chrono Posted January 11, 2007 Author Posted January 11, 2007 Ok while clean-up and the larger surface details I did a test design with the main thrusters. I've always felt that they looked odd and since I've not seen anything to saw otherwise about this area I've try'ed out a small sleeve type of design for added detail. Should I keep it? Tweak it some? Or not use it? Quote
Rodavan Posted January 11, 2007 Posted January 11, 2007 Keep it , looks great , in a render you won't see those detail ... me thinks Quote
scott8539 Posted January 11, 2007 Posted January 11, 2007 man thats alot of polys just in that pic.will you texture this or just use nodes? Quote
chrono Posted January 12, 2007 Author Posted January 12, 2007 (edited) man thats alot of polys just in that pic.will you texture this or just use nodes? Not alot of poly's really some where around 25-50,000 and many of the ones you see in the thrusters insides won't be there come finishing time. Plenty of time. It'll be textures... when I get a computer that will handle the model better and that's a ways off. Thanks for the feedback! Edited January 12, 2007 by chrono Quote
chrono Posted January 23, 2007 Author Posted January 23, 2007 Bouncing around the design right now getting the smaller detail dealt with. Right now I'm working on the large top turrets and general placement of the smaller ones. But anyways how does the middle large turret look? It's the one that is nearly finished. Quote
Zinjo Posted January 26, 2007 Posted January 26, 2007 Bouncing around the design right now getting the smaller detail dealt with. Right now I'm working on the large top turrets and general placement of the smaller ones. But anyways how does the middle large turret look? It's the one that is nearly finished. I hope you plan to make a grey scaled or colorless render available once this beauty is finished. That would make it easier for Photoshop users to color her whatever they wish. Whether it be a ship from Breetai's fleet or Lap Lamis' fleet... Very sweet! Quote
chrono Posted February 4, 2007 Author Posted February 4, 2007 Nearly done with building the secondary turrets. I'm gonna add 1 or 2 more details and call it done unless someone can show me detail I missed. Quote
Zinjo Posted February 4, 2007 Posted February 4, 2007 I can't wait to see the finished ship! It is going to be soooo sexy! Quote
Rodavan Posted February 4, 2007 Posted February 4, 2007 (edited) looking very good , love the detail - chrono Edited February 4, 2007 by Rodavan Quote
chrono Posted February 6, 2007 Author Posted February 6, 2007 Thanks guys. I decided to forgo the extra details on the secondary turrets, in order to finish up work in this area. Here's the current level of work on the Amidships. Quote
scott8539 Posted February 6, 2007 Posted February 6, 2007 that is a beautiful ship!do you plan on doing the other zentraedi ships? Quote
briscojr84 Posted February 7, 2007 Posted February 7, 2007 Good job on the model. I was just rewatching SDF Macross today, and hadn't ever noticed this before but some of those turrets are actually mecha hatches, you can see pods launching from them during the attack in Saturn's Rings. Quote
chrono Posted February 7, 2007 Author Posted February 7, 2007 (edited) scott8539, That's the plans. briscojr84, Thanks for the heads-up! I'll take a look at that episode. *ah! those were actual mecha launch bays and I knew about them, but thanks anyways!* Edited February 8, 2007 by chrono Quote
chrono Posted February 11, 2007 Author Posted February 11, 2007 Amidships: Main Turrets and weapon weapons added. The Amidships are completed by official records(sans the mid-line trench). Stern: Additional Secondary weapons added and other 'possible' weapon placements added. The Stern is completed by official records(sans the mid-line trench). Now what I mean by "completed by official records" means that it's completed by the printed designs and videos. Now my 'personal', but still official details will now be added. [Mad Scientist Laugh] Quote
chrono Posted February 13, 2007 Author Posted February 13, 2007 (edited) Well after 2 days of farce I've found that until I get access to a far better computer most imagery will be either screen captures or small portions rendered, but nothing full scale. For now a low res shot will have to do. Edited February 14, 2007 by chrono Quote
chrono Posted February 14, 2007 Author Posted February 14, 2007 Ok after installing a gig of RAM I can render the thing correctly. Quote
Mechmaster Posted February 16, 2007 Posted February 16, 2007 Looking good. What is the poly count for this so far? Quote
Mr March Posted February 16, 2007 Posted February 16, 2007 Yes, I'd like to know that as well. I've seen some CG models made by fans that were up around 50-100,000 polys. These projects can really go high. And typically, something rounded and smooth like the Zentradi ships requires more polys. Quote
chrono Posted February 16, 2007 Author Posted February 16, 2007 (edited) Looking good. What is the poly count for this so far? Thanks! For those parts in the render it's 1.67 million out of a 3 million budget and the Bow isn't much more than 300k. That leaves plenty for the trench details and other issues. I maybe going over my budget because of the hanger thrusters though... @Mr. March, 50-100k hasn't been much for around a good 5 years and to make it even more silly most gaming scenes have around 500k-1 million faces. I just think that people don't want to put the effort into building a detailed CG model without nearly every single detail shown. I hope for the day that someone comes along and builds a far better ship that I have!!! Edited February 16, 2007 by chrono Quote
scott8539 Posted February 16, 2007 Posted February 16, 2007 . I hope for the day that someone comes along and builds a far better ship that I have!!! shut your mouth! Quote
