MangledMess Posted September 20, 2007 Posted September 20, 2007 Actually you can do that. In Fighter mode, the L2 and R2 button serves as your rudder controls. I'm not very sure but I think double tapping them engages the roll. I'll double check tomorrow after I get enough sleep. Oh, I see. I gotta check this when I get back from work. Quote
Graham Posted September 20, 2007 Posted September 20, 2007 For the YF-19, anybody figured out if the chaff actually does anything? Also, does putting the arm shield up into guard position actually reduce or block damage at all? Graham Quote
Project Phoenix Posted September 20, 2007 Posted September 20, 2007 For the YF-19, anybody figured out if the chaff actually does anything? Also, does putting the arm shield up into guard position actually reduce or block damage at all? Graham The chaff is suppose to lure away missiles fired at you. If you keep upgrading your speed and armor, somewhere by Mission 15 and above, you'll be so fast and so tough, it didn't matter anymore if you get hit. I find the arm shield is only effective when the attacks are coming from the front. It does cut down the damages taken but not very much unless you upgrade your armor throughout the game. Quote
azrael Posted September 20, 2007 Posted September 20, 2007 Moved to an appropriate locale. This has become less about Macross and more how-to-beat ACE 3. Anyways, continue. Quote
mikeszekely Posted September 20, 2007 Posted September 20, 2007 Moved to an appropriate locale. This has become less about Macross and more how-to-beat ACE 3. Anyways, continue. Thanks, Az. Saves me the trouble of popping into the Games section. It's rather hard to pull away from a unit you've leveled up so much. I'd alternated units anyway, so you don't have to waste Ace Points on repairs. I managed to upgrade the YF-19, YF-21, and Focker's VF-1S fairly evenly, so I always had a solid VF no matter the mission. While, as an ACE game, the combat does seem more geared toward Battroids, I find fighter mode invaluable in getting from point to point in a hurry. Other units I'd like to use I made fly as my wingmen, that way they'd get experience without my having to suffer from their weaker stats. Once my main three were maxed, I could pump points into my wingmen, and then start using them whenever I replayed the game. Quote
Project Phoenix Posted September 21, 2007 Posted September 21, 2007 (edited) Here is my guide for the Deployment screen prior to the launch screen and the mission itself. There are 5 choices in this screen: Launch Player (Your currently selected unit) Wingman 1 (Your currently selected first wingman) Wingman 2 (Your currently selected second wingman) Return (Return to the Intermission screen) Under the Player selection, you are given these choices: Select (Choose your unit to use) Upgrade (Explained below) Repair (Self-explanatory) Ground Training (There will be a voice-over teaching you all the specific capabilities of your chosen unit. Perfect if you understand Japanese) Space Training (Similar to Ground Training, except it teaches space combat using your specific unit) Basic Training (Teaches you basic moves) Under Upgrade, you get to upgrade your unit’s following stats: Armor Dash Vernier Turning Attack Power If you have beaten the game once, the choice to purchase the Limiter will be at the bottom. Under both the Wingman selections, there will be 3 choices: Select (Choose your wingman) Upgrade (Same as the Player choice) Repair (Self-explanatory) Notes: 1) If your unit or your wingman’s AP falls to 10% or below (indicated by the number highlighted in red), they will not be allowed to launch until full repairs are made. 2) I don’t know if anyone noticed this but under the Wingman selection, at the bottom where they show the pilot’s image along with the unit name and pilot name, there is a 3 row info cell showing the abilities of your chosen wingman. i.e. Take Gundam X for example: Support: Satellite Cannon Category: Area Attack Activate Condition: Player’s AP falls below 30% Each wingman has their own set of support abilities. If I get the time, I'll write one up for all the ones I've unlocked. Hope this helps. Edited September 21, 2007 by Project Phoenix Quote
