shiroikaze Posted March 12, 2010 Posted March 12, 2010 (edited) So is Capcom running out of ideas when they decided a that uses a tub of lube (LUBE!) would make a great new character? Who knows, but I think he's awesome. Oh god, that guy is hilariously badass! I say he's a great addition. Too bad one SFIV game is enough for me. Edited March 12, 2010 by shiroikaze Quote
David Hingtgen Posted March 12, 2010 Posted March 12, 2010 If they wanted a fast grappler, they should have brought in Alex from SF3. Don't make new characters when well-liked previously-established ones exist in the same role. Quote
Ginrai Posted March 12, 2010 Posted March 12, 2010 If they wanted a fast grappler, they should have brought in Alex from SF3. Don't make new characters when well-liked previously-established ones exist in the same role. Well, Alex from SF3 is in Tatsunoko vs. Capcom if you want to play him right now! Quote
1/1 LowViz Lurker Posted March 12, 2010 Posted March 12, 2010 He seems to be pretty strong in it too: lifting up giant robots and stuff lol. Quote
Scream Man Posted March 13, 2010 Posted March 13, 2010 i traded SF4 and Ill buy the new one when its released! Do I have to re-unock everyone, or does it keep details from the previous game? Quote
RD Blade Posted March 14, 2010 Posted March 14, 2010 i traded SF4 and Ill buy the new one when its released! Do I have to re-unock everyone, or does it keep details from the previous game?No need to unlock the characters. As for sharing data with SF4, I have no idea. Quote
BeyondTheGrave Posted April 29, 2010 Posted April 29, 2010 Anyone playing SSFIV? Also How do beat Seth with Dhalsim? Quote
RD Blade Posted April 29, 2010 Posted April 29, 2010 (edited) Anyone playing SSFIV? Also How do beat Seth with Dhalsim? Yeah...I just got it. Nice upgrade. Dhalsim's unique move list makes him hard to use, near impossible to master. Try using fierce punch, slow fireball from afar. And always hold back when up close to attack without stretching. Yoga Catastrophe is very affective against the CPU. In case anybody wants to battle on Xbox Live, S/N: RDBlade 0 Just be sure to message that you're from MWF. Edited April 29, 2010 by RD Blade Quote
BeyondTheGrave Posted April 29, 2010 Posted April 29, 2010 Yeah...I just got it. Nice upgrade. Dhalsim's unique move list makes him hard to use, near impossible to master. Try using fierce punch, slow fireball from afar. And always hold back when up close to attack without stretching. Yoga Catastrophe is very affective against the CPU. In case anybody wants to battle on Xbox Live, S/N: RDBlade 0 Just be sure to message that you're from MWF. I played The trial mode with ibuki. I like the different supers that everyone has. one close range and one charging one. BUt im trying to finish up sf4 before jumping into ssf4. Quote
Vepariga Posted April 30, 2010 Posted April 30, 2010 Ive been playing SSFIV ,pretty fun Ibuki is my main,the online options are great but what annoys me the most is there isnt any theater mode were you can watch intros and ending cutscenes from arcade mode..wtf. Quote
David Hingtgen Posted April 30, 2010 Posted April 30, 2010 Is Ibuki hampered by "does no damage, takes double" like she was in SF3? Quote
RD Blade Posted May 1, 2010 Posted May 1, 2010 (edited) did it keep your specs from SFIV?No. Just 2 additional colors (styles, actually) per character are unlocked for having a SFIV save file. I'm pretty bummed I have to do all the hard trials again. Is Ibuki hampered by "does no damage, takes double" like she was in SF3?She's still low on stamina, but deals decent damage...and FAST! Just like Cammy: In the right hands, she'll give you a run for your money. Edited May 1, 2010 by RD Blade Quote
David Hingtgen Posted May 1, 2010 Posted May 1, 2010 Good. Because in SF3, Ibuki was just too handicapped--her speed just didn't make up for the COMBINED effects of taking so much damage while dealing out so little. (I think it was her low damage dealt more than anything---her 6 hit combos were about equal to a single roundhouse from Ryu...) Quote
