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Super Macross Mecha Fun Time Discussion Thread!


Valkyrie Driver

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6 hours ago, pengbuzz said:

So, could a Valkyrie conceivably extend its' operating time in space by using it's intakes inside a nebula to collect hydrogen gas? I know that Hydrogen wouldn't be the only gas in there most likely and that the Valks probably don' t have any way to differentiate the elements, but it was just a thought.

There is no indication of such a capability in official materials.

Master File mentions a system called the Slush and Liquid Air Cycle System (SLACS) in 4th Gen and later VFs that does something similar, albeit only within a planet's atmosphere.

SLACS is a system built into a sub-intake like the dorsal intakes in the VF-19's shoulders that is a practical application of Liquid Air Cycle Engine theory.  In short, the VF is using its internal stores of cryogenic hydrogen fuel to rapidly cool air passing through the sub-intake into a liquid state.  That liquid air is then further chilled into a slush for storage and put into a separate tank for use as a propellant in space.  It's worth noting that said slush is not injected into the reactor as fuel but is instead introduced into the plasma stream in the thrust increase section of the turbine in an afterburner-like manner to increase the thrust output of the engine.

That said, it's also noted that SLACS doesn't work in space and that units intended primarily or entirely for space operation tend to remove the system and replace it with supplemental tanks instead.

Edited by Seto Kaiba
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5 hours ago, Seto Kaiba said:

There is no indication of such a capability in official materials.

Master File mentions a system called the Slush and Liquid Air Cycle System (SLACS) in 4th Gen and later VFs that does something similar, albeit only within a planet's atmosphere.

SLACS is a system built into a sub-intake like the dorsal intakes in the VF-19's shoulders that is a practical application of Liquid Air Cycle Engine theory.  In short, the VF is using its internal stores of cryogenic hydrogen fuel to rapidly cool air passing through the sub-intake into a liquid state.  That liquid air is then further chilled into a slush for storage and put into a separate tank for use as a propellant in space.  It's worth noting that said slush is not injected into the reactor as fuel but is instead introduced into the plasma stream in the thrust increase section of the turbine in an afterburner-like manner to increase the thrust output of the engine.

That said, it's also noted that SLACS doesn't work in space and that units intended primarily or entirely for space operation tend to remove the system and replace it with supplemental tanks instead.

Well, that explains why the VF-19F and S have different shoulders from the VF-19A.

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18 minutes ago, cheemingwan1234 said:

Well, that explains why the VF-19F and S have different shoulders from the VF-19A.

That's a small part of it... but the main reason is that Shinsei Industry went back and dramatically reworked the VF-19 in order to address feedback from the New UN Forces about its performance.  They simplified its structure somewhat to improve maintainability and adjust its aerodynamic performance, they optimized the design for space operations, and reworked the airframe control AI to improve controlability.  

SLACS was no longer necessary for the VF-19's late type since it was designed principally for use in space but the redesign of its exterior was for other reasons.

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13 hours ago, pengbuzz said:

So, could a Valkyrie conceivably extend its' operating time in space by using it's intakes inside a nebula to collect hydrogen gas? I know that Hydrogen wouldn't be the only gas in there most likely and that the Valks probably don' t have any way to differentiate the elements, but it was just a thought.

Nebulas aren't actually very dense. It'd be like driving through a fog and then leaning out the window to get a drink of water. 

Only worse, because it's less dense and also sootier.

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8 hours ago, JB0 said:

Nebulas aren't actually very dense. It'd be like driving through a fog and then leaning out the window to get a drink of water. 

Only worse, because it's less dense and also sootier.

Which raises the question: are the particles being ingested good or bad for the engines?  In other words, is it like an aircraft flying through a cloud of volcanic ash and the materials will melt and adhere to the inside of the engine like they did on BA 009?  https://en.wikipedia.org/wiki/British_Airways_Flight_009#Investigation

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7 hours ago, sketchley said:

Which raises the question: are the particles being ingested good or bad for the engines?  In other words, is it like an aircraft flying through a cloud of volcanic ash and the materials will melt and adhere to the inside of the engine like they did on BA 009?  https://en.wikipedia.org/wiki/British_Airways_Flight_009#Investigation

That's why I was asking if there was a way to differentiate them.

I wonder if NUNS puts valk gas stations out there? o.o

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1 hour ago, pengbuzz said:

That's why I was asking if there was a way to differentiate them.

Probably not.

