Zinjo Posted October 14, 2014 Posted October 14, 2014 Please tell me you have plans to do the rest of the Destroids as well??? Whoa... slow down there Tex. There is a list of Valks we want him to do first... Quote
Ignacio Ocamica Posted October 15, 2014 Posted October 15, 2014 Whoa... slow down there Tex. There is a list of Valks we want him to do first... And enemy mecha too Quote
3D-Brainx Posted October 15, 2014 Author Posted October 15, 2014 (edited) Ha! Thanks guys for the comments. I'll eventualy do them all, given me the free time to do so. The destroids are easy in terms of geometry, and they share the same lower part, so it's not that hard to do them all. I do have other thing in mind first (like finishing the YF-21 and finally get down with the yf-19)As for enemy mecha, I already did the Glaug a few years back and I have the sv-51 in mind for the future. Which one you had in mind? Edited October 15, 2014 by 3D-Brainx Quote
Zinjo Posted October 17, 2014 Posted October 17, 2014 (edited) Ha! Thanks guys for the comments. I'll eventualy do them all, given me the free time to do so. The destroids are easy in terms of geometry, and they share the same lower part, so it's not that hard to do them all. I do have other thing in mind first (like finishing the YF-21 and finally get down with the yf-19) As for enemy mecha, I already did the Glaug a few years back and I have the sv-51 in mind for the future. Which one you had in mind? Ooooh, the SV-51, one of the most under appreciated and rare valks in terms in CG modelling. I have yet to find a fan made CG model that does the fighter justice. Edited October 17, 2014 by Zinjo Quote
3D-Brainx Posted November 3, 2014 Author Posted November 3, 2014 Hello Guys! I'll eventually do them all. Millia Q-Rau is also on the list, I guess you can take that as enemy mecha. Quick update! Quote
Mr March Posted November 3, 2014 Posted November 3, 2014 (edited) Ah the crotch and pelvis...my favorite parts Edited November 3, 2014 by Mr March Quote
Zinjo Posted November 3, 2014 Posted November 3, 2014 Ah the crotch and pelvis...my favorite parts S'cuse me?!! Quote
3D-Brainx Posted November 13, 2014 Author Posted November 13, 2014 Lol! come on, it's everyone favourite part...., wait, are we still talking about valks? Sorry guys, but no update, I've been busy..., well, becoming a father for the second time. I haven't started my pc for over 10 days now. This might take some time. Quote
Mr March Posted November 13, 2014 Posted November 13, 2014 S'cuse me?!! Don't be coy, Zinjaculation. You're just as filthy as the rest of us, specially with a name like that Lol! come on, it's everyone favourite part...., wait, are we still talking about valks? Sorry guys, but no update, I've been busy..., well, becoming a father for the second time. I haven't started my pc for over 10 days now. This might take some time. CONGRATULATIONS! Another Macross fan to be Quote
Zinjo Posted November 14, 2014 Posted November 14, 2014 Don't be coy, Zinjaculation. You're just as filthy as the rest of us, specially with a name like that I ain't no puritan that's for damn sure! I draw the line at mecha pron, oh wait....nevermind... Quote
3D-Brainx Posted July 28, 2015 Author Posted July 28, 2015 Ok, so this thread needed an update, badly, so I made up some time and made some progress. Yes, I finally did some progress. So, here's the latest update, the lower half is done Quote
Mr March Posted July 28, 2015 Posted July 28, 2015 (edited) Very nice work. I like that you even illuminated the forward lights on the lower thighs Edited July 28, 2015 by Mr March Quote
mickyg Posted July 29, 2015 Posted July 29, 2015 Looks gorgeous! I love the metallic effect to the paint as well. Really gives it a "feel" of being a real life subject. Very, very nice. Quote
spanner Posted July 29, 2015 Posted July 29, 2015 This is coming along very nicely indeed! Those textures look amazing! Nice work! Quote
3D-Brainx Posted July 29, 2015 Author Posted July 29, 2015 Thanks Guys! Hopefuly the next update won't take too long! Quote
Galaxy_Stranger Posted August 3, 2015 Posted August 3, 2015 WAIT - WE'VE BEEN TRICKED! THAT WAS THE LAST OF THE PARTS!! HE'S ALREADY FINISHED!!! Quote
DeductiblyBonkers Posted August 3, 2015 Posted August 3, 2015 I've always loved the destroids, this is shaping up QUITE well man, can't wait to see the finished product =D Quote
