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Posted
7 hours ago, M'Kyuun said:

I have just a single copy of the new Renegade (for now) and I've only built the main model, as I'm not all that plussed about the inspired Alienator model. I watched JANG's review, and I agree with his thoughts on the Alienator build: it looks better as a ship if you remove the leg assembly. After building the 10355 Renegade, I'm rather impressed by the integration of the large trapezoidal flag at the nose as a creative solution in lieu of the non-existence of an analogous wedge brick. That's been a point of contention, and while there are certainly other ways the designer could have realized the nose that would appear more 'brickish', I thought it a simple but elegant solution. YMMV, of course. I also agree with Huw Gilliam's opinion that there is far too much yellow used, especially around the cockpit. The original Blacktron sets used the yellow accents far more sparingly, and I wish the designer had followed suit with this set. As an update, it's just ok to me. Mike Psiaki, the designer of 10497 Galaxy Explorer, essentially upsized and improved on every aspect of the original. Jae Won Lee, the designer of the Renegade, exercised far more liberties in his interpretation which removed a certain salient aspect of the original and just didn't quite deliver on the same level as the new Galaxy Explorer. I still prefer my original Renegade to this, and I feel sad saying that, as I vehemently want these homages to both continue and to improve on their originals. Well, here's hoping that they take the feedback to heart and the next update will be more 10497 and less 10355.

 

I haven't built mine yet, but I'm in total agreement.

  • 3 weeks later...
Posted

Some improvements to the new Lego Renegade by Jangbricks:

While this looks better the biggest issue, the empty space in the middle is still there. Also the missing swan neck behind the cockpit is distracting.

Argh, I really need to track down an original set :wacko:

Posted

Cargo area aside, yeah, that's more like it.  Both the new Renegade and the Invader set suffered from a lack of good wing structures on the nose, and that looks much better than the dinky wedges they used.  Love the bigger engines too, and the much more subtle use of yellow.

I'd really like to find a better canopy though.  I know they love getting use out of the parts they have on hand, but I'm frankly just tired of seeing them re-use the UCS X-wing canopy on everything now. <_<

Only other option I know of for a recent yellow canopy is much smaller though, just the longer skinny one that came from the Invader, which I actually have spares of from the Buzz Lightyear ship set a while back, so I might make more detachable pods.  I might also scrounge some bigger black wing panels and structure from some of my Batman sets.

  • 3 weeks later...
Posted (edited)
On 2/25/2025 at 12:06 PM, F-ZeroOne said:

https://gizmodo.com/lego-jurassic-park-t-rex-skeleton-price-release-date-2000568111

I have nowhere to put it, but T. rex is - and I know its a cliche - my favourite dinosaur so this is, to say the least, tempting...

It is impressive, however, I haven't the space for something that big, and that is unquestionably a display piece. I have the excellent Ideas Dinosaur Fossil set (21320), released in 2019, which also featured a T-Rex and I shall have to remain content with that. I'd love to build that big one, though.❤️

Edited by M'Kyuun
Posted

I'm a fan of Guerilla Games' Horizon franchise and I was ecstatic a few years ago when LEGO released the Tallneck set. It was a gorgeous build, albeit more of a statue for display than a playable model. Of course, being LEGO, one is always free to modify to achieve a more desired result, and I was tempted to do so, but though I oft have intentions of modding sets, I seldom go through with it out of, for lack of a better reason, a dearth of interest once the set has been built.

For years, a company called Traveler's Tales have been creating LEGO video games set in any number of popular universes, so it was a bit of a surprising departure to see Guerilla Games themselves create a LEGO game set in their Horizon universe, a la LEGO Horizon Adventures, complete with voice talent from their regular games. I have yet to play the LEGO version, but I'll get a copy eventually- it's too good to pass up. More exciting to me than a game, however, is the prospect of more LEGO sets based on the machine creatures that populate the games and give them their signature look. 

Look no further than the just released 77037 

77037_boxprod_v39_en-gb.png?format=webpl

Unlike the Tallneck (76989), which was an 18+ set sold under the Icons adult oriented Icons theme, this set, based on the LEGO Horizon Adventures game, is aimed for the kiddies and kid-hearted AFOLs such as myself. I preordered two copies of this set months ago when it was listed under the "Coming Soon" section of LEGO's US Shop site, but after doing a sweep of the site just now, it is listed nowhere, not even under "New", so it may be difficult to order a copy. Pulling it up under a general search takes you to LEGO's site, however, where it is listed under "Other" as a theme, so for those wanting a copy, I'd suggest that route for now before they get around to actually putting it on their regular Shop page. Of course, it should also be available widely at retail.

