Sorata Posted October 10, 2008 Posted October 10, 2008 Oh here is the link to the game wallpaper you can download for doing the survey on the game official site. http://www.bngi-channel.jp/enq/list/psp_ma...img/wall800.jpg http://www.bngi-channel.jp/enq/list/psp_ma...mg/wall1024.jpg http://www.bngi-channel.jp/enq/list/psp_ma...mg/wall1280.jpg
Graham Posted October 10, 2008 Posted October 10, 2008 Really no Armored or Super Packs for the VF-25 in the game? They were used more often than not in the series. Graham
Graham Posted October 10, 2008 Posted October 10, 2008 While a bit off topic, only one day after buying my PSP and I've already converted all 25 episodes of the Lunar Subs .avi version of Macross Frontier to MP4 format and uploaded them to my PSP, so I can now watch Frontier on the move. Also uploaded the two Frontier OSTs. My PSP is a lean mean Frontier machine! Graham
adrianop Posted October 10, 2008 Posted October 10, 2008 Ventured into the Original campaign now as I am done with the tutorials. @ Graham has the half sec sound delay on episode 25 been fixed?
Sorata Posted October 10, 2008 Posted October 10, 2008 (edited) Here is more translations now http://www.gamefaqs.com/boards/genmessage....;topic=45872008 the apuse menu as well as the frre play rule select and mission select options are listed. Here I cleaned it up for you guys (credit to the gamefaqs.com users who are doing this they are to numerous to list at the moment and constantly a new guy updates the previous guys psotings so its getting confusing who said what) Press "SELECT" on the name input screen for the Character switches to an English keypad EX Mission Passwords From Famitsu magazine is : LAMGV Start Menu from the Hangar: - Back to era select -> First menu ask you if you want to exit -> Second menu ask you if you want to save - Control option - Load - Save - Network mode - Return to top menu Controls: Move: D-Pad Double Tap D-Pad: Left or Right quick side rolls, Down airbrake, Forward dash in battloid mode Boost: X X Twice: while in battloid or gerwalk in the air for quick descent Main Weapon: Square Sub Weapon: Circle Melee/Roll: Triangle Lock-on/Switch Target: R L+R: Remove Lock-on Guard/Direct Towards Target: L Select + D-Pad: Tells partner to correspond to what the bottom part of the screen says. Fighter Mode: Up on Analog Gerwalk Mode: Left or Right on Analog Battroid Mode: Down on Analog L+ Triangle: Charge Attack Melee (uses 1 block on SP Gauge) L+ Circle: Charged Special Weapon (uses 1 block on SP Gauge) L+ X: High Boost (uses 1 block on SP Gauge) L + Square = Switch Sub Weapon L+ Triangle + Circle: Special attack with partner (need 6 blocks SP gauge) Triangle + O: Special Attack (effect depends on the unit) (uses 3 blocks on SP Gauge) Square + X: Special Skill aka Pilot Skill (equipped in Hangar) (uses SP Gauge based on skill description) Circle + Triangle: Mech Special SPL tells you how many simultaneous lock-on’s you can have with missile type weapons - primarily the MISSILE M weapon. MISSILE M, un-tuned, has SPL of 9 meaning you can lock on to 9 different targets (or if there are less than 9 different targets, you can lock on multiple missiles to one target) Multiple lock on is achieved by holding CIRCLE. MISSILE R has infinite SPL, meaning just hold down CIRCLE to continually fire MISSILE R until your ammunition supply is exhausted. GUN PODS are generally machine gun type weapons and thus have infinite SPL. However, there are some VF's, such as the YF21, with a GUN POD SPL of 6. This means the GUN POD is semi automatic, and each press of CIRCLE will fire off 6 shots. ------------------------------------------------------------------------------------------------------------- In Mission Pause Menu: 1.-return to game 2.-change camera to 1st person 3.-activate/deactivate HUD 4.-leave mission ------------------------------------------------------------------------------------------------------------- Free play - Rule Select: Mode - Battle/VS or Team/Assist Rule (Ru~ru?) - Free Battle (Each player has a certain no. of lives) or Senriki Battle( Each person has a certain amount of HP/power) Rule Details: If you have selected Free Battle, then the default here would be "Infinite Respawns"; From default, left to right: Infinite Respawns, No respawn, 1,2,3~8 respawns etc. If you have selected Senriki Battle (or w/e the proper translation is), then you can select the amount of HP each player has (I haven't tried this mode yet, but I assume the numbers are referring to the HP). The default here is 600, and goes up by 100 increments from 100 to 1000, then from there, it increases by 1000 up to 3000. Battle Timer: