Aurel Tristen Posted December 23, 2003 Posted December 23, 2003 Balancing and compiling various source materials this entry was created: http://nanashi.macrossmecha.info/resrc/cat...siles/amm1.html This version is printable. This is for your information. Enjoy. Quote
mbs357 Posted December 23, 2003 Posted December 23, 2003 Cool! Very interesting and informative. And let me be the first to say (here) that your site is awesome! Quote
ewilen Posted December 23, 2003 Posted December 23, 2003 (edited) Very nice! But no mention of Max's method of mounting extras on his tailfin (in Blind Game I think it is). Edited December 23, 2003 by ewilen Quote
DestroidsRage Posted December 23, 2003 Posted December 23, 2003 20 of em?? Damn. Never knew a VF-1 could be loaded out with 20 of those things. Now thats what I call a missile boat. -BEN-MAN- Quote
Angel's Fury Posted December 23, 2003 Posted December 23, 2003 Thanks for the info Nanashi! Your site is highly informative. So this was replaced later on by the high manuverable missiles? Quote
Aurel Tristen Posted December 23, 2003 Author Posted December 23, 2003 Very nice! But no mention of Max's method of mounting extras on his tailfin (in Blind Game I think it is). That's because those weren't AMM-1s. Quote
Aurel Tristen Posted December 23, 2003 Author Posted December 23, 2003 Thanks for the info Nanashi! Your site is highly informative.So this was replaced later on by the high manuverable missiles? Depends on which High Maneuver Missiles you are referring to. If you mean the "new high maneuver missiles" seen in Macross Plus, then no. Those were apparently not approved in the VF-1X Plus update program of 2047 (see on-screen text of Macross VF-X 2) and still was not seen using them even in 2050. As for other high maneuver missiles, sure there are plenty of them, mostly micro missiles. HMM is a general classification of missiles in Macross. Quote
Angel's Fury Posted December 23, 2003 Posted December 23, 2003 Thanks especially about the new HMM. Quote
ewilen Posted December 23, 2003 Posted December 23, 2003 Very nice! But no mention of Max's method of mounting extras on his tailfin (in Blind Game I think it is). That's because those weren't AMM-1s. What were they? Quote
Aurel Tristen Posted December 23, 2003 Author Posted December 23, 2003 (edited) Very nice! But no mention of Max's method of mounting extras on his tailfin (in Blind Game I think it is). That's because those weren't AMM-1s. What were they? The group of 32 [40] missiles which are specially attached to that VF-1A's inboard and outboard surfaces of the v-tail is called "missile magazine". So they are "missile magazine missiles". Along with three other missiles attached to the outboard surfaces of each of the engine pod's small ventral fins(six total), two "WE-CON" wing end missiles mounted on the main wings' tip and four underwing mounted BB[-1] "buster bombs" they compraise the early "Valkyrie endo-space-use armed system" which was created by Ichiroh Itano. Edited December 24, 2003 by Nanashi Quote
muswp1 Posted December 24, 2003 Posted December 24, 2003 In other words, micromissles similar to the missles in the boosters Quote
Yohsho Posted December 24, 2003 Posted December 24, 2003 Cool, I love the way you set it up in printable format. Quote
Anubis Posted December 24, 2003 Posted December 24, 2003 Would attaching hardpoints to the arms instead of the gunpod lock the valk in fighter mode? Quote
Aurel Tristen Posted December 24, 2003 Author Posted December 24, 2003 Would attaching hardpoints to the arms instead of the gunpod lock the valk in fighter mode? The hardpoints are already present on the arms's face. I don't believe the augmentative run pallet weapon stations would interfere with transformation, as the entire arm units (including the shoulder units) are the first things to move during transformation to GERWALK or Battroid modes. They move in downward direction away from the engines. So there would be no problem. Quote
Anubis Posted December 24, 2003 Posted December 24, 2003 Would attaching hardpoints to the arms instead of the gunpod lock the valk in fighter mode? The hardpoints are already present on the arms's face. I don't believe the augmentative run pallet weapon stations would interfere with transformation, as the entire arm units (including the shoulder units) are the first things to move during transformation to GERWALK or Battroid modes. They move in downward direction away from the engines. So there would be no problem. Sweet. Quote
mbs357 Posted December 26, 2003 Posted December 26, 2003 I think that missles on the tale fins would interfere with transformation quite a bit, though. O_O Quote
Aurel Tristen Posted December 26, 2003 Author Posted December 26, 2003 I think that missles on the tale fins would interfere with transformation quite a bit, though. O_O The stabilizer fins of the AMM-1 do not extend until after the missile is launched. Use can see the side drawing on the AMM-1 page which shows the AMM-1 with its fins retracted: http://nanashi.macrossmecha.info/resrc/cat...siles/amm1.html Quote