A liquid air cycle engine is able to separate gases in its intake, but only through the difference in their boilings points when chilling the intake air for liquifaction.  They're intended to run just cold enough to liquify oxygen but not cold enough to liquify nitrogen on the engine's ascent through the atmosphere as a way to cheat down the weight of a rocket through collecting oxidiser for its fuel on the flight up instead of having to carry all of its fuel from the word "go".  (The idea is not workable at the present time in the real world, but what's being done with the Macross version "SLACS" is a lot more restrained and feasible.)

 

1 hour ago, pengbuzz said:

I wonder if NUNS puts valk gas stations out there? o.o

Kinda... we call those "aircraft carriers", "space stations", and "surface airbases".

Given that the fuel of choice for thermonuclear reactors is the most plentiful element in the universe, emigrant fleets and planets have no shortage of ways to obtain it.  Harvesting it from the interstellar medium with something like a bussard ramscoop is Hard Mode and terribly inefficient.  The approach with the best yield would probably be using robot ships to collect hydrogen gas from the upper atmospheres of gas giants.  The safest approaches with the least effort would be either using refrigeration and pressurization to separate air into its component gases or using electrolysis on water to separate it into hydrogen and oxygen.  

Given that water and water ice can be found on many planets, moons, asteroids, and comets... well... they can probably harvest it while they're collecting other resources.

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4 hours ago, Seto Kaiba said:

Probably not.

A liquid air cycle engine is able to separate gases in its intake, but only through the difference in their boilings points when chilling the intake air for liquifaction.  They're intended to run just cold enough to liquify oxygen but not cold enough to liquify nitrogen on the engine's ascent through the atmosphere as a way to cheat down the weight of a rocket through collecting oxidiser for its fuel on the flight up instead of having to carry all of its fuel from the word "go".  (The idea is not workable at the present time in the real world, but what's being done with the Macross version "SLACS" is a lot more restrained and feasible.)

 

Kinda... we call those "aircraft carriers", "space stations", and "surface airbases".

Given that the fuel of choice for thermonuclear reactors is the most plentiful element in the universe, emigrant fleets and planets have no shortage of ways to obtain it.  Harvesting it from the interstellar medium with something like a bussard ramscoop is Hard Mode and terribly inefficient.  The approach with the best yield would probably be using robot ships to collect hydrogen gas from the upper atmospheres of gas giants.  The safest approaches with the least effort would be either using refrigeration and pressurization to separate air into its component gases or using electrolysis on water to separate it into hydrogen and oxygen.  

Given that water and water ice can be found on many planets, moons, asteroids, and comets... well... they can probably harvest it while they're collecting other resources.

Though of course.....do they blow up just as good as terrestrial fuel depots?

Me wants big boom!

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5 minutes ago, cheemingwan1234 said:

Though of course.....do they blow up just as good as terrestrial fuel depots?

Me wants big boom!

🙄

4 hours ago, Seto Kaiba said:

Probably not.

A liquid air cycle engine is able to separate gases in its intake, but only through the difference in their boilings points when chilling the intake air for liquifaction.  They're intended to run just cold enough to liquify oxygen but not cold enough to liquify nitrogen on the engine's ascent through the atmosphere as a way to cheat down the weight of a rocket through collecting oxidiser for its fuel on the flight up instead of having to carry all of its fuel from the word "go".  (The idea is not workable at the present time in the real world, but what's being done with the Macross version "SLACS" is a lot more restrained and feasible.)

 

Kinda... we call those "aircraft carriers", "space stations", and "surface airbases".

Given that the fuel of choice for thermonuclear reactors is the most plentiful element in the universe, emigrant fleets and planets have no shortage of ways to obtain it.  Harvesting it from the interstellar medium with something like a bussard ramscoop is Hard Mode and terribly inefficient.  The approach with the best yield would probably be using robot ships to collect hydrogen gas from the upper atmospheres of gas giants.  The safest approaches with the least effort would be either using refrigeration and pressurization to separate air into its component gases or using electrolysis on water to separate it into hydrogen and oxygen.  

Given that water and water ice can be found on many planets, moons, asteroids, and comets... well... they can probably harvest it while they're collecting other resources.

Seto...I'm sorry I dragged ya into this man! O.o

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1 hour ago, pengbuzz said:

Seto...I'm sorry I dragged ya into this man! O.o

No worries.  It's a sensible question... esp. given that one of the west's most prominent sci-fi properties (Star Trek) does EXACTLY THAT to supplement onboard fuel stores.