3D-Brainx Posted January 23, 2016 Author Posted January 23, 2016 Update time! I'm almost done. Only the head is missing! Quote
ahiachris Posted January 23, 2016 Posted January 23, 2016 Great works. You are adding much more details to it than any linearts can provide. Quote
Galaxy_Stranger Posted January 24, 2016 Posted January 24, 2016 Could you describe in general terms how you're making the materials/textures for this? Quote
3D-Brainx Posted January 25, 2016 Author Posted January 25, 2016 Great works. You are adding much more details to it than any linearts can provide. Thanks! I always try to add something, you can call it..., artist signature Could you describe in general terms how you're making the materials/textures for this? Sure! After the unwrap is done, I render ambient occlusion maps using different dirt maps, that gives me a base for the dirt and scratches. Here's an example: Then is just playing in Photoshop. I use a base color and different metal textures in different blending mode to take this: and turn it into this: That's the base color. Then is just a matter of adding markings and the dirt maps. For the material, well, that would be too long, but it's basically a blend between two materials, a very bright base metal material, and the one with the texture. I then use a scratch mask to blend them: Quote
Galaxy_Stranger Posted January 25, 2016 Posted January 25, 2016 Thank you - I'm trying to get my texturing to look more realistic: http://forum.zdoom.org/download/file.php?id=24655&mode=view http://forum.zdoom.org/download/file.php?id=24666&mode=view Quote
3D-Brainx Posted January 27, 2016 Author Posted January 27, 2016 Thank you - I'm trying to get my texturing to look more realistic: http://forum.zdoom.org/download/file.php?id=24655&mode=view http://forum.zdoom.org/download/file.php?id=24666&mode=view That's good. May be on your model dirt would look better than scratches, since is not a blocky robot like the tomahawk. Quote
Galaxy_Stranger Posted February 1, 2016 Posted February 1, 2016 Let me see if I got this. You create an Ambient Occlusion map, which you invert and add Dirt and/or Scratches. Then you create the base texture and create a bare metal texture. Then you invert the Ambient Occlusion map and add scratches? Then you use the Ambient Occlusion map as a mask to let the bare metal through. Is that right? Quote
3D-Brainx Posted February 1, 2016 Author Posted February 1, 2016 Let me see if I got this. You create an Ambient Occlusion map, which you invert and add Dirt and/or Scratches. Then you create the base texture and create a bare metal texture. Then you invert the Ambient Occlusion map and add scratches? Then you use the Ambient Occlusion map as a mask to let the bare metal through. Is that right? Yes. I invert the ambient occlusion directly in the software (in my case, 3dsmax and vray, it has an option to invert it). I don't add the dirt/scratches after I render the map, I use different dirt/scratches maps in the radius or occluded channels in the shadder directly. So once you have the bare metal texture it's just a matter of adding those maps in multiply. Different dirt/scratches maps will give you different maps to blend and play around, just use different levels of opacity. You can add a levels to the dirt maps to better define edges (all this on PS of course) The map I use to mask the metal needs to be very contrasted, so I usually use levels in PS. If not, you will just get a wired blend between the bare metal and the color one. But basically, yes to all you said. Quote
3D-Brainx Posted February 5, 2016 Author Posted February 5, 2016 This is it guys! I'm done! I have 2 or 3 final renders in mind for this one, so I'll start a new thread when those are finished with the high res images. Hope you Guys like it, it's been a hell of a ride. Quote
Mr March Posted February 5, 2016 Posted February 5, 2016 (edited) It's astounding! Incredible work! Yes, please post links to really high resolution images. The bigger the better! Edited February 5, 2016 by Mr March Quote
3D-Brainx Posted February 5, 2016 Author Posted February 5, 2016 Sure! I usually render at 4k px. I'll upload a zip file. Quote
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