chrono Posted April 17, 2007 Posted April 17, 2007 I decided to attempt a mecha this time around. I surprisingly didn't have to do a lot of reference digging for this project because the concept books and art books have nearly every aspect of it covered and available. I did have to scan some higher resolution images in, but that was easy. The tough part is that it's ALL perspective and getting the proportions nailed down is gonna be a freaking blast! And that's what I'm roughing out right now. *curses Kawamori* The pod only image is where I am at right now so if you see anything 'off' go ahead and tell me, I'll see what I can do to correct it. Quote
Rodavan Posted April 17, 2007 Posted April 17, 2007 (edited) Very good start , chrono Reminds me of a mould for a bar soap I once did .... I redid my regult 13 time Edited April 17, 2007 by Rodavan Quote
chrono Posted April 17, 2007 Author Posted April 17, 2007 Very good start , chrono Reminds me of a mould for a bar soap I once did .... I redid my regult 13 time 13! Holy crud!!! I'm only on my 3rd pod build... How did you resolve the leg-junction-pod issue? Did you model it so that it's fixed or so it rotates? Quote
Ginrai Posted April 17, 2007 Posted April 17, 2007 Why are you cursing Kawamori? Isn't the Regult a Miyatake design? Quote
chrono Posted April 17, 2007 Author Posted April 17, 2007 Why are you cursing Kawamori? Isn't the Regult a Miyatake design? It was a joke, just roll with it And it's Kawamori's alright. Miyatake specializes with sharp corners and did much of the background structures(he's very much an industrial concept designer if you study his work you can virtually spot every bit of his work in any anime) Kawamori did many of the softer designs and 'hero' vehicles. Quote
Mr March Posted April 17, 2007 Posted April 17, 2007 The Reguld appears in both Kawamori Design Works books and as such are his designs. chrono is correct, the Reguld is a Kawamori designed mecha. Quote
Hiriyu Posted April 18, 2007 Posted April 18, 2007 Chrono, great initiative as always. It will be a beautiful model. As far as constructive criticism: When comparing to your line art image, does the pod need a little more upkick and/or broadness at the bottom, where the lower set of beam cannons are located? Maybe a little deeper radius between the 'eye' and the aft-facing laser cannons? How about a more pronounced flare at the hem above the legs? Just my random thoughts. I know that you'll do it justice. Quote
Rodavan Posted April 18, 2007 Posted April 18, 2007 chrono - it is fixed @ moment , I was working on a flexible , but never finished .... Quote
chrono Posted April 18, 2007 Author Posted April 18, 2007 As far as constructive criticism: When comparing to your line art image, does the pod need a little more upkick and/or broadness at the bottom, where the lower set of beam cannons are located? Maybe a little deeper radius between the 'eye' and the aft-facing laser cannons? How about a more pronounced flare at the hem above the legs? Just my random thoughts. I know that you'll do it justice. Hmmm you had me thinking last night/thi morning about those points, so I made some clearer renders. I think that I do agree with you on some of those points, but since the concept art is so different in some areas(thickness of the bottom, upkick, and hem areas) I may have to go halfway between in order to keep building the model. Take a look at the new renders. Rodavan, Fixed uh... I think that I'll punt and make it fixed excepting that the 'knees' & feet do the pivoting. But it gives me a valid reason to pop the Macross discs back in the player. BTW, if it seems like I'm being attention whore-ish/anal about this, it's because I'd like to also build the cockpit and the pod's shape influences the rest of the build's scale. So I'd like to get it nearly 'perfect' before I move to other areas of the model. Quote
Rodavan Posted April 18, 2007 Posted April 18, 2007 If I can add some advice - put the side "humps " on before deciding on final shape u might get a suprise later on Quote
