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SOCOM II (US NAVY SEALS) for the PS2


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As soon as I get out of work Friday I'm passing by the nearest Gamestop (trading in some old PS2 games also) and picking up the SOCOM II and the Network Adapter. There are too many GREAT games for the PS2 right now (i.e. Jak II, Ratchet and Clank, Castlevania: Lament of Innocence, Final Fantasy X-2, Smackdown: Here Comes the Pain, etc). Anyone else already have SOCOM II? :ph34r:

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I have it, I got to Beta test it too. But I have not got to play the finished version yet. I would have played yesterday but I went to the movies. The Beta was fun I'll give a report on the final version later tonight after work.

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hopefully I'll get it today...

we'll have to play in a MacrossWorld only game, so I can own you all ;)

That would be fun. Once a few more people get the game we should set that up.

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Hey, to play online, do you need to subscribe to a server to play? I forgot how it worked. I use to play at my friends house and forgot to ask him if it's free or not. Oh well, I have to pay, I think I'll pass. :p:D:lol:

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Hey, to play online, do you need to subscribe to a server to play? I forgot how it worked. I use to play at my friends house and forgot to ask him if it's free or not. Oh well, I have to pay, I think I'll pass.  :p  :D  :lol:

Nope! It's FREE!!!!!! :D

And it's much smoother and prettier than the Beta. Come Guys buy the game so we can get the Macross World Room going. I'm tired of being gunned down by 12 year olds.

Edited by NSJ23
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I might get it once my PS2 arrives. Although I'd have to dig up the headset if it doesn't come with one already. Although my PS2 does come with SOCOM and I played it before, for like 5 minutes. Based on how much I like SOCOM, I'll consider this one. Although I need to get so much more stuff now so it will probably take me forever to get it.

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Forget about it, yah, I'm done with Playstation multiPlayer games. Going PC from here on out. But give us review, it's gotta be better then the first one.

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here's my mini Socom II review:

the new animations, guns, sounds, lighting effects (oooooooooh, you should see the lighting;) and skins rock! Now, dirt puffs up and water splashes realistically when you shoot it, and in some levels you can actually shoot out the lights to make rooms pitch black. The old levels have all been updated with gun turrets, different time of day, and slightly different layouts. The new "dark" levels are much harder to play, and really force you to keep your eyes open and use your night vision or thermal scopes. The new levels kick major ass for the most part. I had one absolutely horrible game in this swampy level with bugs. Every level I just ran around for 5 minutes and never saw anyone to shoot :( The urban warfare ones are particularily fun, and the new breach and escort game types force you to use a lot more strategy. Most of the new maps are frickin huge too ;)

The new weapons give you a lot more variety, and the annoying little landmines, stop you from running around randomly and force you to slow down and be a lot more careful. Noteable new weapons: silenced 552, automatic shotgun, pump action shotgun, single grenade launcher, multi-grenade launcher, bazooka, RPG, and my personal fave the Steyr STG-77. The actual gameplay is pretty much the same, but they have added switches for opening doors, and the seals have to plant C4 to blast open doors and walls on certain levels. You can also call in air strikes to strategic locations on certain maps.

The entire on-line system works much better too. They have some weird ranking system that doesn't really work right now, but the clan system is much better, and you can add people to your buddy list so they are easier to find (it lists where they are playing).

In the first SOCOM, you had to enter your name before you logged in, but now the names are stored on-line. I imagine they attach your IP address to your name and if you are caught cheating you are banned. You only get 3 names, so if you use em up, you're done (in theory).

Negative parts of the game:

-you take falling damage now, instead of just dying if you fall too far. So technically, you could die from repeatedly falling off of 6 foot drops ....boo

-they changes the damage system, so it takes a lot more shots to kill someone. Normally if you tap out 2 or 3 shots directly into someones chest they would die (in SOCOM 1), but in this one, it took 5 almost point blank shots square to the chest (tapped out in single fire, so they all hit) with the STG-77 before the other guy died. The stats actually don't show how many hits you took anymore, because I'm sure it would be between 8-10 now for every death (as opposed to 3-5 before for a poorly aimed kill). Handguns are basically useless unless you get a headshot. For the last 4 months I played SOCOM 1, I only used handguns, so it kinda sucks that they are so weak now.

