007-vf1 Posted March 23, 2008 Posted March 23, 2008 Mauricio, tu trabajo es increible... Gracias por mostrarlo aqui... Mauricio your work is incredible. Ghanks for showing it here... Quote
Hikuro Posted March 23, 2008 Posted March 23, 2008 0_o......I just filled the cup again.....dude I wish I could do stuff like that XD Quote
Darrtallion Posted March 30, 2008 Posted March 30, 2008 (edited) First I want to say this is awesome work and That I can really relate on the quantity of effort you are putting in to this. I am currently building models texturing them for a game of course they are far lower in poly's so they are no where near the depth and detail you have put in. So by the way once again AWESOME JOB!!! Now a question that I think you might be running into as well as what I have been running into. Scaling! Do you find it that the some of the Stats Of the SDF 1 are not matching up? I noticed when I put my models of the VF-1 in with my SDF that the SDF is really small and to get on screen comparison I have to scale the SDF to almost 3 times its size as stated in some sites. Are you running into this problem as well? Also I wanted to ask what kind of rendering programs you are using?? Because I am still mainly just use a game engine to render my work or my model viewer that comes with my software. Edited March 30, 2008 by Darrtallion Quote
mac666er Posted August 17, 2008 Author Posted August 17, 2008 Hey everyone, It has been a while, but I haven't given up just yet. I went back to the drawing board and attacked the problem of scale by working on the textures and the lighting. After a couple of months' work I came up with the example below, hope you like it Darrtallion: yeah, anime in general plays with scaling and proportions all over the place, so a real 3D model will have a very hard time to reproduce that feel with a single model. This will always happen with this style. All my renders are in Next Limit's Maxwell. The model is in Maya and all the texturing and rendering is done in Maxwell. Please critic! Thanks for looking! M. Quote
rapierdragon Posted August 18, 2008 Posted August 18, 2008 Actually there's a great completed model for downloading over on teh zealot paper-model / card-model forums. You can even print it out (over like 5 pages small version, 10 pages large I think) and then fold it up and presto, you've got your own FULLY TRANSFORMING model of the SDF-Macross (though its listed under robotech on teh forum). http://www.zealot.com/forum/showthread.php...4958&page=7 there's one by getter1 on like page 4 or so, but it was his first version and a number of areas are mis-proportioned (and it wasn't really meant to be transformable. He's working on an updated version. I also did a fully-transformable one (see pictures of the quick-build on page 6 and 7) and its available for download here: http://www.savefile.com/files/1623117 (free download, no login/registration required) Quote
mac666er Posted September 30, 2008 Author Posted September 30, 2008 (edited) I am still refusing to let this go So I am playing with some lights and definitely reworked the textures. To do: Work some more on the plating and add some wear and tear! I want to think about a good composition, so I am toying with some ideas about how to present the model By the way, I always wondered how the cannons on the Macross fired, hence the idea below. I hope I am not contradicting canon (as in canonical story)! Thanks for looking! M. Edited September 30, 2008 by mac666er Quote
Mr March Posted September 30, 2008 Posted September 30, 2008 By the way, I always wondered how the cannons on the Macross fired, hence the idea below. I hope I am not contradicting canon (as in canonical story)! Oh yeah, I always wondered about the turrets myself! I'm glad Macross Frontier finally answered that question. http://www.new-un-spacy.com/forfansonly/an...oss-turrets.gif Btw, your model still looks great Quote
Lindem Herz Posted September 30, 2008 Posted September 30, 2008 I am still refusing to let this go So I am playing with some lights and definitely reworked the textures. To do: Work some more on the plating and add some wear and tear! I want to think about a good composition, so I am toying with some ideas about how to present the model By the way, I always wondered how the cannons on the Macross fired, hence the idea below. I hope I am not contradicting canon (as in canonical story)! Thanks for looking! M. Sir, with that picture, you just made me a believer. If you ever need a human shield, just call me. Btw, is there any chance we can get a shot with a group of VF-1 standing or parked on top of the Prometheus like the VF-25s on Macross Quarter, just to get a sense of epic scale out of your model (and a new wallpaper? ) Quote
mac666er Posted October 1, 2008 Author Posted October 1, 2008 Oh yeah, I always wondered about the turrets myself! I'm glad Macross Frontier finally answered that question. http://www.new-un-spacy.com/forfansonly/an...oss-turrets.gif Btw, your model still looks great Thanks! The model is still not where I want it to be, so I am still refining it. And I liked Macross Frontier, but I think their 3D models still could be more polished, so I will try to polish mine I guess! Btw, is there any chance we can get a shot with a group of VF-1 standing or parked on top of the Prometheus like the VF-25s on Macross Quarter, just to get a sense of epic scale out of your model (and a new wallpaper? biggrin.gif ) Hmmmmmm actually that is not a bad idea... I may need to work on some destroids/valkyries and then work on a nice composition! Thanks for the input! I will be honored if you use it as a wallpaper! Quote
macross_fan99 Posted October 1, 2008 Posted October 1, 2008 Very nice work, the model is looking great. As soon as I saw it I started singing the macross theme song in my head without even realizing it, it was like a reaction. Does the software you're using allow for animation? It would be very cool to be able to see the ship transforming, assuming you've gotten that far yet of course. Keep up the good work. Quote
akt_m Posted October 1, 2008 Posted October 1, 2008 (edited) Very nice work!! Would be awesome if you could do the DYRL version. Edited October 1, 2008 by akt_m Quote
