ruskiiVFaussie Posted September 26, 2008 Posted September 26, 2008 (edited) Hope we get a separate R/Armour release with it's box for Ozma. And what else am i missing.. Edited September 26, 2008 by ruskiiVFaussie
UN Spacy Posted September 26, 2008 Posted September 26, 2008 I think the blog post is just "Look here is what we have, so we still got a lot of work to do, so please forgive us for the delay." Agreed. I'm gonna lay off the hating for now.
mickayesou Posted September 26, 2008 Posted September 26, 2008 sorry , I think that will not pose a problem to put these images dx vf-25f 1/60 bandai , release december
mickayesou Posted September 26, 2008 Posted September 26, 2008 (edited) Edited September 26, 2008 by mickayesou
Graham Posted September 26, 2008 Posted September 26, 2008 Thanks for the pics mickayesou. It's starting to look better, although the landing gear still sucks (too short and lacking detail), especially the rear landing gear. Graham
Graham Posted September 26, 2008 Posted September 26, 2008 Improvements I'd like to see: - 1) Make the 4 x nose sensors transuscent plastic like Yamato does, not just have them as painted on indentations in the plastic. 2) Give the landing gear more detail, especially the rear gear. 3) Make both front and rear landing gear telescoping to increase length. They are too damn short now. 4) I hope the knee can bend forward more than is shown for Gerwalk mode. If not, the knee articulation needs to be greatly improved. 5) Lets have some holes in the end of the gunpod barrels please. Graham
carzooyah Posted September 26, 2008 Posted September 26, 2008 Will the legs at the hip joint sag and go floppy like the SV-51? I'm a bit skeptical about it now. I hope they have some way to lock it in some degree.
Graham Posted September 26, 2008 Posted September 26, 2008 I'm actually OK with having no articulated hands. The fixed pose hands will be better for holding the weapons securely anyway. I've never though that Bandai could make articulated hands that can hold weapons securely. And yes, I've owned a lot of MG and some PG kits over the years and while the hands are nicely articulated and look good, they were generally crap at holding things well IMO. Bandai articulated hands = overated IMO. Graham
Major Focker Posted September 26, 2008 Posted September 26, 2008 now, if they could just lower the hip joint or have a torso extension...
wolfx Posted September 26, 2008 Posted September 26, 2008 Urgh...ok....i'm not even buying this for the fighter mode anymore. Why does the nose slope downwards....as if the gunpod will shoot on it. Hmmm...the feet look smaller now...or is it just me? Low hanging torso still bugs me.
Mowe Posted September 26, 2008 Posted September 26, 2008 (edited) Huh...these latest pics look much better, there is still hope.... Still, there is something wrong with the way the knees are bent in gerwalk, it looks very unnatural...what is missing.... Dropping the nose reduces the height of the retarded landing gear??...just a guess... Edited September 26, 2008 by Mowe
m0n5t3r Posted September 26, 2008 Posted September 26, 2008 while it's looking better, why DOES the nose slope downward esp in gerwalk? looks like a crow...
carzooyah Posted September 26, 2008 Posted September 26, 2008 Still, there is something wrong with the way the knees are bent in gerwalk, it looks very unnatural...what is missing.... Probably the knee swivel for the A stance. The knee should bend forward more anyway.
Ghostkiller Posted September 26, 2008 Posted September 26, 2008 Looks much better in the pics here now but the profile balance of the front part is pointing down to much and that bugs me. the front section is too large and does not help the overall look of it in fighter but I will need to check the real thing before considering a purchase let's wait
badboy00z Posted September 26, 2008 Posted September 26, 2008 I'm actually OK with having no articulated hands. The fixed pose hands will be better for holding the weapons securely anyway. I've never though that Bandai could make articulated hands that can hold weapons securely. And yes, I've owned a lot of MG and some PG kits over the years and while the hands are nicely articulated and look good, they were generally crap at holding things well IMO. Bandai articulated hands = overated IMO. Graham The newer MG kits have tabs in the hands and holes in the weapons to secure them. The nose seem to curve/ droop way too much. Things I'd like to see fixed. 1) Lower the hip joint so the intakes are parallel with the crotch piece. IMO that would make it look a whole lot better. 2) Make the crotch piece a bit smaller. 3) Hide the landing gear bay door hinges on the legs. 4) Longer neck. 5) Things that others have mentioned. 6) Covers for all the screw holes.
