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  • 1 month later...
Posted

That sword is rediculous. The sharp edge of the main blade faces the wielder and if you flip it around that hand guard gets in the way.

Posted (edited)

Thanks :)

Yeah the sword is half of a pair of scissors lol so it has the blade facing inwards,the handgaurd can unfold for 'decapitation mode' :)

Edited by Vepariga
Posted (edited)

Nice artwork, Vepariga!

Does she use a special fighting technique in order to use that sword effectively? Gotta agree with Knight26, it does look impractical. The only viable way of attacking seems to be vertical slashes-still seems cumbersome, thoguh.

edit: Never mind, question answered. :) Dem Japanese and dem crazy anime weapons... :lol:

Edited by GU-11
Posted

well the anime itself is pretty impractical :p The fights are very fast paced so you cant really notice much of a refined technique except for maybe 'hoola-hooping' (made that up) it around her arms before slashing now and then. When the grip unfolds the blade extends as well so it becomes more wieldly. She does hold it with the blade facing downwards aswell,somehow it doesnt impact her fighting ability lol one of those outragous things. :)

Posted

And I thought Seifer's and Squall's gunblade fight from FF VIII was crazy! :lol:

The action sounds awesome, though. I might check out the anime some time--been hearing a lot of good things about it.

Posted

Kill la kill is an incredibly fun and stupidly cool anime, it almost made me forget how desperate I am for attack on titan's second season.

Cool Ryuko, Vepariga, love the look on her face, it's spot on character. Well done!

Heres's a couple of flip books I did on flipbook.in. The site is japanese speaking and I've no idea how to save these as gif files to post here so here are the links :

http://flipbook.in/id/1392674361

http://flipbook.in/id/1392860778

  • 3 weeks later...
  • 5 months later...
Posted

Hello all! Long time, no post!

Anyhow, a quick one here... this is now (new revived after a summer break) twice-a-week comic, GAMERGEEKDADDY. I thought this one would be of interest as our secondary character (the first to talk) bears a striking similarity to someone we all know and (I hope) love. Link leads to the page itself, because I could use the hits.

http://www.asplenia-studios.com/blog/2014/09/01/gamergeekdaddy-62/

  • 3 months later...
Posted (edited)

Thanks to Greg Lane for providing the character lineart for the next Spiral War Book, now I am working on the coloring and shading. I wish I was better at this and had more time to work on it. Any tips would be well appreciated.

Blazer gets the cover again:

10846287_848239021863580_364629880408434

This time Chris gets some cover love, and is actually dressed:

10013594_848238998530249_481767676515200

And of course Gokhead, a Drashig with reverse hinged knees:

10806434_848239031863579_507916055713049

oops had to fix the link

ANd the first test of the trio together:

trio-2-a.png

Edited by Knight26
Posted

Thanks, the sales of the novel have not been as good as I would like, but then I have not been able to do much marketing the last few months, and have almost no budget to do so either. I've gotten most of my sales from Amazon, a little off itunes, none of B&N or the others that I have seen. So book 2 will start out as an amazon exclusive, will consider putting it onto kindle unlimited. What is really hurting sales right now is a lack of reviews. Reviews sell books and without them I am kind of up a creek.

Posted

Wow I didn't realize there were/are so many talented artists on MW! Im loving the work I have seen so far. The marker mechas are really tops, I could never get that sort of consistency with markers, so that level of finish is extremely impressive from what is basically a comprehensive sketch medium. Bravo.

The character art in general is pretty outstanding. Human form was my weakness while in college and I shied away from developing myself in that area.

The modelled concepts including the transformers are super sweet, that is an area I think from now on into the future will be a norm in media.

I cant wait to see more guys, keep it coming.

Posted

First mockup of the book 2 cover. Will probably raise up the trio and enlarge them, and group the fighters closer together. Thoughts on the composition?

Book-2-mockup.png

Posted

Do you want my honest opinion? Drop the Characters from the cover. They look horribly out of place and amateurish compared to the fighters and the background. In its place I would put a scene of devastation on the ground. Maybe a scene of a bombed out space colony buildings with fires raging, or a fighter crash site with wreckage strewn about.

Posted

I'll take that into consideration RL1, but I do plan to make another pass or two on the coloring and shading of the characters, this was mostly a composition pass to check on general colors and configuration. Now I have taken some other suggestions; moved and scaled some stuff around.

Book-2-mockup-2.png

Posted

Latest update, shifted things about a little bit and recolored the characters, the are looking a little more tactical now. I may still go with the blue scheme, but the whole cover has a lot of blue at this point.

Book-2-mockup-4.png

And the individual characters:

blazer_spiral-bk2-d.png

chris_spiral-bk2-c.png

Gokhead-Spirall-bk2-b.png

Posted

I like that you changed the rock formation in the background from a realistic photo image into a look that is more in line with the rest of the drawing. I think that was the major flaw from the first iteration.

Posted (edited)

Updated cover, some small changes, and the alternate armor color scheme based on the fighters.

(...)

I recommended that you put a slight outer glow around the characters and fighter jets. It's especially needed around the low contrast areas (dark blue uniforms and blue-black star field, etc).

Here's an example of what I'm talking about: http://studiootaking.deviantart.com/art/Drones-To-The-Rescue-498367533

Specifically around the fighter jets. It doesn't have to be that much, actually. Just enough to differentiate the foreground (or main) elements from the background - and give your piece that extra bit of pop!

Edited by sketchley
Posted

I am working on that for the fighter re-render. I will post some various versions later. I also tried placing a slight gold overlay on the tactical character color scheme and that made them pop more for the cover.

Posted

I recommended that you put a slight outer glow around the characters and fighter jets. It's especially needed around the low contrast areas (dark blue uniforms and blue-black star field, etc).

This. Fighters are nigh-invisible against the background.

Posted

Experimenting with fighter arrangements and a combination of the two armor colors. Will do some kind of outline around the fighters, but all of my early experiments look like crap, IMHO. Will post those later.
Book-2-mockup-9.png
Book-2-mockup-10.png

Posted

Some updates and changes based on suggestions here and elsewhere:

Highlighted fighters and retuned character colors:
Book-2-mockup-13.png

Single fighter V1
Book-2-mockup-11.png

Single fighter v2

Book-2-mockup-14.png

Thoughts?

Posted (edited)

I gotta say that looks pretty good. On the second one can you try putting the fighter a little lower over the skulls nose? Is it possible to alter the title so the galaxy is on the other side and the tiny fighter is moving right to left?

Edited by renegadeleader1

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