Rodavan Posted October 6, 2015 Posted October 6, 2015 I decided after many years to do a Star Wars model , it is tedious work when you do NURBS model every item needs to be constructed ,and surfaces created .... painful . I took a break and scanned thru all my VF-1 models and saw a very badly done VF-1S head , so this side project was born. I will also post the TIE Interceptor that I am busy with ... Quote
Rodavan Posted October 19, 2015 Author Posted October 19, 2015 Progress in small steps - ready to start with more detail Quote
logan_4600 Posted October 19, 2015 Posted October 19, 2015 checking the fit ... Nice work! Can i ask you how did you aproach the "torso" ? ( you know, the double chest front and back parts) Quote
Rodavan Posted October 19, 2015 Author Posted October 19, 2015 Logan_4600 - Not sure my methods would help , I use Rhino which is a pure nurbs modeller , each surface is constructed using curves and filleted and trimmed for detail each panel was detailed on it's own . I believe you use blender -totally different approach with polygons , you shape and sculpt . What helped a lot was , I got lot of info from guys building kits , they take good pictures and that model is nearly 10 years old .... today I would have done it differently . I have been tempted to update .. but first finish my VF-19, if I ever finish all my "side" projects Quote
logan_4600 Posted October 19, 2015 Posted October 19, 2015 Logan_4600 - Not sure my methods would help , I use Rhino which is a pure nurbs modeller , each surface is constructed using curves and filleted and trimmed for detail each panel was detailed on it's own . I believe you use blender -totally different approach with polygons , you shape and sculpt . What helped a lot was , I got lot of info from guys building kits , they take good pictures and that model is nearly 10 years old .... today I would have done it differently . I have been tempted to update .. but first finish my VF-19, if I ever finish all my "side" projects Yes! The site is filled with great references, even from fan works! I use Cinema 4D ( Nevermore was the one using blender ), and i DO rely a lot on NUrbs (now called Subdivision Surface). And, i did it two o three times. from a Square, from a Lofted Spline, and i can´t get yet the curves there right! (or the overall form ) I even don´t really like how it outcomes with any technique... it´s just... not "slick"... You seem to get all the curves and form just right! ( This ones... ) Quote
Rodavan Posted October 24, 2015 Author Posted October 24, 2015 Logan_4600 - have a read maybe this will make sense https://seraphinacorazza.wordpress.com/2012/12/28/modeling-techniques-differences-between-nurbs-and-polygon-modelling-new-york-city-rooftop-3d-architecture-project-research/ Anyway an update Quote
logan_4600 Posted October 24, 2015 Posted October 24, 2015 Logan_4600 - have a read maybe this will make sense https://seraphinacorazza.wordpress.com/2012/12/28/modeling-techniques-differences-between-nurbs-and-polygon-modelling-new-york-city-rooftop-3d-architecture-project-research/ Anyway an update Nice!!! And thank you for link, i will read up as soon as i can! ( this thing of 'learn trough The process' can get tiresome ) Quote
Rodavan Posted November 8, 2015 Author Posted November 8, 2015 More progress but as usual Macross "magic scale " will be used to fit everything in Quote
Mr March Posted November 8, 2015 Posted November 8, 2015 Amazing level of detail. Very excited to see more. Quote
Rodavan Posted January 26, 2017 Author Posted January 26, 2017 Forgot about this Head so here is the final model , still need to put it VF-1S ... Quote
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