Scream Man Posted September 26, 2008 Posted September 26, 2008 Im with graham: Fixed hands for me. better for holding things.
QuinJester Posted September 26, 2008 Posted September 26, 2008 (edited) Re: The downward pointing nose, you can see that the legs are still not locked up all the way into the back plate (possibly the tabs or locking mechanism isn't in place or is too thick from primer coats to actually work well at this stage), which would cause the nose to point down a bit. You can especially see it in this picture: http://ga.sbcr.jp/mgangu/011152/03.html There's a gap in the hip joint and the landing gears aren't parallel to each other. The nose bend should decrease (though it looks like there'll still be a slight one) once the legs get properly locked up into the back. I like it, overall. Poseable hands would have been nice, but it's not a huge loss to see them go. Bandai does make some great articulated hands, but even so they never look quite as nice or work as well as properly molded fixed hands. EDIT: Quick photoshop adjustment based on what the angles would be if the landing gears were more parallel to each other (assuming that's how they should be): Edited September 26, 2008 by QuinJester
Graham Posted September 26, 2008 Posted September 26, 2008 Note how long and slender the front landing gear is supposed to be, according to the official pics in the booklet that comes with the Frontier DVD # 2. See attached pic. Bandai got it right with the 1/72 scale model. They really need to improve the landing gear for the 1/60. Make it telescopic if necessary, but make it longer! Graham
carzooyah Posted September 26, 2008 Posted September 26, 2008 Maybe not telescoping, not sure if it won't collapse with the weight in time. Maybe something akin to how Yamato handles the landing gears by sliding them in a bit while we push the landing gears in/out? (like the nose landing gear of the VF-1 1/60 v1)
Graham Posted September 26, 2008 Posted September 26, 2008 There are ways to have telescopic gears with a locking mechanism. Graham
QuinJester Posted September 26, 2008 Posted September 26, 2008 Accurate or not, the spindly landing gear looks ridiculous, not to mention structurally unsound. I'd like it to be a bit longer than the DX has, but the "real" length just looks bizarre.
Impreszive Posted September 26, 2008 Posted September 26, 2008 I have to go with Graham. The front landing gear needs to be a lot longer than it is, and by enxtension, the rear as well. That side profile looks all kinds of wrong to me. It just isn't asthetically pleasing.
Ghost Train Posted September 26, 2008 Posted September 26, 2008 At this point, all they got to do is fix that landing gear, and they can have my money.
Ignacio Ocamica Posted September 26, 2008 Posted September 26, 2008 I have to go with Graham. The front landing gear needs to be a lot longer than it is, and by enxtension, the rear as well. That side profile looks all kinds of wrong to me. It just isn't asthetically pleasing. Maybe I'm too extreme... But with those short rear landing gears, how is the VF-25 supposed to land without crashing the feet/thrusters??? You'd have to land parallel to the ground Seriously, those gears are an abomination, as I said earlier in this thread, they remind me of the 1/72 Mac Plus Yamato valks.
jenius Posted September 26, 2008 Posted September 26, 2008 (edited) This place is funny. When Yamato was working on the YF-19 I kept sayign that the size of the front landing gear shouldn't be an issue 'cause they could make it telescope with a twist lock (to potentially reduce the "gullet" effect). Almost everyone who read that suggestion told me a telescoping front landing gear was the last thing Yamato should do because it wouldn't be able to handle the weight, etc. So what, everyone thinks Bandai can make a sturdier landing gear? What's all the battying about the landing gear anyway? You're NEVER going to see it on your shelf unless your shelf is eye-level. It's not like this toy has Toynami's MPC Alpha problem of resting on its chest. Edited September 26, 2008 by jenius
miriya Posted September 26, 2008 Posted September 26, 2008 This is indeed looking better now. Still the proportions in battroid look a bit funny with those monster thighs but this pic looks good IMO... Now the question for me is which to get Ozma or Alto? For me it will be a matter of fast packs. I forget, what was the release schedule for the FP? Was it that FP will be seperately sold for each or only as a combined set or that michael and luca would be the first with FP? Or was that still unconfirmed?
