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Posted (edited)

Roy is my first 1/48, have a Rick on the way, but my question is: in figher mode do the arms always seem to be a lil loose and hang low, is that just how it is or is mine loose or is there a catch I'm missing or some thing? Also with the super kit they seem to even out :blink:

Edited by Pervataru
Posted
Roy is my first 1/48, have a Rick on the way, but my question is: in figher mode do the arms always seem to be a lil loose and hang low, is that just how it isĀ  or is mine loose or is there a catch I'm missing or some thing? Also with the super kit they seem to even out :blink:

374019[/snapback]

Yeah my 1A Max (my 1st 1/48 too) has floppy arm issues. Some of my other valks don't though. I wonder if it has to do with when the valk was made or if it's just bad luck.

I think Haterist came up with some unique solution involving magnets but that strikes me as overkill.

Posted

Actually, if you do it just right, the arms lock in the peg holes and can be held there by turning the legs inward a bit, and ever folding he arms upward so even if they are loose, they are too high to sag.

I'll post some pics later.

Posted

It is a really challenging peg to get, but it does catch. The only problem is it isn't the snuggest fit because the legs kinda spread apart unless you bend them in a bet...

Posted

If you have the arms locked together with the dual tabs near the wrists, and both arms locked to the tabs on each leg, the arms should not be loose in fighter mode. However, they will still stick out like this:

arms1.jpg

arms2.jpg

arms3.jpg

arms4.jpg

Posted (edited)

thanks all. I have mine an armourment lay out display so gunpod is not on fighter. Has anyone ever recast just the handle of gunpod to lock arms together?

Edited by Pervataru

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