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Posted

I decided after many years to do a Star Wars model , it is tedious work when you do NURBS model every item needs to be constructed ,and surfaces created .... painful .

I took a break and scanned thru all my VF-1 models and saw a very badly done VF-1S head , so this side project was born.

I will also post the TIE Interceptor that I am busy with ...

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Posted

Logan_4600 - Not sure my methods would help , I use Rhino which is a pure nurbs modeller , each surface is constructed using curves and filleted and trimmed for detail each panel was detailed on it's own . I believe you use blender -totally different approach with polygons , you shape and sculpt .

What helped a lot was , I got lot of info from guys building kits , they take good pictures and that model is nearly 10 years old .... today I would have done it differently . I have been tempted to update .. but first finish my VF-19, if I ever finish all my "side" projects :p

Posted

Logan_4600 - Not sure my methods would help , I use Rhino which is a pure nurbs modeller , each surface is constructed using curves and filleted and trimmed for detail each panel was detailed on it's own . I believe you use blender -totally different approach with polygons , you shape and sculpt .

What helped a lot was , I got lot of info from guys building kits , they take good pictures and that model is nearly 10 years old .... today I would have done it differently . I have been tempted to update .. but first finish my VF-19, if I ever finish all my "side" projects :p

Yes! The site is filled with great references, even from fan works! I use Cinema 4D ( Nevermore was the one using blender ), and i DO rely a lot on NUrbs (now called Subdivision Surface). And, i did it two o three times. from a Square, from a Lofted Spline, and i can´t get yet the curves there right! (or the overall form ) I even don´t really like how it outcomes with any technique... it´s just... not "slick"...

You seem to get all the curves and form just right!

( This ones... )

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