Steve68 Posted October 21, 2006 Posted October 21, 2006 Yes, I know I'm lame, but I can't seem to win the third mission on the first chapter. It seems like I can't even put a dent in the Zentradi Ace's health. Any hints for beating her? Thanks, Steve Quote
wolfx Posted October 21, 2006 Posted October 21, 2006 Yes, I know I'm lame, but I can't seem to win the third mission on the first chapter. It seems like I can't even put a dent in the Zentradi Ace's health. Any hints for beating her? Thanks, Steve Shoot her till she dies. I'm serious. Just read gamefaqs.com for game information like this. Quote
Lynx7725 Posted October 21, 2006 Posted October 21, 2006 Been some time since I played it (on a friend's Xbox), but yeah, just keep potting her. She'll die -- eventually. Quote
myk Posted October 21, 2006 Posted October 21, 2006 Is that the mission where you're trying to rescue your downed teammate? I kinda' cheated: hide behind a large, solid object in Guardian so her missile and cannon shots can't hit you. Then, pop up every once in a while and launch missiles of your own. Eventually, you'll wear her down... Quote
Keith Posted October 21, 2006 Posted October 21, 2006 That's easy, play the import Macross PS2 game instead, that'll show her! Quote
Max Jenius Posted October 21, 2006 Posted October 21, 2006 That's easy, play the import Macross PS2 game instead, that'll show her! OR VFX2... /drool Quote
Phyrox Posted October 21, 2006 Posted October 21, 2006 That Battlecry game...was a bit of a disappointment. I for one loved how it looked, and liked the controls for the most part. But the super low ceiling, and the missions really hamstring it. Quite a lot of the missions are challenging, but few of them are actually fun. I did enjoy it more than the VFX games, but that isn't saying much. Quote
Macross73 Posted October 21, 2006 Posted October 21, 2006 You're right some of those mission were just Blah. I didnt care for the escort missions, mostly because of the lack of freedom to fly. The ending was Ok. I wanted better Zentradi Voice-Actors though, well maybe it wasnt them so much as it was what they had to say for the game. Quote
Hikuro Posted October 21, 2006 Posted October 21, 2006 During your first battle with her you just need to stay in Fighter mode...no use getting into the other modes unless you want her to shoot ya. I fire atleast 3 rounds of missiles at her and one set of flares and barrel roll for a lil bit. Wait until your missiles are reloaded then release all you got and a flare with a lil gunpod. You just keep that up and she's as good as dead, I had it to the point she couldn't hit, until I started getting reckless and doing battroid combat with her. Quote
JB0 Posted October 22, 2006 Posted October 22, 2006 I disagree. Mode swap is to be loved. My advice: Screw flares. They're for escort missions. When she launches missiles, go to battroid and use secondary fire to shoot 'em down. Battroid is also good for getting turned around when she flies by you. Don't be afraid to take a few potshots at her with the battroid's primary fire, but don't really count on doing a lot with it. Lacking cover or gravity, battroid is a sitting duck, so don't stay in this mode. Personally, I found GERWALK... err, guardian... missiles to hit with far more dependability than fighter ones. But in space it still lacks the speed and agility of fighter mode. I say use fighter to move around, guardian to deal damage, and battroid for missile defense. The sooner you get rapid mode swaps down, the happier you'll be. Quote
myk Posted October 22, 2006 Posted October 22, 2006 The criticism of the game's excessive escort missions is wrong, or at least misplaced. Considering the period of the story, where the RDF was nearly destroyed along with Earth, there was little more to do than protect human military and civilian assets. Besides, the game would have been equally criticized if the missions were composed mostly of kill-all-the-bad-guy scenarios. Man, I'm really getting into this game again though. I'm glad I have the VFX games to use as pretty drink-coasters... Quote
wolfx Posted October 22, 2006 Posted October 22, 2006 The criticism of the game's excessive escort missions is wrong, or at least misplaced. Considering the period of the story, where the RDF was nearly destroyed along with Earth, there was little more to do than protect human military and civilian assets. Besides, the game would have been equally criticized if the missions were composed mostly of kill-all-the-bad-guy scenarios. Man, I'm really getting into this game again though. I'm glad I have the VFX games to use as pretty drink-coasters... I don't mind escort missions if they weren't so FRACKING hard. ZOMG. What an annoyance. There were 1 too many times when I was REACHING the point to escort the stupid cats eye and BAM!! It gets hit by a stray missile and its at its last life on the lifebar. NOOoOOOoo. THE FRUSTRATION is killing me. But the ace vs ace missions were fun. Made me feel like Roy Focker. I agree with JBO....mod swap is highly encouraged and i dun bother with flares. When the enemy flies past, use battroid mode to re orient yourself to her, and then gerwalk mode fire missiles. Incoming missiles, use battroid's 2ndary to blast them all down. Fighter mode to give chase while shooting missiles and repeat. Quote