Razor x Posted September 22, 2007 Posted September 22, 2007 thanks for the great tips guys!!! im going to try to sit down this weekend and play this game, Quote
Graham Posted September 23, 2007 Posted September 23, 2007 What effect does the Limiter have when you purchase it? Got both the YF-19FP and YF-21FP now. Currently on mission 14 or 15 on route A. My YF-19 is maxed out. Currently working on improving the YF-21. Great game. Graham Quote
Project Phoenix Posted September 23, 2007 Posted September 23, 2007 What effect does the Limiter have when you purchase it? Got both the YF-19FP and YF-21FP now. Currently on mission 14 or 15 on route A. My YF-19 is maxed out. Currently working on improving the YF-21. Great game. Graham Just unlimited ammo for your weapons. Basically you can mow them down without worrying about reloads. You will have the options of equipping it or not in the upgrade screen after purchase. Quote
Graham Posted September 23, 2007 Posted September 23, 2007 Anybody know what the mission objective is in 14A? Graham Quote
Graham Posted September 24, 2007 Posted September 24, 2007 No offense to Azrael, but I'm moving this back to the Games section. ACE 3 has a significant enough Macross content that it deserves to be in the Macross Games section IMO. And while not every post about ACE 3 will mention Macross, many will. I don't want the topic getting lost in the huge sprawling mess that is the Other Anime section. Anyway, it's not like the Games section is flooded with new Macross games. Heck at the moment we're lucky enough to have a game with as much Macross content as ACE 3. Graham Quote
MangledMess Posted September 24, 2007 Posted September 24, 2007 (edited) Back in the house. Some things I discovered when playing the YF-19(which I'm using throughout the game, with YF-21 as wingman. third guy anything goes, but usually Ixbrau Form T) and some other trivia: - Manage to test the L2/R2 buttons and indeed it can roll in fighter mode. Tried to do the same for GERWALK mode, but looks like it can't(VF-1S in ACE 2 could do the roll in GERWALK). Oh well, looks like I gotta settle for the YF-19 donkey-kicking in GERWALK to side-step... - I seem to be able to destroy stationary targets faster while in fighter mode. I just have to position myself so I can do hit-and-run on enemy ships and stations. Without targeting. My average is three ships. - Discovered you can actually lock-on in fighter mode... sort of. You have to be in VIEW of the enemy and no where else. So you can lock on missiles or just shoot 'em as long as you can see the enemy's in FRONT of you. - So much fun when you jet towards the target area, shoot down a couple of grunts in fighter mode, and switch to GERWALK to take the fight to them. I seem to use GERWALK alot to shoot things down. I only switch to battroid when they either get too close or it's a boss fight. Heh, I actually want to risk it and used fighter mode throughout one boss fight, but some pesky King Gainer enemy boss keeps teleporting. Fighter mode's good if you wanna get out of a tight spot with a boss and go back in. - It seems to me that during combination strikes, the mech you used and maxed out the most in the game will always strike the final blow against a target(without or before a related mech series team-up). So I ended up seeing the YF-19 with all his combo strike scenes activating and finishing the shmuck off with a missile barrage and flying off. - When picking the a second wingman, pick one with decent armor, or upgraded it stats before you use it. I picked the Nu Gundam for one mission, and just halfway through the mission it got shot down faster before I even realise it's gone. Sheesh, what's with the paper-thin armor? The good thing about Nu? Its' fin funnels actually escort your main mech during play. It was so cool seeing the YF-19 flying with the funnels around it. That gives me an idea for custom armaments for my 1/60 -19... - Close-combat with the YF-19/21 feels much better than melee-ing with VF-1s. - Those energy-field areas can be a pain to your armor if you do not take out the generators. You can spot them by the pinkish/purplish glow they give out. You