Valkyrie addict Posted July 27, 2008 Posted July 27, 2008 (edited) ok, here's my next fun little project since I'm currently having a lot of free time, I was *cough*playing*cough* with my revoltechs and was looking at a IHP 1/100 vf-11c recast box I got from Valk009 a long time ago that I just shelfed cause the model was just a fitting and built nightmare and the recast didn't help either, adding insult to injury, it came with recasted polycaps that are a big no-no and I'm too lazy to order just a set of polycaps all the way from japan now, just in case, I'm not dissing Valk009 here, he gave it to me at a nice price and had cleared before that it was not one of his best recasts anyway, while contemplating the vf-11 box and the revoltech, it hit me, hey, why don't you use the revoltech joints on the vf-11, after giving it much thought, I decided, what the hell, my VF-1S roy has a loose joint so ill butcher him and here we go... Edited July 27, 2008 by Valkyrie addict Quote
Valkyrie addict Posted July 27, 2008 Author Posted July 27, 2008 (edited) ok, here's the VF-11C...here's the sacrificial donor!and both of them before the crazyness begins Edited December 29, 2013 by Valkyrie addict Quote
Valkyrie addict Posted July 27, 2008 Author Posted July 27, 2008 (edited) now, when I started looking at the revoltech joints I just gotta say something, it's very simple but yet very clever what they do and I learned a new respect for them and I know that I'm gonna have to do a lot of modding to the vf-11 to make the joints work the way they're supposed took, I'm starting with the extremitieshere's a comparing with the revoltech's and the model, I draw a line where I would have to drill following the way the revoltech joints are on the vf-1s Edited December 16, 2013 by Valkyrie addict Quote
miriya Posted July 27, 2008 Posted July 27, 2008 Keep up the good work! I look forward to seeing the end result! Quote
Valkyrie addict Posted July 27, 2008 Author Posted July 27, 2008 (edited) already drill on the upper extremities, I encountered a little problem, the joint will not fit on the shoulder, much like the vf-1, I don't like the joint to stand out too much and the shoulder itself is hollow so there's not much to drill into, so I decided to drill at an angle that will also allow the joint more free movementalso on the torso will drill at an angleall extremities drilled Edited December 29, 2013 by Valkyrie addict Quote
Valkyrie addict Posted July 27, 2008 Author Posted July 27, 2008 (edited) here's the legg with the joint and a new problem, to front, the knee isn't low enough and leaves a gap, now, i could just sand and push the joint down to close the gap, but behind, there isn't enough clearance for the knee to bent all the way it's supposed to, so I will probably extend the knee with some spare part and putty and will cut on the back to allow for more clearanceand here's the arm with the torso, I need to see how will it fits since the torso will be important for the joint to have free range movement Edited December 29, 2013 by Valkyrie addict Quote
Valkyrie addict Posted July 27, 2008 Author Posted July 27, 2008 (edited) looks good huh?, but wait... when we add the backpack, the way IHP design this since it's a transforming model, the bar completely blocks the jointnow, I will cut on the bar to make it fit and allow the joint more free movement Edited December 29, 2013 by Valkyrie addict Quote
Valkyrie addict Posted July 27, 2008 Author Posted July 27, 2008 (edited) that's it for now, gonna go get a bite to eat, I will post more progress pics in the eveningworking on the torso and will explain Yamato's GNU line main problem that makes them lack poseability ala revoltech Edited December 29, 2013 by Valkyrie addict Quote
ruskiiVFaussie Posted July 28, 2008 Posted July 28, 2008 (edited) WOW! AWESOME! keep it going dude! Wonder if i or someone should do this for the VF-2SS bandai... Edited July 28, 2008 by ruskiiVFaussie Quote
Valkyrie addict Posted July 28, 2008 Author Posted July 28, 2008 (edited) ok, little update...working on the torso area that's the key to Revoltech great posability...excuse the crappy picsnow, the Revoltech articulate in two areas of the torso, the upper half so the body can tilt up and down, and the bottom where the leggs are attached so they can rotate laterally, Yamato's GNU-Dou line doesn't have this articulation and makes them look stiff and limit their poseability, their limbs articulation are as good as the revoltech and in fact, look better, but the body is stiff and sorta takes the fun away, this is something Yamato should address in their next GNU releasesI outline where the revoltech jointwoa there... Edited December 29, 2013 by Valkyrie addict Quote
Valkyrie addict Posted July 28, 2008 Author Posted July 28, 2008 (edited) now, I will need to cut this way to make the torso work...a lot of cutting sanding and fitting ahead of me Edited December 29, 2013 by Valkyrie addict Quote