Anyway, on to the set. Let's start with the figs. We get Aloy and her friend Varl, both bedecked in their customary garb, complete with arm, leg and back prints. Aloy's hairpiece is dual molded with a light trans-blue section to cover the focus print on the side of her head. Aloy's head is a double-sided print, but I didn't take a pic of it or her back print with the hair removed. I was a bit too anxious to get on to the machine builds. 😁

Photoroom-20250302_092705.png.31befef3e98af420c34ebbe8b0a1af33.pngPhotoroom-20250302_104441.png.08d3ca5fe78a7770f1d17423e0315a08.pngPhotoroom-20250302_092808.png.b5d14c7cb4c29d79c73020ac1576927e.pngPhotoroom-20250302_093128.png.74ab84060b1a80f43d53625e45bc7e0f.png

Weapons:

Aloy's bow is a new mold with small holes top and bottom to plug in small accessories corresponding to the various elemental ammunition she uses.

Photoroom-20250302_092628.png.ef0ab5b99ec9166191e5f00b0d2ce9b3.png

On the right are the various bits used to denote Aloy's choice of elemental arrows, and on the left is Varl's spear and what I assume are also elemental bits that can be swapped out. Partially visible is a section of tall grass for Aloy to hide behind for stealth and a campfire, used for saving in the game, and a chest which contains four gold 1x1 round plates, but can also accommodate all of Aloy's spare elemental bits when not in use. I meant to include the entirety of those sections, but I was too focused on the weapons. Reviews are not my forte, it seems.

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OK, now the real reason we're buying these sets: the machines! In this set we get a Shell-Walker and a Sawtooth, and unlike the Tallneck, these models are quite articulated and meant to be played with.

Sawtooth

horizon_zero_dawn__pet_sawtooth_by_round

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Just as in the games, the orange component can be removed as resource loot. The head and neck sections are both on single ball joints allowing limited omnidirectional movement, the shoulders are mounted on a Technic ball joint which allows the shoulder to move away from the body as well as rotate 360, the elbows are ratcheted hinge joints allowing for a nigh 180 degree arc, and the front ankles are on ball joints. The claws can rotate independently. The jaws can open and close independently, as they're not connected together. The waist is connected by a stacked double ball joint system allowing for limited side to side motion. The hips are on small ball joints and can rotate 360. The knees are made up of bar and clip joints, and the ankles, identical to the front paws, are on ball joints. The antennae on its back are clipped onto pneumatic tee joints and can be positioned as one chooses, although by din of the game art, they generally rake back as seen.

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The resulting model, for its relatively small size, is highly poseable, and does a meritorious job of capturing its subject well. 

Shell-Walker

omar-pasha-test.jpg?1542296482

The other machine included in this set is the hermit crab inspired Shell-Walker, which brandishes both an opening claw and an energy shield generator, which, like in the games, can be separated as a lootable item. Also, like in the game, the storage container which it carries on its back, is able to separate for looting, although, sadly, due to its interesting SNOT inner structure, it can't really be used for carrying much if one chooses to try.

Photoroom-20250302_093926.png.f3bbafef9906abb0fd3b400c8ced6a41.pngPhotoroom-20250302_094128.png.f1645e045339a4a4606e0e566b9d5ca0.pngPhotoroom-20250302_094019.png.5916b158514c00fe4bddfb1117ecbe29.png

Like the sawtooth, this Shell-walker model is well-appointed with articulation: the arms are mounted via ratchet joints allowing up and down motion at the thorax. That joint terminates in a ball joint, and the arms carry on forward with a singular bar and clip elbow terminating in a ball and socket jointed wrist, of sorts, the right side of which sports a claw made up of four rotatable sections for opening and closing, whilst the left features a drum-like structure housing a clip in its center to which the shield bit itself attaches. The shield is a cool little build with a snowflake element at its core. She storage container attaches via three studs on the little storage deck, and the yellow bits can swing in and out. The upper yellow bits align perfectly with the sides of the container when its attached. So well done! The legs are made of two segments, the root of which attach at the lower thorax via ball and socket joints and terminate at a ratcheted elbow joint. The second segment is tiled and shaped nicely to give an armored appearance and terminate in a claw. the end result, once again, is a relatively small mecha with a satisfyingly good range of articulation amongst its various appendages. moreover, the build itself captures the subject well, and I love that the Shell-Walker's salient features from the game are carried over for play. To quote the Mandalorian creed, "This is the way", and I hope that more like this are forthcoming, especially some of the grander mechanized fauna such as the Thunderjaw, Stormbird, Tremortusk, Snapmaw, just to name a few. The smaller machines are also welcome. Horizon lends itself beautifully as a source for LEGO sets, and I hope LEGO takes advantage of that potential. My wallet is open and ready. As for my shelf space, well that's another story.