BeyondTheGrave Posted May 1, 2010 Posted May 1, 2010 Considering getting a stick. Using a controller for an extended period of time makes my hands uncomfortable. Also Seth has been toned down!!! :) Quote
RD Blade Posted May 27, 2010 Posted May 27, 2010 Considering getting a stick. Using a controller for an extended period of time makes my hands uncomfortable. Also Seth has been toned down!!! Avoid Hori sticks. (hope I'm not too late) Madcatz Fightsticks have turned the company's bad rep around. Quote
BeyondTheGrave Posted May 27, 2010 Posted May 27, 2010 Avoid Hori sticks. (hope I'm not too late) Madcatz Fightsticks have turned the company's bad rep around. Nope. Lack of funds Haven't played in awhile. Quote
badboy00z Posted May 28, 2010 Posted May 28, 2010 The PS3 controller is way better than the 360 for SF4 or any other fighting game. The 1st time I played was on a 360 and I totally sucked. Then I played SSF4 demo on the PS3 and was decent. Lol. Quote
Gaijin Posted May 28, 2010 Posted May 28, 2010 Avoid Hori sticks. (hope I'm not too late) Madcatz Fightsticks have turned the company's bad rep around. Hori sticks with Sanwa parts are superb. Hori ones without Sanwa or Seimitsu are better than Madcatz standard ones though. Quote
RD Blade Posted May 28, 2010 Posted May 28, 2010 Hori sticks with Sanwa parts are superb. Hori ones without Sanwa or Seimitsu are better than Madcatz standard ones though. I'm going to respectfully disagree with you there. Hori sticks have their buttons hard-soldered to the board. Without some decent soldering skill and a Dremel, they're a pain in the nuts to mod/upgrade. I just did the button upgrade to resurrect one of my Hori's. I bought 2 Hori sticks at the same time. Each had a button that stopped functioning within a couple months. I then used up some gift cards to get a Madcatz S.E. stick. The Madcatz was functioning fine for several months (with the occasional button sticking) until I did a full Sanwa swap. Easy as pulling the buttons out and dropping in the replacements. Now it's a beast. So, in my experience, Madcatz sticks are superior to Hori both in off-the-shelf quality and ease of modding. Quote
Gaijin Posted May 28, 2010 Posted May 28, 2010 (edited) I'm going to respectfully disagree with you there. Hori sticks have their buttons hard-soldered to the board. Without some decent soldering skill and a Dremel, they're a pain in the nuts to mod/upgrade. I just did the button upgrade to resurrect one of my Hori's. I bought 2 Hori sticks at the same time. Each had a button that stopped functioning within a couple months. I then used up some gift cards to get a Madcatz S.E. stick. The Madcatz was functioning fine for several months (with the occasional button sticking) until I did a full Sanwa swap. Easy as pulling the buttons out and dropping in the replacements. Now it's a beast. So, in my experience, Madcatz sticks are superior to Hori both in off-the-shelf quality and ease of modding. Which Hori sticks are you referring to? RAP's are not hard soldered. Just as easy as pulling them out. And your SE had button sticking? That is hardly a sign of quality. I've had sticks for years, of all types, modded and unmodded. The Mad Catz SE's are ok but I wouldn't say they are superior. And you can get a Hori with Sanwa parts already for cheaper than a Mad Catz TE off the shelf. Edited May 28, 2010 by Gaijin Quote
RD Blade Posted May 29, 2010 Posted May 29, 2010 Which Hori sticks are you referring to? RAP's are not hard soldered. The Hori sticks I own are EX2's. I'm unfamiliar with RAP's. For what it's worth, I'm satisfied with the upgraded EX2. Quote
Gaijin Posted May 30, 2010 Posted May 30, 2010 The Hori sticks I own are EX2's. I'm unfamiliar with RAP's. For what it's worth, I'm satisfied with the upgraded EX2. The Real Arcade Pro's have Sanwa parts already. Either a Sanwa stick and easy swap out buttons (RAP) or complete Sanwa parts (RAP SA). RAP's used to be $79 and are a great base to modify/play around with. This is a Hori RAP I modded last year with Seimitsu buttons (they snap right out) and I also changed the ball top (but kept the Sanwa stick with square gate) and added artwork. Quote
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