JB0 Posted December 27, 2003 Posted December 27, 2003 I think that missles on the tale fins would interfere with transformation quite a bit, though. O_O The stabilizer fins of the AMM-1 do not extend until after the missile is launched. Use can see the side drawing on the AMM-1 page which shows the AMM-1 with its fins retracted: http://nanashi.macrossmecha.info/resrc/cat...siles/amm1.html But you just said tail fin missiles aren't AMM-1s. Quote
Anubis Posted December 27, 2003 Posted December 27, 2003 I think that missles on the tale fins would interfere with transformation quite a bit, though. O_O The stabilizer fins of the AMM-1 do not extend until after the missile is launched. Use can see the side drawing on the AMM-1 page which shows the AMM-1 with its fins retracted: http://nanashi.macrossmecha.info/resrc/cat...siles/amm1.html But you just said tail fin missiles aren't AMM-1s. I think he just read the question wrong. The tailfin missles that showed up once I think was an animation mistake. Just like the nose lasers. Quote
Aurel Tristen Posted December 27, 2003 Author Posted December 27, 2003 I think that missles on the tale fins would interfere with transformation quite a bit, though. O_O The stabilizer fins of the AMM-1 do not extend until after the missile is launched. Use can see the side drawing on the AMM-1 page which shows the AMM-1 with its fins retracted: http://nanashi.macrossmecha.info/resrc/cat...siles/amm1.html But you just said tail fin missiles aren't AMM-1s. What was being referred to before was the vertical tail of Max's VF-1 which had missiles specially attached to it..... as part of this system: http://nanashi.macrossmecha.info/resrc/cat..._armed_sys.html Quote
Aurel Tristen Posted December 27, 2003 Author Posted December 27, 2003 I think that missles on the tale fins would interfere with transformation quite a bit, though. O_O The stabilizer fins of the AMM-1 do not extend until after the missile is launched. Use can see the side drawing on the AMM-1 page which shows the AMM-1 with its fins retracted: http://nanashi.macrossmecha.info/resrc/cat...siles/amm1.html But you just said tail fin missiles aren't AMM-1s. I think he just read the question wrong. The tailfin missles that showed up once I think was an animation mistake. Just like the nose lasers. Not a mistake. It was a special weapon arrangement VF-1 created Ichiroh Itano. He was an mechanical animation director of Macross. Creator of the "Itano Circus" (Macross' trademark missile smoke trails, etc.) and worked on some of the greatest animation sequences.... like those shown in the episode Pine Salad, etc. From the Macross Compendium: http://www.anime.net/macross/production/cr.../itano_ichiroh/ Quote
JB0 Posted December 27, 2003 Posted December 27, 2003 I think that missles on the tale fins would interfere with transformation quite a bit, though. O_O The stabilizer fins of the AMM-1 do not extend until after the missile is launched. Use can see the side drawing on the AMM-1 page which shows the AMM-1 with its fins retracted: http://nanashi.macrossmecha.info/resrc/cat...siles/amm1.html But you just said tail fin missiles aren't AMM-1s. What was being referred to before was the vertical tail of Max's VF-1 which had missiles specially attached to it..... as part of this system: http://nanashi.macrossmecha.info/resrc/cat..._armed_sys.html I know. And then you mentioned the AMM-1. Quote
Aurel Tristen Posted December 27, 2003 Author Posted December 27, 2003 My mistake. I misread mbs357'd reply-thinking he was talking about the AMM-1's fins. I thought he was suggesting that the fins were extended while still attached or that the fins didn't extend. Max's armament, had to be fired before he could transform into full GERWALK mode or Battroid Mode. "Semi-"GERWALK/Fighter-VTOL mode (GERWALK without packing up the v-tail) could have been possible while the missiles were unused. Quote
Anubis Posted December 27, 2003 Posted December 27, 2003 I think that missles on the tale fins would interfere with transformation quite a bit, though. O_O The stabilizer fins of the AMM-1 do not extend until after the missile is launched. Use can see the side drawing on the AMM-1 page which shows the AMM-1 with its fins retracted: http://nanashi.macrossmecha.info/resrc/cat...siles/amm1.html But you just said tail fin missiles aren't AMM-1s. I think he just read the question wrong. The tailfin missles that showed up once I think was an animation mistake. Just like the nose lasers. Not a mistake. It was a special weapon arrangement VF-1 created Ichiroh Itano. He was an mechanical animation director of Macross. Creator of the "Itano Circus" (Macross' trademark missile smoke trails, etc.) and worked on some of the greatest animation sequences.... like those shown in the episode Pine Salad, etc. From the Macross Compendium: http://www.anime.net/macross/production/cr.../itano_ichiroh/ I stand corrected. Quote
