JELEINEN Posted September 23, 2006 Posted September 23, 2006 (edited) http://www.palladiumbooks.com/press/press2006-09.html I don't care for Palladium's house system and I've never actually seen Robotech, so I won't be getting this myself, but I thought it might be of interest to some. Edit: looks like it's not guarenteed yet. Sorry about that. Edited September 23, 2006 by JELEINEN Quote
Hoptimus Posted September 23, 2006 Posted September 23, 2006 Yeah I saw this on the rt.com boards. I use to play the crap outta the old one. It was also the place where I learned about the orgins of the show. Quote
yellowlightman Posted September 23, 2006 Posted September 23, 2006 F*ck Palladium, I mean honestly. Kevin is a lame-brained micro-manager who still thinks his system is somewhere near playable. He refuses to give the system a proper overhaul (hell, he refuses to playtest new material) and as such this "new" edition of Robotech will be a minor upgrade if anything. The same crappy out of date rules will stay intact. I would have wished that a company like DP9 (although they don't do licenses anymore) or a smaller company using a system like Fuzion would do a new release. A release with decent rules, accurate stats and layout that acknowledged the desktop publishing revolution of 15 years ago. Wasn't Palladium supposed to be bankrupt anyways? If only... Quote
Lynx7725 Posted September 24, 2006 Posted September 24, 2006 There are two problems with the Robotech RPG. First is the current publisher, Palladium. I don't need to say much more about their system, since yellowlightman already touched on that. The second problem is the company holding the license. Yup, our beloved Harmony Gold. Whatever gives you the idea that they would release it to a competent RPG company? The way HG and Palladium does business, well, looks to be two bedfellows there... Quote
JB0 Posted September 24, 2006 Posted September 24, 2006 The second problem is the company holding the license. Yup, our beloved Harmony Gold. Whatever gives you the idea that they would release it to a competent RPG company? The way HG and Palladium does business, well, looks to be two bedfellows there... Yeah, but Palladium's got a thin wallet, and HG is a gold digger. If someone else offers more... Quote
Retracting Head Ter Ter Posted September 24, 2006 Posted September 24, 2006 Lets see if Kevin fixes some of the glaring (to us Macross nerbs at least) errors in the new edition. Stuff like the Super VF being bigger then the VF-1. Yeah right, more MDC in the 'main body'..... *SNORT* Quote
kensei Posted September 24, 2006 Posted September 24, 2006 The only thing I got those books for was the artwork, and what a mistake that was.... Quote
Sumdumgai Posted September 24, 2006 Posted September 24, 2006 Yeah, me too on the artwork, way back when. And agreed, big mistake. Quote
kensei Posted September 24, 2006 Posted September 24, 2006 I got the Robotech one, and the Macross II one. Kill me. Kill me now. And take all my valks! This is the only way I can repent! Quote
cobywan Posted September 24, 2006 Posted September 24, 2006 I got it for the artwork too. But they did reference thier primary source, "Macross Perfect Memeory". I tracked one down and bought it way back in the day. '87 I think. Best $25 I ever spent. Quote
Pat Payne Posted September 25, 2006 Posted September 25, 2006 (edited) But even then, they completely bollix'd it up. From minor errors like dubbing the FAST-pack equipped Valk as a total redesign to complete howlers like mistaking the Oberth-class destroyer for a space fighter, the game is full if inaccurate or downright fanon info. (and do NOT get me started on the atrocious "Japanimation Notes" which show that all they did was do a half-arsed reading of Perfect Memory [which they didn't even bother to get the title of right, even when it's in fartin' English right on the fartin' cover! ]) Further, I shuddered when Simbieda talked of adding "new mecha." The last thing we need is stupid mecha created in-house at Palladium that have no relation to the graphic design of Macross, Southern Cross or Mospeada. Palladium, although I cut them a bit more slack on their system (I prefer D20, bit Palladium is far from unplayable if you have the right GM, and I will admit that Rifts is a great sandbox to play in) had no flipping idea what they were doing when they made that Robotech game. I'm looking at chucking the book altogether and doing Macross in another game setting (probably D20, which I'm most familar at). Edited September 25, 2006 by Pat Payne Quote
1st Border Red Devil Posted September 25, 2006 Posted September 25, 2006 Further, I shuddered when Simbieda talked of adding "new mecha." The last thing we need is stupid mecha created in-house at Palladium that have no relation to the graphic design of Macross, Southern Cross or Mospeada. I can't be for certain, but I think what he meant by 'new mecha' should really read 'old mecha we forgot and some preproduction stuff we can use from Southern Cross and Mospeada'. So, you'd get the VF-X-4/YF-4, VF-1R, VEFR-1, Meltrandi vessels that all appeared in Force of Arms, the various Southern Cross Battloids, preproduction AAA Spartas, VA-5 Condor, EAF-03 Bat/SFA-5 Bat etc. In otherwords, alot of stuff that went missing. Just from the screen caps I've done of Southern Cross and Mospeada alone, there is literally a mountain of missing equipment. Would there be wholey new designs? Probably, but again I'm betting most of them will be models that Palladium has had for years that were published under the old Robotech RPG like the Mini-Monster, VA-8 'Attack Logan' (Super Logan) etc. Quote
