AgaveCacuts Posted June 17, 2014 Posted June 17, 2014 Hi all, been a long time lurker on the forum, but today I'd like to showcase a new creation of mine since I've got a bit of free time on my hand. The goal here was to create a next-gen non-transformable YF-19 game model, including the cockpit and missiles using ~30k polys, complete with normal and specular mapping, This was modeled in Maya and rendered in Marmoset. Enjoy! Quote
Mr March Posted June 17, 2014 Posted June 17, 2014 Welcome back and what a welcome you should have! Your work is amazing. I've seen the power of Maya before and this is again an astonishing model done in that software. The detail of your work is excellent. I especially like the lighting, which gives the model a very realistic appearance. In spite of the low polygon count, this looks great. Quote
EXO Posted June 17, 2014 Posted June 17, 2014 beautiful!!! You should team up with 3D-Brainx and give us some awesome Macross Plus posters! http://www.macrossworld.com/mwf/index.php?showtopic=36960 Quote
Benson13 Posted June 18, 2014 Posted June 18, 2014 Awesome work. What do you think your next project will be? Quote
Mommar Posted June 18, 2014 Posted June 18, 2014 That is a fantastic model. I only wish it could transform. Quote
AgaveCacuts Posted June 18, 2014 Author Posted June 18, 2014 Thanks guys for the comment! I'll probably work on the pilot next to complete the yf-19, if time permits that is. In the mean time, here is a zip file with high res renders, I accidentally set the jpeg compression a bit too high in the original post. Yf-19.zip Quote
Ghostsaker Posted June 18, 2014 Posted June 18, 2014 OMG! What to say, I can't find the right word for it... maybe: masterwork. Quote
3D-Brainx Posted June 18, 2014 Posted June 18, 2014 That's amazing, very cool! Nice textures. Very detailed and complete for 30K polys, great job Quote
Zinjo Posted June 18, 2014 Posted June 18, 2014 Wow! I'm so impressed I'll say it backwards WOW! We have some amazing 3D artists on these boards!! Quote
MMORefugee Posted June 18, 2014 Posted June 18, 2014 This thread + this (http://www.macrossworld.com/mwf/index.php?showtopic=41219) thread = win. Quote
Mommar Posted June 18, 2014 Posted June 18, 2014 Looking at those higher res photos for download. DAMN, only 30k for that!?!? Quote
grapetang Posted June 19, 2014 Posted June 19, 2014 Wow! Beautiful work! Love the textures & details, and that lighting makes it look real!!! Uh, Cacuts or Cactus? Quote
ULessa Posted June 21, 2014 Posted June 21, 2014 Any tips for a fellow 3D artist and Macross fan regarding modelling Fighters ? I'm more used to soft poly stuff and only dipped into hard surface briefly. The fuselage is something I'm definitely going to run into trouble with so thats one thing I would like to know more about. Aside from my desire to learn your ways I'd love to say that your work is damn nice. Clean topology and a damn fine job with the textures! Quote
AgaveCacuts Posted June 22, 2014 Author Posted June 22, 2014 Thanks everyone for the comments! @3D-Brainx: I saw your work here and over at deviant art, and was very impressed. First class modeling and texturing for all I can say! @grapetang Yup, clearly made a typo when creating my account, which was like 7 or 8 years ago. @ULessa To be honest, I've only started drawing professionally for about a year and a half, so the best tip i can give you is when doing the high poly model, try not to overwhelm yourself with complex meshes. Start simple and work your way up to get the shape and silhouette right. The details such as panels and such and always be "carved" out later in Maya or sculpted in Zbrush. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.