Renato Posted January 21, 2004 Share Posted January 21, 2004 So Itano worked his ASS off drawing craploads of missiles to fix this one implausible split-second scene and make it more believable. He figured that giving Max's valk the firepower of a GBP-1 ought to do the trick. Now that's dedication to one's work!He put in so much effort to the point of exhaustion, and you guys call his bloodwork an "animation error"... tsk! And even after he so-called work his ass off, the valkyrie is till pure white instead of the blue in certain places? He only drew the keyframes. He didn't apply the paint onto the cels themselves. Colouring errors happen very frequently. Quote Link to comment Share on other sites More sharing options...
Aurel Tristen Posted January 21, 2004 Share Posted January 21, 2004 (edited) Read my replies in this thread for infomation: http://www.macrossworld.com/mwf/index.php?...&t=4093&hl=amm1 and information here: http://nanashi.macrossmecha.info/resrc/cat..._armed_sys.html Edited January 21, 2004 by Nanashi Quote Link to comment Share on other sites More sharing options...
Max Jenius Posted January 22, 2004 Share Posted January 22, 2004 I can see the "working his ass off", because of a continuity error. BUT(there's always a but ) if you are fixing a continuity error by yet including another, then there is no reason to fix it. I guess what we have to approach is how relevant the error is regarding the story. In other words by excusing the ability to destroy a bigger ship, they included a impossible scene that now is confusing fans 20 years later. IMO there's not such valk. This IS, and CONTINUES to be a continuity error. In what sense is the scene "impossible"? How is it not possible to bolt missiles to a stabilizer that has no practical function in space? What makes it an error? And apart from the fact that it never appears again (much like the GBP armor in the TV series) what makes it discontinuous with the rest of the series? A "Continuity error" is generally something done inconsistently from scene to scene, or frame-to-frame. Like in B-movies when they show a guy with a pipe, cut away and cut back and the pipe's gone... or when colors mismatch between frames. Or when a valk flies off the deck with no missiles, then fires six while in combat. I doubt that there are no continuity errors in that episode, but the existance of the missile magazines is not a continuity error or an impossibility. Yeah, what your saying would be true if not for the fact that VALKYRIES TRANSFORM whether or not they're in space. Judging by the sheer amount of weaponry that accomodates their advanced features(transformation), it would be stupid to just tack those missiles on... Additionally it would be worthless anywhere else besides space while in Fighter or H-walk mode. Quote Link to comment Share on other sites More sharing options...
ewilen Posted January 22, 2004 Share Posted January 22, 2004 The GBP-1S also prevents transformation and nobody complains about it. Once you fire all your missiles, you can transform all you want. Or you can jettison them if it's an emergency. But the lack of flexibility of both the GBP and the Exo-endo-blah-blah-blah can be considered one of the reasons that the Super/Strike FAST packs became the most popular way of adding firepower to the basic Valk. Quote Link to comment Share on other sites More sharing options...
Mr.Sci-Fi Posted January 25, 2004 Share Posted January 25, 2004 If I was going into battle in the depth of space I'd tack extra missles on everywhere I could. With robotechs level of technology the missles could even use a maglock technology so you could praticly slap one on where ever you wanted. This feature would also be used as a "mine mode" or use of it to place a charge on a specific location of an enemy capitol ship. Quote Link to comment Share on other sites More sharing options...
blackjek Posted January 25, 2004 Author Share Posted January 25, 2004 robotech? Quote Link to comment Share on other sites More sharing options...
Mr.Sci-Fi Posted January 25, 2004 Share Posted January 25, 2004 (edited) Is it not called robotechnology in macross? Edited January 25, 2004 by Mr.Sci-Fi Quote Link to comment Share on other sites More sharing options...
Skull-1 Posted January 26, 2004 Share Posted January 26, 2004 There's nothing to prevent Gerwalk mode. Just leave the tail extended. We accepted it in the RRG as a field mod. Quote Link to comment Share on other sites More sharing options...
Druna Skass Posted January 26, 2004 Share Posted January 26, 2004 Is it not called robotechnology in macross? Robotechnology was pretty much a substitute term for "Overtechnology." So just switch robotechnology for Overtechnology in your mind. Quote Link to comment Share on other sites More sharing options...
Druna Skass Posted January 26, 2004 Share Posted January 26, 2004 it would be stupid to just tack those missiles on... More missiles mean more carnage... Quote Link to comment Share on other sites More sharing options...