Penguin Posted September 25, 2006 Posted September 25, 2006 One small step out of bankruptcy for Palladium, one giant leap backwards for roleplayers. I've already done my DP9/Silhouette port for Macross, and I'm in the middle of my D20 version, so I'll be leaving anything Palladium offers on the shelf. Strangely enough, I loved the Palladium system when I first started using playing Robotech. It took Rifts to kill any enjoyment my gamers and I got from it. Quote
sketchley Posted September 26, 2006 Posted September 26, 2006 To be honest, I have nothing against the Palladium rules. Mind you, I use a stripped and gutted version of them. In other words: use whatever you want, and chuck whatever gets in the way of your enjoyment. (Of course, as a GM, it's handy to have all those clunky rules around, if the players start making too much trouble. :evil: ) My big gripe with them, though, is in the later supplements, they began adding stuff. Sure, the uprisings, EBSIS, and stuff were cool and interesting new facets, but the new equipment, especially mecha? Puh-leaze! Get some artists who at least understand mechanics! Quote
Uxi Posted September 26, 2006 Posted September 26, 2006 I always thought WEG's D6 would do great with Macross. Palladium's system is sucker than suck, though. I have the MII RPG (after seeing the OVA based on my memories of Robotech, I got the RPG and from there got into Macross in general). Quote
1st Border Red Devil Posted September 26, 2006 Posted September 26, 2006 (edited) To celebrate the new Robotech RPG, I figured I would create a few Palladium RPG system themed 'inspirational' posters. For your enjoyment... Edit: I added 2 Mospeada-based posters just so fans wouldn't feel left out. Edited September 26, 2006 by 1st Border Red Devil Quote
Pat Payne Posted September 26, 2006 Posted September 26, 2006 (edited) Funny stuff, 1BRD . The "Critical Hit" one reminds me of a D&D game I ran recently too...one of the party was possessed by the spirit of an NPC they had killed previously, and so of course they didn't want to kill him, just subdue him. Well, one of the players went and rolled to knock the PC silly with the but of a spear. He rolled a natural 20 -- a crit threat. On confirming, he rolled another 20. Confirming that one (I was using a house rule on multiple criticals) he rolled another 20. In the end, after the SIXTH natural 20 in a row on a critical hit, I said "never mind rolling again -- by this time, you've knocked him out, certainly!" I didn't even bother to roll damage... Edited September 26, 2006 by Pat Payne Quote
Mr March Posted September 26, 2006 Posted September 26, 2006 To celebrate the new Robotech RPG, I figured I would create a few Palladium RPG system themed 'inspirational' posters. For your enjoyment... Hahahaha, this is my favorite Quote
Penguin Posted September 26, 2006 Posted September 26, 2006 Great stuff, 1BRD. Reminds me of a button I used to have that read "A sucking chest wound is the GM's way of telling you to slow down." Quote
1st Border Red Devil Posted September 26, 2006 Posted September 26, 2006 (edited) Ah...I was on a roll (so to speak ) this morning. Made one more.... Edit: This went through a redo to make it a little more easily read. Edited September 27, 2006 by 1st Border Red Devil Quote
Knight26 Posted September 26, 2006 Posted September 26, 2006 More I say, we need more, and some Macross ones too if you don't mind. Quote
1st Border Red Devil Posted September 26, 2006 Posted September 26, 2006 Hehe, ask and ye shall recieve. Sadly, my copy of the Restored Macross Saga isn't here yet, so you'll have to wait for some inspirational Macross-based posters from me. Quote
Ginrai Posted September 26, 2006 Posted September 26, 2006 Most of the original art was medicore in those old Robotech RPG books, but goddamn if the REF Field Guide does not have a bunch of really amazing Mospeada line art. Quote
1st Border Red Devil Posted September 27, 2006 Posted September 27, 2006 (edited) Ok....I made two more. I know, its a disease and I should seek immediate psychological attention. Edit: Ooops, link went bad. Corrected and added one more (apologies to the mods). Enjoy! Edited October 2, 2006 by 1st Border Red Devil Quote
Maxtype Posted September 28, 2006 Posted September 28, 2006 I always thought WEG's D6 would do great with Macross. Palladium's system is sucker than suck, though. I have the MII RPG (after seeing the OVA based on my memories of Robotech, I got the RPG and from there got into Macross in general). WEG's system would be killer for Macross.Do any of you guys read David Weber's Honor Harrington novels?Ken Burnside at Ad Astra Games(which pubs the Honor wargame Saganami Island Tactical Simulator)told me that when things are farther along they will use that WEG system for the Honor RPG. Quote
briscojr84 Posted September 30, 2006 Posted September 30, 2006 WEG's system would be killer for Macross.Do any of you guys read David Weber's Honor Harrington novels?Ken Burnside at Ad Astra Games(which pubs the Honor wargame Saganami Island Tactical Simulator)told me that when things are farther along they will use that WEG system for the Honor RPG. I've read it, they are some of my favorites. I even tossed laser heads into one of my d20 games. Quote
Roy Focker Posted October 1, 2006 Posted October 1, 2006 Let me laugh again. Palladium at it's current state isn't capable of doing anything else but to beg. Quote
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