mikeszekely Posted March 6 Author Posted March 6 2 hours ago, Black Valkyrie said: Kinda expensive ; I mean, kinda sums up the entire Missing Link line. But I'm pretty sure that's the same price as Sunstreaker and Cordon. Quote
obakesan Posted March 6 Posted March 6 3 hours ago, Black Valkyrie said: Kinda expensive ; they are up for PO - AE has them at pay now price of 9,600 yen or pay later for 10,800 - slightly cheaper RRP. Quote
mikeszekely Posted March 7 Author Posted March 7 Walmart exclusives. Preorders should open at 10:00am ET/7:00am PT on Thursday, March 13th. Quote
Hikaru Ichijo SL Posted March 7 Posted March 7 12 hours ago, mikeszekely said: Walmart exclusives. Preorders should open at 10:00am ET/7:00am PT on Thursday, March 13th. I really want that Sideways. I always find it funny that the Hot Shot repaint basically uses his Galaxy Force name. Quote
M'Kyuun Posted March 8 Posted March 8 I'm a little tempted by Sideways. I have the Cybertron toy which I thought was one of the better figs of that line, not to mention one of Takara's better aircraft designs. IMHO, it was done so well, it really didn't require much of an update; in the case of the Legacy AotP fig, potential waist swivel and ankle tilts are about the only improvements over the OG toy, and perhaps better hip joints (the OG had ball joints IIRC). If I end up passing on this fig, I'll still be content with my OG toy which has been in storage for many years. FWIW, however, I think HasTak did a pretty good job on this new fig. I dig the look of it in both modes. Quote
mikeszekely Posted March 8 Author Posted March 8 I've never bothered to finish Cybertron, and didn't collect the original toyline, so I shouldn't be interested in him. But I'll probably get him anyway. ...assuming Walmart actually honors their preorders. I have preorders for the "toy" versions of Gears of Bumblebee. They haven't filled those; my preorders just say "by March 31st." But apparently Gears is showing as in-stock and if you place a new order you'll have him in like two days.🤨 While I didn't have the original Cybertron Sideways, I did have the Ratbat repaint that came with the Springer repaint of Evac. I'd say based on that my wishlist will be replacing the ball joints with hinges and swivels, giving him ankle articulation, and that the weapon-thing with the pop-out blades be removable.\ I'll probably get Excellion, too. I thought the mold was pretty good in Hot Shot colors, might as well get it in Hot Rod colors. 10 hours ago, Hikaru Ichijo SL said: I really want that Sideways. I always find it funny that the Hot Shot repaint basically uses his Galaxy Force name. I think a lot of Western naming for Unicron Trilogy characters was kind of weird. Rampage gets changed to Wheeljack (despite looking way more like Sideswipe), so then later the guy who's definitely supposed to be Wheeljack winds up getting called Downshift. Roadbuster is renamed Ironhide, despite have almost nothing in common with previous Ironhides. As for Excellion, I think that's just Hasbro trying to make one of the main characters Hot Shot to reinforce the idea of a trilogy, despite the fact that Galaxy Force wasn't supposed to be a sequel to Micron Densetsu or Super Link. Quote
mikeszekely Posted March 13 Author Posted March 13 (edited) Sideways and Excellion are up for pre-orders on Pulse and Walmart.com, though I don't actually recommend Walmart since they've yet to fill my preorders for the toy -style Gears and Bumblebee, but somehow had both show up in stock for new orders then sold out of at least Bumblebee. EDIT: Apparently Target is also doing a thing, now. They're going to unveil something Transformers every Thursday for the rest of March. Unfortunately, today's reveal is a reissue (or a lot of leftover stock) of Legacy Devcon. That said, I have it on good authority that the Perceptor pack with Ramhorn and Ratbat is next week and the Devastation pack (blue Runamuck and black Ramjet) will we in two weeks. Edited March 13 by mikeszekely Quote
mikeszekely Posted March 19 Author Posted March 19 While Legacy started fairly strong, I think even its most ardent defenders will have to admit that Legacy United made 2024 one of the weakest years Transformers has had this decade. The number of new molds spread across the four 2024 waves was paltry, and then they opened 2025 with a bonus fifth wave that was nothing but repaints and package refreshes. I've been dying for some genuinely new figures, and it looks like they're finally starting to trickle out. Today I stopped at my local Walmart and didn't find anything, but the next closest Walmart had half of the Age of the Primes wave 1 deluxes! And since the theme of Age of the Primes is, well, the 13 Primes, let's open with one of the titular Primes, Solus Prime. Let's talk about the Thirteen for a minute, shall we? They were originally conceived of as not necessarily Primes, but the as the first thirteen Transformers created by Primus. The seeds of this began when Simon Furman was writing for 3H Productions, but became a sort of canon when Furman wrote the DK-published Transformers: The Ultimate Guide, and was further fleshed out when Furman wrote Transformers: The War Within: Dark Ages for Dreamwave, which introduced the Fallen. Other characters, like the barman Maccadam, old Alpha Trion, and the Liege Maximo were tossed around as potentially being part of the Thirteen, and when Transformers Galaxy Force came to the west writer Forest Lee decided that Vector Prime must also be one. The notion of the Thirteen was kicked around a bit behind the scenes, with Fun Publications introducing some characters in their BotCon comics, and Hirofumi Ichikawa implying that Logos Prime (aka Cybertron Soundblaster) was one in a Beast Wars manga. And it was around that time that Hasbro a.) was developing Transformers Prime, and b.) decided they'd better sit down and figure out exactly who the Thirteen were and