Keith Posted October 22, 2006 Posted October 22, 2006 Considering this game borrow's much of its engine from VFX 1 (static missile bursts low cielings, cumbersome pointles transforming), mixed with the static backgrounds from VFX-2, I honestly don't see where you can critisize the VFX series there. VFX-2 deserves much more love, despite its ugly ass backdrops, it pioneered how a Macross game should "play," i.e. frenetic missile attacks, 360 degree flying with everything coming at you from any given direction. The PS2 Macross game improved on the formula by removing the static backgrounds, and making everything pretty. Quote
Lightning Posted October 22, 2006 Posted October 22, 2006 I still wish that the PS2 game would've given the VF-4 it's beam cannons........having the gatlings in the arms was such a letdown... Quote
JB0 Posted October 23, 2006 Posted October 23, 2006 The criticism of the game's excessive escort missions is wrong, or at least misplaced. Considering the period of the story, where the RDF was nearly destroyed along with Earth, there was little more to do than protect human military and civilian assets. Besides, the game would have been equally criticized if the missions were composed mostly of kill-all-the-bad-guy scenarios. Man, I'm really getting into this game again though. I'm glad I have the VFX games to use as pretty drink-coasters... Plot isn't always the guiding principle behind game design. Case study: Asteroids. The LOGICAL thing to do would be to fly out of the asteroid field, not blow every rock in the universe up. I have no real objections to defensive missions, but Battlecry had too many very hostile ones. Less Cat's Eye, more celebrity Valkyrie plzkthx. ... Acutally, I wanted to see more Destroid Rage. But I'm a shameless destroid fanboy. Quote
Steve68 Posted October 24, 2006 Author Posted October 24, 2006 I forgot I posted this question. It ends up the first encounter with her is a draw and she retreats for another day. It took me like 20 tries to figure it out. Now I'm stuck on another level. It's the mission right after you rescue the hosteges from Granite city where you first meet the sniper guys. My one complaint of the game is that almost none of the missions do you get help. It's like you have the only Valkyrie left on Earth. Other than that it's pretty cool. The PS2 games will be a mixed blessing. While graphically the certainly kick ass, I don't relish the thought of having someone bark orders at me in Japanese and I won't know that they are saying. Steve Quote
KingNor Posted October 24, 2006 Posted October 24, 2006 I had a batty of a time with that level, the one that made me stop playing was the one where you escort a cats eye. the game actually used the limits of your visible area to spawn in more enemys ie: theyd spawn in, sometimes right next to you, and always just out of view. very frustraiting. to answer your question though all i remember is that there was some kind of trick, like doing barrol rolls or somethign that would help you avoid the missle barrages', i dont 'remember exactly what it was though. Quote
JB0 Posted October 24, 2006 Posted October 24, 2006 I had a batty of a time with that level, the one that made me stop playing was the one where you escort a cats eye. the game actually used the limits of your visible area to spawn in more enemys ie: theyd spawn in, sometimes right next to you, and always just out of view. very frustraiting. If that's the one I think it is, it's the one where I wound up flying directly above the Cat's Eye doing nothing but dropping flares. My hatred of that stage knows no bounds. Quote
yellowlightman Posted October 24, 2006 Posted October 24, 2006 Considering this game borrow's much of its engine from VFX 1 (static missile bursts low cielings, cumbersome pointles transforming), mixed with the static backgrounds from VFX-2, I honestly don't see where you can critisize the VFX series there. Yeah, the developers of Battlecry went to Japan and stole the code from VFX-2. Nothing gets by you, Keithy. I liked Battlecry a lot. The escort missions were frustrating as hell, but I think the game really got the feel of the Robotech series. The music, the art style, the sound effects, it really "felt" like Robotech. In that sense, I think they did a better job of capturing the feel of the source material better than any of the Macross games. Quote
