chrono Posted July 18, 2006 Posted July 18, 2006 Nomake Wan, What you are seeing is the largest problem with making the design look 'real', the design itself. In order for it to begin to look like a 'real' starship virtually every bit of the design would have to be changed or altered alot. But right now what's missing is the lack of textures, and anybody who's done 3d knows you don't start applying them until the object is finished. However what's making it look like a toy is the render engine itself with it's grain, and that makes it look like an older picture from film cameras. mac666er, I'd reduce the gap around those side 'panel' areas because the gap is more then enough for several people to fall through! I'd also think about reducing the amount of round that the corners get because it's starting to throw the scale off on the current smaller objects. Did you get that PM, btw? HTH's! Quote
mac666er Posted July 25, 2006 Author Posted July 25, 2006 (edited) Hi Folks, no I didn't die... I just hit a wall with my hardware as it refuses to render the whole model, so I have had to come with ways around that. Anyway, here is the whole model so far, untextured obviously as it took 8 hours to render and the quality is not that high. The 'speckles' you see are artifacts of the renderer as it needs more time to clean the image. I'd reduce the gap around those side 'panel' areas because the gap is more then enough for several people to fall through! Done As for the future... I'll submit as before parts of my progress and see whare that leads.. as it will take better hardware or a LOT of time to render this baby.... Anyway enjoy... mac Edited July 25, 2006 by mac666er Quote
sketchley Posted July 25, 2006 Posted July 25, 2006 It looks really, really sweet. Good luck figuring out the CG modelling program - and best of luck getting a working skin that has the same matte colouring as the above image. Though... the left-most engine block (on the picture above*) is missing some of the cowling around the engine thruster... *The one on the right side, when looking at the model from the rear. Quote
Mr March Posted July 25, 2006 Posted July 25, 2006 Wow, all these SDF Macross CG models coming out all of the sudden. I wonder what it is. Something in the air Nice work. I'd love to see more. Quote
chrono Posted July 25, 2006 Posted July 25, 2006 (edited) If you having trouble with the renderer go try out the various freeware ones. Both Blender, PovRay, & trueSpace are all capable of rendering basic updates. Edited July 25, 2006 by chrono Quote
wwwmwww Posted July 25, 2006 Posted July 25, 2006 WOW!!! Another great SDF-1. You really have talent. Keep up the great work. Carl Quote
mac666er Posted July 28, 2006 Author Posted July 28, 2006 Though... the left-most engine block (on the picture above*) is missing some of the cowling around the engine thruster...*The one on the right side, when looking at the model from the rear. Done, I think my renderer got out of memory. I did see that the piece was missing but I ddidn't redo the render since it takes so long. I worked on the bridge and here is a small update. Hope u like it. As always comments are welcome. mac Quote
Jedi Dark Knight Posted September 14, 2006 Posted September 14, 2006 Maybe you meant this topic? http://www.macrossworld.com/mwf/index.php?...=50&st=1420 is in the hall of the Super topics now (Mass group CG compilation or something) They have lot's of great stuff in there like yours. Quote
Shawn Posted September 14, 2006 Posted September 14, 2006 Incredible work One thing I love about these CG models is the fact that they can look like primered resin or plastic model kits. If I knew anything about CG I'd never even color them in Next best thing to actually breaking them out of the box. It would be cool to have a virtual model kit program with all the pieces from a real one scanned in Anyhow-can't wait to see more! Shawn Quote
HWR MKII Posted September 14, 2006 Posted September 14, 2006 Have any of you guys doing the renders ever thought of exporting the files through a 3D printer? There are companies that can do it pretty cheap. Quote
chrono Posted September 16, 2006 Posted September 16, 2006 Have any of you guys doing the renders ever thought of exporting the files through a 3D printer? There are companies that can do it pretty cheap. I have. The cheapest I've seen is nearly 300 for a low quality printing of around 10-12 inchs. Just for the hull alone. And this doesn't even cover the prep work needed for getting the model ready to go to the printer for inspection & conversion. Lots of preps and equally lots of post work and not really worth it unless you get a sizable model done with a laser 3D printer. $$$ Mainly the prep work is the killer because you have to build your models like you would for a tradional model builder only digitally. Quote
HWR MKII Posted September 16, 2006 Posted September 16, 2006 I have. The cheapest I've seen is nearly 300 for a low quality printing of around 10-12 inchs. Just for the hull alone. And this doesn't even cover the prep work needed for getting the model ready to go to the printer for inspection & conversion. Lots of preps and equally lots of post work and not really worth it unless you get a sizable model done with a laser 3D printer. $$$ Mainly the prep work is the killer because you have to build your models like you would for a tradional model builder only digitally. Which printer are you looking to use? the one that uses the liquid resin thats cured by UV or the one that laser heats the plastic powder into the model? Quote
chrono Posted September 16, 2006 Posted September 16, 2006 Which printer are you looking to use? the one that uses the liquid resin thats cured by UV or the one that laser heats the plastic powder into the model? None right now, because money and time are tight. But Laser since it gives the better printing with less finishing work needed, but I've heard about other laser types that actually cut the material and have seen the results(which are very high quality). Quote
mac666er Posted September 24, 2006 Author Posted September 24, 2006 (edited) After some inactivity, here is a small update on the bridge! mac Edited September 24, 2006 by mac666er Quote