what exactly their deal was. And so, we got The Convenant of Primus, a real book based on an in-fiction book written by Alpha Trion that details the story of the Primes, and suffice to say that Alpha Trion and Vector Prime did indeed make the cut. While Alpha Trion has been leaked as a Voyager for later this year, there's been no mention of Vector Prime, and with the Legacy United figure being a recent release it wouldn't surprise me if we either don't get another one, or get a package refresh of this one. So, even if we exclude the SDCC Alpha Trion, I'm pretty sure Solus is actually the second Prime to be released. By this point, there have been a few depictions of Solus Prime, but this figure seems to borrow the most from the model created for the Machinima Power of the Primes series (though that model itself could be see as G1-ifiying the design from the Covenant). The shape of her chest, the largely purple-and-silver color scheme, the shoulder pads, the pointy toes on the feet, and the apron all take heavily from that design, though her head is arguably a bit closer to the Transformers One design. As a Deluxe she doesn't have a lot of stature, but it's a solidly-sculpted robot. Solus comes with these three accessories, but you can really think of them more as three parts of one accessory. The darker purple bit plugs onto the wide end of the gray shaft, and the other bit onto the 3mm peg on the other end of the shaft, and you've got the hammer known as the Forge of Solus. The Forge was a plot point in the Transformers Prime cartoon, with Megatron replacing one of his arms with the arm of a dead Prime so he could use it. The design here is not the Forge we see in Prime, though. Rather, it's almos exactly the hammer from the Machinima version, which in turn was the hammer seen in The Covenant of Primus but with the pink swapped for gold. Solus' head is on a ball joint with adequate up, down, and sideways tilt in addition to the standard swivel. Her shoulders swivel and can move laterally 90 degrees, plus due to her transformation she's got a 45-ish degrees of forward butterfly. Her biceps swivel, her elbows bend 90 degrees, and her wrists are on ball joints that swivel and bend inward. Her waist swivels. Her apron is actually three parts, all hinged, so her hips can move 90 degrees forward and laterally, and about 60 degrees backward before her backpack gets in the way. Her thighs swivel, and her knees bend 90 degrees. Her ankles don't tilt up or down, but they can swivel as well as pivot 90 degrees. To get Solus to hold her hammer, you have to slide the shaft up from the bottom of her hand and then plug the top onto the shaft. The butterfly joints and inward-bending wrists do allow you to get her in poses holding the hammer with two hands. Aside from her hands, she has 5mm ports on the outsides of her forearms, and one on her backpack near her butt. A peg near the top of the hammer can be folded out and plugged into the port on her backpack to give her bot-mode weapon storage. As much as I really like Solus' robot mode, her alt mode isn't doing her any favors. Transformation was simple but also frustrating. Some parts didn't want to line up, some parts seemed like they needed more clearance than they actually got, and way too many parts came off that weren't supposed to. On my copy, one of the flaps on the inside of her forearm came off, her grill came off, a panel that rotates on her shoulder pads came off on one of them, and her entire right foot came off no fewer than three times. And for what? The front half of her truck mode starts off pretty strong, but kind of quits halfway through. The front of her apron spins 180 degrees, but her apron is ultimately just draped over her thighs, which are still super visible from the sides. Her knees and part of her shins form the rear, but don't come close enough to not leave a huge gap. They could have designed this version of Solus any way they wanted to, but it's clear that they heavily prioritized the robot mode. I'd be more mad at it, but technically Solus wasn't supposed to have an alt mode, so... She can, at least, carry her Forge in this mode. You'd think the obvious thing to do would be to use the flip out peg to plug the Forge into her roof, the same spot she stowed it in bot mode. However, you might notice that one side of the Forge has a tab on it. That tab actually plugs into a slot near either knee so that the Forge attaches to the side of the truck instead of the top. I think Solus is a bit of a mixed bag. On the one hand, the concept of the Thirteen has intrigued me since I first read Transformers: The Ultimate Guide, and it as well as The Covenant of Primus are both on my bookshelf as we speak. Toy version of the Thirteen have been on my wish list for awhile. And, as a robot, I don't think Solus disappoints. I like the sculpt, and I think the articulation works well for her with her Forge. Her alt mode, though, looks like she stopped halfway through transforming, and with all the parts that fell off I found it to be more frustrating than fun. If, like me, you're planning a display of the Thirteen in their bot modes then Solus is probably worth picking up. But if your love of Transformers begins with the cartoon in 1984 and ends with the cartoon in 1987 and you're scratching your head thinking, "what thirteen original Primes?" then you're better off skipping Solus. Quote