Valkyrie addict Posted July 28, 2008 Author Posted July 28, 2008 (edited) ok, last update and call it a night...cockpit cutlot of trimming/sanding to gonice and smoothlittle problem, the canopy shield was designed to go over the canopy itself by IHP, problem, it's too wide and can slide under the torsothe shield itself was hollow, so if i worked on it to make it slimmer it wouldn't help much, found this other piece that looked like part of a canopy, actually have no idea what it is for but I took this, sand and fit itthere you go, nice and snuggly Edited December 29, 2013 by Valkyrie addict Quote
Valkyrie addict Posted July 28, 2008 Author Posted July 28, 2008 (edited) now, according to line art, the leggs don't articulate on the nosecone, but on a piece that slides down on transformation, here it isyeah, the piece is too fat, so, I will cut and sand to make it slimmer and fitthere you go, much better, now, again with lineart, that piece is suppose to go higher, where it's outline, but I will have to put it a bit lower so the leggs don't clash with the wings Edited December 29, 2013 by Valkyrie addict Quote
Valkyrie addict Posted July 28, 2008 Author Posted July 28, 2008 (edited) ok, now, the nose has to rotate from side to side, I was gonna cut it a bit lower, but the 'pelvis area' piece won't allow me or it will interfere with the wings, so had to cut higher, this was a royal pain in the ass to figure out how to make it work and exactly where to cut and where to put the 'pelvis area' so when it rotates it doesn't hit the rest of the torsoif I made the piece itself rotate, it would look unnatural behind the nose, if I ditched that part and used the nose, I could have problem fitting it cause the nose is too thin already and could break easily while posing it, so I decided to make them be togueter and rotateok, it's cut... broke my exacto knife...it was an old rusty one and needed a new one either waynow, I added a small tab and drilled a small hole on the canopy so that the 'pelvis area' rotates with the noseconeand it should look like this, I'll do my best so the gap won't be too noticeable in the end Edited December 29, 2013 by Valkyrie addict Quote
Valkyrie addict Posted July 28, 2008 Author Posted July 28, 2008 (edited) now, back to the leggsin here I increased the joint housing so the leg could flex more, comparison shot, before and afternow, you can see here, how I could make it flex almost at a ~110° angle compare to an almost ~45° it was doing beforenow, all parts puttied, I actually have to fill very big gaps and spaces, so I'm using epoxy putty, that thing left me with one hell of a headache cause it smelled like raw sewer, anyway, just hightlighting the cockpit, putty to fill gaps and make it look natural, extended the knees to cover the jointok, that's it for today, time to leave the putty to dry overnight so I can shape it properly tommorrow... thanks for looking Edited December 29, 2013 by Valkyrie addict Quote
big F Posted July 28, 2008 Posted July 28, 2008 Great idea What are you gonna do with all the left overs. My vote some sort of Frankenstien Quote
Fly4victory Posted July 28, 2008 Posted July 28, 2008 Kaiyodo needs to give Valkyrie Addict a contract when this project is done. This is a brilliant idea. Wonder how many SHE kits (minus the polycaps) will follow in its wake. Are you going to use the leftover Revoltech parts for a Valk girl or glue them up to make a joke machine fighter? Quote
MechTech Posted July 28, 2008 Posted July 28, 2008 That's awesome man! I thought about doing that with another kit, but I just couldn't bare to bust up a revoltech figure! Keep up the great engineering! - MT Quote
Valkyrie addict Posted July 29, 2008 Author Posted July 29, 2008 haha! thanks guys, well, the project proved harder than what I expected, this is actually my first time that I'm doing some severe modification to a kit, but I'm really enjoying this ok, didn't do much today, it was a boring day of filling and sanding, had to fix a lot of the kit imperfection and holes, I was looking at the crappy gunpod the kit brought, thinking of modding to be more accurate or just make it from scratch, I think that by tomorrow night I should have most of the kit ready to try putting all the joints together and try some initial poses Quote
cube Posted July 30, 2008 Posted July 30, 2008 Wow! Nice work, and excellent pics/progress report....i'll be keeping an eye on this one Quote
EXO Posted July 30, 2008 Posted July 30, 2008 Wow! Nice work, and excellent pics/progress report....i'll be keeping an eye on this one man, he said what I was gonna say! Keep it up, so I can enjoy more updates... Quote
Valkyrie addict Posted July 30, 2008 Author Posted July 30, 2008 (edited) didn't get as much work as I wanted to yesterday... here's testing how most of it lookI took the vf-1 hands and gunpod borrowed for a few secsarms looks good to me, but the legs looked weird until I checked the revoltechs and realized the leggs are not exactly straight, they are angled outward like a cowboy, so more heavy puttying and sanding to reshape the legs, don't worry about that ugly gap on the nose, I'm already sanding it smooth too, oh yeah, small little gripe, the wings should cover a more wider space on the back to not make it look too skinny, but I think the FAST pack will cover this space Edited December 29, 2013 by Valkyrie addict Quote
