Chronocidal Posted September 28, 2010 Posted September 28, 2010 Someone request some of that good old TIE Fighter happy funtime missile spam hot rod? Courtesy of the X-Wing Alliance Upgrade project: Quote
reddsun1 Posted September 28, 2010 Posted September 28, 2010 How can we neglect the ships from Message From Space(1978)? and... which, coincidentally bears a bit of resemblance to a later spaceship design. Oh sure, they don't really look that much alike here. But when watching MfS in TV format, with its craptastic 2nd-time-copied-from-VHS picture quality, the Epee could pass for a direct descendant of the other. Quote
Ghost Train Posted September 29, 2010 Author Posted September 29, 2010 Someone request some of that good old TIE Fighter happy funtime missile spam hot rod? Courtesy of the X-Wing Alliance Upgrade project: u da man. Quote
one_klump Posted September 29, 2010 Posted September 29, 2010 I met a guy on a job once who raved about EVE, he was in the Goon Squad or something like that. He went on for days about all the freedom in EVE, and honestly, his stories were very easy to get engrossed in. It was all very fascinating. Until I asked about how a new player with no in-game connections would fair. "Oh, we grief newbies until they log out". Yeah, there went my enthusiasm, right out the window. Quote
Graham Posted September 29, 2010 Posted September 29, 2010 Someone request some of that good old TIE Fighter happy funtime missile spam hot rod? Courtesy of the X-Wing Alliance Upgrade project: Piss poor rear visibilty as per nearly all Star Wars designs. Graham Quote
Lynx7725 Posted September 29, 2010 Posted September 29, 2010 Piss poor rear visibilty as per nearly all Star Wars designs. Graham I think the whole point was for it to jump in, kill everything with that ridiculous missile spread, and hence not need the rear visibility.... Quote
one_klump Posted September 30, 2010 Posted September 30, 2010 Rear visibility? Isn't that what sensors are for? Rear visibility was never an issue in the games, there were cameras for all of the views. Think of it as being able to look up into a rear view mirror so to speak, except its a wide angle camera / sensor. Quote
Major Focker Posted September 30, 2010 Posted September 30, 2010 Rear visibility? Isn't that what sensors are for? Rear visibility was never an issue in the games, there were cameras for all of the views. Think of it as being able to look up into a rear view mirror so to speak, except its a wide angle camera / sensor. true. i played a number of space sims and the rear cam view was adequate in most circumstances. having said that, i imagine that being able to turn your head and look backwards will still give much better spatial awareness. it's like parallel parking using just the rear view and side mirrors vs looking backwards. i can easily manage both, but find the latter faster and i can gauge distance and locational relationships better. Quote
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