mikeszekely Posted Thursday at 01:12 AM Author Posted Thursday at 01:12 AM The other Age of the Primes Deluxe I managed to pick up so far was Air Raid. Sadly, this means we'll have to wait a bit longer for Slingshot, but at least we've got one Aerialbot to look at. In some ways, I think Air Raid had his work cut out for him. Compared to basically all of the other Prime Wars-era combiners the Aerialbots were arguably the best ones, good enough that a company called Ju Jiang tweaked and embiggened them and sold it as an alternative to Zeta's MP-scaled bots. Side-by-side, though, AotP Air Raid really does look like an improvement to me. The overall proportions are better. His chest doesn't need to be extra wide to accommodate that chunky Combiner Wars peg. The gold sticker-esque details are gone, and the excess red on his knees and shins has been reduced to small squares. The Autobot badge as been moved from his shoulder to his chest (and said shoulders don't have those spikes). He can wear is backpack with the wings open. It all adds up to being far, far more cartoon accurate. I do have a few notes, though. I actually still prefer the metallic blue on CW Air Raid's head. It's weird, because the G1 toy had silver on top of his head, and I feel like Sunbow colored him grayish blue to reflect that it's a different color than the white that makes up the rest of his head, but the blue on CW strikes me as more correct. Maybe because Sunbow did use a different gray for Air Raid's face? CW Air Raid interpreted that as blue head, silver face, but AotP is walking it back to silver head, gray face. My only other complaint are the black hips. I get that he'd only get so many runners, and perhaps that black plastic makes for stronger joints, but it really doesn't match anything. Red or white would have been a better choice. For that matter, I think maybe a white torso with red paint instead of a red torso with white paint might have been a better (if unrealistic by budget) call, based on the Sunbow art. Air Raid comes with two guns. They're not super detailed, but as near as I can tell they are a pretty decent match for the cartoon. You also get his vertical stabilizers, which are separate parts that peg in place. Air Raid's head is on a ball joint. He doesn't have much downward or sideways tilt, but he can look up pretty well in addition to turning his head. His shoulders swivel and move laterally a bit over 90 degrees. Unlike CW Air Raid, they're not ball joints. His biceps swivel, and his elbows bend 90 degrees. No wrist swivels, though they are at least separate parts this time. His waist swivels. His hips can go 90 degrees laterally and backward, and slightly over that forward. And, again, not ball joints this time. His thighs swivel, and his knees bend 90 degrees. Like his hands, his feet are seperate parts now. They can't tilt down, but they do tilt up, plus his ankles can pivot 90 degrees. He can hold his guns in either hand. He also puts the "stab" in "stabilizer," as he can wield them like some kind of knives. That said, you'll probably just plug them into the ports on the backs of his legs. The only other 5mm ports he has are on the undersides of his wings, if you're looking for a place to stow his guns. In broad strokes, Air Raid's transformation is not that different than the Combiner Wars toy. Turn the head around, and double-hinge the nose and intakes up and over. Open the legs and double hinge the backs up and over the thighs. Fold down the horizontal stabs. Tuck the arms into the sides. The only real differences are that you either need to spin the vertical stabs (assuming you already had them plugged in), fold in his fists, and (and this is the big one) instead of doubling-hinging his shin up and over his thigh his shin flips up 180 degrees over the thigh, and his feet fold down against the inside of his shins. Aside from his arms not being tucked in as tightly, when viewed from some angles AotP Air Raid is definitely an improvement. For one thing, the silhouette is a lot closer to a legally-distinct F-15 than the more F-14-ish CW version (even with the vertical stabs are too far inward, sitting on top of the engine bulges instead of along side them). Two, while perhaps a bit less interesting visually, the simple white stripes on the wings and the stubbier nose are both more cartoon accurate. From other angles, though, Air Raid's definitely got some issues. As I noted, the arms jut out from the sides. This is because while they do peg in place, they don't actually tuck in at all. The molded exhaust details are a nice touch, but they don't line up at all with the engine humps. And then there's his feet. Look, I know as Macross fans a lot of us are used to more streamlined transforming planes, and I've often suggested that it's an unrealistic expectation for Transformers given that, a.) they have to be cartoon accurate, b.) often were bricks of robot strapped to the underside of a plane in the G1 days, and c.) are limited in engineering due to their limited budget. That said, is there really nothing better they could have done with his shins and feet? They take an already chunky block of robot hanging under a plane and make it even thicker! Why not swivel them around to the sides, behind his arms? Honestly, without the added thickness of his feet, the jet mode really wouldn't be that bad (by Transformers standards). As I mentioned, if the vertical stabs were already plugged into his legs, all you need to do is turn them 180 degrees. They never need to be removed. As for his guns, you can plug them into the undersides of his wings and it looks fine. The panel on his chest with the Autobot insignia can flip forward as "landing gear". Nevermind that it's like a quarter plane-length behind where an F-15's actual landing gear would be, it's at least enough to keep him from tipping forward onto his nose. For the most part, Air Raid's a definite improvement over the Combiner Wars version. In bot mode, it's amazing how much better proportions and working ankles can make for more dynamic poses, and honestly just replacing the ball joints in the shoulders and hips with hinges and swivels is a big upgrade in my book, plus the deco is far more cartoon accurate. The jet mode is also much closer to the cartoon (and an F-15) than the Combiner Wars version. It's just a shame that his shins and feet add so much thickness to the underside, turning what could have been a slam dunk into more of a goofy-looking underhanded free throw. Still, the greatly-improved robot mode and the mostly-from-some-angles improvements to the alt mode are enough to make me prefer Air Raid over not only his Combiner Wars version, but also over his wave mate Solus Prime. He makes me eager to get my hands on Slingshot. Frankly, that's enough for me that I'll give him a recommend. Quote