Star Trek's "Bussard Collectors" are an overpowered application of Bussard ramscoop technology that are used to scoop up hydrogen from the interstellar medium for use in the ship's fusion reactors and matter-antimatter reactor.

Given how often emigrant fleets in Macross just chill out in interstellar space, something like that would seem pretty sensible if those fleets weren't also casually mining nearby asteroids and comets for resources as they pass... and they can cheat and take the asteroids or comets with them.

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Do you think that the idea of Macross series featuring different idol groups that have distinct music genres in the same show could work? It could give each idol group a distinct flavor. You can have classic J-Pop idols, and other music genres such as a Zentraedi military choir (under an all Zentraedi unit in the NUNS to boost their fighting spirit)*.

Plus, just imagine the final song for a movie of that theoretical series where one group sings a segment with their own instruments before switching over to another group who sings their own segment with the finale being the different idol groups singing together, showing the different aspects of music and how it brings everyone together.

 

*I can picture the Zentraedi military choir sounding similar to this....

 

https://www.youtube.com/watch?v=Jy6AOGRsR80

 

 

And speaking of asteroid mining, okay, are asteroid fortresses built from an asteroid a thing in Macross? I know that the Fulbtzs-Berrentzs Class Mothership exists, but that just looks like an a very large asteroid.

 

 

 

Edited by cheemingwan1234
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55 minutes ago, cheemingwan1234 said:

Do you think that the idea of Macross series featuring different idol groups that have distinct music genres in the same show could work?

Probably not. The music licensing is fraught enough as it is. That's why when, in Macross 7, they just reused 5he soundtrack from Macross II for many of the other performers who live in the fleet. Having multiple groups of performers in multiple genres would lead to a very scattered and expensive musical undertaking they probably wouldn't do as well as just having one group that the show focuses on.

 

58 minutes ago, cheemingwan1234 said:

And speaking of asteroid mining, okay, are asteroid fortresses built from an asteroid a thing in Macross?

I don't recall any. There are several bases in our solar system's asteroid belt, but those are mostly just stationary large ships rather than a hollowed out asteroid.

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5 hours ago, Seto Kaiba said:

Probably not. The music licensing is fraught enough as it is. That's why when, in Macross 7, they just reused 5he soundtrack from Macross II for many of the other performers who live in the fleet. Having multiple groups of performers in multiple genres would lead to a very scattered and expensive musical undertaking they probably wouldn't do as well as just having one group that the show focuses on.

 

I don't recall any. There are several bases in our solar system's asteroid belt, but those are mostly just stationary large ships rather than a hollowed out asteroid.

Darn! 

Really wish that Macross can try different idol groups have different music genres since it could be useful in showing music and how it changes and how it's used in different cultures.

 

 

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33 minutes ago, cheemingwan1234 said:

Darn! 

Really wish that Macross can try different idol groups have different music genres since it could be useful in showing music and how it changes and how it's used in different cultures.

I dearly hope and pray there's no such thing as Macross Country Music Television. 😱

Edited by pengbuzz
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6 hours ago, Seto Kaiba said:

Probably not. The music licensing is fraught enough as it is. That's why when, in Macross 7, they just reused 5he soundtrack from Macross II for many of the other performers who live in the fleet. Having multiple groups of performers in multiple genres would lead to a very scattered and expensive musical undertaking they probably wouldn't do as well as just having one group that the show focuses on.

 

In complete fairness, Yoko Kanno's soundtrack for Plus tackled many genres compared to pretty much every other track in the franchise, it kinda makes its own identity in being "inconsistent" compared to everyone else. Of course, Sharon Apple's is constantly trance music (except for INFORMATION HIGH when it's suddenly fast-paced pop,) so you do have a point.

 

50 minutes ago, pengbuzz said:

I dearly hope and pray there's no such thing as Macross Country Music Television. 😱

I'd listen to it. 😛 We got J-pop twice in a row and from the aforementioned Sharon, Fire Bomber's rock, and Sara's traditional kind, I think we're set due for a different genre shake-up from the main idols at least.

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4 hours ago, TG Remix said:

In complete fairness, Yoko Kanno's soundtrack for Plus tackled many genres compared to pretty much every other track in the franchise, it kinda makes its own identity in being "inconsistent" compared to everyone else. Of course, Sharon Apple's is constantly trance music (except for INFORMATION HIGH when it's suddenly fast-paced pop,) so you do have a point.