Set time limit for the battle, default is 3 minutes. (1~5, 10, 15, 20 min settings) Song Select: On or Off. Large Mechs: On or Off for allowing the use of large sized mechs. Chiyu~n: Something about a 'chiyu~n barameta', default is LIMIT, followed by On or Off options. (Chiyu~n Barameta = Tune parameter. ?) SP: On or Off. Self-explanatory. Skills (Sukiru): On or Off. This one's for skills. Mech Forms: Here you can set a limit on the form used in battle. Default is ALL, followed by Fighter, Gerwalk and Battroid. Mission Select: Random Wasteland/Ruins/Outback Snowfield Valley Ocean/Sea Island Sky/Troposphere/Stratosphere Not sure about this one Urban/City, Skytower - another city stage Inside the Macross Ship Inside of the Vajra Battleship Comet/Meteor Space Space - near Earth Another Space stage Macross 7 Space Space - Near Jupiter Space - Near a burning star Not sure what to call this one - "enclosed area"? Press Triangle for details for the map, and Square to change the BGM. >In the BGM select window: Circle to confirm, Triangle to play the song. On the right side of the screen, in the 'Information' window: Picture of the stage/level/map, Song name Weather, and under weather: Time of Day Next to weather and ToD: Time Limit Next to Time Limit: Level Under those: small description of the map. If you see writings in brackets ( ) in the description area, then that means you can't use large-sized mechs on that map. ------------------------------------------------------------------------------------------------------------- UPGRADE MENUS >Mechanic First Tab: HP: (Health Points, duh) Range Defense: (Defense against ranged attacks) [Direct-translation: Shooting Defense] Melee Defense: (Defense against melee attacks) Mobility(?): (Increases the mech's speed) Thruster: (Increases the thruster's duration) Barasosa...?: (Enhances the mech's balance) Rotation: (Increases the mech's rotation speed) Radar: (Increases the effective range of the radar) 2nd Tab [Main Weapon] ----> 3rd, 4th and 5th [sub Weapons]: Power: (Increases the weapon's power) Accuracy: (Increases the weapon's accuracy/aim) Rapid/Multi-fire: (Increases the maximum number of shots of multi-fire weapons) Range: (Improves the weapon's effective range) Speed: (Increases the speed of bullet/shot/weapon/fire, w/e you wanna call it) Reload: (Shortens the time it takes to reload) Ammo: (Increases the number of ammos) Last Tab [Melee]: Power: (Increases the attack power) Accuracy: (Increases the weapon's accuracy/aim) >Pilot Stamina Shooting Melee/Grapple Defense Speed Focus/Concentration (?) Awakening >Pilot Special Skills: 1st Row: Rolling Plus: Can roll up to 3 times in fighter mode Steel Wall: 2x Defense strength, will not wobble/knock back being attacked Thousand Mile Eye: Can lock on to all enemies on the map Taunt: Enemy attack strength 2x, pilot experience 2x Dash Plus: Can continuous dash one more time Chaff: redirect missiles locked onto you 2nd Row: Repair: Repairs self and friendly plane in vicinity by 1/5th Anima Spiritia: Friendly unit all skills 1.5x Drop Missile: Intercepts incoming missiles. *Some units cannot use Awakening: Reload all weapons, decrease period between attacks, become invincible Unlimited Boost: Stops increase of boost gauge Grapple Descendant/DNA: Grapple attack power 3x, cannot guard 3rd Row: Love, Do you remember: Decrease strength of Zentran weapons and units carrying Zentraedi. Strengths other weapons Circus Flying: Can fly with units that have no flight capability Shock Guard: Repels enemy grapple attacks when guarded My Friends: Friendly unit all skills 1.25x Ace: Attack strength, Speed and Boost amount 1.5x Reflection: Reflect beam type attacks. Nullify ballistic type attacks 4th Row: Bombardment King: 1.5x ammo Absorb Spiritia: Fire ray that absorbs enemy HP (if it hits) Temptation of Sharon (Apple): Switch all enemy units' up/down and left/right control Hayase: Attack strength 3x, defense strength 1/2 Last Supper: Deal large damage to surrounding enemies Max World: Stop enemy unit movement >Color Edit Default, Set 1, Set 2, Set 3 (left and right, press [ ] to go into color edit) On the right: Color 1 - Shoulders and head, could differ from mech to mech. (not completely sure) Color 2 - This one's for the mech's body. Color 3 - The 'eyes', or w/e you want to call them. Edited October 10, 2008 by Sorata
Sorata Posted October 10, 2008 Posted October 10, 2008 PS: The intro movie shows mecha from Macross Zero but there is no visible Macross Zero campaign in the game, so i think is either a bonus unlockable mechas or campaign....unless they removed it again. I believe it was said they are only in free play mode.
