tekering Posted January 1 Posted January 1 So now we come to the more problematic "slave" mode... My first issue was the recessed peg the head sits on, which allows for very limited up-and-down motion and almost nothing side-to-side. I bought these Hobby Base ball-joins to make a new articulated neck piece of my own: This double-jointed neck will allow for a much greater range of motion and allow for more dynamic poses. Furthermore, these flimsy shoulders are held together by nothing but a couple of pistons, and the gaps between them are massive. The line art fills those gaps (and any others) with equally massive cables, so I need to do the same. These ought to suffice... 😊 Yeah, that's more like it. I ensured they wrap around the back as well, and added some thinner cables around the neck, too. I quite like the look. 🤓 They'll have to be removed for transformation, of course, but the Aoshima design requires a lot of partsforming as it is. And thus I'm finished, just in time for New Year's! Quote
Big s Posted January 1 Posted January 1 28 minutes ago, tekering said: So now we come to the more problematic "slave" mode... My first issue was the recessed peg the head sits on, which allows for very limited up-and-down motion and almost nothing side-to-side. I bought these Hobby Base ball-joins to make a new articulated neck piece of my own: This double-jointed neck will allow for a much greater range of motion and allow for more dynamic poses. Furthermore, these flimsy shoulders are held together by nothing but a couple of pistons, and the gaps between them are massive. The line art fills those gaps (and any others) with equally massive cables, so I need to do the same. These ought to suffice... 😊 Yeah, that's more like it. I ensured they wrap around the back as well, and added some thinner cables around the neck, too. I quite like the look. 🤓 They'll have to be removed for transformation, of course, but the Aoshima design requires a lot of partsforming as it is. And thus I'm finished, just in time for New Year's! Nice mods. It looks great now. I remember not being highly impressed with the look of these way back when they first came out and glad you were able to upgrade them so well Quote
MKT Posted January 1 Posted January 1 Great details @tekering. Those cables & hoses really levels up the kit! Quote
tekering Posted January 2 Posted January 2 Thanks for your attention, gentlemen. Now, if I may indulge you just a little longer... I'm conscious of the anachronism, since the Atelier-Sai figures are based on the hardsuits from the last episode, and the original four moto-slaves were only featured in the first episode... 😐 Nonetheless, I think they complement each other really well. 😎 The robot proportions are still not quite what the line art depicts, but I think I've managed to improve the aesthetics... ...at least, when posed in flight. 😇 Happy New Year, everyone! 🥳 Quote
Chas Posted January 2 Posted January 2 That's some really great work there. Got a few of these in the stash myself. Couple of questions for you. How did you do this: Was it by making two diagonal cuts on the sides and then repositioning the two pieces on the sides and gluing? And which size Gundam hands did you use? Quote
MKT Posted January 2 Posted January 2 @tekering the latest pics are awesome. The Atelier-Aya figures have always needed their bikes, and now you've done them justice. Quote
505thAirborne Posted January 2 Posted January 2 Those look really good, love the mods you made @tekering, now I need to break out my BGC DVD's, nostalgia time! (I'd love to see either Arcadia or Sentinel take a crack at the Motoslaves + figures!) I just saw that there were earthquakes in Japan yesterday, hopefully everyone in your area is ok with no major damage. As a Californian resident for 31 years, I know earthquakes are no joke. Quote
tekering Posted January 2 Posted January 2 4 hours ago, MKT said: The Atelier-Aya figures have always needed their bikes, and now you've done them justice. That was very much my intention, thanks. ☺️ 3 hours ago, 505thAirborne said: I just saw that there were earthquakes in Japan yesterday, hopefully everyone in your area is ok with no major damage. We felt a gentle sway here... and I think I saw my Hot Toys Riot Control Stormtrooper shiver a little. 😅 8 hours ago, Chas said: Was it by making two diagonal cuts on the sides and then repositioning the two pieces on the sides and gluing? No, I just gently bent the belly plate into a slimmer shape, with panel lines to score where I wanted it to bend and ensure symmetry. I must strongly discourage any cutting or gluing that part. It's got to flex enough to squeeze the sides of the bike frame in robot mode: Given the pressure exerted on that piece, I doubt any glue would handle the stress. 8 hours ago, Chas said: which size Gundam hands did you use? Just about any RE/100 or Master Grade MS hands should suffice. 😇 Quote
RavenHawk Posted January 19 Posted January 19 On 1/1/2024 at 1:49 AM, tekering said: So now we come to the more problematic "slave" mode... My first issue was the recessed peg the head sits on, which allows for very limited up-and-down motion and almost nothing side-to-side. I bought these Hobby Base ball-joins to make a new articulated neck piece of my own: This double-jointed neck will allow for a much greater range of motion and allow for more dynamic poses. Furthermore, these flimsy shoulders are held together by nothing but a couple of pistons, and the gaps between them are massive. The line art fills those gaps (and any others) with equally massive cables, so I need to do the same. These ought to suffice... 😊 Yeah, that's more like it. I ensured they wrap around the back as well, and added some thinner cables around the neck, too. I quite like the look. 🤓 They'll have to be removed for transformation, of course, but the Aoshima design requires a lot of partsforming as it is. And thus I'm finished, just in time for New Year's! Amazing work! I'm especially impressed by the cables in the shoulders. Quote
MKT Posted June 21 Posted June 21 UDON is releasing a compilation of Sonoda’s BGC artwork: https://store.udonentertainment.com/blogs/news/bubblegum-crisis-complete-archive-artbook-debut-at-sdcc-2024 Quote
MKT Posted June 23 Posted June 23 Book is up for PO: https://store.udonentertainment.com/products/bubblegum-crisis-complete-archive Quote
tekering Posted August 29 Posted August 29 If it weren't for MERSA's chronic mammarial obsession, that would've been a fantastic figure... 😒 ...but as always, the breasts end up too big for the character, too big for the body, and too big for the laws of physics. 🤨 Quote
RavenHawk Posted August 30 Posted August 30 I seriously love bad-@ss female heroes, and love the BGC designs, but I'm starting to feel like I'm an outsider in the fanbase because I DON'T want them over-sexualized. Quote
wm cheng Posted August 30 Posted August 30 1 minute ago, RavenHawk said: I seriously love bad-@ss female heroes, and love the BGC designs, but I'm starting to feel like I'm an outsider in the fanbase because I DON'T want them over-sexualized. I'm in your camp, love the original designs but won't display/buy any of the newer figures coming out unfortunately. Same problem with the YamatoGirls, they are just too suggestive and it was never like that in the anime. So you're not alone, but we are probably the old farts. 🤣 Quote
wm cheng Posted August 30 Posted August 30 I just caught up with your amazing builds @tekering - they look absolutely awesome!!! Love your mods too, congrats on a beautiful collection. Quote
danth Posted August 30 Posted August 30 49 minutes ago, RavenHawk said: I seriously love bad-@ss female heroes, and love the BGC designs, but I'm starting to feel like I'm an outsider in the fanbase because I DON'T want them over-sexualized. Same. It's embarrassing. Quote
Valkyrie Hunter D Posted October 11 Posted October 11 On 6/23/2024 at 1:17 AM, MKT said: Book is up for PO: https://store.udonentertainment.com/products/bubblegum-crisis-complete-archive My copy just arrived tonight, and it even came with a bonus sketch: I'll give it a quick look through in a bit. Quote
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