ZorClone Posted January 14, 2004 Posted January 14, 2004 thought some of you HL players on the boards might be interested to see this.. http://www.mechmod.com/ they just posted some ingame pics of the mod in action, including their VF-1J. Looks pretty neat IMO, and might have fun gameplay! MechMod is a Half-Life based modification, and it's all about a bunch of Mech units (similar to Gundam / Macross series) flying around a map in a multiplayer based environment, firing rapid fire gun blasts and chargeable higher damage blasts as well. We also have a melee system - and we are working on making this similar to the Gundam series' beam saber style alongwith an extensive and advanced gameplay plan. To conclude, we want the game to be "Fast-Paced" as we believe those are a bigger hit with fans rather than slower games - and besides, it's more fun as well! After a couple of primary releases, we will eventually shift to the Half-Life 2 engine (whenever it releases). Quote
13strikevalkyrie13 Posted January 14, 2004 Posted January 14, 2004 that looks great!!! thanks for informing Quote
mbs357 Posted January 15, 2004 Posted January 15, 2004 That 1J model is definatly not transformable. =p If this mod comes out any time soon, I may reinstall HL for it. =x Otherwise, I'll wait for their HL2 version. =D Quote
one_klump Posted January 15, 2004 Posted January 15, 2004 I would be really suprised to see any sort of transforming mecha in a game using the Half-Life engine. The engine is based off of the Quake II engine, which used keyframe animation for the models, but a big difference with the HL engine is that it uses a psudeo-skeletal system for the models, and that skeketon cannot be transformed. Hence, that is why Quake II player models ranged from Transforming robots to disenbodied hands, to Giant Spiders. Half Life player models are limited to bipeds, 2 arms, 2 legs, 1 head. Quote
Cdr Fokker Posted January 15, 2004 Posted January 15, 2004 I would be really suprised to see any sort of transforming mecha in a game using the Half-Life engine. The engine is based off of the Quake II engine, which used keyframe animation for the models, but a big difference with the HL engine is that it uses a psudeo-skeletal system for the models, and that skeketon cannot be transformed. Hence, that is why Quake II player models ranged from Transforming robots to disenbodied hands, to Giant Spiders. Half Life player models are limited to bipeds, 2 arms, 2 legs, 1 head. HL uses a modified form of the Quake I engine last time I checked. Also, you're completely wrong about HL being limited to bipeds. You can do whatever the heck you want to. There's been a racing mod and all. Years back before I "saw the light" while I was stuck in that awful mess that is rowboat-tech, I had a New Gen / MOSPEADA project started for HL. I had the motorcyle mode of the ride armor semi-functioning, but the HL code is just a mess and kept frustrating the heck out of me. In addition, I had discovered the true originals, mainly Macross, and said "screw this americanized crap". Add to that a lack of support from basically anyone around that time, and you pretty much see why the project was shut down. I plan on eventually doing another first/third person MOSPEADA game, but not for a long time. Oh, and BTW - my RT/MOSPEADA mod for HL was called "Invasion" (Originally "RT: Invasion" but then changed) - so it looks like that new console rt game stole my title... Quote
ZorClone Posted January 16, 2004 Author Posted January 16, 2004 heh, I think I had that website bookmarked for awhile Quote
bsu legato Posted January 16, 2004 Posted January 16, 2004 Just imagine the possibilities that the HL2 engine will open up. Quote
mbs357 Posted January 19, 2004 Posted January 19, 2004 (edited) Half-Life does indeed use a modified (heavily) Quake I engine, NOT Quake II. I once had a YF-19 model for Q2. No idea where I got it. It was neat... And wow, Fokker, you were the head of that mod? I had checked the site out many times looking for new info back when I was a Tech-Head...(cringe). Edited January 19, 2004 by mbs357 Quote
Cdr Fokker Posted January 19, 2004 Posted January 19, 2004 And wow, Fokker, you were the head of that mod?I had checked the site out many times looking for new info back when I was a Tech-Head...(cringe). Heck, I was almost the only one working one the project, part of the reason it was shut down. The only support I had was from a guy called Crash in Italy, who did the player models and skins, and then later from McGibs, who was doing textures and skins right before it got canned. Still, this may prove interesting... I know there was a TF TC for an older FPS - I believe it was Q2. Quote
mbs357 Posted January 24, 2004 Posted January 24, 2004 (edited) I had the link to a really promising sounding Gundam mod for Quake 3 Arena. Alas, going through my links of mods, I cannot find it.* I also have a Gundam mod link for HL...dunno about that one. *Edit: Found it: http://dynamic.gamespy.com/~gundamuniverse/main.html No downloads as of yet, but nice looking models, and some good sounding gameplay explinations. Edited January 24, 2004 by mbs357 Quote
dna Posted January 25, 2004 Posted January 25, 2004 Quake 2 Transformers was actually a pretty good mod - well realised. You could transform, roll around and crash into things... The weapons were mainly the same with a few differences, but used models of Transformers guns. The best SSG bar none. Quote
ZorClone Posted January 27, 2004 Author Posted January 27, 2004 they've got some great new screenshots up for this mod, check'em out! http://www.mechmod.com/ Quote
Hoptimus Posted January 27, 2004 Posted January 27, 2004 I would be really suprised to see any sort of transforming mecha in a game using the Half-Life engine. The engine is based off of the Quake II engine, which used keyframe animation for the models, but a big difference with the HL engine is that it uses a psudeo-skeletal system for the models, and that skeketon cannot be transformed. Hence, that is why Quake II player models ranged from Transforming robots to disenbodied hands, to Giant Spiders. Half Life player models are limited to bipeds, 2 arms, 2 legs, 1 head. HL uses a modified form of the Quake I engine last time I checked. Also, you're completely wrong about HL being limited to bipeds. You can do whatever the heck you want to. There's been a racing mod and all. Years back before I "saw the light" while I was stuck in that awful mess that is rowboat-tech, I had a New Gen / MOSPEADA project started for HL. I had the motorcyle mode of the ride armor semi-functioning, but the HL code is just a mess and kept frustrating the heck out of me. In addition, I had discovered the true originals, mainly Macross, and said "screw this americanized crap". Add to that a lack of support from basically anyone around that time, and you pretty much see why the project was shut down. I plan on eventually doing another first/third person MOSPEADA game, but not for a long time. Oh, and BTW - my RT/MOSPEADA mod for HL was called "Invasion" (Originally "RT: Invasion" but then changed) - so it looks like that new console rt game stole my title... Actually I think we talked back then. I had a RT:New Gen/Mospeada mod for HL and a website up and I think we emailed each other a few times. LOL. We both said screw it. Quote
mbs357 Posted January 29, 2004 Posted January 29, 2004 That 1J model does look nice, non variable or not. And, MilkMan! Long time no see. Quote
Raptor Posted January 30, 2004 Posted January 30, 2004 If they wanted transorming Valks, all they'd have to do is make 3 different models with transformation animations, and have the models swapped out for each mode. Quote
13strikevalkyrie13 Posted January 31, 2004 Posted January 31, 2004 i have one question, i use my STEAM account to play half-life will i still be able to use it or should i use the original game file????? Quote
ZorClone Posted January 31, 2004 Author Posted January 31, 2004 I'm not 100% sure but I see no reason why you won't be able to use Steam for this mod. They will likely release it to be compatible with Steam. Quote
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