chrono Posted April 19, 2007 Author Posted April 19, 2007 Oh, so it's the Glaug that's Miyatake? The Glaug & it's Booster is Kawamori's, as is the Fighter Pod, Neo Glaug, and Varible Glaug. Most of the tranforming vehicles are his work. Rodavan, oh I plan to! Thanks anyways. Quote
Hiriyu Posted April 19, 2007 Posted April 19, 2007 Hmmm you had me thinking last night/thi morning about those points, so I made some clearer renders. I think that I do agree with you on some of those points, but since the concept art is so different in some areas(thickness of the bottom, upkick, and hem areas) I may have to go halfway between in order to keep building the model. Take a look at the new renders. Thanks for posting those up. I think that you'd be much better off following Rodavan's advice than mine, as I wouldn't know a 3D mesh if it came up and bit me in the arse. I can completely understand his mentioning that the humps make a big difference in the perception of the overall shape. Your other renders show your Regult's proportions much better, and perhaps the width down at the bottom isn't too far off just as you have it. I do still think that the upper curvature/radius of the pod could be a little shallower, in that, from a side view, the 'forehead' (for lack of a better word. 'Carapace'?) could slope back a bit more gently... But again, these are just my unedumacated ramblings, so please take with a grain of salt. Again, looking forward to more WIP shots! Quote
chrono Posted April 19, 2007 Author Posted April 19, 2007 After watching the first 5 episodes of Macross and taking notes on my sketchpad, I made some clearly required changes that I think address some of the points made from earlier. Quote
Ginrai Posted April 20, 2007 Posted April 20, 2007 (edited) Oh. Well, guess MAHQ is wrong: http://www.mahq.net/mecha/macross/sdfmacross/glaug.htm Do they have a method for submitting corrections? Also interesting is: http://www.zincpanic.com/view_series.phtml?characters=464 Which says Kawamori designed the Glaug, and Miyatake designed the Regult. Edited April 20, 2007 by Ginrai Quote
Mr March Posted April 21, 2007 Posted April 21, 2007 There's this website that some guy did called the Macross Mecha Manual. It's got fairly accurate stuff and some really nice pictures. Here's his Glaug entry: http://www.un-spacy-qmtdb.com/SDF%20Macross/glaug.htm I wonder if the guy ever visits the MacrossWorld forums? Hehehehe Quote
chrono Posted December 17, 2007 Author Posted December 17, 2007 Digging up the dead.... .... but I figure that this is as good a place to post this question as any. After a LOOOOOOOOOOOOOONG bout of just not wanting to do anything in 3D, EMO'ing, and getting seriously PO'D at this project I'm back on the 'horse' as it were. However I have a question. I've been working on the side thrusters (of the BP), and specifically the exhaust ports. Are they round or square in shape? I've seen both and it's really not that clear, so I'm looking for opinions. Also if someone has some pictures of their BP's I'd like the links, especially if they are taken from a bottom looking up. Here's some wires for your troubles.... Quote
Zinjo Posted December 17, 2007 Posted December 17, 2007 There's this website that some guy did called the Macross Mecha Manual. It's got fairly accurate stuff and some really nice pictures. Here's his Glaug entry: http://www.un-spacy-qmtdb.com/SDF%20Macross/glaug.htm I wonder if the guy ever visits the MacrossWorld forums? Hehehehe Nah! His stuff is all from the RPG games, not accurate at all.... Quote
Mr March Posted December 18, 2007 Posted December 18, 2007 Nah! His stuff is all from the RPG games, not accurate at all.... biznatch, don' make me slap you Quote
Hiriyu Posted December 18, 2007 Posted December 18, 2007 chrono, The exhausts are definitely a little squarish... I'll see if I can up some lineart for you tomorrow. Good to see you getting back on the horse. Quote
chrono Posted December 18, 2007 Author Posted December 18, 2007 Well I've only seen the square ones on the Scout & Light Missle versions. The regular BP is always shown with round ones, even in the show. Going with the square version would be coping out on getting it right though... I wonder how Capt. America handled it... Quote
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