Morpheus Posted January 4, 2008 Posted January 4, 2008 Just started this WIP several months ago, run out of idea so maybe some of you could give some hint on what part I should do next Some info: Modelled using Wings3D and rendered using Blender. Quote
Zinjo Posted January 5, 2008 Posted January 5, 2008 (edited) Just started this WIP several months ago, run out of idea so maybe some of you could give some hint on what part I should do next Some info: Modelled using Wings3D and rendered using Blender. NICE! It's about time those beauties got some 3D lovin' Keep up the great work! Consider working on the textures for them. The basic designs are quite good. I can get you some scans if you want to do more details... Edited January 5, 2008 by Zinjo Quote
chrono Posted January 5, 2008 Posted January 5, 2008 Morpheus, what detail level are you aiming for? Game level or static render quality(aka hi poly)? Quote
Morpheus Posted January 5, 2008 Author Posted January 5, 2008 Morpheus, what detail level are you aiming for? Game level or static render quality(aka hi poly)? Well, I'm trying for a high poly version since I'm not good at texturing except procedural texturing. I'm currently working on the Uraga carrier. Quote
chrono Posted January 5, 2008 Posted January 5, 2008 Well, I'm trying for a high poly version since I'm not good at texturing except procedural texturing. I'm currently working on the Uraga carrier. Well it looks like that you have a good grasp on the basic shapes right now. Other than telling you to get as many close references of the ships so you can plan out your small details and figure out what is and what is not paint and surface equipment... I can't suggest much. But if you want to add more detail than the references give you I suggest looking at the other designs that do have close references. Quote
Morpheus Posted January 6, 2008 Author Posted January 6, 2008 Well it looks like that you have a good grasp on the basic shapes right now. Other than telling you to get as many close references of the ships so you can plan out your small details and figure out what is and what is not paint and surface equipment... I can't suggest much. But if you want to add more detail than the references give you I suggest looking at the other designs that do have close references. Well, I'm planning to do that, maybe by taking real aircraft carrier or Promotheus for reference. A small update on the flightdeck, the angle deck is a bit difficult to model due to lack of references, I'll try to improvise it Quote
chrono Posted January 6, 2008 Posted January 6, 2008 Gotcha! I would suggest that you render a 'clay' version once in awhile so we 'nitpickers' can get a better look at the details and shape since colors tend to hide them until too late in the build. I'd also suggest that you either a) look into another model program to build by or b) cut up the model into many pieces since Wings doesn't allow for many faces to be in the program before it slows down. Quote
Morpheus Posted January 7, 2008 Author Posted January 7, 2008 Here's the clay rendering. I'm still trying to figure out the angle deck structure, I'm putting the elevator to the lower deck and now working on the lower deck itself. Well, Wings does have its limitation, I'll split up the model when it started to slow down Quote
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