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Posted (edited)

Made the changes to fleet bank, jr officers and below are restricted. Officers and above have a limited amount that can be taken out and leaders unlimited (me and eugimon).

Going to check the fleet bank restrictions before I go to sleep.

Edited by Dangaioh
Posted
Made the changes to fleet bank, jr officers and below are restricted. Officers and above have a limited amount that can be taken out and leaders unlimited (me and eugimon).

Going to check the fleet bank restrictions before I go to sleep.

nice!

Posted

Random question, how many characters can a ship name be?

Could you name a ship, say;

Resistance Builds Character

Supreme Laser Deluxe

Surprise Love Gaiden

The Simplest Solution

Fiscal Irresponsibility

An App For That

No More Mister Nice Guy

or

Thanks for the Bruises and You Can Keep the Stool Samples

Inquiring minds would like to know.

Posted

They really don't want people on the fence trying this thing out, do they? The STO Downloader got to 0.6% downloaded after an hour...

I've been doing the bittorrent since last night about 10:00pm and only 46% so far. If you buy a digital copy, do you get a decent speed d/l?

Posted (edited)

I will be barely playing the game in the future, finally have contracted work coming my way for web development. Eugi and Ghost_train will be in charge of the Battle 7 fleet.

Edited by Dangaioh
Posted

Sheesh finished the torrent last night on my MBP. Transfering it to my new PC now. Can you stack the freebies? Buddy sent me a 10 day and I got the Del Taco thing, which I heard is 30 day?

Posted

Getting the hang of the controls and what not did. Did the Vulcan sector missions last night.

How do I join the Battle 7 Fleet, anyways?

Posted
Getting the hang of the controls and what not did. Did the Vulcan sector missions last night.

How do I join the Battle 7 Fleet, anyways?

what's your user name? I'll send an invite

Posted

hmm well I guess Uxi is the account name. I think that's the nickname of the first character (top line), too. Is that what you needed?

Posted
hmm well I guess Uxi is the account name. I think that's the nickname of the first character (top line), too. Is that what you needed?

okay, invite sent

Posted

Ok, cool. Got in. Suppose I still need to work on some of my stuff before I dare follow any of you cats around. Wasted a bunch of points on frivolous renames of my ships before I realized it was costing me points. <_<

How do I redo my uniforms anyway? I wanna put on the TWOK set I got from the BD TOS Season 3...

Posted
Ok, cool. Got in. Suppose I still need to work on some of my stuff before I dare follow any of you cats around. Wasted a bunch of points on frivolous renames of my ships before I realized it was costing me points. <_<

How do I redo my uniforms anyway? I wanna put on the TWOK set I got from the BD TOS Season 3...

at "requisitions" at any of the major star bases including the one at earth system

Posted

Btw, if any of you guys have any extra exploration badges, there are quite a few items in each tier vendor that aren't bind on pickup. You could help out some fledgling captains easily like that.

I'll be back in when I can grab another gamecard.

Posted
Btw, if any of you guys have any extra exploration badges, there are quite a few items in each tier vendor that aren't bind on pickup. You could help out some fledgling captains easily like that.

I'll be back in when I can grab another gamecard.

there's some non bound stuff in the fleet bank, if you something you want let us know

Posted

What's something that I should want? I was browsing the Fleet bank and still making sense out of it all. Think I got a good handle... I need xp more than anything, though glancing at the ship prices in the shipyard, I could see where some of those bajillion energy credits could come in handy.

Posted
What's something that I should want? I was browsing the Fleet bank and still making sense out of it all. Think I got a good handle... I need xp more than anything, though glancing at the ship prices in the shipyard, I could see where some of those bajillion energy credits could come in handy.

When you get a promotion to the next rank, you get 1 free ship (you have to pay 1 credit, almost free ^_^ ). If you want another one, you have to pay full price, but even that is not terribly expensive. As a LT CMDR I got a Free Escort and bought a Cruiser, and before I hit CMDR I had both ships outfitted with MKIV (highest for that rank) and sufficient skills to fly both pretty well.

Posted

Ah, was on a load this weekend trying to get to Lt Commander. I'll probably take tomorrow the next couple days off, or if I do play, only do a mission or two, instead of the multi-hour sittings I've been doing all weekend.

Finally retire my Centaur/Miranda and in with the Constitution Refit (originally I used Excalibur secondary hull, as well as nacelles, but will be permanently running with the Constitution Refit secodary hull, as well. The Battle 7 Fleet has been most helpful (well only ran into 1 in the actual game, but hoping that will change now that I can actually do decently difficult missions without getting roasted. Looking at the other Tier 2-4, ships, don't really think I'm gonna want anything until Captain, and then it'll most likely be a Sovereign variant, though I could see one of the other Tier 5 escorts.

So no Excelsiors or Grissom type ships, huh?