gotta take out the guards on the ground though before you do, so the shields will go down. But unless the mission requires you to, don't bother going near the generators and stay away from the affected area (can be seen on the radar as a red square). - I sure hope there is a small guide on mission objectives, as I can't read japanese. Finished mission 24 and watched the briefing for the next one. A bit shocked to see energy fields all over the map. - Is it me, or is Roy hitting on that chick from Shin Getter Robo before the launching sequence? Maybe it could be me... - EDIT: Another one. Has anyone taken a closer look at the -19 in the Unit Viewer? Nothing's holding the gunpod AT ALL in fighter mode. It's being held by air. Anime magic! EDIT: quick question: Is there a major difference when you use the FAST packs? I'm not sure, but I think either your verniers last longer or you fly faster. Can anyone clarify? My 2 cents. That's it for now. Edited September 24, 2007 by MangledMess Quote
MangledMess Posted September 24, 2007 Posted September 24, 2007 (edited) Anybody know what the mission objective is in 14A? Graham All I did was blitz enemy positions(the buildings with red signal lights will change to green signaling the base take over). After that, all that's left was the last two. Around this time, the X-9 will appear after spending some time killing enemies. Taking down the Ghost should be your main priority once it comes, so take it out first. From what I remember, taking over the last enemy building before taking down the X-9 will end the mission sooner, and the X-9 leaves(I think) while you mop up. I do not know the consenquences for not taking out the X-9, as I restarted the mission to get another shot. Well, that's how I remember it. I have to play that mission again in Free Mission mode to confirm. EDIT: Erm, I think the real objective is to make sure Friendly ships survive. I heard that all ships surviving and all bases taken over is a secret requirement. Can someone confirm? Edited September 24, 2007 by MangledMess Quote
Graham Posted September 27, 2007 Posted September 27, 2007 Oh man, the Q-Rau is awesome. I think I actually enjoy playing it more than the YF-19 and YF-21. Definitely recommend thios game to any Macross fan. Graham Quote
MangledMess Posted September 27, 2007 Posted September 27, 2007 Finished the game with both YF-19 and -21(as a wingman) maxed out. Playing New Game+ for route B. Had some Free Mission VS. fun, whacking those 2 sissy pilots from SEED over and over gun with a Limiter unlocked YF-19. Fighter mode is invaluable as one of them likes to melee your ass over and over if you just stay in Battroid mode. So all I did was hit-and-run, rinse and repeat with nuke missiles. Good lord, I think I've done a lotta hit-and-runs in most missions except the final boss. Next in new game+ might be either Black Selena and the Aesti team, VF-1S Roy and Hikaru, and maybe Eureka Seven. Never did pay attention to a bunch of cowabanga mechs, but ACE3 made me try them out. Melee is quite different as Nirvash Spec 1 just slice through enemies with a boomerang. His main weapon is a multi-lock with just 1 ammo every fast reload. Heck, half his special attacks are stylish melee strikes. Another note: Isamu and Guld's major battles from the OAV condensed into one brief fight scene in mission 2. LOL Quote
Project Phoenix Posted September 27, 2007 Posted September 27, 2007 Minor update on the mission objectives. See the previous page for it. Apologies for lack of updates, I've been busy with classes and looking for a job. Mission 14 is basically a time survival mission. The briefing indicates a continuous stream of cruise missiles being fired at your mothership and allied warships. The objective is basically just to ensure your allied units survive the blitz while trying to take down those annoying cruise missiles. There will be a warning pop up telling you cruise missiles detected and you can see it on the radar by looking for a fast moving singular blip. Enemy reinforcements will appear from time to time and they will overwhelm you if you're not quick enough. To make things more interesting, the Ghost X-9 decides to come in and