M'Kyuun Posted Thursday at 01:53 AM Posted Thursday at 01:53 AM Easy pass on these new Aerialbots. As someone who's worked on and sat in an F-15, any resemblance to the real thing is pure suggestion. Slingshot isn't winning any favors with me, either. The Harrier is one of my favorite aircraft and AotP Slingshot's alt is again far more suggestion than any attempt to make him look even remotely like the real aircraft. After 40 years, one expects progress and advancement in design, but not at Takara when jets are concerned. 😟 Quote
mikeszekely Posted Thursday at 02:28 AM Author Posted Thursday at 02:28 AM 33 minutes ago, M'Kyuun said: Easy pass on these new Aerialbots. As someone who's worked on and sat in an F-15, any resemblance to the real thing is pure suggestion. Slingshot isn't winning any favors with me, either. The Harrier is one of my favorite aircraft and AotP Slingshot's alt is again far more suggestion than any attempt to make him look even remotely like the real aircraft. After 40 years, one expects progress and advancement in design, but not at Takara when jets are concerned. 😟 You can have real-world accuracy (if Hasbro would bother to license the alt modes, which they won't) or you can have cartoon accuracy. You can't have both. Does Slingshot look like a real Harrier? Nope. But that's looking pretty dang cartoon accurate. Quote
David Hingtgen Posted Thursday at 03:06 AM Posted Thursday at 03:06 AM Yeah, but by that logic, Prime shouldn't be a Freightliner, and Sideswipe shouldn't be a Countach. Just "close enough". But people do tend to often want "the real car/truck" for most toy Autobots--yet give "not the real plane" a pass for the Aerialbots and Seekers... Quote
sh9000 Posted Thursday at 04:53 AM Posted Thursday at 04:53 AM I'm just going to be happy to have an updated and good looking mainline Menasor and Superion to play with. Quote
mikeszekely Posted Thursday at 05:13 AM Author Posted Thursday at 05:13 AM 2 hours ago, David Hingtgen said: Yeah, but by that logic, Prime shouldn't be a Freightliner, and Sideswipe shouldn't be a Countach. Just "close enough". But people do tend to often want "the real car/truck" for most toy Autobots--yet give "not the real plane" a pass for the Aerialbots and Seekers... I mean, at an MP level with an MP budget and MP engineering, yeah, I want the real alt mode. On one of Hasbro's $25 Deluxes, though? When's the last time we had a real licensed alt mode that wasn't from the live action movies? Close enough's been close enough for years. Sometimes not even close enough... looking at you, Legacy Breakdown.😠 But here, specifically, I know stuff like Siege Sideswipe gets a pass, but the Aerialbots are going to get nitpicked to death for real-world inaccuracies that are still cartoon accurate.🤷♂️ Quote
M'Kyuun Posted Thursday at 07:12 AM Posted Thursday at 07:12 AM Looking back at the WfC and Legacy G1 releases, Takara, and Hasbro by extension, has managed to maintain a close facsimile, in most cases, of the car/truck alt modes without needing licenses. I'm fine with that, as it's one less expenditure that eats into the toys' budgets and we've still gotten some pretty nice looking G1 character updates with alt modes closely representing real vehicles. That representation never seems to follow with jets, though, and it baffles and frustrates me as to why, with all their talent and collective experience designing transforming toys, they can't figure it out. I get that the G1 toys weren't much better (although many of them had far more accurate alt modes than today's toys) and that the highly simplified Sunbow designs further degraded their depictions, but they somehow still manage to make Sideswipe look like a Countach, Prowl look like a Fairlady Z, Jazz look like a Porche, etc, but all sorts of liberties are taken with jet alt modes that deviate to the detriment of the jet, often egregiously so. There's a notable imbalance there and I wonder why most of the fandom are indifferent to or even eagerly accepting of terribly f-d up jet modes when they would never accept or would be highly critical of far lesser deviations in car or truck alts. It's a weird dichotomy within the fandom and it bugs me to no end. I realize most people aren't as familiar with planes as they are with cars, especially military planes, but I would expect most adult fans to be far more discerning, demanding better accuracy and adherence to general design aesthetics regardless. However, after watching countless video reviews, I'm ever dismayingly impressed upon by the number of fans who know little about planes, despite the internet, effusively praising these horribly realized jet-forming abominations that Takara & Hasbro crank out. I'm all the more appreciative of Macross because aircraft fans have never been well-served in the Transformers universe, at least so far as jets are concerned. They can make a really good helicopter, though. Quote
mikeszekely Posted Thursday at 05:20 PM Author Posted Thursday at 05:20 PM As predicted, Perceptor with Ratbat and Ramhorn are up to preorder on Pulse Quote
Chronocidal Posted Thursday at 09:20 PM Posted Thursday at 09:20 PM Similarities to the actual aircraft aside, I'd just love to see them attempt to make a transforming jet that looks even remotely capable of actual flight. I think the ridiculously painful part about Air Raid is that we know they can make decent F-15s, because the Seekers exist.. they just can't seem to apply that knowledge to another bot with what should be a mostly identical alt mode. Quote
