Really loving this! One question though:

The UN Space Roundel ("kite"): do you think a think black outline on both the white kite and red circle would be appropriate? Just a suggestion.

Posted
1 hour ago, pengbuzz said:

Really loving this! One question though:

The UN Space Roundel ("kite"): do you think a think black outline on both the white kite and red circle would be appropriate? Just a suggestion.

Nice one. Yeah I’m studying it. I’m used to the stroked version too, but this austere ‘spartan’ look is growing on me.

Reminding me of badass japanese zeroes.

I’ll post both, then we can all do a proper comparison. 

Posted
3 hours ago, Olitech Industries said:

Nice one. Yeah I’m studying it. I’m used to the stroked version too, but this austere ‘spartan’ look is growing on me.

Reminding me of badass japanese zeroes.

I’ll post both, then we can all do a proper comparison. 

Sounds good; looking forward to it!! :)

  • 4 weeks later...
Posted
On 9/2/2022 at 2:29 AM, pengbuzz said:

Hey, any updates?! Inquiring pengbuzzes want to know!

Soonish. I have a few new surprises in the works, but have been busy with vacation time and daytime work.

End of summer is a busy time at olitech industries!

Fyi, i started an Olitech Industries page on Facebook for those who need a quick 1:1 fix on the go.

 
Slowly uploading content, so it’s a bit bare atm, but it’s a start. 😃 

Posted
On 9/2/2022 at 8:05 PM, Bolt said:

I'm expecting another load of amazing images any day now..

Hopefully end of next week for the next shipment. Had some ‘imperial’ entanglements to deal with. 😃

And appreciate the ping! Good to know my MW team is still operational and at the ready.

We shall double our efforts!

(Also follow my Olitech Industries page on facebook for quicker responses. I don’t seem to be getting email notifications on here like before. So follow me there for realtime updates)

Posted
9 hours ago, Olitech Industries said:

Soonish. I have a few new surprises in the works, but have been busy with vacation time and daytime work.

End of summer is a busy time at olitech industries!

Fyi, i started an Olitech Industries page on Facebook for those who need a quick 1:1 fix on the go.

 
Slowly uploading content, so it’s a bit bare atm, but it’s a start. 😃 

Looking up your fb page as we speak! :D

  • 4 weeks later...
  • 2 weeks later...
Posted

One complaint: So many No Steps across the top. Are all those body plates so flimsy, they cannot support someone walking across the airframe?

Posted
16 hours ago, TehPW said:

One complaint: So many No Steps across the top. Are all those body plates so flimsy, they cannot support someone walking across the airframe?

I was thinking more along the lines of so no one loses their footing, slips off, and busts a half-dozen bones.

Posted
On 10/12/2022 at 10:06 PM, TehPW said:

One complaint: So many No Steps across the top. Are all those body plates so flimsy, they cannot support someone walking across the airframe?

Typically in engineering, you should not walk on any moving parts whatsoever.

Imagine walking on your car’s steering or doors multiple times a day…

The way I see it, that entire chest plate moves. And so do all the access panels, not to mention all those magic hands inside it. Also the battroid canopy shield is supposed to sit inside there too.

But - I will probably remove some NO STEPS in order for to define where you CAN step!

Of course, i can only do that when i determine the placement of the airframe. 😃

 

  • 2 months later...

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