-I suck at the game now ...lol...with so many new maps, it will take a long time to learn everything, so I'm never quite sure where to look or what I'm supposed to be doing on any one map. Since there are 22 total maps now (10 oldies and 12 newies...or is it the other way around?), you can get a full days worth of playing in, and never see the same level twice. I just got the game last night and played for around 9 hours (gawd I'm a dork), and only saw 1 level twice.

-dancing...after you kill someone, you can dance on their body. I guess it's alright, but it's also pretty gay. One of the dances involves a backflip, and my new goal is to kill someone near the edge of a cliff and do the backflip dance over the edge;)

****Important****

-You must use the official Sony PS2 Network adaptor or else you won't be able to get online :angry: I used a cheap USB network adaptor before ,and it worked fine, but SOCOM 2 doesn't recognize it...the dirty money-grubbing whores :angry:

***Not important***

Overall, it is a nice improvement on everything from the first game, except for the stupid new damage system. Playing around with the new weapons kicks ass, the new maps are alot more complex than the ones from the first game, and the revamped SOCOM 1 maps are super-fun. They've also added a new "dive-for-cover" animation for going prone, and it works great. You can run along full speed, and do a flying leap behind a wall, building, busted old car, etc...

Go buy this game. It's fun...no one cheats yet...watch out for landmines...

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here's my mini Socom II review:

the new animations, guns, sounds, lighting effects (oooooooooh, you should see the lighting;) and skins rock! Now, dirt puffs up and water splashes realistically when you shoot it, and in some levels you can actually shoot out the lights to make rooms pitch black. The old levels have all been updated with gun turrets, different time of day, and slightly different layouts. The new "dark" levels are much harder to play, and really force you to keep your eyes open and use your night vision or thermal scopes. The new levels kick major ass for the most part. I had one absolutely horrible game in this swampy level with bugs. Every level I just ran around for 5 minutes and never saw anyone to shoot :( The urban warfare ones are particularily fun, and the new breach and escort game types force you to use a lot more strategy. Most of the new maps are frickin huge too ;)

The new weapons give you a lot more variety, and the annoying little landmines, stop you from running around randomly and force you to slow down and be a lot more careful. Noteable new weapons: silenced 552, automatic shotgun, pump action shotgun, single grenade launcher, multi-grenade launcher, bazooka, RPG, and my personal fave the Steyr STG-77. The actual gameplay is pretty much the same, but they have added switches for opening doors, and the seals have to plant C4 to blast open doors and walls on certain levels. You can also call in air strikes to strategic locations on certain maps.

The entire on-line system works much better too. They have some weird ranking system that doesn't really work right now, but the clan system is much better, and you can add people to your buddy list so they are easier to find (it lists where they are playing).

In the first SOCOM, you had to enter your name before you logged in, but now the names are stored on-line. I imagine they attach your IP address to your name and if you are caught cheating you are banned. You only get 3 names, so if you use em up, you're done (in theory).

Negative parts of the game:

-you take falling damage now, instead of just dying if you fall too far. So technically, you could die from repeatedly falling off of 6 foot drops ....boo

-they changes the damage system, so it takes a lot more shots to kill someone. Normally if you tap out 2 or 3 shots directly into someones chest they would die (in SOCOM 1), but in this one, it took 5 almost point blank shots square to the chest (tapped out in single fire, so they all hit) with the STG-77 before the other guy died. The stats actually don't show how many hits you took anymore, because I'm sure it would be between 8-10 now for every death (as opposed to 3-5 before for a poorly aimed kill). Handguns are basically useless unless you get a headshot. For the last 4 months I played SOCOM 1, I only used handguns, so it kinda sucks that they are so weak now.

-I suck at the game now ...lol...with so many new maps, it will take a long time to learn everything, so I'm never quite sure where to look or what I'm supposed to be doing on any one map. Since there are 22 total maps now (10 oldies and 12 newies...or is it the other way around?), you can get a full days worth of playing in, and never see the same level twice. I just got the game last night and played for around 9 hours (gawd I'm a dork), and only saw 1 level twice.

