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Posted
love the line up but where's Guld??????!!!!?? There must be another list of them not noted here for sure.

There's supposed to be 30 pilots in the game and over 40 playable mecha, so we haven't seen them all yet.

Graham

Posted (edited)
Thats why I always buy Japanese consoles because you can usually do more. The PS3 is a prime example with its uk version being neutered when it comes to backward compatability. But it helps when you have a friend who lives there.

Actually, any 40GB PS3, including the Japanese versions are neutered when it comes to PS2 backward compatibility.

There's supposed to be 30 pilots in the game and over 40 playable mecha, so we haven't seen them all yet.

Graham

30 pilots, holy floating head! Does this mean our fantasies of playing as such esteemed pilots such as Docker, Dick, Morley and Physica S. Fulcrum will now be fulfilled?

Edited by d3v
Posted
So would the Jap PSP have somethin over an aussie PSP?

In the case of the PSP they are the same. The only difference is mine was in Japanese when I first started it up. I just got mine in Japan as I was there at the time. I use Japanese and UK. and US games in mine without problems.

Posted (edited)
I've decided to get a PSP Slim and Lite. From what I gather, the onboard memory has been increased significantly, allowing for faster loading times, and also improves web browsing. I also understand that while lighter due to the reduction of battery size, it still has the same operating time or even longer, all the while having a brighter LCD and also the same interface.

Yes increased cache does make games load faster but only if the game supports this feature :blink:

The disk door on the slim model is not spring loaded so it does not have an eject button per se (not a big deal)

Web browsing is always hit and miss as the psp doesn't have enough power to get on every site regardless of model.

The battery life is deceptive. Yes the slim is more power efficient but because it also ha a new slimmer battery it is actually less! So in order to get the best battery life you must buy one of the new stamina battery packs that come with the larger battery cover and put that in the system to really get "extended battery life".

Thanks for the translation.

Can you take a shot at translating the mecha stats in this picture as well please.

Graham

I'm having trouble reading some of the characters because of the image size, should be

-HP

-ranged attack

-melee attack

-speed

-boost

-balancer

-turning (speed ?)

-radar range

Edited by bluemax151
Posted (edited)

Fire Valkyrie stats:

HP 2100 (?)

Protection from fire 20

Protection from combat 19

Speed 57

Boost 52

Balancer 60

Maneuver (maybe? can't really see) 66

Radar capability 32

EDIT -- Argh, sorry, bluemax, didn't notice you'd already done it.

Edited by Renato
Posted

Can't believe I missed this topic for this long. I can't wait to pre-order this. Having Basara as a playable character makes me feel not so bad about missing the old Gameboy Macross 7 game. And being from the makers of the Gundam Battle series near guaruntee's awesome.

A sidenote, I used the excite translator on one of the pages listed above, and it translated Gamlin' sname as this

"Chewing gum phosphorus"

Truly one of the funniest mis-translations I've ever seen.

http://www.excite.co.jp/world/english/web/

http://www.watch.impress.co.jp/game/docs/20080627/maf.htm

Posted

I emailed HimeyaShop.com about preordering it when it was announced and they said as soon as a date was set they will begin taking preorders for it.

Guest sh002
Posted

whoa how did i miss this thread? that is awesome.

Posted

My only hesitation about this game is the PSP platform, as I found the Gundam Battle games to be a pain to play on the PSP. But, it certainly sounds promising and hopefully won't suck as much as most other Macross games.

Massive bonus points for being able to play as the Fire Valkyrie. This might be the first PSP game I actually buy!

Posted
Yes increased cache does make games load faster but only if the game supports this feature :blink:

That's not really so strange. Console and handheld games are typically finicky beasts, being built around the assumption of a constant platform(I'm actually shocked that we haven't seen games breaking left and right from OS updates) .

There's several instances on the Saturn and one on the N64 where installing more RAM would render game unplayable, just because they didn't know what to do.

Even worse, in the Saturn's case, some games designed for the 1MB RAM cart will choke if you use the 4MB RAM cart, even though the 4MB cart is supposed to be compatible with 1MB games.

In this case, I would bet that ANY caching behavior is supplied by the games, not the firmware. Especially given the limited RAM of the PSP.

It allows for more intelligent caching behavior, as well as pre-loading.

So if the game doesn't know about the extra RAM...

Hell, I wouldn't be surprised to see the "new" PSP actively disabling the new RAM until the game checked it.

Posted

Looking great so far.

My only concern is whether the developer manages to balance the game well between the three modes. I hope it will not be too biased towards battroid mode.