Spitze Posted October 10, 2008 Posted October 10, 2008 -EX missions for Stealth Wing Experiment, Macross II and M3. What's the Stealth Wing Experiment?
yellowlightman Posted October 10, 2008 Posted October 10, 2008 Anyone else encountered a bug on the SDF1 level of the Macross Plus path? Both times I've played the level the control goes wonky and the inputs act oppositely as they should, pressing left makes me turn right, up makes me go up, etc. It's fixed easily enough my transforming, but it seems like a weird thing to have happen twice.
protostar8 Posted October 10, 2008 Posted October 10, 2008 Anyone else encountered a bug on the SDF1 level of the Macross Plus path? Both times I've played the level the control goes wonky and the inputs act oppositely as they should, pressing left makes me turn right, up makes me go up, etc. It's fixed easily enough my transforming, but it seems like a weird thing to have happen twice. I think it has something to do with Sharon Apple. There is even a pilot skill that makes that happen to enemies. So I believe it's just part of the stage and trying to recreate the "disorientation" Sharon makes people feel.
big F Posted October 10, 2008 Posted October 10, 2008 I am hopefully gonna get a play when I get home tonight (fingers crossed)
mikeszekely Posted October 10, 2008 Posted October 10, 2008 (edited) What's the Stealth Wing Experiment? It was from some model magazine. You can check out the mecha here by clicking "Super Dimension Fortress Macross: VF Experiment" under variations. The intro movie shows mecha from Macross Zero but there is no visible Macross Zero campaign in the game, so i think is either a bonus unlockable mechas or campaign....unless they removed it again. They're there. They just stuck them in the EX missions that open up after you finish all four campaigns. Really no Armored or Super Packs for the VF-25 in the game? Can't be 100% sure. I'm still missing some mecha. Here's the list, with ???? where I'm still missing a mecha. Tomahawk Defender Phalanx Spartan Monster ???? VF-1D VF-1A VF-1A(Max Jenius) ???? VF-1J (Hikaru Ichijou) VF-1J (Max Jenius) VF-1J (Miria Farina Jenius) VF-1J Armored (Hikaru Ichijou) VF-1S (Roy Focker) VF-1S Super (Hikaru Ichijou) VF-1S Super (Roy Focker) Regult Glaug Nosjadeul-Ger Queadluun-Rau Queadluun-Rau (Miria Farina) ???? Zentradi Soldier ???? ???? VF-11B YF-19 YF-21 VF-11C VF-17D VF-17S VF-17S (Miria Farina Jenius) ???? VF-22S (Miria Farina Jenius) Mylene Valkyrie Fire Valkyrie FZ-109A FZ-109F ???? ???? VF-171 ???? VF-25F VF-25S VF-25G RVF-25 ???? Queadluun-Rea Queadluun-Rea (Klan Klan) ???? Vajra (Small) Vajra (Large) ???? SV-51α ???? SV-51γ (DD Ivanov) If they're grouped by series, I have no idea what the first one is, second one is probably VF-1A (Hayao Kakizaki), then a Queadluun-Rau (Max Jenius). Not sure about the next two before the VF-11B. In the Macross 7 bunch, you're looking at probably a VF-22S (Max Jenius), AZ-130, and an FBz-99. I'm guessing the rest are the VF-171EX, VF-27, VF-25S Armored, VF-0S, and SV-51γ (Nora Polansky). If I'm right, we're missing the VF-0A and VF-0D, Armored VF-11, Armored VF-0S, the VF-19F, VF-19S, the Jammingbirds' VF-11, Roy and Veffidas' VF-17, Gamlin's VF-22, the VF-5000, the VA-3, the VB-6, all three DYRL Skull Squadron VF-1As, Max's VF-1S, any and all VF-25 Supers just to cover the ones that were actually in an anime. Edited October 10, 2008 by mikeszekely
yellowlightman Posted October 10, 2008 Posted October 10, 2008 Currently trying to beat the First Contact level in the SDF Macross path, and its easily the worst level I've played thus far in the game. Super strong unarmored Zentradi who throw tons of grenades that knock you over. Indoors levels made inherently more difficult by twitchy control and lock-on that stays on dead enemies for too long. And the best part is Britai continually spamming his melee attack and flying through the air like a wu-xia warrior knocking my Valkyrie to the ground.