massacre your allies and attack your mothership. Killing the Ghost only yields bonus point and nothing else so it is your secondary target in this mission. My advice is to keep moving and watch the radar at all times. Kill the Ghost if you can, but make the cruise missiles your priority as they will take out about 50% of allied warship health and 25% of your mothership per hit. Mangled Mess: I've posted a secret requirement in the previous page for Mission 14. I hope it helps. As for the difference between with or without FP, the only changes are additional points for Armor, Weight, Dash and Vernier. The major difference for the YF-19 and YF 21 is when you use them with FP, the lose some Dash but they got increase Vernier. What this means is they will lose minor mobility during Dash but they will not use up the Vernier bar that much. Graham: Despite the fact it is a crossover game, I can't help but feel that Macross mechas got the star treatment this time. Seems to me, this is the best rendition of Valkyrie combat so far. As usual, any questions, comments please let me know. I'll post more updates later. Quote
MangledMess Posted September 27, 2007 Posted September 27, 2007 Mangled Mess: I've posted a secret requirement in the previous page for Mission 14. I hope it helps. As for the difference between with or without FP, the only changes are additional points for Armor, Weight, Dash and Vernier. The major difference for the YF-19 and YF 21 is when you use them with FP, the lose some Dash but they got increase Vernier. What this means is they will lose minor mobility during Dash but they will not use up the Vernier bar that much. Graham: Despite the fact it is a crossover game, I can't help but feel that Macross mechas got the star treatment this time. Seems to me, this is the best rendition of Valkyrie combat so far. As usual, any questions, comments please let me know. I'll post more updates later. Heh, thought so. The minor Dash setback isn't a huge loss after all. Finished the whole game with YF-19 FP as the lead, and didn't feel it. You're very, very right about this game having the best game versions of the valkyries to date(YF-19/21 more specifically. They finally gave Max a VF-1S!). Felt so much a ease with them than I was with ACE 2. Too bad the SDF Macross itself ends up being the enemy due to Sharon Apple's control. Quote
Project Phoenix Posted September 28, 2007 Posted September 28, 2007 I did another minor update on the mission requirement list. The only mission I'm missing is 12A. I've checked my saved games and couldn't find it. Can someone confirm if they have access to Mission 12A? I have a suspicion that it is a B route only unique mission but I can be wrong. I have not played ACE 2. I've only played ACE 1 and so I don't know the difference between 2 and 3. Of course, 3 is way better than 1 and I hope when the remake of 2 comes out, I'll be able to pick it up. Another minor thing that boggles me is that the VF-1 Fast Packs are not given to you automatically. You have to actually unlock them before purchasing. Luckily they cost around less then 4k Ace points. Next, I'll type up the list of support abilities your wingman has based on the units I've unlocked if anyone's interested. Quote
MangledMess Posted September 28, 2007 Posted September 28, 2007 (edited) I did another minor update on the mission requirement list. The only mission I'm missing is 12A. I've checked my saved games and couldn't find it. Can someone confirm if they have access to Mission 12A? I have a suspicion that it is a B route only unique mission but I can be wrong. I have not played ACE 2. I've only played ACE 1 and so I don't know the difference between 2 and 3. Of course, 3 is way better than 1 and I hope when the remake of 2 comes out, I'll be able to pick it up. Another minor thing that boggles me is that the VF-1 Fast Packs are not given to you automatically. You have to actually unlock them before purchasing. Luckily they cost around less then 4k Ace points. Next, I'll type up the list of support abilities your wingman has based on the units I've unlocked if anyone's interested. Hey, I found a translation FAQ(with image guides)! Maybe this will help you a bit more, Phoenix: http://faqs.ign.com/articles/822/822471p1.html I've been checking around other sites, and it looks like mission 12A does not exist. I guess the reason why they call it 12B is either an error or they want to tell you 12B is important. But it feels like an error to me. EDIT: Do I really need to buy Hikaru and Max's VF-1Ss or could I get them via upgrading their current Valks? Edited September 28, 2007 by MangledMess Quote