I really want to be able to have some nice dogfights in fighter mode.

I wonder if the Vajra will be included?

Graham

Posted

Will there be mechs from Macross Zero? I haven't seen any in any of the images or write ups that have been posted so far.

Posted
That's not really so strange.

It's not so much that it's strange but rather I wanted to emphasize the point because a lot of people I've talked to about it IRL had no idea that it was a game based issue. The PSP is one of my favourite pieces of video game hardware I own but I want people not to be mislead by Sony's listed but not clarified features.

My only concern is whether the developer manages to balance the game well between the three modes. I hope it will not be too biased towards battroid mode. I really want to be able to have some nice dogfights in fighter mode.

Graham

It would only be fair considering arguably the majority of previous games have favoured fighter mode in most levels. Not saying it's a bad thing as I enjoy airborne levels to ground based ones unless I'm Destroid of course :lol: Based on my Gundam Battle series experience though unless the levels are substantially larger than the GB ones you will reach map edges very quickly. I hardly ever use transforming units like the Asshimar or Zeta in GB for this very reason.

Posted (edited)

There is the SV-51's so there should be Zeros. Just not shown/finished yet. Imagine a VF-0D??

Will there be mechs from Macross Zero? I haven't seen any in any of the images or write ups that have been posted so far.
Edited by ruskiiVFaussie
Posted
There's supposed to be 30 pilots in the game and over 40 playable mecha, so we haven't seen them all yet.

Graham

That's plenty....anyone want to make a list of it? ^_^

30 pilots...that's including Bodolza I presume.

Posted (edited)
That's plenty....anyone want to make a list of it? ^_^

30 pilots...that's including Bodolza I presume.

Boldoza WTF?? are you kidding? whats he going to do? sit there and vegetate looking at miclonian porno?

Edited by ruskiiVFaussie
Posted
bah PSP for the win!

Considering you can also hook it up to a bigger monitor, I don't see that as much of a drawback at all.

Posted

Hopefully Gundam Battle Universe will feature wider playfields. If it's fixed there, it'll befinately be fixed in Ace Frontier.

Posted (edited)
Why couldn't they just do a PS3 title?

Would have given me every other reason to buy one.

I would've liked a PS3 title as well... and that plus Frontier and Zero being released in Blu-ray would be a good reason to buy it for many.

Anyway I already got the PSP in anticipation for this game hehe, and as an added bonus I found out I can play all Macross games (for the PS) from the PS3 using remote play! VF-X2 in the PSP without hacking firmware or anything!

Edited by GGemini
Posted

There's the issue of development costs on a platform your not familar with....

But if the game is a great success on the PSP then this could lead to a PS3 edition for their next macross game.

Posted
Boldoza WTF?? are you kidding? whats he going to do? sit there and vegetate looking at micronian porno?

pix_080629_macross_b23.jpg

Thats Bodolza between Max and Mriya, and he got no love, maybe he can be unlocked in the game along with his massive Fulb-Berrentz mobile fortress :ph34r:

Posted

holy crap your right! Wow that's a whole new ball game isn't it, i bet it's to do with when your going up against his amada, and the further you get his reactions will pop up as will his stats like aggravation, confidence and such, what an awesome game!

Guest sh002
Posted

if this game ends up good i hope it turns up on the ps3 or something.

Posted
Thats Bodolza between Max and Mriya, and he got no love, maybe he can be unlocked in the game along with his massive Fulb-Berrentz mobile fortress :ph34r:

He might just be some kind of support character that isn't actually playable but that's just conjecture. In GB at least every character that has an in game portrait is a playable character. There are of course additional characters without portraits that show up in game with just their katakana name above the units head pointing out they are a unique character.

Posted
if this game ends up good i hope it turns up on the ps3 or something.

The reason Ace Frontier is on the PSP is because generating the assets and engine is cheaper to do and has a larger market base. The PS3, by comparison, is a far more expensive platform to work on as the assets need to be created for HD sets and the market base is considerably smaller. This means you're more likely to make money on a PSP game than a PS3 one, even if you sell the same numbers.

In this instance, Artdink already have a considerable amount of tech available from the Gundam Battle games. This makes development of Ace Frontier even more cost effective and it also means their designers can spend longer on making the game fun to play, as their tool set should be very stable and familiar by now.

One of the main reasons the Macross PS2 game was so polished, was down to AM2's useage of the Aero Dancing engine. So for the same money they could focus more time on art and design, rather than code (as the latter and been mostly done). Ace Frontier is in a similar position I think.

Guest
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