-dancing...after you kill someone, you can dance on their body. I guess it's alright, but it's also pretty gay. One of the dances involves a backflip, and my new goal is to kill someone near the edge of a cliff and do the backflip dance over the edge;)

****Important****

-You must use the official Sony PS2 Network adaptor or else you won't be able to get online :angry: I used a cheap USB network adaptor before ,and it worked fine, but SOCOM 2 doesn't recognize it...the dirty money-grubbing whores :angry:

***Not important***

Overall, it is a nice improvement on everything from the first game, except for the stupid new damage system. Playing around with the new weapons kicks ass, the new maps are alot more complex than the ones from the first game, and the revamped SOCOM 1 maps are super-fun. They've also added a new "dive-for-cover" animation for going prone, and it works great. You can run along full speed, and do a flying leap behind a wall, building, busted old car, etc...

Go buy this game. It's fun...no one cheats yet...watch out for landmines...

I agree with you 100%.

My Favorite re-vamped level Abandoned at Night.

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I'll wait for a PC version. My ability to play FPS type games without a keyboard and a mouse seems to have atrophied. :(

It sucks that they've nerfed so many of the guns, though. I thought SOCOM was supposed to be going for uberhardcore realism.

Edited by bsu legato
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Well. Sorry to bump this after a week but I need to know if ANY other MW'ers have SOCOM II. I might pick up this game by the end of this week, maybe we can start a clan or something. :blink:

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I'll wait for a PC version. My ability to play FPS type games without a keyboard and a mouse seems to have atrophied. :(

Seriously. I couldn't even begin to imagine how you could play without the mouse/key set up...

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Will there be a PC version? The game looked great but I don't have an ISP that works with my network adapter. So PC is the only option for me.

I haven't heard anything about a PC version.

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Well once I get this game (when ever that is...) if anyone starts a clan, I'm game...

Though I'm pretty rusty, no where near where I used to be...

Again I say "Lets Do this!!" We don't have to be good, it's all about having fun palying the game.

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as an added note to my previous review...I'm getting frustrated as hell with the retarded hit system. Where SOCOM 1 rewarded skill and accuracy, SOCOM 2 rewards spraying out huge wads of buttlets in the general direction of the enemy. The aim is so bad that the gun will almost never hit where the center of your crosshairs are pointing (even on single fire). You are technically supposed to be able to shoot landmines to detonate them, but I have gone through entire 100 round clips trying to hit one from 2 feet away (not to mention 30 round clips, 20 round clips, and every type of handgun)...GAY!

Hopefully Zipper has a way to change the hit system with a patch or something similar. The only reliable weapon in the game is the rocket launcher.

(I may have mentioned all of this in the review, but it REALLY bugs me! )

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as an added note to my previous review...I'm getting frustrated as hell with the retarded hit system. Where SOCOM 1 rewarded skill and accuracy, SOCOM 2 rewards spraying out huge wads of buttlets in the general direction of the enemy. The aim is so bad that the gun will almost never hit where the center of your crosshairs are pointing (even on single fire). You are technically supposed to be able to shoot landmines to detonate them, but I have gone through entire 100 round clips trying to hit one from 2 feet away (not to mention 30 round clips, 20 round clips, and every type of handgun)...GAY!

Hopefully Zipper has a way to change the hit system with a patch or something similar. The only reliable weapon in the game is the rocket launcher.

(I may have mentioned all of this in the review, but it REALLY bugs me! )

Yeah that pisses me off too. But it's easier to destroy a mine with a grenade.

The hit system sucks, But if you can get a head shot your fine. But if not...

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yea, the problem with grenades is that you only get 3 now instead of 6 per slot. This makes them pretty much useless on levels with landmines except for blowing the mines. A bunch of the people I play with are going to sell their copies (these are people that played SOCOM 1 between 2 and 8 hours daily for the last year!! ), and I'm considering doing the same. I'll probably just stop playing for a month or so and see if they can upload a patch to fix the system.

Why oh why couldn't they just add new guns and levels and leave the rest alone :angry:

I hear the new Lord of the Rings game ownez (plus you can play it online with the SOCOM mics), so I may have to pick that one up....or heaven forbid, leave my house;)

I also heard some news about the new PS2 harddrive. It will retail for $99 and only be available with Final Fantasy XI. 4 months after FFXI is released, you will be able to pick the hard drive up without the game...also for $99. So it looks like they are really pushing for everyone to buy FFXI!

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Well once I get this game (when ever that is...) if anyone starts a clan, I'm game...

Though I'm pretty rusty, no where near where I used to be...

Again I say "Lets Do this!!" We don't have to be good, it's all about having fun palying the game.

Well my brother has an extra copy I'll go hit him up and see if I can "borrow" it for a while...

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