Balance wise, I think they should have probably limited the science ships to fewer slots that their comparable tier cruisers. Cruisers should be turning slower but should pack more weaponry than even the escorts (the Defiant was a freak outlier and should remain that way, even in the game). Tier 2 science ships should have 2 forward, 1 rear, for example (compared to 2/2 for cruisers and 3/1 for escorts IIRC).

post-32-1268627044_thumb.jpg

post-32-1268627135_thumb.jpg

Posted

Cruisers do generally pack more slots than Escorts. A heavy cruiser is 3/3 vs a heavy escort is 3/2, and the Sovereign has 4/4 vs Prometheus 4/3, and they can broadside and hit their targets with all phasers fore and aft. Of course, the downside of beam arrays is the power drain, so Escort cannon fire still comes out on top in terms of DPS.

Posted

Uxi, be careful with what you ask for in regards to Cruiser maneuverability :ph34r: You'll be saying the opposite once you get to the T4 Fed Cruisers. The Galaxy handles like a beached whale.

Posted

Yeah, I've read that. Fortunately, never been a big fan of the Galaxy design. Now the Nebula OTOH...

I really don't find many ships appealing until the Sovereign. None of the Commander level ships really appeal to me, so I'll probably stay with a cruiser until Captain, at which point I see myself either being a Defiant or Intepid variant, and then back to cruiser with a Sovereign at Admiral.

Off-duty uniforms are a start, but symptomatic of a larger concept that is needed: away teams are currently either in "armed to the teeth" mode or you can tediously pull everything off, which is no good, either. They have a hint of it on the bridge, where the bridge crew are in their regular uniforms under the gear... just when the Captain shows up, he's still wearing his kit and armor. I'd like to get a choice on which 'profile' you want when you beam down (standard duty - uniform only maybe with a hand phaser, probably one of the small concealable ones, but also a sidearm possible; assault - armor, kit, rifles; off duty - queue images of Picard wearing his nutbag and grabbing his saddle :ph34r: ). Further, they could have missions and/or situations where coming down armed to the teeth isn't diplomatically sound (diplomatic missions, etc) or otherwise inappropriate (beaming down to Vulcan, Risa, Earth, etc), if not provoke a hostile situation that could otherwise be defused (different conversation tree for <insert alien species> ).

I also hope they open up more of a ship for exploration / nerd-gasm (shades of that old Starship creator).

Posted (edited)

Cruisers shouldn't be super-maneuverable, but they need their turn rates improved just a little bit in my opinion given their obvious tanking role. Granted my experience with cruisers is limited, I can see a situation where say you're getting hit badly by a small mob of ships, and you have no defensive buffs left until timers refresh... the crap turn rate makes it extremely hard to execute the only maneuver that can save your ship, which is to rotate your ship and expose shields that are still up.

This becomes more troubling with enemies like Romulans/Remans and Hirogens which actively use tractor beams and other abilities to disable your ship, at which point you basically have to Hull-Tank. With a Science Ship or Escort you can make a strategic getaway pretty easily when things look hairy and manuever defensively until you have defensive buffs available to put you back into the fight.

Edited by Ghost Train
Posted

IIRC the cruiser turn rates are so slow, that simple navigation is difficult, and searching for anamolies etc. Or has that been changed so that out-of-battle manuevering isn't so hampered?

Posted

it's not just crap for combat, out of combat, like trying to pick up loot and joining the rest of your team is a major hassle.

I think this is why so many of the maps are laid out in either a straight line or a gentle curb... so cruiser captains don't have aneurysms whilst trying to navigate.

Posted

Decided to try out a Klingon.... after the first duel in the ring, can't find any single player missions. Can't enter PVP queue or any House Battles cause I'm LT5 as a Klingon... I killed two Feds in Ker'ralt after they got damaged by Borg, but didn't get any energy credits for it... how am I supposed to get XP?

Posted

Get a few levels at the Kahless Expanse series of Nebula missions. Eventually you'll get quests to go do PvP fights.

For the Klingons, you MUST PvP to get your XPs. There are quests / missions that give rewards for doing that. There *is* PvE for the Klingons, but once you get to LtCmdr, it gets old very, very fast. The rewards are okay, but as you gain rank, the nebula kill X ship requirements get higher and higher, and there is a general 6 minute mission cooldown before you can move on to the next stage (i.e. 3 enemy signals in a nebula). Forget going to specific planets. Just hit the PvP que and get at it, because there isn't anything else to do in the faction.

As far as traveling goes, there isn't much. Qo'Nos, various nebulas, and Gonalda Station. And that's it.

Stick a good amount of time in the Klingons and you will get good in PvP since that is all you do to advance. You also get to see how things go from a different perspective, get new ideas.

Posted (edited)

Cool, thanks. Where do I find/start the Kahless Expanse Nebula missions?

My game last night must have been glitched. It let me find the mission today and I found the Expanse and got to Level 6. Kinda STO'ed out, so I'll take at least tonight off and maybe start working on my Starfleet Lt Commander tomorrow. I'm kinda thinking I like the lines of the Exaclibur secondary hull better than the Constitution Refit... just wish the Excalibur had a rear shuttle bay... don't know what it's designer was thinking...

Edited by Uxi

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