Pawn_of_Evil Posted September 9, 2008 Posted September 9, 2008 Your final result looks awesome! With that lower poly count, you should be able to drop it into the Unreal engine fairly easily, although you would probably need to rig it if it isn't rigged already. Quote
grapetang Posted September 9, 2008 Posted September 9, 2008 Wow! Nice work! Re: blueprints: I assume the Hasegawa ones are from the instructions. Any chance you can share the movie, OAV, & Yamato plans? Quote
Chronocidal Posted September 9, 2008 Posted September 9, 2008 (edited) I've actually got several sets of blueprints myself, I'll see how many I can find on my backup drive. Ok.. here comes a whole mess of pictures for comparison. K, first, a few side views: Yamato 1/60 (I think) Hasegawa 1/72 kit instructions Old lineart pic I got somewhere Top Views: Yamato 1/60 Hasegawa Lineart Edited September 9, 2008 by Chronocidal Quote
Sakura Shinguji Posted September 9, 2008 Author Posted September 9, 2008 (edited) Lineart On this picture, I wonder if the YF-19 uses the shield to brake like the F-15 or ADF-01F Falken? I can imagine that the "Y" end piece of the YF-19 shield would split outwards making a brake on the top and bottom of the aircraft. If that is the case, I would add those on to my model as well. Edited September 9, 2008 by Sakura Shinguji Quote
Chronocidal Posted September 9, 2008 Posted September 9, 2008 (edited) I don't know if that would work, since I think the shield is hollow underneath for ammo storage. I've always wondered if the tops of the shoulders (those small vents) might flip up similar to the VF-11, but mostly I figure it just uses it's control surfaces to slow down like the Super Hornet does (rudders turn outward, flaps open wide, small panels open, etc.) I do think it's interesting how much variation you can get in the YF-19, especially in terms of shape/size. The aircraft appears similar to both the Hasegawa and Yamato versions at different points in the anime. For instance the sunset shot: This is about as slim and detailed as you ever see the plane, and while the shape is a little different, it looks a lot like the Hasegawa in terms of how thin the plane is. On the other hand, the lineart is closer to the Yamato. To be honest, I've never liked the new 1/60 Yamato sculpt very much. I know they had to make room for the internals, but that gullet just bothers me. I may eventually get one anyway, but I hope to someday make my own version in CG that'll give a better fighter mode. What I am liking in recent times is the move to CG in Zero and Frontier. It doesn't have some of the old school charm of pure animation, but it generally gets rid of the anime magic that tends to make designs like the YF-19 so hard to duplicate in real life. Consequently, the VF-0 and (and hopefully the VF-25) toys are pretty much identical to the anime in all modes. In my case though.. using the Hasegawa drawings was decided by one main fact: I think they're computer generated from the model molds. Same as with those two computer renders of the Yamato, the Hasegawa drawings line up perfectly with each other in all views. In contrast, try making a model that matches the lineart top and side views, and you'll give yourself a headache. The sizes of various parts don't quite match up in the various schematics, and you wind up fudging a lot of bits to get a working model. Now, on the other end of the detail spectrum though... in the anime, it doesn't make sense to pack in a ton of detail, because you just have to keep drawing it over and over, and it doesn't stay consistent. But when you really want details, it's easy to go a bit crazy. My flight sim models tend to go more toward that ideal, but trying to transform them would be hopeless. Edited September 9, 2008 by Chronocidal Quote
Sakura Shinguji Posted September 10, 2008 Author Posted September 10, 2008 I pretty much modeled with the idea of placing the model into a game so I never really bothered with a lot of internal mechanics. As for the shield, Chronocidal, you are most likely right; I was just surprised to now know that the shield was also a body flap. As for Yamato verus Hasegawa, I used to have the terrible first version 1/100 Bandai VF-19S model and so, the Yamato version just blew my mind completely. I just felt that there was no way around the gullet problem if you wanted a transformable fighter. Anyway, if you want to, you can leave me a private message of your email and I can give you the model and texture. I rigged it in Blender, so I am not sure how you will be able to see the animations. Quote
grapetang Posted September 10, 2008 Posted September 10, 2008 Thanks for the pics, Chronocidal, and apologies, Sakura, for the slight topic detour! Quote
SeminNV Posted September 10, 2008 Posted September 10, 2008 There are two projects to my knowledge that involves flight simulators with the ability to transform. Neither are finished yet either... X_X Yeap, but one of them was not even started))) Quote
David Hingtgen Posted September 11, 2008 Posted September 11, 2008 If the back of the shield is a body flap, then it should work like the space shuttle's----the entire assembly moves up and down, just like an elevator. (A lot of people don't know that part of the shuttle is movable). Quote
Avngr Posted September 16, 2008 Posted September 16, 2008 Yeap, but one of them was not even started))) Not exactly... Quote
SeminNV Posted September 27, 2008 Posted September 27, 2008 Not exactly... I am really glad to hear that. Good luck with your work! Quote
Mechanicmx78 Posted May 14, 2015 Posted May 14, 2015 do you have it in .IGES, .STL or some CAD file? Quote
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