MangledMess Posted September 28, 2007 Posted September 28, 2007 (edited) Unit list FAQ(with images!) by the same guy who did the menu translation FAQ (refer to post above). Be warned though, same of the unit names he translated is sorta funny: http://faqs.ign.com/articles/822/822879p1.html Check it out to see what to expect. Edited September 28, 2007 by MangledMess Quote
Project Phoenix Posted September 28, 2007 Posted September 28, 2007 (edited) Very nice. He have the pictures posted along with menu translations. That will clarify things more than my lame translations. At least I tried. His naming of the various mecha is quite funny indeed. But so far they are quite accurate except for minor translation erros. Then again, when it comes to Japanese Engrish, you cannot be sure. The funny thing is, he called the blue Q-Rau, Big Max. As far as I recalle in DYRL, Max never became Meltrandi size right? Man, I could go down his list and correct his spellings (ReGz is now Lee Guzzy? lol). I found a complete guide for A.C.E. 3 but it's in Japanese. http://ace3.gkwiki2.com/ I will try and translate some of the secret unit requirements. It seems that to access to certain upgraded machines like the VF-1S for Hikaru and Max are based on their EXP gauge rather than upgrading them directly. Edited September 28, 2007 by Project Phoenix Quote
Project Phoenix Posted September 28, 2007 Posted September 28, 2007 (edited) Secret Units There are various methods to access secret units which I was unaware until recently. Here are the following secret units based upon their unlockable category. Ace Ranking Gundam Ashtaron – Get 10 Ace Rank Jagd Doga (Gyunei) – Get 20 Ace Rank Perfect Gundam – Get 30 Ace Rank Grave Ark – Get 40 Ace Rank Grave Ark Phantom – Get 40 Ace Rank Secret Clear Spearhead (Charles) – Clear 10 secret Gundam Ashtaron HC - Clear 15 secret Gundam Virsago CB - Clear 20 secret Yatenkou – Clear 25 secret Turn X – Clear 30 secret Nirvash Spec3 - Clear all secret Scenario clear Blood Ark – Clear all main missions Gundam – Clear Extra Mission 1 Falken Maff – Clear Extra Mission 2 Oukaoh – Clear Extra Mission 3 Shin Getter-1 (Ryoma) – Clear Extra Mission 4 Power Golem – Clear 10 VS Missions Gachiko – Clear all (15) VS Missions Player unit launch count Note: You can use any unit on any missions to obtain them but you must consistently use the same unit to gain the launch count. Gundam Virsago – Launch 20 times Jagd Doga (Quess) – Launch 40 times Sazabi – Launch 60 times Obtain through Exp Points Gundam DX w/G-Falcon – Gundam DX’s Exp gauge 1/3 and above Freedom Gundam w/METEOR – Freedom Gundam’s Exp gauge 2/3 and above Justice Gundam w/METEOR – Justice Gundam’s Exp gauge 2/3 and above ArchNanajin – Nanajin’s Exp gauge 1/3 and above Bilbine Camo Color – Bilbine’s Exp gauge 1/3 and above VF-1A w/FP Hikaru – VF-1A Hikaru’s Exp gauge 2/3 and above VF-1A w/FP Max – VF-1A Max’s Exp gauge 2/3 and above VF-1S w/FP Roy – VF-1S Roy’s Exp gauge 2/3 and above VF-1S w/FP Hikaru – VF-1S Hikaru’s Exp gauge 2/3 and above VF-1S w/FP Max – VF-1S Max’s Exp gauge 2/3 and above Nelly Brain – Yuu Brain’s Exp gauge above certain limit (the guide never elaborate) Nu Gundam (HWS) – Nu Gundam’s Exp gauge 1/3 and above Full Armor Gundam – Gundam’s Exp gauge 2/3 and above The above are translated from the Japanese guide that I found. I hope this will explain a lot of question about obtaining certain units in the game. Please note that you can unlock all there through the Free Mission mode as well. Edited September 29, 2007 by Project Phoenix Quote
