Jump to content

Macross Plane-form 3d renderings-- I need yours for a mod for HAWX


Recommended Posts

Posted
Well guys, StarShatter game engine does allow for real physics. But there is no programing code to handle any sort of transformation process.

Otherwise you can model about anything into the game. Carriers, Battleships, Frigates, Fighters etc... You can create new weapons and their profiles otherwise called "DEF"'s. I took a shot at it awhile ago and got side tracked by a 3D animation studio.

Well for the battroid sequences, you could simply not show any transformation and restrict the player to cockpit view. So long as the battroid can move like a robot infront of the screen, it should be good enough.

Posted
Well for the battroid sequences, you could simply not show any transformation and restrict the player to cockpit view. So long as the battroid can move like a robot infront of the screen, it should be good enough.

Actually, does the engine support key-based animations?

For example, YSFlight's arm deployment usually uses the bomb bay key.

  • 8 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...