Ignacio Ocamica Posted September 26, 2008 Posted September 26, 2008 This place is funny. When Yamato was working on the YF-19 I kept sayign that the size of the front landing gear shouldn't be an issue 'cause they could make it telescope with a twist lock (to potentially reduce the "gullet" effect). Almost everyone who read that suggestion told me a telescoping front landing gear was the last thing Yamato should do because it wouldn't be able to handle the weight, etc. So what, everyone thinks Bandai can make a sturdier landing gear? What's all the battying about the landing gear anyway? You're NEVER going to see it on your shelf unless your shelf is eye-level. It's not like this toy has Toynami's MPC Alpha problem of resting on its chest. Completely agree with you!!! I'm not gonna pose it with the landing gears deployed, I never do, so it's not a deal breaker to me But I can understand that some fans are expecting some degree of realism compared to a real fighter and to the lineart
danth Posted September 26, 2008 Posted September 26, 2008 It looks like the landing gear are the biggest problem here. I also want to see the lower legs up higher in fighter mode. I'm willing to forgive everything else. Translucent plastic for sensors would be nice, though. Isn't there enough room in the lower legs and nose for longer gear? I mean, that part of the nose with the cockpit doesn't fold, does it?
Dobber Posted September 26, 2008 Posted September 26, 2008 Is the lower foot cuff just miss transformed in that profile picture? It should be flush with the rest of the leg. If the leg can secure to the fuselage better so they don't hang so low hen I may be tempted to buy one, but still not really happy with this. I do realize that this is still not finished and I hope this thing locks together much better than it looks like it does at the moment, because it look like it has nastey gaps all over it at the moment. I guess we'll see. Chris
Mechamaniac Posted September 26, 2008 Posted September 26, 2008 Looks great to me. I completely trust Bandai to pull this one off correctly. Look at what they've accomplished in the past. Any doubt I had of Bandai's toy mastery was lost when I got my DX Yamato.
Cybergig1 Posted September 26, 2008 Posted September 26, 2008 looking a lot better. Battroid mode I can't say much about I mean even on the show its a little odd looking especially without the armour on it. not -too- concerned with the landing gear since when displaying in fighter mode I want to have it on a stand with the whole in flight look anyways so I can forgive it a bit
Lonely Soldier Boy Posted September 26, 2008 Posted September 26, 2008 (edited) Funny how Bandai went for tabs to lock the two halves of the hooves together in Fighter mode. Yamato would've used a ratcheted joint at the ankle. Edited September 26, 2008 by Lonely Soldier Boy
David Hingtgen Posted September 26, 2008 Author Posted September 26, 2008 There are ways to have telescopic gears with a locking mechanism. Yup! And they don't need to be complex, either. Now, I'm wondering *why* the nose gear is so short---look how long the nose gear DOORS are. The bay has the be fairly long. My main concern at this point is the legs in fighter mode---why are they way below the level of the wings and shield as seen from above? There's not merely a "gap", they seem to be half as high up as they should be. They should be well ABOVE the shield in fighter mode, just like a VF-19's legs/shoulders are. That ruins the look of fighter mode than any proportion issue IMHO. At this point I can't believe that the toy's been mis-transformed that much EVERY time. They're not even close to being in the right position. But I mean--why even have the large cut-outs around the shield and wings, if the legs don't go into them? So you can look down through the holes and see the legs? PS---is it just me, or are these new pics of an older sample?
Recommended Posts