Photoroom-20250302_094205.png.cc47c76f025388f06b15584ebc93abc6.png

Finally. from a MOC building POV, one of the great joys and anticipatory elements of buying new sets is- new elements! And this set doesn't disappoint except in the small number of which we receive: first, as I already mentioned, Aloy's bow is a new piece, as well as Varl's hair. However, the next part is one which I've been hoping for for years. behold this glorious inverted 1x1 clip with a round plate and single stud. This thing is going to be one of those revolutionary parts that shows up in everything due to its extraodinary utility. That it has taken this long to actualize is unfathomable to me. I hope we eventually start getting plates with studs top and bottom and full plate width brackets, both of which will also revolutionize how we use the brick. But for now, this little clip is a victory and I'm here to celebrate it!

Photoroom-20250302_092600.png.748dcb8673c83692258b223a504f30ed.png

Additionally, LEGO finally made a three-stud width Technic brick with three axle holes, which I'm sure will prove, as it did in this set, to be worth the cost of its investment. Here you can see it being used at the core of the front leg shoulder. 

Photoroom-20250302_092541.png.7be174c44c52cfe35a4f5d1f19fc4535.png

Final thoughts, if you can't tell, I'm quite pleased with this set and all that it potentially promises in the way of more Horizon sets. On its own merits, it is a well-designed playset with two apropos minifigs, two well-designed and quite highly articulated machines, especially by LEGO's usual standards, and two small additional environmental features that capture salient elements of the game/gameplay. At least four new elements are present in the set, which adds variety, and I simply can't give LEGO kudos enough for that new inverted clip. Best of all, unlike the Tallneck, this is meant for play, and the models lend themselves well to that end. Again, I hope this set is a precursor of future releases. If so, and they can maintain this standard, we're in for some great sets. Let 'em come!

Photoroom-20250302_094053.png

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Posted (edited)
10 hours ago, Valkyrie Hunter D said:

I just viewed Dera's work, and they are really testing the limits of what LEGO pieces can do.  Spectacular mecha work:

Screenshot_20250307_211225_SamsungInternet.jpg.b2c1a745c85ff93fa165cb22b25583a3.jpg

Screenshot_20250307_211318_SamsungInternet.jpg.f29bc8c13cf6e9694f079b248ce99bef.jpg

The articulation blows me away.

Impressive work indeed! Thanks for sharing. he's able to achieve some impressive articulation with his models, but I noticed he likes to use plates sandwiched into Technic connectors, which works with a caveat: it's inherently unstable and requires the user to press those plates in every time the joint is articulated or it'll just crumble. I don't use joints like that for that reason, although I can't argue with the technique's effectiveness, especially if said model is more display than play. 

His Chinese dragon is really impressive, especially given its size, the extraordinary levels of articulation built into it, and the actual structure of the thing. The majority of the body's upper surface is comprised of likely thousands of 1x2 round plates connected together to form the rounded skin. My fingers hurt just looking at it- very tedious work that, but the results are astounding.  https://www.instagram.com/dera_0503/reel/C8JtiiLJawR/?hl=en

Edited by M'Kyuun
Posted

Pics of a Ninjago transforming jet has leaked. It's supposedly coming this summer. Seems relevant to our interests.

cnucl0x48vne1.png

Posted
16 minutes ago, danth said:

Pics of a Ninjago transforming jet has leaked. It's supposedly coming this summer. Seems relevant to our interests.

cnucl0x48vne1.png

I just saw this! I really like what they've done here, the legs sticking out the back are a little awkward but overall the shaping is really solid. I've been slaving away at designing a custom VF that has space for a minifigure, so I might take some notes from this thing's engineering.