Rick_Randy Posted January 26, 2004 Share Posted January 26, 2004 (edited) I am confused? was that scene meant to be a one off? Edited January 26, 2004 by Rick_Randy Quote Link to comment Share on other sites More sharing options...
blackjek Posted January 26, 2004 Author Share Posted January 26, 2004 wats overtechnology??? and wats RRG as a field mod?? Quote Link to comment Share on other sites More sharing options...
ewilen Posted January 26, 2004 Share Posted January 26, 2004 Overtechnology is advanced technology derived from the ASS-1 (post-crash/pre-reconstruction SDF-1). In answer to the previous question, to my knowledge, the special rig is only shown in that one episode. GBP-1, for all its popularity, also only appears in one (different) episode, but gets a brief cameo in DYRL. Quote Link to comment Share on other sites More sharing options...
tetsujin Posted January 26, 2004 Share Posted January 26, 2004 I can see the "working his ass off", because of a continuity error. BUT(there's always a but ) if you are fixing a continuity error by yet including another, then there is no reason to fix it. I guess what we have to approach is how relevant the error is regarding the story. In other words by excusing the ability to destroy a bigger ship, they included a impossible scene that now is confusing fans 20 years later. IMO there's not such valk. This IS, and CONTINUES to be a continuity error. In what sense is the scene "impossible"? How is it not possible to bolt missiles to a stabilizer that has no practical function in space? What makes it an error? And apart from the fact that it never appears again (much like the GBP armor in the TV series) what makes it discontinuous with the rest of the series? A "Continuity error" is generally something done inconsistently from scene to scene, or frame-to-frame. Like in B-movies when they show a guy with a pipe, cut away and cut back and the pipe's gone... or when colors mismatch between frames. Or when a valk flies off the deck with no missiles, then fires six while in combat. I doubt that there are no continuity errors in that episode, but the existance of the missile magazines is not a continuity error or an impossibility. Yeah, what your saying would be true if not for the fact that VALKYRIES TRANSFORM whether or not they're in space. Judging by the sheer amount of weaponry that accomodates their advanced features(transformation), it would be stupid to just tack those missiles on... Additionally it would be worthless anywhere else besides space while in Fighter or H-walk mode. So? It's generally assumed that missiles from wing hardpoints are fired before transformation, too, because it's inconvenient to go rolling around on the ground in battroid mode and snap one's wings off. It's worthless apart from in space. Much like the FAST packs. You must expend it/eject it before transformation, much like the GBP-1. So again, what's the problem? You fly escort for a cat's eye, you see a quel-quallie or a bunch of Regults, you fire your missiles and transform whenever the hell you feel like it. There's really no reason to transform until you've closed to close range - and in DYRL battles seemed to start with a long-range exchange of missiles anyway. So I can't understand why this is such a heart-wrenching bit of variation. They just did things differently one day. Quote Link to comment Share on other sites More sharing options...
Vostok 7 Posted January 26, 2004 Share Posted January 26, 2004 So again, what's the problem? You fly escort for a cat's eye, you see a quel-quallie or a bunch of Regults, you fire your missiles and transform whenever the hell you feel like it. There's really no reason to transform until you've closed to close range - and in DYRL battles seemed to start with a long-range exchange of missiles anyway. So I can't understand why this is such a heart-wrenching bit of variation. They just did things differently one day. *cough cough* plus it's just a cartoon *cough cough* Vostok 7 Quote Link to comment Share on other sites More sharing options...
motley Posted January 27, 2004 Share Posted January 27, 2004 Gaaahh!! Here we go again...OK, I remember clearing this up about two years ago. yeah, i asked about it when i was a newbie. 'course there was actually a civil discussion and less whining and posturing. Quote Link to comment Share on other sites More sharing options...
91WhiskeyM6 Posted January 27, 2004 Share Posted January 27, 2004 Hey, maybe we can get HG to produce it! They did that with the VF-1R right? Quote Link to comment Share on other sites More sharing options...
GreenGuy42 Posted January 27, 2004 Share Posted January 27, 2004 *cough cough* plus it's just a cartoon *cough cough* Vostok 7 Oh, THANKS man.... thanks a HELL of a lot... My dream, my life.... all shattered... Quote Link to comment Share on other sites More sharing options...
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