mbs357 Posted December 27, 2003 Posted December 27, 2003 (edited) Sorry, but maybe I wasn't clear, I meant missles being on a VF-1's tailfin would interfere with transformation. I had always contributed it to an animation mistake by one of the third party animators, but it looks like it's backed up. Interesting. Nanashi, are you saying that the special loadout of missles on the tailfin and ventrals are only used in space? That would make perfect sense being it looks like it compromises the control serfaces. But I could've sworn that I saw him using it on Earth. Maybe it's just a memory blortch. Edited December 27, 2003 by mbs357 Quote
Aurel Tristen Posted December 28, 2003 Author Posted December 28, 2003 Sorry, but maybe I wasn't clear, I meant missles being on a VF-1's tailfin would interfere with transformation.I had always contributed it to an animation mistake by one of the third party animators, but it looks like it's backed up. Interesting. Nanashi, are you saying that the special loadout of missles on the tailfin and ventrals are only used in space? That would make perfect sense being it looks like it compromises the control serfaces. But I could've sworn that I saw him using it on Earth. Maybe it's just a memory blortch. Yes, the text states that they are for close-in combat in space and are only shown in Episode 10 while being used in space. Quote
EganLoo Posted March 2, 2004 Posted March 2, 2004 20 of em?? Damn. Never knew a VF-1 could be loaded out with 20 of those things. Now thats what I call a missile boat.-BEN-MAN- The official specifications for the VF-1 Valkyrie do not state that it can handle 20 AMM-1 missiles. http://www.anime.net/macross/mecha/united_...s/variable/vf1/ Quote
EganLoo Posted March 2, 2004 Posted March 2, 2004 The group of 32 [40] missiles which are specially attached to that VF-1A's inboard and outboard surfaces of the v-tail is called "missile magazine". So they are "missile magazine missiles". Along with three other missiles attached to the outboard surfaces of each of the engine pod's small ventral fins(six total), two "WE-CON" wing end missiles mounted on the main wings' tip and four underwing mounted BB[-1] "buster bombs" they compraise the early "Valkyrie endo-space-use armed system" which was created by Ichiroh Itano. "WE-CON," "BB[-1]," "Buster bombs," and "endo-space-use armed system" are not Macross terms, and were not coined by Ichiroh Itano. http://www.anime.net/macross/mecha/united_...s/variable/vf1/ Quote
EganLoo Posted March 2, 2004 Posted March 2, 2004 Would attaching hardpoints to the arms instead of the gunpod lock the valk in fighter mode? The hardpoints are already present on the arms's face. I don't believe the augmentative run pallet weapon stations would interfere with transformation, as the entire arm units (including the shoulder units) are the first things to move during transformation to GERWALK or Battroid modes. They move in downward direction away from the engines. So there would be no problem. The official specifications for the VF-1 Valkyrie do not state that it can handle "augmentative run pallet weapon stations." This is fan speculation written in MAT's doujinshi series, and has not been incorporated in official specifications. http://www.anime.net/macross/mecha/united_...s/variable/vf1/ Quote
EganLoo Posted March 2, 2004 Posted March 2, 2004 I think he just read the question wrong. The tailfin missles that showed up once I think was an animation mistake. Just like the nose lasers. Not a mistake. It was a special weapon arrangement VF-1 created Ichiroh Itano. He was an mechanical animation director of Macross. Creator of the "Itano Circus" (Macross' trademark missile smoke trails, etc.) and worked on some of the greatest animation sequences.... like those shown in the episode Pine Salad, etc. From the Macross Compendium: http://www.anime.net/macross/production/cr.../itano_ichiroh/ It is not a mistake, but it was a half-successful attempt to correct a mistake. The original script called for missile salvos (not just from Max's Valkyrie) to destroy the Bug-Eye in episode 10. The key animator instead drew Max's Valkyrie alone destroying the Bug-Eye with one beam. There was no time to reanimate the scene with missiles from all the Valkyries, so Ichiroh Itano was forced to "correct" the scene by replacing the beam and having Max fire all the missiles himself. That is why Max's Valkyrie didn't have those missiles at all earlier in the episode, only to have them magically appear in that scene. It's also why those missiles are not in the official specs. Quote
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