Zinjo Posted June 23, 2009 Posted June 23, 2009 Well guys, StarShatter game engine does allow for real physics. But there is no programing code to handle any sort of transformation process. Otherwise you can model about anything into the game. Carriers, Battleships, Frigates, Fighters etc... You can create new weapons and their profiles otherwise called "DEF"'s. I took a shot at it awhile ago and got side tracked by a 3D animation studio. Well for the battroid sequences, you could simply not show any transformation and restrict the player to cockpit view. So long as the battroid can move like a robot infront of the screen, it should be good enough. Quote
SchizophrenicMC Posted June 23, 2009 Posted June 23, 2009 Well for the battroid sequences, you could simply not show any transformation and restrict the player to cockpit view. So long as the battroid can move like a robot infront of the screen, it should be good enough. Actually, does the engine support key-based animations? For example, YSFlight's arm deployment usually uses the bomb bay key. Quote
Thai Boxer 9901 Posted March 14, 2010 Posted March 14, 2010 So would anyone know anything about this then? I have HAWX for my computer (cant play it unfortunatley) but seeing this video got me even more pumped to play it. Quote
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