Ishimaru Posted August 11, 2006 Posted August 11, 2006 (edited) As Topic says. This is very difficult to do and took me 3 nights and afternoons to work on. I dont know if I even wanna continue, 3d Max seems alot easier to work with. It took alot of time so if their is strong enough interest I will continue to work on it. If not I will just go 3d Max. I was going for a Cell shaded look. Ya I know its crap but give me a break here. Detail will be better if interest is bigger, I will continue to work on it/ Note: The upper cockpit is not done, the bottom one took forever! Edited August 11, 2006 by Ishimaru Quote
chrono Posted August 11, 2006 Posted August 11, 2006 If you've got to fight with it to make it then thats WORK that your not getting paided for, so why put yourself through it? Especially if you've got an easier way of doing it! Quote
Ishimaru Posted August 11, 2006 Author Posted August 11, 2006 If you've got to fight with it to make it then thats WORK that your not getting paided for, so why put yourself through it? Especially if you've got an easier way of doing it! 424220[/snapback] I cannot find a easier way thats the thing. Quote
danth Posted August 11, 2006 Posted August 11, 2006 (edited) I just started with google sketgup and it is indeed hard to get the desired shapes. Hey, how did you start with the cockpit? The unfinished rear canopy looks pretty round -- i can't figure out how to get round shapes. A cylinder, yes, but a ball, no. Edited August 11, 2006 by danth Quote
sketchley Posted August 11, 2006 Posted August 11, 2006 I'm banging my head against the wall with this same issue. The only thing I can figure out to get a curve, is to use a bunch of trangles - but putting them there, and placing them correctly isn't quite something that I'm ready to takle just yet. A ball would be really handy, as I need to make domes on a project that I'm working on... Quote
danth Posted August 11, 2006 Posted August 11, 2006 Yeah guys, any tips? Is there tool we just haven't found for creating polyhedrons? It's a pretty basic operation, so I would think it's in Sketchup -- but I've looked and haven't found it. Quote
sketchley Posted August 12, 2006 Posted August 12, 2006 (edited) I suggest reading the instructions and other notes that come with the programme. I've been busying myself in them, and there's a lot of things you could glean from them that are useful. When I first got the programme (3 days ago,) I started working on a jet too. I humbly suggest starting by blocking in the larger shapes first. The cockpit/nose area is a rather time consuming area, and it's always handy to have at least the rough of a body to compare it to. The other benefit is, because of the flat surfaces on the jet in question, everywhere but the curved nose cone/cockpit should be much, much easier and quicker to draw. I also suggest leaving out the details until after the major shapes are completed. Prime reason is that it is really frustrating to put hours of work into great details, only to have to erase them and start over, because the area or part they were placed on never really fit into the overall model, and it had to go. Edited December 25, 2006 by sketchley Quote
danth Posted August 12, 2006 Posted August 12, 2006 (edited) I suggest reading the instructions and other notes that come with the programme. I've been busying myself in them, and there's a lot of things you could glean from them that are useful.I spent the last hour, maybe hour and a half, and I came up with this apartment. Yeah, I watched all 7 of google's tutorials, and nothing was mentioned about polyhedrons. I'll keep looking. When I first got the programme (3 days ago,) I started working on a jet too. I humbly suggest starting by blocking in the larger shapes first. The cockpit/nose area is a rather time consuming area, and it's always handy to have at least the rough of a body to compare it to.The other benefit is, because of the flat surfaces on the jet in question, everywhere but the curved nose cone/cockpit should be much, much easier and quicker to draw. I also suggest leaving out the details until after the major shapes are completed. Prime reason is that it is really frustrating to put hours of work into great details, only to have to erase them and start over, because the area or part they were placed on never really fit into the overall model, and it had to go. 424535[/snapback] Those are great bits of advice, thanks. Edited August 12, 2006 by danth Quote
daeudi Posted March 16, 2009 Posted March 16, 2009 Spheres and the like are made by use of the Follow Me Tool. http://download.sketchup.com/OnlineDoc/gsu...l-Follow-Me.htm Scroll to the bottom: Creating a Lathed Shape Quote
SchizophrenicMC Posted March 17, 2009 Posted March 17, 2009 Spheres and the like are made by use of the Follow Me Tool. http://download.sketchup.com/OnlineDoc/gsu...l-Follow-Me.htm Scroll to the bottom: Creating a Lathed Shape Holy Necromancy, Batman! Quote
daeudi Posted March 24, 2009 Posted March 24, 2009 Holy Necromancy, Batman! Was looking for sketchup regult and the like... saw the question in google and posted my response before I noticed the date :"> Quote
mojacko Posted April 13, 2009 Posted April 13, 2009 yeah sketchup is indeed tricky specially when ur use to 3dmax.... Quote
Temjin Posted April 14, 2009 Posted April 14, 2009 It's hard, when you try to learn a new program and model something complex as this at the same time. Unless you want to learn Sketchup, like other said go with 3Dmax. Quote
Star Dragon Posted April 16, 2009 Posted April 16, 2009 Why can't you look for similar shapes in other sketchup models? I mean if they exist can't you look at they way they are finished and try to figure out how they were constructed possibly? Worse comes to worse if for personal use can't you extract the needed geometry, you just can't claim that part. Use them as learning tools. As for that bit about "if interest grows". Don't do something just for the approval of others. You do things like modeling or modding for yourself! Once it stops being fun, it's time to quit... Quote
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