mac666er Posted October 3, 2008 Author Posted October 3, 2008 Very nice work, the model is looking great. As soon as I saw it I started singing the macross theme song in my head without even realizing it, it was like a reaction. Does the software you're using allow for animation? It would be very cool to be able to see the ship transforming, assuming you've gotten that far yet of course. Keep up the good work. Yes it does, just check post 145 on this same thread! And here is a firing sequence I did! (requires quicktime) Very nice work!! Would be awesome if you could do the DYRL version. Thanks! That will definitely be a future project! I was starting with this one to learn! Quote
chillyche Posted October 3, 2008 Posted October 3, 2008 Yes it does, just check post 145 on this same thread! And here is a firing sequence I did! (requires quicktime) Thanks! That will definitely be a future project! I was starting with this one to learn! To learn? To learn what? How to kick all our butts with awesomeness? Congrats, you done learnt it up good! Quote
Sulendil Ang Posted October 3, 2008 Posted October 3, 2008 Thanks! That will definitely be a future project! I was starting with this one to learn! What, that thing is just a prototype for something that's WAAYYYYYY AWESOME!!!???? You're so cool and talented, man. Can't wait to see you do the Movie version of Macross. Quote
Zinjo Posted October 4, 2008 Posted October 4, 2008 I am still refusing to let this go So I am playing with some lights and definitely reworked the textures. To do: Work some more on the plating and add some wear and tear! I want to think about a good composition, so I am toying with some ideas about how to present the model By the way, I always wondered how the cannons on the Macross fired, hence the idea below. I hope I am not contradicting canon (as in canonical story)! Thanks for looking! M. This one is better than the last! Great work! Quote
macrossvf-1msx Posted October 6, 2008 Posted October 6, 2008 (edited) Nice work I love it Edited October 6, 2008 by macrossvf-1msx Quote
mac666er Posted February 16, 2009 Author Posted February 16, 2009 Well, what can I say, I just can't move on This is becoming like one of those girlfriends that you loved very much, she has moved on but you still keep thinking about her all the time! lol Anyhow, it was a hectic holiday season, BUT I came back to this model to toy with some changes. Namely, the lighting is different. Also, along the lines of what chrono has been suggesting, I was eager to try the docked ships should to be more realistic and I applied the US NAVY color scheme and so much more detail. If you look really hard, you should see it aboard the Prometheus I am not done with the details on the ships, and I am beginning to think I will never be done! But as always, enjoy and ANY comments are welcome! I try to become better everyday! Will try to post some close ups soon. Quote
Lestat Posted February 17, 2009 Posted February 17, 2009 This last one is looking much better, but it still has that toy look to it. Perhaps making the lights even smaller, at least insofar as the bridge lighting is concerned. Quote
mac666er Posted February 24, 2009 Author Posted February 24, 2009 Thanks Lestat, I will work on that. Meanwhile here is a view with the ship in cruiser mode! Quote
Mr March Posted February 24, 2009 Posted February 24, 2009 So purty. I love the beam cannon blasts. Really nice to see those in action. Quote
mac666er Posted February 27, 2009 Author Posted February 27, 2009 (edited) Thanks! I was tweaking this model and playing with a sky background. What do you guys think? I know that it goes a little bit against the Story with the docked ships in the landing site, but I wanted to explore concepts a little bit! Edited February 27, 2009 by mac666er Quote
Mr March Posted February 27, 2009 Posted February 27, 2009 What do I think? It looks brilliant! Wow. That is a great shot. Bring on the wallpapers Quote
Dante74 Posted February 27, 2009 Posted February 27, 2009 Wow! You what would really make it look great, a couple of VF-1's passing over the SDF. Quote
chillyche Posted February 27, 2009 Posted February 27, 2009 Okay, yeah, I'd like to also mention that that's frakking awesome. Seriously. Very atmospheric. Not sold on the sun itself, though, but the SDF1 is outta control. Quote
mac666er Posted March 19, 2010 Author Posted March 19, 2010 Ok, so... this thread needs an update! Sorry I was out for so long. You know, the economy and all... But now that my job is more or less stable I can go back to Macross stuff! Enjoy the pics! Close up: Without textures: Close up: Thanks for looking! Quote
Aurel Tristen Posted March 19, 2010 Posted March 19, 2010 Amazing beyond words.... again. I've gotta know, what's your poly count up to now? I'm thinking that the sharp thing sticking out of the front of the reflex cannon has more polygons than my whole SDF-1! How can you work with it at that level of resolution? Just keep everything hidden that you're not working on? Quote
polidread Posted March 19, 2010 Posted March 19, 2010 whoa! i love the realism the "fog" adds to the photo! Quote
Mr March Posted March 20, 2010 Posted March 20, 2010 This Macross model may well beat the Tron Legacy trailer for sheer mind-blowing awesomeness Quote
Knight26 Posted March 20, 2010 Posted March 20, 2010 Proof right there that you could make a movie with realistic robot designs that still looks good. I'm staring right at you Micheal Bay and your crapformers. Quote
Vepariga Posted March 20, 2010 Posted March 20, 2010 the fog really gives it a sense of scale and realism,looks SO Good! Excellent dude! Quote
chillyche Posted March 20, 2010 Posted March 20, 2010 This Macross model may well beat the Tron Legacy trailer for sheer mind-blowing awesomeness I had the opportunity to see the TRON Legacy Trailer in front of some 3D stuff. As soon as it started (I'd already seen it on my computer), I realized that they were geniuses. The stuff taking place in OUR world was in 2D, and it wasn't until we arrive in the computer world, the... uh... Matrix if you will... that the 3D kicked in. Not only was that a genius technique for making one world seem mundane and another seem fantastic, but there's a historical precedent for that: The Wizard of Oz. So, as a film buff, I got a kick out of that shout out. Knight -- don't look too hard at Bay's Junkformers, or you'll go blind. Mac666er -- I have nothing else to say other than: still awesome. Quote
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