 

I'd listen to it. 😛 We got J-pop twice in a row and from the aforementioned Sharon, Fire Bomber's rock, and Sara's traditional kind, I think we're set due for a different genre shake-up from the main idols at least.

What, are you TRYING to get another Zentraedi Main Battle Fleet to SQUASH EARTH??! OoO :rofl:

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6 hours ago, cheemingwan1234 said:

Darn! 

Really wish that Macross can try different idol groups have different music genres since it could be useful in showing music and how it changes and how it's used in different cultures.

Much like how Macross's in-universe technological and cultural development mirrors the real world's concerns... the music in any given Macross series is going to reflect what trends were current in popular music at the time of its creation.

Whether Big West is picking from a lineup of new artists provided by JVC/FlyingDog or scouting new talent themselves, they're still working to a budget.  Having multiple idol groups performing new/original compositions would almost certainly be prohibitively expensive.  If it's particularly important to the story that a minor character be a singer, then they have stretched the budget to hire an actual singer for one song or so, but that's about as far as they've gone with it.*  When Macross 7's story called for multiple groups of performers to appear, they either never got the chance to perform or their performances used pre-existing tracks from the Macross II: Lovers Again OSTs to save money.

 

5 hours ago, pengbuzz said:

I dearly hope and pray there's no such thing as Macross Country Music Television. 😱

I suppose it depends on whether it's actual country music or the light rock/pop about stereotypical redneck sh*t that passes for "country" now.

Still... given post-war humanity's profound desire to recover and preserve for posterity as much of pre-war Earth's culture as possible, it seems likely that country music has survived in some form.  FFS, the Macross Frontier fleet was so committed to its authentic recreation of various pre-war modern cities inside Island-1 that they went beyond recreating all the appropriate landmarks and even mandated that cars be period-appropriate in appearance even if the technology under the hood is decidedly NOT.  Somebody went to an awful lot of trouble to recreate the appearance of the early 2000s Toyota Prius with an all-electric powerplant and Milky Road compatibility, never mind weird niche vehicles like Ozma's replica Lancia Delta HF Integrale Evoluzione.

 

* e.g. Yukiyo Sato as 2092 military top idol Wendy Ryder in Macross II, Mari Yoko as Alice Holiday in Macross 7, or Shunsuke Osakamoto as Zentradi enka singer Keiichiro Tokugawa in Macross Frontier.

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1 hour ago, DownIsUp said:

How does mech development work for Zentraedi? Do most fleets continue to use Space War 1 Era tech and compensate with numbers, or are developments like the Macross Plus Battlesuits and Feios Valkyrie wide spread across multiple fleets?

Are you referring to NUN-allied Zentradi, rogue Zentradi, or the thousands of Main Fleets kicking around? Because there's an answer for each of them. The Main Fleets still at large in the galaxy will most likely use the mechs they were given, no advancement there due to how the Zentradi were programmed. The Plus Battle Suit ping pong from being made by dissidents or another design from the Stellar Republic, so we have no idea what group Isamu and his squad were fighting at the beginning of the OVA.

 

NUN-allied Zentradi usually uses what Valkyries were built for miclones, although there are some that are preferred for Zentran pilots (the VF-14), and others specifically for them (VA-14, the VAB-2D, and the Neo Glaug lineage.) Not particularly sure how widespread they are, but Zentradi colony fleets and planets are said to exist so there's that. There are not a lot of options for giants, the Queadluun Rhea is the obvious outlier, but it's said that their numbers are noticeably smaller than those of conventional aerial craft. Delta introduces the UN-designed ZBP-104 and ZBP-106 Regults, and the Super Glaug. The latter two include Rhea parts (the Regult Type 106 particularly with the arms and missile pods), which imply they have somewhat better performance than the Stellar Republic era models. Although it's hard to say with Delta's lack of mechanical description, and the Brisgnir Alliance's tendency to go cheap with the military equipment.

 

Rogue Zentradi, moreso ones who struggled with culture and regular civilian life and oppose Earth/humans typically are all over the place. From older Zentran mecha, to Destroids, and valkyries, what they get is what they use. The Variable Glaug and Feios Valkyrie are particular examples of variable fighters built by dissident Zentradi, and they say perform better than the generation of fighters they come from, although not easy to handle; especially the latter since it's described to be harder to master than the VF-19 and VF-22! In a lesser example there's the Stealth Regults, Glaug Kai, Stealth Fighter Pod, and Stealth Quel-Quallie from Digital Mission VF-X, where the Feios Valkyrie debuted. Not a lot of detail is known about them except they were built with active stealth technology like the 4th generation Valkyries and were used by the terrorist group that kidnapped the Milky Dolls. Their factory was destroyed in the events of the game, but who knows, maybe they're used out there somewhere if anyone cares to use them. Surprisingly the only battlesuit that's confirmed(?) to be made by Zentradi dissidents was the Queadluun-Alma from Macross the Ride, which is supposedly an amalgamation of the Rhea type and Feios Valkyrie, and is somehow considered transformable... Although it seems like it's a one-of-a-kind model from Fasces, where it alongside its pilot, Angers 672, went missing after the end of the conflict.