bandit29 Posted October 24, 2006 Posted October 24, 2006 Yeah, the developers of Battlecry went to Japan and stole the code from VFX-2. Nothing gets by you, Keithy. I liked Battlecry a lot. The escort missions were frustrating as hell, but I think the game really got the feel of the Robotech series. The music, the art style, the sound effects, it really "felt" like Robotech. In that sense, I think they did a better job of capturing the feel of the source material better than any of the Macross games. Battlecry isn't horrible. The escort missions just bring it down. Its better than all of the 3-D Macross games except the PS2 game from Sega. The VFX games, especially, are pure anime liscensed crap. Bad then, bad now. Quote
wolfx Posted October 24, 2006 Posted October 24, 2006 Someone mentioned that you feel like the only valkyrie...gah...i mean....veritech around. You get to help some poor defenseless destroids along the way, but wished u were at least in a squadron and stuff. Quote
KingNor Posted October 24, 2006 Posted October 24, 2006 sorry to hijack the thread even more... I always thought the right way to do a Macross game would be as a First Person Shooter. Like say BattleField. You play most of the time as a Batroid, but when you need to you can turn into a Gerwalk to hover and do Gerwalky stuff (sort of like the helicopters in BF) and turn into a jet when you need to dog fight and fly around. (just like using a jet). You'd basicly be 3 vehicles in one. Most macross games i feel miss the mark by makeing a flight game where.. for some reason.. you turn into a robot. the robot is always crap at flying and there is very little for it to do. Quote
JB0 Posted October 24, 2006 Posted October 24, 2006 Yeah, the developers of Battlecry went to Japan and stole the code from VFX-2. Nothing gets by you, Keithy. I liked Battlecry a lot. The escort missions were frustrating as hell, but I think the game really got the feel of the Robotech series. The music, the art style, the sound effects, it really "felt" like Robotech. In that sense, I think they did a better job of capturing the feel of the source material better than any of the Macross games. The cel shading gives Battlecry a leg up on every non-sprite Macross game, aesthetically speaking. sorry to hijack the thread even more... I always thought the right way to do a Macross game would be as a First Person Shooter. Like say BattleField. You play most of the time as a Batroid, but when you need to you can turn into a Gerwalk to hover and do Gerwalky stuff (sort of like the helicopters in BF) and turn into a jet when you need to dog fight and fly around. (just like using a jet). You'd basicly be 3 vehicles in one. Most macross games i feel miss the mark by makeing a flight game where.. for some reason.. you turn into a robot. the robot is always crap at flying and there is very little for it to do. Battlecry tried to balance that by peppering ground missions about. Gravity makes the battroid useful, especially with the "roller-skate" foot thrusters. The problem THOSE ran into was that a lot of them were too crowded to use fighter mode(though I tried at just about every opening). I think it was at it's best in the non-urban ground stages. There was enough room to fly, but still enough level ground to run. The QRau duel in the not-really-a-lake was the showcase for that, IMO. You could pick any mode you wanted and make an effective combat strategy. Especially with the combination of rubble piles and tall columns scattered about. Flying the fighter between the columns was just too fun to NOT do. The groundless stages I usually stuck to fighter, and the urban areas were mainly battroid or GERWALK, depending on the situation. Quote
CoryHolmes Posted October 24, 2006 Posted October 24, 2006 The groundless stages I usually stuck to fighter, and the urban areas were mainly battroid or GERWALK, depending on the situation. Which was the whole point behind having a transforming fighter plane, yes? Battlecry, for all it's slight technical shortcomings and strange design choices, is a heckuva fun game. Especially on multiplayer, when each person can engage massive missle launches that'd make Hikaru and Scott Bernard proud Quote
JB0 Posted October 25, 2006 Posted October 25, 2006 Which was the whole point behind having a transforming fighter plane, yes? Battlecry, for all it's slight technical shortcomings and strange design choices, is a heckuva fun game. Especially on multiplayer, when each person can engage massive missle launches that'd make Hikaru and Scott Bernard proud Indeed it was the point. But it was ALSO the point that you could rip in as a fighter, unload a swarm of missiles, flip to robot and drop down on someone gunpod blazing as the missiles flew in in a scene of supreme awesomeness and carnage. Can't do that here most of the time. I do agree it's heckuva fun a lot of the time. You can even kill Minmei by dropping a stadium on her! Quote