mikeszekely Posted yesterday at 04:54 AM Author Posted yesterday at 04:54 AM Still haven't had any luck finding Slingshot, and I'm skipping Wasp, so how about we start our week off checking out the Wave 1 Voyagers? And since it's Age of the Primes, it seems fitting that our first Voyager will be the very first Prime, Prima. Due to the various lores and retcons, Prima is arguable the most-depicted but least-consistent in said depictions. In the original Marvel The Transformers #61, there's an extremely boxy orange and blue robot being given the Matrix in a flashback about Primus creating the first Transformers that's identified as Primus. In Transformers Generation 2 #5 another flashback shows skeletal mechanical being arises from sludge on the surface of Cybertron before being formatted into a rounder red and gold body. While not identified by name, it's said to be the first Transformer, which would be Primus. In the cartoon episode "The Five Faces of Darkness Part 4" Rodimus has a Matrix vision of a blue-and-white Cyconlus-esque gladiator who rose up against the Quintessons that's supposed to be Primus (despite NOT being the first Transformer in the cartoon). The Covenant of Primus depicted Primus as a silver knight, a design which was also the basis for his brief appearance in the IDW comics. And Transformers One depicted him as a white and gold warrior with a head vaguely like Optimus Prime's, but without a mask. Hasbro's Prima, with the segmented, armored chest and downward-angled shoulder pads, two-toed feet, and limited color pallet can largely be thought of as the Covenant of Primus design smushed into a boxier, more G1 shape, though his head is actually the Sunbow cartoon one. The armored warrior look is pretty good from the front, but a peak around the back does reveal a fairly large backpack (or perhaps it's a short cape?), and hollow calves that aren't quite filled in by wheels. Primus comes with a sword blade, a sword hilt, and a silver Matrix of Leadership. These all combine to form the Star Saber, Prima's unique artifact (the Covenant of Primus says they each get one). Prima's head is on a ball joint. There's not much downward or sideways tilt, but it swivels and he can look up a fair bit. His shoulder pads are double hinged to give him the clearance he needs to swivel his shoulders freely and move them just about 90 degrees laterally. His biceps swivel, and his elbows bend a little over 90 degrees. His wrists swivel, and he's got pinned fingers. Although they're all molded together in a single permanently-curled part, he can at least open his hands. His waist swivels, but his hip skirts are connected to his sides so they swivel with him. Fortunately they're hinged, so they don't impeded said swivel. His hips can go forward and laterally 90 degrees, but his backpack/cape limits him to about 45 degrees backward. His thighs swivel, and his knees bend a bit over 90 degrees. His feet have a little up/down tilt, and his ankles pivot nearly 90 degrees. Prima can hold the Star Saber in either hand, no issues there. While most intentional depictions of Prima have made the Matrix of Leadership part of the Star Saber, as the first Matrix bearer Prima does have a panel on his chest that opens, allowing the Matrix to be stored inside. As for the rest of the Star Saber, a 5mm peg on the other side of the hilt can plug into a 5mm port near the top of either side of his backpack. Prima additionally has 5mm ports on both shoulder pads, both forearms, and under each foot. Prima's transformation is fairly involved, but things move and line up better and things tab more solidly than Solus. And no parts fell off! Basically you splay open his forearms, tuck in his hands, spin his biceps, lock the shoulder pads down, then hinge his backpack with his arms away from his torso. That gives you room to swivel the top of his torso (just above his waist swivel), behind which you'll find his front wheels. Tuck in his head down, shift his shoulder joints together so that his forearms fill in the sides of his backpack, then bring his backpack back toward his torso so that little tab-like protrusions on the top of his chest tuck into the gaps on the insides of his forearms. With that done, just fold the wheels out of his calves, tuck his feet into his calves, then bend his knees such that his lower legs cover his thighs and his toes tuck under the backpack. Prima is, I suppose, some kind of space truck. Although the rear is still a bit gappy, I think I generally prefer Prima's alt mode to Solus'. It's got an almost lunar rover sort of vibe going on (though the front half seems a bit crooked... it took me a hot minute to realize it's meant to be be that way). That said, much like Solus, I think Prima still works best in robot mode. Prima does have storage for the Star Saber in alt mode, though you kind of have to take it apart. The blade tucks between his leg and protrudes slightly from the rear. The hilt, though, uses a 3mm peg to plug into a port behind either set of rear wheels, riding under the vehicle with or without the Matrix (which can be stored in his chest while he's in alt mode). If you prefer a more violent vehicle, the 5mm ports on his shoulder pads and forearms are available on the sides of the vehicle, plus a new one is revealed on his front bumper. Finally, the manual does offer one more official gimmick. The front wheels can fold down halfway, while the rear ones can hinge up, giving him a sort of hover mode. While the story of the Thirteen has become established canon across multiple Transformers series, it's a bit of lore that wasn't canonized until most of us G1 fans were into adulthood and may not resonate with fans who grew up largely on the cartoon alone. However, even the cartoon acknowledged a lineage of Primes, a series of Matrix bearers extending from Optimus or Rodimus in the present back into Cybertron's ancient history. In that, I think Prima may have more appeal to a lot of collectors than his siblings, because Prima isn't just the first of the Thirteen, he's the first Matrix bearer, the one who begat that lineage that ends with Optimus/Rodimus. So, it probably good to know that he's a pretty good figure. Sure, the colors are a bit monotonous, and his alt mode is a sort of generic alien space truck, but he's also decently-articulated, poses well, and solidly-built with no parts falling off on me. That's enough to make him the best of the three figures we've looked at so far, and I'd recommend checking him out. Quote