Posted (edited)

Interesting news indeed. I've long hoped LEGO would produce their own original line of transforming mecha since the transforming robot craze blew up in the 80s. I still hold out that hope, and stuff like this is a move in the right direction. Of course, they've been doing the actual Transformers for the last few years in the Icons line, with Soundwave reportedly coming this year, but those are models intended more for display rather than play as well as being scaled much too large for minifigs.  As transforming mecha are my main focus in building MOCs, I've completed three Macross designs with a number of others in various states of progress in Studio2, and this is a fair effort, although the leg transformation and presentation in plane mode beggar a far more believable solution. However, it's a step in the right direction and I hope more refined models in the same vein follow. Needless to say, as a Ninjago fan and a mecha fan with a focus on transforming bots, this is a pleasantly surprising set in a theme that has a long-running tendency towards offering mecha sets, especially some of the far more anime-inspired sets over the last few years, and I'll be snapping up a copy when it becomes available.

I'm not into Mario but my wife is, and I have to say that is an impressive model. It also looks like a really good parts pack. Looks like his mustache is a special piece, something that LEGO generally tries to avoid. Admittedly, it'd be a difficult capture with the current palette and this offered the best-looking solution.

Edited by M'Kyuun
Posted

This is my latest acquisition, an Ideas set (40786) which can only be obtained through the Insiders' Rewards program for 2250 Insiders points, about a $17.50 USD value along with a purchase. While the submission, pictured below, was substantially larger and more detailed with a far superior rail system, this makes for a nice companion set to the previous GWP Icons set Micro Rocket Launchpad (40712) released in 2024. My opinion on the set is neatly summed up in the Brickset review for which I've included a link for those interested. In short, it's a neat little set but not without its flaws. Still, as a Classic Space fan from the very beginning (1978), I'm happy to see its return even in this diminutive recreation. I won't lie; I wish these were all properly minifig-scaled to go with the rest of my CS collection, but at the creatively repurposed minifig baby scale, these are much more space-friendly, pun originally not intended, but what the heck. 😁 

118517_Command%201A.jpg

LEGO 40786 Micro Command Centre review | Brickset

Original submission:

Winning Creations for LEGO IDEAS Exploring Cosmos Challenge Contest ...

Posted
On 3/15/2025 at 5:29 PM, Test_Pilot_2 said:

@M'Kyuun Does this look more on point? I had to replace some wrong-sized swing arms that threw the whole thing off. I either made it better or worse, lol.

20250315_202656.jpg

Are you referring to the ones for the engines? Your engines appear to be a bit high; they should sit nearly flush with the fuselage when stowed in GERWALK.  Additionally, I tried to incorporate a mechanism to hold them in place; the left engine (pilot's POV) once positioned should be gently pushed down into the alcove and turned slightly counter-clockwise to "hook" its armature in place. Likewise the right engine, albeit turning the engine clockwise. Admittedly it's not the best system, and mine even fall out of position from time to time, especially in battroid where gravity tends to have its way. Given the engine design, there weren't many options, so my solution was to try to hook those armatures in place instead of the engines themselves. 

Since I couldn't replicate the line art's prominent lower scoops under the intakes, I took some liberty by using the curved wedges to try to simulate a scoop-like appearance. I further made them grey as opposed to the yellow nacelles to emphasize them as such as well as due to most aircraft intakes remaining unpainted to reduce FOD. It's a departure from the line art, but I still think it was a good compromise and I like how it looks. Likewise my choice to use the 6x4 wedge for a canopy despite its opacity and non-canonical shape. The shape of that piece lent itself so well to the design, giving a very low profile aerodynamic look to the thing that I was rue to replace it with anything else. I'm rambling a bit OT. If I hit the proverbial nail on the head as to your question/concern, I hope this helps. If I didn't answer your query or I completely misconstrued your concern, forgive my obtuseness and please clarify. As always, @Test_Pilot_2, I'm humbly grateful for your interest in my design and I hope to make it effective and enjoyable for you.