Spitze Posted October 10, 2008 Posted October 10, 2008 yellowlightman: grind with easier stage to raise your stats. Dump points into defenses, gunpod and your melee attacks.
Spitze Posted October 10, 2008 Posted October 10, 2008 Triangle + O: Special Attack (effect depends on the unit) (uses 3 blocks on SP Gauge) Circle + Triangle: Mech Special Oh dear. The button order matters as well? What is the difference between these two special attacks? In some stages you have to kill the bosses with a special attack. For some reason L + ^ + O doesn't count in the ranking tally. I guess using the non-L versions is what counts?
mikeszekely Posted October 10, 2008 Posted October 10, 2008 According to some Japanese site, these are the mecha I'm missing. I haven't confirmed it, I don't read enough Japanese to know if this is a valid source or not, so take it with a grain of salt... VF-1A Super (Hikaru Ichijou) Queadluun-Rau (Max Jenius) Golgantz-Chartz Vritlwhai SDF-1 VF-22 (Max Jenius) Grabil Gepernitch VF-171EX Battle Frontier VF-0S SV-51γ (Nora Polanski) I have no idea how to get any of them. Some of them probably require S-ranks. If this is true, then, as far as I'm concerned, any and all of the following should be in the sequel: VF-1A Super (Max DYRL) VF-1S Super (Max Jenius) VEFR-1 Destroid Cheyenne VF-0A VF-0D VF-0S Armored VF-11C Armored VF-22 (Diamond Force) VF-25F Super VF-25S Armored VF-25G Super RVF-25 Super VB-6 VF-4 VF-3000 VF-5000B (Spacy version) VF-5000G (Zola Version) VF-19F VF-19S VF-9 VF-14 Variable Glaug Battle 7 Destroid Cheyenne II Macross Quarter Battle Galaxy Vajra Queen AZ-130 FBz-99
Spitze Posted October 10, 2008 Posted October 10, 2008 The FBZ-99 should be playable. It appeared in the wallpapers.
Sorata Posted October 10, 2008 Posted October 10, 2008 Oh dear. The button order matters as well? What is the difference between these two special attacks? In some stages you have to kill the bosses with a special attack. For some reason L + ^ + O doesn't count in the ranking tally. I guess using the non-L versions is what counts? No its the same thing it was a typo from condensing so much info from various postings.
Keith Posted October 10, 2008 Posted October 10, 2008 Like I said before, as rough as Gundam Battle Tactics was, I have no doubt that future Macross Ace games will tighten everything up, and add tons more mecha & features.
runab0ut Posted October 10, 2008 Posted October 10, 2008 (edited) Copy arrived from Play-Asia, w00t! Anyone figured out the COST value when selecting VF's? Tuning affects the numbers. [edit] Anything about the (love) triangle/heart meter with the partner and navigator? Pilot stats- any detailed info on them and how it affects the game? Anyone on KAI? xtag is deimos_ (yeah, my first post in MW) Edited October 10, 2008 by runab0ut
Graham Posted October 11, 2008 Posted October 11, 2008 Starting playing the Macross 7 missions last night after working my way through all the tutorials. Only had time for the first mission, and only scored a 'B'. Guess I gotta try harder. I noticed that the model for teh VF-11C Super has a mistake, as the tail fins are in the out position, instead of being folded inside the legs like they should be when the FAST packs are fitted. Cool game so far, but I'm still upset there is no Super or Armoured VF-25. Graham
mikeszekely Posted October 11, 2008 Posted October 11, 2008 Starting playing the Macross 7 missions last night after working my way through all the tutorials. Only had time for the first mission, and only scored a 'B'. Guess I gotta try harder. I noticed that the model for teh VF-11C Super has a mistake, as the tail fins are in the out position, instead of being folded inside the legs like they should be when the FAST packs are fitted. Cool game so far, but I'm still upset there is no Super or Armoured VF-25. Graham Don't beat yourself up, Graham. I'm going back with Michel's VF-25G, almost maxed on tuning, and trying to improve my scores. I'm still getting B's on some missions. I'm killing enemies as fast as I can and taking little to no damage, too, so I don't know... Some missions (but not all) seem to have extra missions if you get an S-Rank. So far, the only one I've seen was, if you beat the mission "Longest Birthday" with an S, you unlock the same mission, but with an EX in front of it. If you play that one, a pilot and Valkyrie are selected for you (in this case, VF-1A and Kakizaki). When I beat that mission, I unlocked Hikaru's DYRL VF-1A with FAST packs.