Project Phoenix Posted September 29, 2007 Posted September 29, 2007 Support Skills The skills listed are for your wingmen. They are listed in the following order: Unit name – Support skill name – Category – Activation condition. Dunbine – Disturbance – Decoy attack – Against strong enemies (i.e. bosses, leader units) Bilbine – Bilbine Barrier – Add Barrier – Player unit AP below 50% Bilbine Camo Color – Bilbine Barrier – Add Barrier – Player unit took heavy damage Zwarth – Grudge – Attack power increase – Player unit AP below 30% Leprechaun – Disturbance – Decoy attack – Player unit took heavy damage VF-1A Hikaru – Simultaneous attack – Singular target attack – Against strong enemies VF-1A w/FP Hikaru – Same as above VF-1A Max – Disturbance – Decoy attack – Player unit firing missiles Vf-1A w/FP Max – Same as above VF-1S Hikaru – Simultaneous attack – Singular target attack – Against strong enemies VF-1S w/FP Hikaru – Same as above VF-1S Max – Disturbance – Decoy attack – Player unit firing missiles VF-1S w/FP Max – Same as above VF-1S Roy – Micro Missiles – Multi-lock attack – Player unit surrounded by enemies VF-1S w/FP Roy – Reactive Missile – Area attack – Player unit AP below 10% Armored Valkyrie – Full salvo attack – Singular target attack – against strong enemies VF-1J – Disturbance – Decoy attack – Player unit surrounded by enemies Queadlunn-Rau (Max) – Missile Launcher – Multi-lock attack – Player unit surrounded by enemies Queadlunn-Rau (Milia) – Impact Cannon – Singular target attack – Against strong enemies Dragonar-1 Custom – Spin Laser Sword – Singular target attack – Player unit taking combo hits Dragonar-2 Custom – Full Open Shoot – Singular target attack – Against strong enemies Dragonar-3 (Late Model) – Jammer – Jammer – Player unit AP below 10% Gilgazamune – Large Cruise Missile – Singular target attack – Player unit AP below 10% Falken Maff – Dual Missile – Singular target attack – Player unit AP below 30% Falken Custom – Hacking – Area attack – Player unit surrounded by enemies Stark Dyne – Disturbance – Decoy attack – Player unit taking combo hits ReGZ – Dummy Balloon – Dummy – Player unit taking combo hits Nu Gundam – Fin Funnel – Support Weapon – Player unit taking combo hits Nu Gundam (HWS) – I-Field – Add Barrier – Player unit AP below 30% Sazabi – Funnel – Support Weapon – Player unit AP below 50% Jagd Doga (Gyunei) – Funnel - Support Weapon – Player unit taking combo hits Jagd Doga (Quess) – Funnel – Support Weapon – Player unit taking heavy damage God Gundam – Burning God Finger – Singular target attack – Against strong enemies Master Gundam – Darkness Finger – Singular target attack – Player unit taking combo hits YF-19 – Micro-missile – Multi-lock attack – Player unit surrounded by enemies YF-19 w/FP – Same as above YF-21 – Gatling gunpod – Singular target attack – Player unit firing missiles YF-21 w/FP – Same as above Wing Gundam Zero (EW version) – Rolling Buster Rifle – Area attack – Player unit surrounded by enemies Gundam X – Satellite Cannon – Area attack – Player unit AP below 30% Gundam X Divider – Divider – Singular target attack – Against strong enemies Gundam DX – Twin Satellite Cannons – Area attack – Player unit AP below 50% Gundam DX (G-Falcon) – Infrared Homing Missile – Multi-lock attack – Player unit surrounded by enemies Gundam Airmaster – Buster Rifle Random Shoot - Multi-lock attack – Player unit Ap below 50% Gundam Leopard – Simultaneous attack – Singular target attack – Player unit took heavy damage Gundam Virsago – Mega Sonic Cannon (Spread) – Area attack – Player unit surrounded by enemies Gundam Virsago CB – Triple Mega Sonic Cannon (Concentrated) – Area attack – Player unit surrounded by enemies Gundam Ashtaron – Atomic Scissors – Singular target attack – Against strong enemies Gundam Ashtaron HC – Gigantic Scissors – Singular target attack – Against strong enemies Hime Brain – Organic Energy – AP recovers – Constantly active Yuu Brain – Same as above Nelly Brain – Same as above Jonathan Baronz – Same as above Quincy Baronz – Slit wafer(?) – Paralyzing attack – Player unit surrounded by enemies Black Selena – Disturbance – Decoy attack – Player unit AP below 30% Aestavalis (Akito Special) – Distortion Field – Add Barrier – Player unit AP below 30% Aestavalis Custom (Ryoko) – Disturbance – Decoy attack – Player unit surrounded by enemies Aestavalis Custom (Hikaru) – Distortion