Zinjo Posted February 16, 2007 Posted February 16, 2007 Thanks! For those parts in the render it's 1.67 million out of a 3 million budget and the Bow isn't much more than 300k. That leaves plenty for the trench details and other issues. I maybe going over my budget because of the hanger thrusters though... @Mr. March, 50-100k hasn't been much for around a good 5 years and to make it even more silly most gaming scenes have around 500k-1 million faces. I just think that people don't want to put the effort into building a detailed CG model without nearly every single detail shown. I hope for the day that someone comes along and builds a far better ship that I have!!! Maybe when twin 64 bit processors with 8 Gigs of Ram is the norm for all home based systems, but for now I'll take yours anyday... Just praying for the day you have a system capable of giving us hi res images of that work of art! Quote
Mr March Posted February 17, 2007 Posted February 17, 2007 @Mr. March, 50-100k hasn't been much for around a good 5 years and to make it even more silly most gaming scenes have around 500k-1 million faces. I just think that people don't want to put the effort into building a detailed CG model without nearly every single detail shown. I hope for the day that someone comes along and builds a far better ship that I have!!! LOL, I suppose it has been a good number of years since Join The Empire Spitoni's excellent Star Destroyer model was about 200,000 polys I think. I haven't downloaded CG fan videos in years, so I guess I'm behind the times. Writing about those vids now has got me thinking, maybe I should search for some of those on google and watch them. Perhaps one or two of those eternal works-in-progress CG vids might actually be completed by now I doubt anyone is going to build a Zentradi ship as good as yours. The popularity of Macross does not draw the kind of fan modellers like the other big sci-fi franchises such as Star Wars. I have a strong feeling your work is going to be unique for a long time. Quote
Lestat Posted February 22, 2007 Posted February 22, 2007 That is soo sweet. Very glad you're still working on this model Chrono. Quote
chrono Posted February 24, 2007 Author Posted February 24, 2007 Working on the Bow section not much basic detail here at all and during the original blocking out I ended up doing most of the work. LOL! But frankly I've been avoiding this section because it reminds me overly much of a penis... and well you know the jokes that go with that... I've still got abit of detail left to add, the area behind the dome piece gets some elevated surfaces, and some SERIOUS polygon reduction to do because of the use of subdivision concentrates alot of polys in this area(300k worth). After that the 95% of the 'offical' design is done! Leaving the dorsal amidships mecha launch hatchs and, the WORST part of the ship, the hangerbay door. brrrrrrrrrrrrrrr......... Quote
Mr March Posted February 24, 2007 Posted February 24, 2007 Hey now, don't be dissing the phallic nature of the Zentradi ships. That's why Macross is so damn cool, it's one big phallic homage! Real men watch Macross! LOL Just be thankful you're not doing the Nupetiet-Vergnitzs command ship. That one's even got a urethra Quote
Star Dragon Posted February 25, 2007 Posted February 25, 2007 (edited) That's why they NEVER let Focker do their PR vids... "If you're a REAL MAN..." (think impure thoughts and fill in the sentence). Great Work Chrono... Edited February 25, 2007 by Star Dragon Quote
chrono Posted February 26, 2007 Author Posted February 26, 2007 (edited) LOL! You guys... Anyways I've been finalized the little things and came to the mecha launch port in front of the main turrets, and realized that it's not very clear(second image related). So should I go 4 bays as it's shown with it being asymmetrical, 6 bays being sysmetrical, or 4 bays sysmetrical? And I think I found a new render engine over the weekend! It was able to render the entire model(triangulated so it's around 3.8 million faces) in 2 minutes 23 seconds. Which is beyond superior to the 30 minute render time for only 2/3rd's of the model with the same settings. Now I just have to learn how to use it. lol! Edited February 26, 2007 by chrono Quote
Mr March Posted February 26, 2007 Posted February 26, 2007 LOL! You guys... Anyways I've been finalized the little things and came to the mecha launch port in front of the main turrets, and realized that it's not very clear(second image related). So should I go 4 bays as it's shown with it being asymmetrical, 6 bays being sysmetrical, or 4 bays sysmetrical? Hey, it's funny because it's true. If you really looked at all the phallic symbols in Macross, from the VF-1 to the Zentradi ships, there's hundreds. Freud would love Macross I'd go six bays symmetrical since that picture doesn't show all that much and is somewhat obscured. Besides, it's not like anyone can complain, you're pretty much the only show in the whole world for CG zentradi ships Quote
chrono Posted March 7, 2007 Author Posted March 7, 2007 A small update. The main hull is completed and all of the Official ship has been built. No renders of any type have been done because I'm still coming to grips with the new renderer and it's quirks. But I've not stopped working on the ship. Currently I'm working on the last bit of the Bow's trench detail. I just have to make an integration detail pass to make it look like the details aren't just stuck on. The small trench piece is what the detail should look like for the entire trench, and the small white arrow is showing where that piece of the trench is in the second image. Quote
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