protostar8 Posted October 11, 2008 Posted October 11, 2008 Currently trying to beat the First Contact level in the SDF Macross path, and its easily the worst level I've played thus far in the game. Super strong unarmored Zentradi who throw tons of grenades that knock you over. Indoors levels made inherently more difficult by twitchy control and lock-on that stays on dead enemies for too long. And the best part is Britai continually spamming his melee attack and flying through the air like a wu-xia warrior knocking my Valkyrie to the ground. Oh, that level was a *****. The way I ended up beating it was to pick a fighter that had a melee special attack for the 3sp bar special and went into gerwalk mode, flew to the ceiling and just flew circles around him shooting him with the rifle. It would only hit a few times per clip and wouldn't take off too much health, but it worked well enough for me to get him down to about half HP and then I used the special melee attack 2 times in a row to kill him...
punkr13 Posted October 11, 2008 Posted October 11, 2008 man i didnt know so many lvls were on just the macross part of the game.. after you beat it as a good guy, try the bad guy lvls theirs one fight where u have to go against rick,max,ben *takeout ben quick! lol* I actually got a SS rank being a regult hehe
adrianop Posted October 11, 2008 Posted October 11, 2008 theirs one fight where u have to go against rick,max,ben *takeout ben quick! lol* Better hide from the purists! I actually got a SS rank being a regult hehe Wow and I thought my A rank was great. Hehe Guess I better try harder.
mikeszekely Posted October 11, 2008 Posted October 11, 2008 No sign of the VT-1 yet? I don't think it's in the game. I actually got a SS rank being a regult hehe Do you suppose picking weaker units will net you a better score? I've been flying the VF-25G, and I'm sick of all the B's I'm getting. The only SS I got so far was in a plain cannon fodder VF-1A.
punkr13 Posted October 11, 2008 Posted October 11, 2008 Better hide from the purists! Wow and I thought my A rank was great. Hehe Guess I better try harder. I don't think it's in the game. Do you suppose picking weaker units will net you a better score? I've been flying the VF-25G, and I'm sick of all the B's I'm getting. The only SS I got so far was in a plain cannon fodder VF-1A. *lol ya i was gonna type in the jp names but those are shorter hehe now for the SS rank, I just giving them a beatdown after figuring how to control the reg And ive gotten like 2 S ranks with the basic trainer VF too, so idk if picking the weaker unit helps... wouldnt think so but who knows...
mikeszekely Posted October 11, 2008 Posted October 11, 2008 I think a lot of us have either formed an opinion through playing the game, or reading others' opinions in this forum. But, if anyone cares, I've written a review which can be read here. (You don't have to register or sign up for anything to leave a comment, so please give me a shout if you do read it.)
Keith Posted October 11, 2008 Posted October 11, 2008 No playable VF-27 either? Graham Almost assuredly in the next game. Pick up Gundam Battle Universe just to see how crazy this team likes to get with their unlockables.
Spitze Posted October 11, 2008 Posted October 11, 2008 Got this from Gamefaqs: VF-27 is unlocked after clearing all the Frontier missions including the EX missions. Unlockables also include VF-171EX and Battle Frontier (? VF-171EX is unlocked after S ranking Mother's Lullaby.
Mellow Yellow Posted October 11, 2008 Posted October 11, 2008 (edited) I'm on the last Frontier Ex mission that unlocks the VF-27. It's so damn hard. You have to use Michael and his VF-25G to fight waves of vajra that do like 5x normal damage, then after that you fight Brera. I've made it to Brera twice and it's damn near impossible to do anything with the VF-25G If only I could bring the SDF-1, it's main cannon is so strong. Edited October 11, 2008 by Mellow Yellow
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