CoryHolmes Posted October 25, 2006 Posted October 25, 2006 Indeed it was the point. But it was ALSO the point that you could rip in as a fighter, unload a swarm of missiles, flip to robot and drop down on someone gunpod blazing as the missiles flew in in a scene of supreme awesomeness and carnage. Can't do that here most of the time. True, true, which is why I said "slight technical shortcomings". I do agree it's heckuva fun a lot of the time. You can even kill Minmei by dropping a stadium on her! I just wish that this game had some sort of online multiplayer abilities. That would supremely rock. Quote
KingNor Posted October 25, 2006 Posted October 25, 2006 hmm... the more i think of it the more i want a macross themed battlefield game.. monster ftw. Quote
Thai Boxer 9901 Posted November 30, 2006 Posted November 30, 2006 I cant tell you guys how many times ive beat battlecry (even with the cheats on hehe) but every time I play it, it just gets better and better. I do agree that Escorting the Cats eye is a batty and a half but I think i figured out the trick. On the Cat Scan level, you have pods and fighters coming at you right? Well, if you notice, the fighters go after the cats eye while the pods go after you. All you have to do is turn on invincibility and just take out the fighters. Sure the pods get annoying but they dont go after the cats eye, only you. Its kind of a bummer that we didnt get to see any strike versions or DYRL colors but i keep reminding myself that its a Robotech game, not macross. My only gripe is that the transformation times are a tad slow. I will be in full afterburner and then my target will go right past me, I try to flip around into battroid but im still in full afterburner for a few seconds. Kind of annoying but it also might be that my reaction time is faster than the games haha I also agree with the fact that there should have been more of a "squadron" feel to it instead of you against all the zentraedi. Sure you get help from a few destroids and 1 mission with roy but thats about it. Seems like they could have added a few more missions where there was a forest or jungle theme to it, or maybe im just wishing it was like Macross Zero. That would have been a cool cheat to have! A code to give you the VF-0! Sure, it probably would have been less manuverable and slower but dam, it would have looked cool. Also, the game could have used more styles of view. Instead of always flying from a chase view, it would have been nice to actually be in the cockpit and have a better view of things. Anyways, heres to hoping... Quote
JB0 Posted November 30, 2006 Posted November 30, 2006 I do agree that Escorting the Cats eye is a batty and a half but I think i figured out the trick. On the Cat Scan level, you have pods and fighters coming at you right? Well, if you notice, the fighters go after the cats eye while the pods go after you. All you have to do is turn on invincibility and just take out the fighters. Sure the pods get annoying but they dont go after the cats eye, only you. Cheaters have no honor. Besides, Cat Scan was easy. Stay near the Cat's Eye, shoot everything that moves. Trial by Fire was the QBert stage. I'm proud to say I beat all the escort missions honestly. Now, those property defense missions(bridge stage, base evac stage) where I turned 1-hit kills on... I'm less proud of that. In my defense, they were boring as hell. Now for a REAL strategy... the fighters lob missiles. The battlepods and NosGer don't. But the pods and Nos don't care about the Cat's Eye. So ALL the Cat's Eye problems are missile-related. Stay near the Cat's Eye, and drop a flare over the recon plane when you see missiles incoming on radar. If you see a NosGer, cap him. They're the only real threat here. Keep an eye on your radar, you don't want any fighter pods getting too close to your "partner" while you're playing tag with Kamjin's little brother. Make sure you keep your health up, because towards the end of the stage you won't have time for defensive maneuvers. You'll just be riding the recon plane's ass dropping flares one after the other, and you WILL take a beating. Kind of annoying but it also might be that my reaction time is faster than the games haha Or that you don't understand momentum? Go play Asteroids for a while. Seriously, the delayed deceleration is for animation fluidity. There's no brick walls in space, you don't need to change