Glaug variable

100_4698.JPG.df440e9bf1bd8d5217174f7adb28cafe.JPG100_4696(1).JPG.843d4a6dce5d4b950bcd0647679a406d.JPG100_4424.JPG.378c11c58d03adc8ba69bb326fab6328.JPG100_4699.JPG.c45116da16c17c614f3f7c889aeed275.JPG

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Posted
6 hours ago, M&#x27;Kyuun said:

Are you referring to the ones for the engines? Your engines appear to be a bit high; they should sit nearly flush with the fuselage when stowed in GERWALK.  Additionally, I tried to incorporate a mechanism to hold them in place; the left engine (pilot's POV) once positioned should be gently pushed down into the alcove and turned slightly counter-clockwise to "hook" its armature in place. Likewise the right engine, albeit turning the engine clockwise. Admittedly it's not the best system, and mine even fall out of position from time to time, especially in battroid where gravity tends to have its way. Given the engine design, there weren't many options, so my solution was to try to hook those armatures in place instead of the engines themselves. 

Since I couldn't replicate the line art's prominent lower scoops under the intakes, I took some liberty by using the curved wedges to try to simulate a scoop-like appearance. I further made them grey as opposed to the yellow nacelles to emphasize them as such as well as due to most aircraft intakes remaining unpainted to reduce FOD. It's a departure from the line art, but I still think it was a good compromise and I like how it looks. Likewise my choice to use the 6x4 wedge for a canopy despite its opacity and non-canonical shape. The shape of that piece lent itself so well to the design, giving a very low profile aerodynamic look to the thing that I was rue to replace it with anything else. I'm rambling a bit OT. If I hit the proverbial nail on the head as to your question/concern, I hope this helps. If I didn't answer your query or I completely misconstrued your concern, forgive my obtuseness and please clarify. As always, @Test_Pilot_2, I'm humbly grateful for your interest in my design and I hope to make it effective and enjoyable for you.

Glaug variable

100_4698.JPG.df440e9bf1bd8d5217174f7adb28cafe.JPG100_4696(1).JPG.843d4a6dce5d4b950bcd0647679a406d.JPG100_4424.JPG.378c11c58d03adc8ba69bb326fab6328.JPG100_4699.JPG.c45116da16c17c614f3f7c889aeed275.JPG

100_4398.JPG.6f5891834945c15699fada176f0c2700.JPG100_4397.JPG.06197a7cbc957c1560890c1c6b8b7895.JPG

@M'Kyuun I appreciate you so much. What's it look like under the engines in gerwalk? Or maybe how they're fitting from the back?

Maybe I added something preventing them from sitting flush... or I'm mistransforming the engines.

I think I may also need to see the hip/swing bar because I don't think that's sitting properly in mine, either.

Posted (edited)
6 hours ago, Test_Pilot_2 said:

@M'Kyuun I appreciate you so much. What's it look like under the engines in gerwalk? Or maybe how they're fitting from the back?

Maybe I added something preventing them from sitting flush... or I'm mistransforming the engines.

I think I may also need to see the hip/swing bar because I don't think that's sitting properly in mine, either.

No worries.

the engine armature should be straight and when placing it down into its alcove, that's when you'll do the little slight turn to hook it under the black bar piece sticking out. The friction of the ball joint at the root is what essentially keeps it in position.

20250317_093542.jpg.5fd0c52c89d63ca6634007c0f0e15a4d.jpg

Here's a top view of the engines stowed. I was hoping you'd be able to see the armatures under there better, but it's difficult to make out.

20250317_093645.jpg.b45a0977ce99fe1caf4971e0f8aa3e6f.jpg

Rear view of GERWALK showing the proper placement of the armatures. as you can see, I didn't quite have the engines aligned. The right engine is in correct alignment, very tight into its alcove.

20250317_093713.jpg.5a99ef2f6f8b06d89c5c5b4bafc946d5.jpg

 

As for the leg armature, it should be in this approximate configuration, nearly touching the top of the battroid's head.

20250317_094043.jpg.cedf26a64e6c5b464088dfe3ac92bad1.jpg

20250317_094053.jpg.638a6599033ebbdea6c5553860cb4aff.jpg20250317_093832.jpg.8dd4d071796113cf57d27fd252b47a9c.jpg20250317_093941.jpg.0297f1ec747573c1adebbe2cec34502d.jpg20250317_094011.jpg.6f8634547142b821d6f1b8c89bbbf9fa.jpg 

Hopefully, this is helpful to you. I wish you every success with your Variable Glaug. Cheers!

-M'Kyuun

 

Edited by M'Kyuun
Posted
1 hour ago, M&#x27;Kyuun said:

No worries.

the engine armature should be straight and when placing it down into its alcove, that's when you'll do the little slight turn to hook it under the black bar piece sticking out. The friction of the ball joint at the root is what essentially keeps it in position.