M'Kyuun Posted yesterday at 06:17 AM Posted yesterday at 06:17 AM 1 hour ago, mikeszekely said: Still haven't had any luck finding Slingshot, and I'm skipping Wasp, so how about we start our week off checking out the Wave 1 Voyagers? And since it's Age of the Primes, it seems fitting that our first Voyager will be the very first Prime, Prima. Due to the various lores and retcons, Prima is arguable the most-depicted but least-consistent in said depictions. In the original Marvel The Transformers #61, there's an extremely boxy orange and blue robot being given the Matrix in a flashback about Primus creating the first Transformers that's identified as Primus. In Transformers Generation 2 #5 another flashback shows skeletal mechanical being arises from sludge on the surface of Cybertron before being formatted into a rounder red and gold body. While not identified by name, it's said to be the first Transformer, which would be Primus. In the cartoon episode "The Five Faces of Darkness Part 4" Rodimus has a Matrix vision of a blue-and-white Cyconlus-esque gladiator who rose up against the Quintessons that's supposed to be Primus (despite NOT being the first Transformer in the cartoon). The Covenant of Primus depicted Primus as a silver knight, a design which was also the basis for his brief appearance in the IDW comics. And Transformers One depicted him as a white and gold warrior with a head vaguely like Optimus Prime's, but without a mask. Hasbro's Prima, with the segmented, armored chest and downward-angled shoulder pads, two-toed feet, and limited color pallet can largely be thought of as the Covenant of Primus design smushed into a boxier, more G1 shape, though his head is actually the Sunbow cartoon one. The armored warrior look is pretty good from the front, but a peak around the back does reveal a fairly large backpack (or perhaps it's a short cape?), and hollow calves that aren't quite filled in by wheels. Primus comes with a sword blade, a sword hilt, and a silver Matrix of Leadership. These all combine to form the Star Saber, Prima's unique artifact (the Covenant of Primus says they each get one). Prima's head is on a ball joint. There's not much downward or sideways tilt, but it swivels and he can look up a fair bit. His shoulder pads are double hinged to give him the clearance he needs to swivel his shoulders freely and move them just about 90 degrees laterally. His biceps swivel, and his elbows bend a little over 90 degrees. His wrists swivel, and he's got pinned fingers. Although they're all molded together in a single permanently-curled part, he can at least open his hands. His waist swivels, but his hip skirts are connected to his sides so they swivel with him. Fortunately they're hinged, so they don't impeded said swivel. His hips can go forward and laterally 90 degrees, but his backpack/cape limits him to about 45 degrees backward. His thighs swivel, and his knees bend a bit over 90 degrees. His feet have a little up/down tilt, and his ankles pivot nearly 90 degrees. Prima can hold the Star Saber in either hand, no issues there. While most intentional depictions of Prima have made the Matrix of Leadership part of the Star Saber, as the first Matrix bearer Prima does have a panel on his chest that opens, allowing the Matrix to be stored inside. As for the rest of the Star Saber, a 5mm peg on the other side of the hilt can plug into a 5mm port near the top of either side of his backpack. Prima additionally has 5mm ports on both shoulder pads, both forearms, and under each foot. Prima's transformation is fairly involved, but things move and line up better and things tab more solidly than Solus. And no parts fell off! Basically you splay open his forearms, tuck in his hands, spin his biceps, lock the shoulder pads down, then hinge his backpack with his arms away from his torso. That gives you room to swivel the top of his torso (just above his waist swivel), behind which you'll find his front wheels. Tuck in his head down, shift his shoulder joints together so that his forearms fill in the sides of his backpack, then bring his backpack back toward his torso so that little tab-like protrusions on the top of his chest tuck into the gaps on the insides of his forearms. With that done, just fold the wheels out of his calves, tuck his feet into his calves, then bend his knees such that his lower legs cover his thighs and his toes tuck under the backpack. Prima is, I suppose, some kind of space truck. Although the rear is still a bit gappy, I think I generally prefer Prima's alt mode to Solus'. It's got an almost lunar rover sort of vibe going on (though the front half seems a bit crooked... it took me a hot minute to realize it's meant to be be that way). That said, much like Solus, I think Prima still works best in robot mode. Prima does have storage for the Star Saber in alt mode, though you kind of have to take it apart. The blade tucks between his leg and protrudes slightly from the rear. The hilt, though, uses a 3mm peg to plug into a port behind either set of rear wheels, riding under the vehicle with or without the Matrix (which can be stored in his chest while he's in alt mode). If you prefer a more violent vehicle, the 5mm ports on his shoulder pads and forearms are available on the sides of the vehicle, plus a new one is revealed on his front bumper. Finally, the manual does