speed like you hit one. If anything, you change speed too FAST. But realistic momentum simulation doesn't work well for a 3D action game. Seems like they could have added a few more missions where there was a forest or jungle theme to it, or maybe im just wishing it was like Macross Zero. That would have been a cool cheat to have! A code to give you the VF-0! Sure, it probably would have been less manuverable and slower but dam, it would have looked cool. Battlecry came out before Zero, so it would've proven that time travel was possible! EIGHTY-EIGHT MILES PER HOUR! Ignoring temporal issues, it would've gotten Big West to bring the hammer down on HG. Can't let them run around stealing your designs, right? THAT would've been worth it. Also, the game could have used more styles of view. Instead of always flying from a chase view, it would have been nice to actually be in the cockpit and have a better view of things. That doesn't work as well as it sounds, sadly. It's a lot harder to gauge what you're gonna hit in a first-person view. Hence why I pretty much ignore the option in Star Fox. Every stage it's available has me weaving through space debris, and I take too many hits. Also why the feature disappeared from later 3D shooters. Quote
myk Posted November 30, 2006 Posted November 30, 2006 I'm proud to say I beat all the escort missions honestly. Now, those property defense missions(bridge stage, base evac stage) where I turned 1-hit kills on... I'm less proud of that. In my defense, they were boring as hell. Yeah, I'll do that with games like Doom 3 or FEAR, where they're designed really well but get very old rather quickly-I just want to get through the game and not spend the next 500 hours of my life trying to muddle through everything, it's not necessarily about cheating... Quote
JB0 Posted November 30, 2006 Posted November 30, 2006 Yeah, I'll do that with games like Doom 3 or FEAR, where they're designed really well but get very old rather quickly-I just want to get through the game and not spend the next 500 hours of my life trying to muddle through everything, it's not necessarily about cheating... You're not offering strategy advice that involves turning on god mode, though. Right? I cut the cheating out a long time ago, personally. I realized I was getting a lot worse at games since I'd gotten a Game Genie and games that used to give me no trouble were slaughtering me. I try to just push my own skills as far as they'll go instead of cheating now. Exception is FPS save-whoring. But let's face it, the genre's largely been designed around that paradigm ever since Doom. Quote
Awacs Posted November 30, 2006 Posted November 30, 2006 You're not offering strategy advice that involves turning on god mode, though. Right? I cut the cheating out a long time ago, personally. I realized I was getting a lot worse at games since I'd gotten a Game Genie and games that used to give me no trouble were slaughtering me. I try to just push my own skills as far as they'll go instead of cheating now. Exception is FPS save-whoring. But let's face it, the genre's largely been designed around that paradigm ever since Doom. Must admit I sometimes use cheats - mostly when I've been well and truly stuck on a game and I'm on the verge of losing interest because I'm well and truly bogged down. Used cheats to get past the bridge defense mission on Battlecry after a week of trying - I was on the verge of lobbing the game in the bin out of sheer boredom with it. By contrast playing "Black" on the X-Box I'm quite glad there aren't any significant cheats available. Somehow it heightens the experience knowing that the last checkpoint was a half-hour away and I'm very low on health. Karl Quote
yellowlightman Posted November 30, 2006 Posted November 30, 2006 I've never understood people arguing about how unhonorable cheats are. I mean, it's a video game.. it's designed to be entertaining. If you can still be entertained with cheats, whats the big problem? Quote
myk Posted December 1, 2006 Posted December 1, 2006 (edited) You're not offering strategy advice that involves turning on god mode, though. Right? I usually limit the cheats to guns and ammo deals. I've never used God mode, although I suppose restoring one's health is the same thing. Oh well, as I said before I only "cheat" when I've played enough of the game to know that the rest of the experience is just a repeat of everything and I want to get on with my life, already. Additinally, I don't "cheat" with console games including Battlecry though, just long and drawn out PC games... Edited December 1, 2006 by myk Quote
Max Jenius Posted December 1, 2006 Posted December 1, 2006 All I've got to say; Nintendo Wii + Macross > * Quote
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