Zinjo Posted September 25, 2006 Posted September 25, 2006 WOW!! That badboy will look amazing textured! Quote
Ishimaru Posted September 25, 2006 Posted September 25, 2006 That is awesome, you are putting every little peice of detail you get on to it. Quote
Kelsain Posted September 25, 2006 Posted September 25, 2006 (edited) One thing, though: if you're going for the TV version of the Macross, shouldn't it have the TV bridge? If I recall, the three-tiered bridge appeared in DYRL and from then on. I thought the TV version had a tighter, fully enclosed bridge at the top of the bubble and then just other stuff below it. Looks absolutely incredible though. I'm always eager to click this thread when I see it near the top of the list, to see if there's been progress. Ah, here it is: (Borrowed from McCain's UN Spacy Database to clarify) Edited September 25, 2006 by Kelsain Quote
mojacko Posted September 25, 2006 Posted September 25, 2006 wow...that thing is really incredible....really love the small details your putting !!! keep it up!!! Quote
c_m77 Posted September 29, 2006 Posted September 29, 2006 Fantastic work man! Keep it up. Can't wait to see your next update! Makes me wanna go out here and tech myself CG. For those in the know, is Maya a good place to start? Quote
Aurel Tristen Posted September 30, 2006 Posted September 30, 2006 (edited) You could try starting at Milkshape3D (www.milkshape3d.com). Its not very powerfull, but is simple enough that you can get down working in 3 side views and 1 3D window, and it only costs $25, so if after 30 days you decide to keep it, its not going to kill you to get it. Not to mention if after several months, you decide 3D stuff is not for you, then you didnt go out and buy a $3,000 program. There are other ones out there, this is just what I got started on, and I still use it now and then to do little things. After that, I would suggest moving to 3D studio max. There is a lot of support out there for it, and MS3D is designed after it, so the interface wont be a huge change. EDIT ---- Ok I just noticed it says 649 posts next to my name. Is this a leftover from the break in? Edited September 30, 2006 by Nanashi Quote
chrono Posted October 1, 2006 Posted October 1, 2006 Don't waste your money on any 3D program just yet! Search around for the various freeware ones and when you become comfortable with the concepts of 3D look into the various demo's that are available and find one that's in your opinion 'user friendly' and whether you want to be a hobbyist or professional. Quote
sketchley Posted October 1, 2006 Posted October 1, 2006 I've just started dabbling into creating 3D CG. I'm a graphic designer, and have spent years doing art, and using 2D software. So far, in my limited dabblings, the best (as in the easiest to understand without having to read the instructions) is Sketchup, by google. The nice thing is that there is a freeware version of it. Of course, no software is free of limitations, and IMHO, this software is best used for creating buildings and other structures. Give it a shot - it's free afterall. At the very least, you'll learn what you want and want to avoid in another software. Quote
Akilae Posted October 4, 2006 Posted October 4, 2006 Fantastic work man! Keep it up. Can't wait to see your next update! Makes me wanna go out here and tech myself CG. For those in the know, is Maya a good place to start? I'd say start with Blender. It can do most things Maya can, some things that Maya can't, and it's free. Quote
mac666er Posted November 1, 2006 Author Posted November 1, 2006 > Everybody: thanks for the compliments! makes it easy to go through the detailing every night! I am not kidding! The Daedalus ship by MechTech inspires me a lot! I hope to see it soon afloat! > Kelsain: I am using that reference for the bridge, do it does seem that there are three floors in the bridge. In any case I will try to get more references, but I have the MAcross Perfect Memory book, and that does seem o be the most accurate bridge pic. I will keep adding details, but in the meantime while I think about it will work on some other parts of the ship... which is HUGE!! Anyhow, some updates on the CVS-101 Prometheus: Quote
Xyberz Posted November 6, 2006 Posted November 6, 2006 Please keep up the incredible work!!! This is probably and most likely will be the most intricate and detailed model out to date! I know I've been searching. =( Quote
mac666er Posted November 6, 2006 Author Posted November 6, 2006 Some people have asked where can they find more pics. You can always visit my site to see how the model has evolved so far: http://web.mac.com/m.santana/iWeb/Site%202/3D%20Work.html Here are some more updates: Enjoy, mac Quote
Xyberz Posted November 6, 2006 Posted November 6, 2006 About how far along are you as in completion of the model itself? Without the texturing I mean. Quote
mac666er Posted November 6, 2006 Author Posted November 6, 2006 I still have a long way to go... Here is the complete model: Thanks for looking, mac Quote
Xyberz Posted November 7, 2006 Posted November 7, 2006 I'm assuming that you're modeling the SDF-1 from the Robotech series and not the Macross series right? Quote
Knight26 Posted November 7, 2006 Posted November 7, 2006 He's doing the series version of the SDF-1 which is what was used in rowboatblech Quote
dedalus001 Posted November 7, 2006 Posted November 7, 2006 He's doing the series version of the SDF-1 which is what was used in rowboatblech sdf-` is the same ship in macross the show and robotech. if you are getting confused as to why you don't see ARMDs on the ship, it's because the SDF-1 gets refitted with them in the series after kamjin's ship demolishes it. and you only learn that in flashback 2012. only in DYRL is the sdf-1 initially outfitted with ARMDs. Quote
Xyberz Posted November 8, 2006 Posted November 8, 2006 (edited) Just a question. Do you plan to have it be able to transform or model it while in Battle Mode instead of cruiser mode? Edited November 8, 2006 by Xyberz Quote
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