Jump to content

Recommended Posts

Posted

Been in the trences again chrono :p -- looking good

heh! You know how it is. ;)

Well I wasn't happy with the trench, the scale was really off, so I started another version that has a beefier and cleaner look.

post-2410-1173630341_thumb.jpg

Posted

I like the scale improvements on it, but I have to admit, it doesn't have the same feel as the former trench. I don't have the sources with me, but there's an old NEC PC game which shows a computerised version of that trench from a certain angle. I've see the lineart before too, but unfortunately my macross books are back in Australia (but not for long!).

You've probably got it anyway...

Goddamn, this is so awesome. Keep it up. Never once think that people are not interested - sometimes your work just causes us all to be stunned into silence!

Posted

Thanks for the feedback! B)) To give you a better idea on the scale those windows are slightly smaller then Brentai's(spl?) height. (Reference Perfect Memory pg 178.)

Working on the secondary panel lines right now...

Posted

Secondary panel lines are mostly done(still have some to do on the stern area), including the larger details. I Also have placed temporary markers for the Missile turrets and finalized all of the beam turrets places, and unless I can get my weapons under 2000 faces I'm not going to place any on the model except for specific scene renders. Just too many weapons with too high a poly count...

Did a color test with the bow and it's finished trench.

post-2410-1174602080_thumb.jpg

post-2410-1174602153_thumb.jpg

post-2410-1174602627_thumb.jpg

post-2410-1174602698_thumb.jpg

Posted

Secondary panel lines are mostly done(still have some to do on the stern area), including the larger details. I Also have placed temporary markers for the Missile turrets and finalized all of the beam turrets places, and unless I can get my weapons under 2000 faces I'm not going to place any on the model except for specific scene renders. Just too many weapons with too high a poly count...

Did a color test with the bow and it's finished trench.

That looks freaking awesome! Keep em coming... don't suppose you've got a low poly render (2-3000 polys) of the ship? It would be sweet for the mod.

Posted

I've still got the low poly control mesh in my back-up files, which was around 3000 faces. But with spring here I just don't feel like sitting in front of a computer..... ^_^

  • 2 weeks later...
Posted

Well she's finished.

She comes in at 3.8 million faces 800k over budget, but I'm happy with it. Sadly no possible renders can be done on my current hardware & software(it's either too large to render or has too many objects to import correctly). Believe I tried to get it rendered today but after spending 3 days fighting it I give up! :angry:

post-2410-1176344730_thumb.jpg

Posted

Wow she just looks fabulous, too bad you can't render her up. I'd love to see the beast in all it's glory.

  • 3 weeks later...
Posted (edited)

That truly is stunning!

It's too bad you couldn't render all the separate sections with a neutral background (or even the black background) and then let us photoshop this masterpiece together.

Color is optional since we could color it in PS anyway...

If successful we could do the same with different angles of view.

So long as the POV is the same distance and the scale doesn't change any, it could work pretty well.

;)

Edited by Zinjo

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...