offer one more official gimmick. The front wheels can fold down halfway, while the rear ones can hinge up, giving him a sort of hover mode. While the story of the Thirteen has become established canon across multiple Transformers series, it's a bit of lore that wasn't canonized until most of us G1 fans were into adulthood and may not resonate with fans who grew up largely on the cartoon alone. However, even the cartoon acknowledged a lineage of Primes, a series of Matrix bearers extending from Optimus or Rodimus in the present back into Cybertron's ancient history. In that, I think Prima may have more appeal to a lot of collectors than his siblings, because Prima isn't just the first of the Thirteen, he's the first Matrix bearer, the one who begat that lineage that ends with Optimus/Rodimus. So, it probably good to know that he's a pretty good figure. Sure, the colors are a bit monotonous, and his alt mode is a sort of generic alien space truck, but he's also decently-articulated, poses well, and solidly-built with no parts falling off on me. That's enough to make him the best of the three figures we've looked at so far, and I'd recommend checking him out. I appreciate the review, Mike. I'm not really into these Prime characters, but from a design perspective alone, I kinda dig this one. I generally eschew Cybertronian alt modes, as many in the past were rather lazy or unrelatable, perhaps a little too alien, if that's a justifiable defense for my opinion; however, this actually looks like a plausible design, sharing some nods with JAXA's Toyota-designed lunar vehicle, unlikely coincidental. I didn't PO Prima from Pulse, but if I happen to run across him in the store, I'll likely pick him up. Quote
JB0 Posted yesterday at 09:07 AM Posted yesterday at 09:07 AM 2 hours ago, M'Kyuun said: I appreciate the review, Mike. I'm not really into these Prime characters, but from a design perspective alone, I kinda dig this one. I generally eschew Cybertronian alt modes, as many in the past were rather lazy or unrelatable, perhaps a little too alien, if that's a justifiable defense for my opinion; however, this actually looks like a plausible design, sharing some nods with JAXA's Toyota-designed lunar vehicle, unlikely coincidental. I didn't PO Prima from Pulse, but if I happen to run across him in the store, I'll likely pick him up. Are you suggesting "Lunar Cruiser Prime" is actually Prima Prime and not Optimus Prime? Too late! Headcanon accepted! Quote
Scyla Posted yesterday at 12:27 PM Posted yesterday at 12:27 PM @mikeszekely I really enjoy all the character write-ups on the character background in the beginning of the reviews for the (hopefully) 13 Primes. Quote
mikeszekely Posted yesterday at 01:02 PM Author Posted yesterday at 01:02 PM 31 minutes ago, Scyla said: @mikeszekely I really enjoy all the character write-ups on the character background in the beginning of the reviews for the (hopefully) 13 Primes. Thanks for the feedback! I figure everyone should be familiar with the main cartoon cast, but not everyone is aware of the deeper lore and real-world history behind anyone who wasn't in the cartoon, so I've been trying to present them with context. I'm happy to know that the effort is appreciated! Quote
M'Kyuun Posted yesterday at 02:17 PM Posted yesterday at 02:17 PM (edited) 5 hours ago, JB0 said: Are you suggesting "Lunar Cruiser Prime" is actually Prima Prime and not Optimus Prime? Too late! Headcanon accepted! 😄 I wasn't but if that works for you, you go with it! LOL Edited yesterday at 02:40 PM by M'Kyuun Quote
M'Kyuun Posted yesterday at 02:40 PM Posted yesterday at 02:40 PM 1 hour ago, Scyla said: @mikeszekely I really enjoy all the character write-ups on the character background in the beginning of the reviews for the (hopefully) 13 Primes. Likewise, as I'm one of those who not only didn't stray outside of the cartoon, but who hasn't seen the majority of the G1 cartoon beyond S1 and a bit of S2. I've seen the odd ep of S3, but by that point, the toon had strayed so far from the original premise in S1, mired in weirdness, whimsy, and a terrible reinterpretation of Galvatron's character (not to mention I didn't like the voice Welker gave him after having Leonard Nimoy's deeper and sane delivery in the Movie) and I completely lost interest in it. Too, the majority of toys coming out at that point didn't really excite me, either. I was in Okinawa from the latter part of 1990 into 1992, and I fell out of touch with what was going on in Transformers, ironically, during that time. I did, however, see some train Transformers at a local Okinawan hobby store, but I passed on them buying my first Gundam model instead. Again, ironically, it would be nearly another two decades before I actually watched Gundam for the first time despite being well into mecha anime by that time. Anyway, your encyclopedic knowledge of the lore provides much-needed context for those like me who haven't delved very deep into the broader universe of Transformers, and you have my thanks. Quote
mikeszekely Posted 20 hours ago Author Posted 20 hours ago The other Age of the Primes Voyager is a character that definitely wasn't in the G1 cartoon, but you might know him if you played that pretty awesome Transformers PS2 game back in the day... it's Armada Red Alert. Yeah, that, right there... that's the entire selectable cast of the PS2 game. It's also what I'd consider to be the "main" cast of Autobots from the Armada cartoon- aside from humans and Minicons, this was the entire Autobot force until Smokescreen joined the cast in the tenth episode. As a depiction of Red Alert, the Age of the Primes toy is pretty good! The sculpt, especially his head, strikes me as more cartoony than the original toy. Hasbro was pretty generous with the paint, too, giving him darker kneepads, silver on his bumper and grill, gray around his grill, yellow headlights, and black around the headlights. He's