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1 hour ago, DownIsUp said:

How does mech development work for Zentraedi?

Assuming you mean the rogue Zentradi who have not encountered Earth's culture... it doesn't.

 

1 hour ago, DownIsUp said:

Do most fleets continue to use Space War 1 Era tech and compensate with numbers, or are developments like the Macross Plus Battlesuits and Feios Valkyrie wide spread across multiple fleets?

When the ancient Protoculture created the Zentradi as a clone army for proxy warfare, they took a number of precautions against their new clone army rebelling.

One of those precautionary measures was to limit the technical knowledge available to the Zentradi to the operation of the technology the Protoculture created for them.  They're supremely skilled end users, but they have zero understanding of how the technology they use on a daily basis actually works.  Their equipment is mass produced for them by an enormous network of autonomous factory satellites that manufacture everything from food, uniforms, and ammunition up the scale to mobile weapons, ships, mobile fortresses, and even other factory satellites.  The indoctrination Zentradi soldiers receive also denies them any knowledge of culture or creative pursuits and seeks to limit their thinking to a military role.

In short, there really is no such thing as technological development in the Zentradi mindset... they don't even know it's possible, never mind having the skills to do it.

The equipment the remaining Zentradi forces in the galaxy use is essentially the same equipment they were using over 500,000 years ago when the Protoculture's Stellar Republic collapsed at its peak.  Factory satellites have autonomously made minor improvements over the millennia but there's nothing in their arsenal that wasn't designed for them by the Protoculture half a million years ago.

Not every Zentradi main fleet is equipped exactly the same, though.  Ever since the Macross II prequel games, it's been indicated that some Zentradi fleets have weapons that've either fallen out of use in other Zentradi fleets due to the loss of factory satellites (e.g. the Glaug) or simply because those weapons were developed for the local Zentradi forces out in some remote corner of the Protoculture's empire and never achieved widespread adoption.  Macross Chronicle suggests the Macross Plus Battle Suit is an example of the latter case.

Only Zentradi who've lived among, and been educated by, the Humans of the New UN Government have the necessary knowledge and skills to do things like repair technology or design improvements to it.  New/original mobile weapons found in the hands of Zentradi rebels like the Variable Glaug or Feios Valkyrie are strongly implied, if not directly stated, to have been developed and built with the assistance of defense industry corporations with anti-government leanings left over from the Unification Wars or who are exploiting the rebels to either test new tech in the field or just selling to both sides to drive demand up.

To date, I believe the only original Zentradi-designed and Zentradi-built mecha in Macross comes from the Macross II prequel games... Quamzin's Migg Pitt, the giant robot that he uses for the final boss battle in Macross 2036.  It was developed by Zentradi rebels who'd lived on Earth after the First Space War but fled into deep space and linked up with the Neld main fleet.

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15 hours ago, TG Remix said:

We got J-pop twice in a row and from the aforementioned Sharon, Fire Bomber's rock, and Sara's traditional kind, I think we're set due for a different genre shake-up from the main idols at least.

Parappa the Protoculturapper

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1 minute ago, aurance said:

Are VF fold boosters single-use?

The early models of fold booster (c. Macross Plus) were single-use devices rated for one fold jump of not more than 20 light years.

Later models of fold booster (c. Macross Frontier) were able to be used for multiple fold jumps and distances of greater than 20 light years due to improvements in the technology.

Master File offers an explanation for this difference that points to the quality and quantity of the fold carbon used in the booster. The early fold booster designs were somewhat on the crude side and used a large quantity of poor quality fold carbon in order to keep costs down for what was intended to be a disposable system. This resulted in the fold carbon breaking down very quickly in operation and effectively ensuring that the booster could not be reused even if it were not disposed of. Refinements in manufacturing and in fold carbon synthesis would later yield a fold system that could operate multiple times using better quality but not prohibitively expensive fold carbon by the late 2050s.