20250317_093542.jpg.5fd0c52c89d63ca6634007c0f0e15a4d.jpg

Here's a top view of the engines stowed. I was hoping you'd be able to see the armatures under there better, but it's difficult to make out.

20250317_093645.jpg.b45a0977ce99fe1caf4971e0f8aa3e6f.jpg

Rear view of GERWALK showing the proper placement of the armatures. as you can see, I didn't quite have the engines aligned. The right engine is in correct alignment, very tight into its alcove.

20250317_093713.jpg.5a99ef2f6f8b06d89c5c5b4bafc946d5.jpg

 

As for the leg armature, it should be in this approximate configuration, nearly touching the top of the battroid's head.

20250317_094043.jpg.cedf26a64e6c5b464088dfe3ac92bad1.jpg

20250317_094053.jpg.638a6599033ebbdea6c5553860cb4aff.jpg20250317_093832.jpg.8dd4d071796113cf57d27fd252b47a9c.jpg20250317_093941.jpg.0297f1ec747573c1adebbe2cec34502d.jpg20250317_094011.jpg.6f8634547142b821d6f1b8c89bbbf9fa.jpg 

Hopefully, this is helpful to you. I wish you every success with your Variable Glaug. Cheers!

-M'Kyuun

 

OK, leg swing bar on mine is good.

Regarding the engines... I now see the error of my ways LOL. It's like proofreading your own paper, but repeatedly missing the same error because the brain is autocorrecting.

Fixing it now... I'm so dumb.

On the bright side this gave folks a chance to see your genius in practice.

Posted
6 hours ago, Test_Pilot_2 said:

OK, leg swing bar on mine is good.

Regarding the engines... I now see the error of my ways LOL. It's like proofreading your own paper, but repeatedly missing the same error because the brain is autocorrecting.

Fixing it now... I'm so dumb.

On the bright side this gave folks a chance to see your genius in practice.

To be fair, you're working with someone else's finicky design with lots of moving parts and no instructions. I'd say you're doing extraordinarily well considering the circumstances. I'm glad you reached out; my Glaug has been boxed up since returning from BrickCon back in early September and it was in need of a few repairs from the trip. Too, I want your experience with yours to be a good one, so if something's not working quite right, I hope to be of some help in remedying the issue. Sounds like you got everything squared, so mission accomplished!  Deculture! and play well, my friend! 😄

Posted
7 hours ago, F-ZeroOne said:

Lego have got the "Pokemon" licence now, because apparently having enough money to put solid gold bricks in every set if they wanted wasn't enough. 😄

Well, to be fair, they're a business first and foremost and it makes good business sense to secure licenses for popular IPs. Pokemon has endured since 1996 to become a juggernaut, so it's a potentially lucrative move for LEGO. I don't fault them for such decisions as it was another little franchise called Star Wars that helped to keep the company barely afloat in the early 2000s and thank goodness for that. The issue I take is their ever-increasing prices accompanying many of these licensed, and sometimes homegrown, themed sets, especially in light of the vast number of sets they produce in a year now compared to twenty years ago. I welcome the diversity of sets, and I very much welcome their recent acknowledgement of and catering to the adult fandom; all the options are fantastic and they just seem to improve every year. However, while LEGO has always been a relatively expensive toy, some of the prices now are a bit off-putting and I know I'm not the only long-time LEGO collector who's slowed down on purchases due to some of the high price tags on sets, especially smaller sets like the X-Men Jet with 359 pcs going for $84.99 USD. To put the price difference in perspective, in 2014, LEGO released set 76022 X-Men vs the Sentinel which contained their first ever version of the X-Men Jet with 336 pcs, retailing for $49.99. Both are a bit overpriced, but I don't think the additional 23 pieces justify a nigh $35 dollar price hike. Fortunately, I got my copy on sale for about $64, which is still high, but much better than the current MSRP. Obviously, people are still buying LEGO, as The LEGO Group once again turned a tidy profit for 2024, but if pricing continues to increase, it's going to become increasingly prohibitive and, like me, they'll start becoming less impulsive and far more selective and frugal with their LEGO purchases. I love LEGO; it's been a huge part of my life and there are a lot more sets that I'd love to pick up, and probably would have years ago, but both lack of space and higher prices are necessitating my need to make more judicious and reluctant decisions not to buy, alas.

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