Field – Add Barrier – Player unit firing missiles Aestavalis Custom (Izumi) – Distortion Field – Add Barrier – Player unit took heavy damage Arstromelia – Disturbance – Decoy attack – Player unit taking combo hits Yatenko – Iron Staff Resonance – Area attack – Against strong enemies Shin Getter-1 (Go) – Stoner Sunshine – Area attack – Player unit AP below 30% Shin Getter-1 (Ryoma) – Same as above Black Getter – Getter Beam –Singular target attack – Against strong enemies Turn A Gundam – Nanoskin/Moonlight Butterfly – AP Recovery/Area attack – Constantly active/Player unit AP below 10% Turn X – Same as above King Gainer – Overblizz – Area attack – Player unit taking heavy damage Enperanza – Black Hole Rocket – Singular target attack – Against strong enemies Dominator – Simultaneous attack – Area attack – Player unit surrounded by enemies Power Golem – Throw – Singular target attack – Against strong enemies Freedom Gundam – HiMAT Full Burst – Area attack – Player unit surrounded by enemies Freedom Gundam w/METEOR – All weapons simultaneous fire – Area attack – Player unit surrounded by enemies Justice Gundam – Bassel (aka beam boomerang) – Singular target attack – Player unit taking heavy damage Justice Gundam w/METEOR – All weapons simultaneous fire – Area attack – Player unit surrounded by enemies Nirvash typeZERO – Seven Swell - Area attack – Player unit AP below 10% Nirvash spec2 – Seven Spectral – Singular target attack – Player unit AP below 30% Nirvash spec3 – Spectroscope Mode – Area attack – Player unit AP below 50% Terminus R909 – Disturbance – Decoy attack – Player unit surrounded by enemies Terminus B303 – Decoy – Decoy attack – Player unit firing missiles Nirvash typetheEND – Vascud Crisis – Area attack – Player unit surrounded by enemies Spearhead SH101 (Charles) – Decoy – Decoy attack – Player unit firing missiles Spearhead SH101 (Ray) – Disturbance – Decoy attack – Player unit surrounded by enemies Nanajin – Aura Slash – Singular target attack – Against strong enemies ArchNanajin – Same as above Oukaoh – Scattering Bloom (Dual Blade) – Singular target attack – Player unit surrounded by enemies Gundam – Hyper Hammer – Singular target attack – Against strong enemies Full Armor Gundam – Missile Bay – Multi-lock attack – Player unit surrounded by enemies Perfect Gundam – Plamo Spirit – AP Recovery – Player unit AP below 50% Exbrau – Steel Wire – Singular target attack – Player unit taking heavy damage Exbrau form-B – Swanfleger(?) – Singular target attack – Player unit took combo hits Exbrau form-G – Plasma Coating Mode – Area attack – Player unit AP below 10% Exbrau form-H – Havrid(?) Open – Singular target attack – Against strong enemies Exbrau form-T – Dispersion Saber – Support Weapon – Player unit AP below 50% Grave Ark – Grave Cannon – Area attack – Player unit AP below 50% Grave Ark Phantom – Energy Shave – Area attack – Player unit surrounded by enemies Blood Ark – Demonic Darkness – Area attack – Player unit surrounded by enemies Gun Ark – Ark Rifle (Charge) – Singular target attack – Player unit took combo hits Next will be a translation of the combination attack list. Quote
UN Spacy Posted September 29, 2007 Posted September 29, 2007 Thanks for the list Project Phoenix. Would you happen to know how the scores are tabulated after each level? I know that you're supposed to get S-Ranks but since there are three different columns it's hard to tell. Graham. I also fell in love with the Q-Rau, it was the very first unit I unlocked the limiter on. Quote
MangledMess Posted September 30, 2007 Posted September 30, 2007 (edited) Very nice. He have the pictures posted along with menu translations. That will clarify things more than my lame translations. At least I tried. His naming of the various mecha is quite funny indeed. But so far they are quite accurate except for minor translation erros. Then again, when it comes to Japanese Engrish, you cannot be sure. The funny thing is, he called the blue Q-Rau, Big Max. As far as I recalle in DYRL, Max never became Meltrandi size right? Man, I could go down his list and correct his spellings (ReGz is now Lee Guzzy? lol). I found a complete guide for A.C.E. 3 but it's in