EXO Posted July 30, 2008 Posted July 30, 2008 looking good! At SDCC, Organic was giving out free Revoltech ball joints... I took a couple... they were mostly orange though... Quote
Fly4victory Posted July 30, 2008 Posted July 30, 2008 That looks great together. Are you going to recast the parts prior to painting? Just need some of EXO's free joints and start selling kits. Quote
Gabe Q Posted July 30, 2008 Posted July 30, 2008 looking good! At SDCC, Organic was giving out free Revoltech ball joints... I took a couple... a couple??? Looks like you grabbed a lot more than that... Quote
EXO Posted July 30, 2008 Posted July 30, 2008 mmmm.... Free joints! hey hey... whoah mine all mine!!! mwuahaha! Quote
Valkyrie addict Posted July 31, 2008 Author Posted July 31, 2008 (edited) ok, nothing big, reshaping and improving stuffwhen looking at the arms I felt they look too long, the elbow revy joint was standing out, so I open more space on the arm to house the joint, and also work on it to improve how much the joint could flex... here's comparing with the revy getting similar flexingwas looking also at the crazy amount of putty I was suppose to sand to reshape the leggs, but I decided a much much easier solution, added a small angled peg on the 'pelvis area' that will allow the leggs to be angled outward like the revyok, now I just want to point this out, I initially ignored how the revy torso joint was positioned and did this,notice that if I try to move the joint up, the cockpit will clash with the joint itselfso I learned my lesson and followed the revys waynow here you can see that the torso can flex quite a bitfinally, I'm debating myself if I should do this or not...when I cut the backpack area so the shoulder joint could have more space, the thrusters got crammed and look too close, according to line art they should be more apart and have a bar between them, I trying to see if it's worth the hassle to cut and reposition them and add the bar between... I don't know Edited December 29, 2013 by Valkyrie addict Quote
Valkyrie addict Posted July 31, 2008 Author Posted July 31, 2008 oh man >EXO< I could sure use those joints, I think toy-wave.com sells them at 10.00 USD, but you got them for free, ENVY!! I had to butchered my roy vf-1s!! hahaha!! Fly4victory, the idea of recasting had crossed my mind, problem is, I don't know squat about how to do it and what is needed... Quote
EXO Posted July 31, 2008 Posted July 31, 2008 oh man >EXO< I could sure use those joints, I think toy-wave.com sells them at 10.00 USD, but you got them for free, ENVY!! I had to butchered my roy vf-1s!! hahaha!! Fly4victory, the idea of recasting had crossed my mind, problem is, I don't know squat about how to do it and what is needed... It's such a beautiful project, PM me your address and I'll send you 2 sets... all other PMs will be laughed at! As for recasting, it's too late, you already glued and puttied some parts. You needed to make the holes for the joints and all your customizations before you made the other parts unrecastable... but so what? You'll have an awesome one of a kind revoltech valk!!! Quote
MangledMess Posted July 31, 2008 Posted July 31, 2008 (edited) Dammit, I wish I was at SDCC!!! I'd love to use those joints to modify my Revoltech Prime's shoulders, or even for my scratch-built wanzer(which is still in progress). ;_; VA, this modding is awesome! I'd do the same to my YF-19 1/60 if it wasn't so darn big, or if I was heartless enough to leave my Revoltech VF-1S arm/legless ... Keep it up. A variable Valkyrie kit with revoltech joints... that's just awesome. Edited July 31, 2008 by MangledMess Quote
Fly4victory Posted July 31, 2008 Posted July 31, 2008 the idea of recasting had crossed my mind, problem is, I don't know squat about how to do it and what is needed... I googled it and it looks interesting making silicon molds much better than wax master and plaster mold for metal. The complex shapes will require mult-piece molds and then scary part for me is the resin. I have had some bad mixes when glassing surfboards, turned into a ruinous mess. I know that molding resin is different but I think just a fickle about proper mixing. Plus, there is the bubbles when pouring into the mold. Casting really is art and science. Quote
Valkyrie addict Posted July 31, 2008 Author Posted July 31, 2008 yeah, I googled it last night too after posting, looks very interesting, also found a neat little article about making small recast bits out of epoxy putty itself, trying it right now... the kit itself is small, maybe if everything turns out well, I could make a copy of every piece on epoxy and use this copy to make molds for resin... haha! Quote
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