missing a little, though, with no red stripes on his head and no yellow on his biceps (though that could be a good thing, as the yellow on the cartoon came from the gold plastic used for the joints on the original toy). Red Alert does have a bit of a backpack, yes, and some kibble on his legs. However, as the Armada cartoon was much more faithful to the toy designs than G1, this is still pretty accurate. Do note, though, the gap on the left side of his backpack. Red Alert comes with a total of four accessories, one of which you could consider his standard left hand (bottom). Additionally, he's got another translucent red piece, a solid gray piece, and a gun. The gun is, a bit disappointingly, solid white plastic. The original toy had some black/dark gray around one end and some blue over the ribbed middle section. The cartoon traded blue for silver, but it still had more color than we got here. Red Alert's head is on a ball joint that can swivel and look up slightly, but lacks any meaningful sideways or forward tilt. His shoulders rotate and move 90 degrees laterally. His biceps swivel, and his double-jointed elbows can bend 90 degrees. His right hand swivels. He does have a waist swivel, too. His hips can go 90 degrees forward and just a little short of that laterally, but his backpack gives his hips minimal backward range. His thighs swivel, and his knees bend 90 degrees. His feet can tilt up 90 degrees due to his transformation, backward about 45 degrees, and his ankles pivot just a little short of 90 degrees. The kibble on his legs can swivel, but he lacks the fold-out Minicon repair bay the G1 toy had. Red Alert can hold his gun in his right hand, as he did in the cartoon, or it can mounted to a double hinge on his backpack to become a shoulder cannon. His left wrist simply ends in a 5mm port that you can use to attach either of the red parts or the gray part. Likewise, there's a 5mm port at the end of his gun that you can also plug the smaller bits into. Red Alert is packing storage for all of his accessories, too. If you lift up his backpack and fold out the flap on the inside, you'll find a tiny peg. This peg fits into the center of the gray part; then you simply fold his backpack back up. The gun, in shoulder cannon mode, can simply flip over and fill in the gap on the left side of his backpack. As for the translucent red parts, there's little spots for them on the inside of his leg kibble. Those spots aren't just for robot storage, mind you. That's where they go in alt mode, too, which is good because you do have to remove whatever part you're using as his left hand before transforming him. Aside from that bit of partsforming, his transformation is very straightforward. Swivel his biceps in 90 degrees, then move his shoulders laterally so the back of his biceps tab into the doors on top of his shoulders. Curl the elbows 180 degrees, then swivel his shoulders so the doors are oriented properly. Life the Autobot badge on top of his chest, flip out the inner flap, tuck his head into the cavity you created, and close the flap over it. Lift his windshield, then his entire backpack, folding out the inner flap, and line the windshield up with the hood, then fold his arms back like you're closing his doors. Tuck in his heels, then fold his feet up to his shins. Joints in his calves will allow you to fold part of his lower legs around to tuck his feet behind the leg kibble. Then you simply bend his torso under his chest to swing his hips and legs back, and line up the kibble on his legs to fill in the rear of the vehicle. Again, his vehicle mode is looking pretty good, what with the paint on his grill, lights, front bumper, etc. There's also the red stripe across the side, and gunmetal trim on the fenders and skirts. It's just a dang shame that the paint budget ran out before they could finish, as his rear bumper, taillights, and and some other details on the rear that should be gunmetal are left bare white. The Red Cross symbol on the original toy has been replaced with the more modern Autobot one. Probably for the best... I understand that the Red Cross sued Hasbro over the original toy, which is why the cartoon had no symbol at all. In a similar fashion, AotP Red Alert loses the gold rims of the original toy, but that seems more cartoon accurate that way. The Minicon ports on the hood and doors have been replaced with 5mm pegs. However, there's still a peg on the translucent red part. Too bad I don't have an original Minicon to try on it. Not too much else to say. It's not activated by a Minicon, but again part of his roof can flip over to be a gun in this mode. And he rolls fine. Honestly, it's a bit of a shame that a lot of you are likely to pass over Red Alert, as the Unicron Trilogy seems pretty overlooked by the G1 crowd. While lacking in gimmicks, Red Alert is solid and straightforward in a way that I wish more modern Transformers were. He's quietly the best Age of the Primes figure so far, and I'd recommend giving him a chance. Quote
Scyla Posted 15 hours ago Posted 15 hours ago When I saw AotP Red Alert for the first time I was surprised to find out he is a Voyager. Given the relative simple design of the figure it is also not a case of Deluxe size but Leader class engineering (akin to 86 Hot Rod). But seeing him next to Deluxe Hotshot he is taller and has a lot of mass to it. And seeing all the details that Hasbro added to it (like the paint apps on the front and the red cross markings). However, I feel like he has an odd silhouette. Too boxy chest, not enough definition in the lower abdomen and oddly proportionate legs make him feel off to me, compared to the lineart I found online. Maybe it is the missing gray for his midsection? Quote
davidwhangchoi Posted 6 hours ago Posted 6 hours ago Transformers The Movie: Studio Series 86-29 Bumblebee 4.5" Action Figure on sale for $11.33 Quote
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