Japanese. http://ace3.gkwiki2.com/ I will try and translate some of the secret unit requirements. It seems that to access to certain upgraded machines like the VF-1S for Hikaru and Max are based on their EXP gauge rather than upgrading them directly. He never bother, though, to translate the other score ranks aside from Ace rank. Just call them "Crap ranks" lol. I've been checking some of his FAQs aside from ACE 3 ones. He's quite the colorful fellow, indeed. About that Japanese site, did you try translating it via Babelfish or Google translate? I've tried it several times but I keep getting errors. EDIT: Damn, I have 9 ranks to go till I get Grave Ark. Edited September 30, 2007 by MangledMess Quote
Project Phoenix Posted September 30, 2007 Posted September 30, 2007 MangledMess: Actually, I could read Japanese and that is how I translate them. I can't write or speak very well though but my understanding is adequate I guess. Babelfish is good for translating words or phrases not entire webpages. It gets funky but sometimes it works. Here's a quick tip: Play the first mission over and over again to stack up your Ace rank count. UN Spacy: I will try finding out the scoring system and post it here once I do so. The 3 columns from top to bottom are Point, Clear Time and Damage. The total points are tabulated in the form of a long yellow bar and your ranking will be shown to the left. Quote
MangledMess Posted October 1, 2007 Posted October 1, 2007 Err, didn't mean to imply that. I apologize. ^^;; Thanks for the tip. Quote
Project Phoenix Posted October 1, 2007 Posted October 1, 2007 LOL. No biggie. I use Babelfish for hard to translate words myself. Quote
MangledMess Posted October 2, 2007 Posted October 2, 2007 (edited) Argh! Gundam DX in Vs. Free Mission is freaking annoying to get Ace Rank in. He loves using his Satellite Beam-o'-death of his. More often than Wing Gundam. I took longer taking that god-damn jerk down than I did the others. Not to mention when I wanna go melee or even just near him, he freaking 'teleports' all over the place like there's no tomorrow. Wing Gundam still hurt me, but still wasn't THAT frustrating to face, and still manage the Ace Rank. Manage to get Ace after several restarts and dodging of that bloody area attack beam. Infinite missile nukes of the YF-19 and hit-and-runs helps you alot. But dodge like hell when you see him readying that beam. Be warned, Valkyrie users. EDIT: Much apologies for the profanity. XD Edited October 4, 2007 by MangledMess Quote
eevli Posted October 3, 2007 Posted October 3, 2007 Here's a great video of yf-19. http://video.google.com/videoplay?docid=56...h&plindex=0 can't wait till it finishes downloading so i can play it! Quote
eevli Posted October 3, 2007 Posted October 3, 2007 and another http://video.google.com/videoplay?docid=-6...h&plindex=3 this time of 21 and macross/sharon Quote
MangledMess Posted October 4, 2007 Posted October 4, 2007 (edited) Errgh, accidently pressed the reply button. Sorry about that. Might as well make use of this... Anyone here had any luck with the Dominator secret requirement? Edited October 4, 2007 by MangledMess Quote
Project Phoenix Posted October 5, 2007 Posted October 5, 2007 Nice videos! Gotta love watching the 19 and 21 kicking some ass with the Dog Fight track on the background. Quote
Thai Boxer 9901 Posted October 9, 2007 Posted October 9, 2007 Ok, i know this is a bit OT but can someone help me with this. I found a HUGE collection of random gundam images and within this treasure trove of pictures, I found this: (i apologize about the size) Anyways, I made a wallpaper out of that particular picture it but I would like to know HOW to get flash pictures from this site....if thats what the guy did. Heres the site where the picture came: http://www.ace-game.jp/ace03/top.html I just cant figure out how to save or even screencap a picture that big without doing it in sections...let alone, saving a picture thats in flash. btw, heres the wallpaper that I made So any help would be appreciated. Im trying to get the FULL SIZE pics of Nu Gundam, Wing Zero Custom, God Gundam and the Freedom Gundam btw Quote
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