Nerd-linger Posted November 13 Posted November 13 (edited) Not sure if it was already posted, but HLJ has 4 in stock. https://www.hlj.com/dx-chogokin-yf-21-gard-gore-bowman-machine-banc655165 Edited November 13 by Nerd-linger Quote
PointBlankSniper Posted November 13 Posted November 13 For the hand stowage issue, I kind of had it from out of box since YYK did an inspection. I tried to fix it but made it worse, before kind of actually fixing it, but can't be sure I really had it right because of all the other slop. The things I vaguely remember trying are tucking the thumb under the palm and index finger, as opposed to a true open palm. That seemed to help clear the little swiveling piece in the side panel, and w/e else is bulging from the leg and bottom engine panels. I think that swiveling piece in the panel also isn't supposed to go fully rotated in. There's no proper stopping point, but I think if you go to the end of its rotation, it wedges under the double jointed swing out arm for the panel, blocking it's full closing motion. Hope that helps. That swing arm also kind of catches on to the collapsed bottom engine panels in delimiter mode, when you don't get the panel angles perfect. It's kind of weird how a swing arm that seems to have the most open storage space on the whole toy catches on so many things, and it's so hard to notice it too. Quote
MKT Posted November 14 Posted November 14 I remember I had some trouble with the hands too in Fighter. All I did was lift the whole arm out to inspect the shoulders, rotate it slightly to test articulation and tucking them back in. It is really one of those annoying things needing a lot of eyeball estimation to align the arms and hands for the panels around it to close properly. Quote
MikeRoz Posted November 15 Posted November 15 Just got a shipping label creation notification from FedEx on behalf of Bandai. They don't usually do that for P-Bandai purchases, and I've already gotten my shipment for this month anyway. The weight is also 0.1 pounds, which can't really be a model or anything else I'd have purchased. I think we domestic US customers are finally getting our head lasers. Quote
Mommar Posted November 15 Posted November 15 21 minutes ago, MikeRoz said: Just got a shipping label creation notification from FedEx on behalf of Bandai. They don't usually do that for P-Bandai purchases, and I've already gotten my shipment for this month anyway. The weight is also 0.1 pounds, which can't really be a model or anything else I'd have purchased. I think we domestic US customers are finally getting our head lasers. Yeah, that's the replacement fin. I got one too. Requires a signature too... Quote
M'Kyuun Posted November 15 Posted November 15 On 11/13/2024 at 3:08 PM, PointBlankSniper said: For the hand stowage issue, I kind of had it from out of box since YYK did an inspection. I tried to fix it but made it worse, before kind of actually fixing it, but can't be sure I really had it right because of all the other slop. The things I vaguely remember trying are tucking the thumb under the palm and index finger, as opposed to a true open palm. That seemed to help clear the little swiveling piece in the side panel, and w/e else is bulging from the leg and bottom engine panels. I think that swiveling piece in the panel also isn't supposed to go fully rotated in. There's no proper stopping point, but I think if you go to the end of its rotation, it wedges under the double jointed swing out arm for the panel, blocking it's full closing motion. Hope that helps. That swing arm also kind of catches on to the collapsed bottom engine panels in delimiter mode, when you don't get the panel angles perfect. It's kind of weird how a swing arm that seems to have the most open storage space on the whole toy catches on so many things, and it's so hard to notice it too. On 11/13/2024 at 8:10 PM, MKT said: I remember I had some trouble with the hands too in Fighter. All I did was lift the whole arm out to inspect the shoulders, rotate it slightly to test articulation and tucking them back in. It is really one of those annoying things needing a lot of eyeball estimation to align the arms and hands for the panels around it to close properly. FWIW, I tried a number of finger/thumb configurations and nothing was working. Every time I tried closing the panel with the rotating bit, it would push the hand such that it blocked the panel from closing. I know the hands were tucked in there when I first transformed it, so obviously they fit somehow, but I just wasn't having any luck, so I just removed them both and everything went together as advertised. I didn't plan on keeping it in fighter; I just wanted to go through the exercise of transforming it. I definitely wish they'd done some things differently, as the YF-21 doesn't really have that complicated a setup. Bandai needlessly complicated the backpack with that repositionable grey panel, the blue chunk of aircraft spine that needs to tuck through, the lack of natural stops or soft locking points for the shelf/intakes, and of course the need for an external brace to bear the weight of all that backpack in lieu of good engineering. I sound salty, and perhaps I am a little--disappointed more so. However, I do like the look of both modes, but especially battroid. I just never liked the look of Yamato's battroid with those skinny legs, so, despite its numerous warts, I'm satisfied with how the DX looks and the fact that it's stable. That said, I'd still love to see, in light of Bandai's release, what Arcadia would do with a new take. Given their demonstrable passion for Macross, and the lessons learned from the 1/60 and now Bandai's DX, I think it's safe to assume it would be an impressive release. Quote
PointBlankSniper Posted yesterday at 10:48 AM Posted yesterday at 10:48 AM Got it back into fighter and high speed, with fast pack. Once again I'm reminded that the arm transformations are not even theoretically possible with the fast packs mounted on the stabilizers. For such a small piece, it's absurd how they managed to overlook this and do worse than the 31's oversized and all colliding armored parts in that department. In fact, I had even misread the instructions on that and proved it was physically possible to end up with the dorsal guns incorrectly pointed foreward in fighter mode without a partial mission pack transformation, making it more practical than it is in canon. Back to the 21, putting the legs in that engine shell was not fun. I think I figured out that if the upper knee joint is straight, it will cause the calf to bulge out at an angle, and probably was the cause of all sorts of misalignment for the panels in the discussion above. In the end, I found that with the upper knee forward 1 click, and having the hips and lower knee compensate to get a slight arch against the belly plate, it resulted in much better fitment for the panels. Somehow I got one of the longer arm cannons to pop out twice, or both consecutively once each, but only one has issues, can't remember which side the first time was. It seems that once you break the glue, those things might not have friction at all, and could just rattle its way out from being looked at. I put some crafting glue on, hoping for a non permanent/damaging fix. Did the same to the loose ailerons back when it was in a battroid, and think I forgot to mention the back pack kind of looked closer to line art proportions for the battroid to have them off. I wonder if that was the intention... The cockpit to cowl tabs really didn't seem to catch anything, as I had it from out of box. I thought I fixed it when it latched while it wasn't fully transformed, but after completing transformation, the detent disappeared again. The nose sagged when breathed on, although it could almost hold if left alone. After some more messing around with the neck tab, the detent is kind of back again... Idk what's up with that spot lol. Forgot to try fighter without the lock pin after knowing how tight the legs are in that shell, but I don't feel like opening and refitting the panels again atm. Maybe I'll try it out for a bit, right before I put it to gerwalk again for long term display Quote
David Hingtgen Posted 6 hours ago Posted 6 hours ago Does anyone have one where the nose gear COMPLETELY straightens out? It's like there's always a slight bend at the joint---I've considered trying to file away a little bit of metal just below the hinge, but would like to know if that's a fool's errand. Quote
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