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  • 2 weeks later...
1 hour ago, cheemingwan1234 said:

Okay, so why the designers incorporated a inertia vector control system in the YF-21? Was there a reason?

Because high g-loads can be fatal to squishy human pilots. Just ask Guld. Obviously the IVC was not powerful enough to help him with the no limiter operation he was pulling in order to defeat the Ghost X-9.

It's story why the latter inertia store converter in 5th Gen VFs is used too. It enabled pilots to pull off accelerations hitherto impossible without killing them or forcing them to be cyberized. 

Edited by Master Dex
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1 hour ago, cheemingwan1234 said:

Okay, so why the designers incorporated a inertia vector control system in the YF-21? Was there a reason?

Partly because the YF-21 program spun off from General Galaxy's efforts to reproduce and improve upon the Queadluun-Rau battle suit for the New UN Forces.

But mainly, it's because the Inertia Vector Control System is a stupidly useful thing to have if you can reproduce it.

It's the system that gives the Queadluun-Rau its incredible maneuverability.  It's a very precise application of Gravity and Inertia Control technology that can increase or decrease the magnitude (but not the directionality) of acceleration forces on the airframe.  The Queadluun-Rau uses it to improve propellant efficiency and the output power of its engines and its verniers, allowing it to accelerate far faster than it would be able to unassisted, to turn more sharply, to make sudden starts and stops that would otherwise be impossible, etc.  As a byproduct of its operation, it also protects the cockpit and airframe from the additional g-forces those impossible maneuvers would ordinarily incur.  It's incredibly complex and hard to manufacture, but it's such a boon to performance that there's no way General Galaxy was going to pass on it while the factory satellite to manufacture it was under their control.

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7 minutes ago, Seto Kaiba said:

Partly because the YF-21 program spun off from General Galaxy's efforts to reproduce and improve upon the Queadluun-Rau battle suit for the New UN Forces.

But mainly, it's because the Inertia Vector Control System is a stupidly useful thing to have if you can reproduce it.

It's the system that gives the Queadluun-Rau its incredible maneuverability.  It's a very precise application of Gravity and Inertia Control technology that can increase or decrease the magnitude (but not the directionality) of acceleration forces on the airframe.  The Queadluun-Rau uses it to improve propellant efficiency and the output power of its engines and its verniers, allowing it to accelerate far faster than it would be able to unassisted, to turn more sharply, to make sudden starts and stops that would otherwise be impossible, etc.  As a byproduct of its operation, it also protects the cockpit and airframe from the additional g-forces those impossible maneuvers would ordinarily incur.  It's incredibly complex and hard to manufacture, but it's such a boon to performance that there's no way General Galaxy was going to pass on it while the factory satellite to manufacture it was under their control.

So something like this in a nutshell..

 

"Well, it's a pain in the butt to manufacture and is expensive. But it's gonna protect our pilot from becoming mush and we have the factory satellite that makes the things, so we're gonna put it in that baby."

 

*slaps the YF-21.

 

Guld: "I have a bad feeling about this....."

Edited by cheemingwan1234
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26 minutes ago, cheemingwan1234 said:

"Well, it's a pain in the butt to manufacture and is expensive. But it's gonna protect our pilot from becoming mush and we have the factory satellite that makes the things, so we're gonna put it in that baby."

Closer to "It's expensive and a hard to make, but it's going to let our new plane with ultrafast reaction times treat Newton's laws like polite suggestions... so why wouldn't we?"

 

26 minutes ago, cheemingwan1234 said:

Guld: "I have a bad feeling about this....."

Guld probably had a REALLY good feeling about it.  He was the lead system designer on the Brainwave Control System and the Inertia Vector Control System allowed the YF-21 to get even more maneuverability and more precise maneuverability control out of its existing systems.

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5 minutes ago, Seto Kaiba said:

Closer to "It's expensive and a hard to make, but it's going to let our new plane with ultrafast reaction times treat Newton's laws like polite suggestions... so why wouldn't we?"

 

Guld probably had a REALLY good feeling about it.  He was the lead system designer on the Brainwave Control System and the Inertia Vector Control System allowed the YF-21 to get even more maneuverability and more precise maneuverability1 control out of its existing systems.

Hmm 

Guld: "Well, if we can treat the laws of motion like suggestions, we can have a  near certainty of the YF-21 winning. After all, it's not like I'm going to square off against a suped up Ghost."

Edited by cheemingwan1234
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