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Study & Wip In Character Animation


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Well this is something completely new for me. It is one thing to model and mesh something in its another to try to animate it. I'm no MikeRB when it comes to this but I have got to give it a try. The mesh I am working with is one of the Ride Armors otherwise known as a Cyclone. I will eventually go back and texture him in wonce I have got an handle on the animation process. I have a fealing I will be looking forward to texturing it in soon.

cyclonedone.jpg

Sofar I have got the bone structure in place for the human element of the model as seen in the next picture below. Time to start assigning verts to the bone structure. The fun part is going to be putting in the bone structrue for a possible transformation sequence.

:wacko:

cyclonebone.jpg

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thanks guys. This is a new area for me, something which I haven't even begun to look into until this afternoon. lol I had my fingers crossed that an animator would have joined the Dev' group by now. <_<

Oh well.

Up-Date:

testpose.jpg

Seems I can now get him into some poses. Just need to tweek the hell out of some of these joints so the mesh Bends properly with out much distortion.

Edited by AncientAngel
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