sketchley Posted November 12, 2008 Posted November 12, 2008 Break out your copy of TIAtS:Macross Plus. There's a bunch of non-Skull squadron squadrons in it. Complete with painting, marking and squadron logos. (...) As for squadron markings, I'd actually tend to agree. You see so many copies of Skull Squadron that it gets old. They weren't by any means the only VF-1 squadron. Hasegawa has taken this approach to heart with their kits, they probably have 10 different sets of markings available, most of them derived from old Navy squadrons. Quote
SchizophrenicMC Posted November 12, 2008 Posted November 12, 2008 And I would love to make my own squadron marking, but I don't know what works... I am sick of the Skull logo, but it's part of the mythos, you know? 50K is where it's at. 120K is DAMN! 400K is Dude, you're only running 67 polys anyway! The Prometheus shouldn't be that hard. Unless you make the deck lines in 3D... Use a texture for that, ok? As for Hikaru... He looks nothing like Hikaru... I hate 3D modelling people, since they never look the same. An OC is ok. You know, like a video game character... But a pre-existing character... Quote
Lapis Posted November 19, 2008 Author Posted November 19, 2008 (edited) update Pilot = 50% done need to texture and maybe do some dynamic cloths Prometheus = 35% done did some basic shaping still need texture VF-1A = 90% just need to make some SDK's frigate = 60% doesn't need textures since it'll be really far away Launch crew = 0% haven't started I did this for fun as well Max's VF-1A SchizophrenicMC: ok thanks is this better? Brown VF-1A Kakizaki Edited November 20, 2008 by Lapis Quote
SchizophrenicMC Posted November 19, 2008 Posted November 19, 2008 Max's needs a richer blue. When I saw the model in Max's cockpit, I suddenly remembered a crappy SPARTAN model for a Halo mod... Is Max a 7 foot-tall supersoldier? Quote
Lapis Posted November 24, 2008 Author Posted November 24, 2008 (edited) Update: Made a a little more detailed Frigate Added more detail to Prometheus Valkyries now have movable flaps etc. Kakizaki's VF-1A This was me just trying to find out what sizes work together still not too sure I just thought it would be fun to see how it would look like. Very simple and stupid looking render hopefully the end render will look much much better than this. Prometheus I'll still need to add some detail plus textures Edited November 25, 2008 by Lapis Quote
chillyche Posted November 26, 2008 Posted November 26, 2008 UN Roundel as your spline controller? Cute. Quote
Lapis Posted December 2, 2008 Author Posted December 2, 2008 (edited) Just a few updates since last time i posted I've unwrapped all of My pilot, My one flight crew person, Prometheus I've made the blast panels for the Prometheus Did a quick draft Texture for my Pilot just wondering is Kakizaki 012? because i accidentally made him 014. just playing around again. one VF-1A doing pre-flight checks and the other ready to take off Draft Texture Just a flight deck crew member hopefully have the Prometheus textured by this week and maybe my pilot and flight crew chillyche: haha yeah i thought it would suit it SchizophrenicMC: Thanks still working on it Edited December 2, 2008 by Lapis Quote
SchizophrenicMC Posted December 2, 2008 Posted December 2, 2008 What format is the VF-1 model in? I may be able to convert it to a FSX-capable model. By the way, the Prometheus looks AWESOME.... Considering how far it is into the process of development, Quote
Fade Rathnik Posted December 4, 2008 Posted December 4, 2008 I know that this isn't totally important as the Prometheus could submerge, but isn't she is drafting a wee bit deep. Quote
SchizophrenicMC Posted December 4, 2008 Posted December 4, 2008 @Fade: At it's weight, I'm not surprised it's displacing that much water. You gotta remember that the red section of the hull is the minimum displacement depth. Depending on what's loaded on the carrier at the time (Like the Prometheus's new, full load of weapons, VFs, and supplies), its bouyancy may increase or decrease. Though, now that you mention it, it seems a bit deep... Quote
Lapis Posted December 8, 2008 Author Posted December 8, 2008 (edited) Fade Rathnik: Thanks Fade i actually didn't even notice that. SchizophrenicMC: hahah thanks for trying to save me, but i just plan screwed up. I played a round with some more lighting. Almost done texturing the Prometheus. I also had to remodel the front landing gear too since it wasn't detailed enough the first time. Well i'm still working on it I was wondering how it would look if i actually tried this. Well this is why i can't make it transform, you can see bits missing. I had to position the camera somewhere it can't see them but, since it wasn't modeled to transform you can still see missing bits but i still like it ^-^ Edited December 8, 2008 by Lapis Quote
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