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Posted

Since we're talking about wishlist games, I like Graham's idea of a VF-X3 Game. However, with games coming and going like rain, I think the next game should be online. 8v8, and turn based. Not a respawn game cause those are tired. But have a game with rounds. Best of 11 or 13 or 9.

Missions could be in derelict Zentraedi ships, debris fields, jungle, space, at sea. Something where the idea is to not just have jet fights. Give each player realistic ammo and missile servos, and with the USB voice set, have it where online team mates can talk to each other. It could span over all the Macross universe, U.N. versus Anti-Unification, U.N. vs. Zentraedi, Vs. all others.

This would also let players play as enemy on the other team, as Zentraedi, Meltrandi, Anti-unification. Geez, this would be a game to define all mecha games.

My whole take on the gaming industry, as I'm a hardcore gamer and was a tester for a number of years is this: Online gaming is the future and where most games will be headed. Here's why. Single player games come and go. When the game is done, you let a friend borrow it or you just rent the game. However, good online games done right are never the same game each time. online VS. games are never predictable as you are playing against intelligent opponents, no a.i. You can't let a friend really borrow it cause it's a game that continues and continues. You can't really rent unless you're first trying the game cause these are games you get involved in for a long duration. Imagine a Macross Online game... WOW!

On a different subject, what I thought was pointless about VFX-2 was using two (L2 and R2) buttons for changing modes. toggling one button is good enough, there's only 3 modes and scrolling through one button and pushing it quickly is very sufficient.

Of course, these are all my opinions, but there's my wishlist game. :D

Posted
Since we're talking about wishlist games, I like Graham's idea of a VF-X3 Game. However, with games coming and going like rain, I think the next game should be online. 8v8, and turn based. Not a respawn game cause those are tired. But have a game with rounds. Best of 11 or 13 or 9.

Wishlist game: You ever seen those Battletech simulator machines, where you sit down in a cockpit? One of those, with Valks.

My whole take on the gaming industry, as I'm a hardcore gamer and was a tester for a number of years is this: Online gaming is the future and where most games will be headed. Here's why. Single player games come and go. When the game is done, you let a friend borrow it or you just rent the game.
My take, as a longtime gamer and mild collector is...

Good single-player games are usually worth another play.

I very rarely get rid of my games because I always wind up coming back to them later for another run. It may be a few years before I get the urge to play Blaster Master or Tales of Destiny again, but when I do I'm always really glad I kept it around.

The pre-plot, pre-ending games like Asteroids, Missile Command, etc. are diffrent beasts altogether. It's easy to just settle in and blow crap up for a little while.

I really think this elegance of simplicity has been lost in the push for ever-more complex and realistic games. Not saying that the modern stuff is BAD, just that it'd be nice to see oldschool gameplay show up a little more often outside of retro-gaming compilations.

Posted

JBO, I hear you on seeing old school style games every once in awhile. That's why I put down Macross DYRL as one of my favs for Macross games. However, a new game in development will never take that into consideration. Cause although many of us, including you and I, would like to see a game like that, it's a big gamble in this electronic world where the newest is best. I'd like to see a SOCOMII (PS2) game engine wrapped into a Macross world. That's about as close as I can come to what I'd like to see. You look at that game that's about 2 years old, log online to it and you'll still see at least 20,000 people on it everyday playing. I think there is a total of about 800,000 players on it. So, that means that they did something right, and it's still pretty cutting edge for today's games.

This fall will be SOCOM 3. I wish more companies made game engines like they did. A Macross Game like that would be awesome. But here's wishing on a star. :rolleyes:

Posted
JBO, I hear you on seeing old school style games every once in awhile. That's why I put down Macross DYRL as one of my favs for Macross games. However, a new game in development will never take that into consideration. Cause although many of us, including you and I, would like to see a game like that, it's a big gamble in this electronic world where the newest is best.

I know. It makes me sad.

Posted

Call me old fashioned, unwilling to adapt to change, a dinosaur, etc, etc.

But I have absolutely no interest at all in online games. Tried them a couple of times, didn't see what all the fuss was about.

I'd much rather just play a good single player game by myself or if there is a 2-player mode with a friend next to me sharing beer and pizza.

I guess this is a minority opinion though.

I'm not a hard core gamer at all, but I have been playing games on various systems for 20+ years.

Graham

Posted
Call me old fashioned, unwilling to adapt to change, a dinosaur, etc, etc.

But I have absolutely no interest at all in online games. Tried them a couple of times, didn't see what all the fuss was about.

I'd much rather just play a good single player game by myself or if there is a 2-player mode with a friend next to me sharing beer and pizza.

I guess this is a minority opinion though.

I'm not a hard core gamer at all, but I have been playing games on various systems for 20+ years.

Graham

I share that opinion.

The few times I've played online, I experienced the raw unfettered idiocy of the large portions of the internet that I attempt to avoid.

If you can catch someone you know, it can be decent. But otherwise...

Even then, I vastly prefer in-person multiplayer.

Posted

Honestly, I never liked online games till I played Socom and Socom II or PS2. It's a new approach and a new way to play the old online style games. No longer are they games where you just respawn right after you die. That leaves to just mindless playing where you don't think, you just do. SOCOM has detailed maps with objectives, and if you die during a round, you have to wait till the next. Since people don't like to wait, skill is more involved. This makes a good quality of gaming that has kept me playing this game since the first version in 2002.

Anyways, I think I'm gonna play Macross DYRL when I get off work just for the sake of fun, since it's a great game. :D

Posted

I had no interest in online games until I started playing Halo2 online splitscreen with friends. I loved it so much I went out and bought an Xbox with Halo2 and still havent touched the single player mode. In the last 3-4 months I've been playing, I've enocuntered very few idiots and the majority of people are either quiet and say nothing or are friendly. Really changed my perspective of online gaming.

That said, I don't think Macross really needs online gaming. The trendy thing nowadays is to make a game franchise online, but ends up getting carried out poorly and just results in a poor game experience. IF they were to make a Macross game, I think it should be because the designers had a good game idea and said "This would be best carried out online," opposed to "Lets make this online for the hell of it."

It's taken so long just to get a decent 3d Macross shooter, the game designers shoudl focus on improving the current game model rather than ruining the dish with too many ingredients.

Posted
That leaves to just mindless playing where you don't think, you just do.

You say that like it's a BAD thing.

Not that there's anything wrong with a more intellectual game, but there's still a lot to be said for raw reflex games.

Posted
GERWALK worked okay for me. I just ignored the throttle and boosted everywhere I needed to go.

That's what I did too and it seemed to work out much better. In the end I found that I used all modes more or less equally in different situations. I used fighter a bit in ground missions, and all three in aerial levels. I found that the battloid was quite useful in shooting down missiles and quick turns in the dogfights. Just had to make sure to keep your finger on the thrust button so that you weren't hovering. :)

Short ceilings,

My one really big gripe with the game. I understand why they did it(it let them restrict your movements in the ground levels so you couldn't just fly over the buildings/mountains/whatever and skip the hordes of zentradi between you and the goal), but I don't like it.

That was my biggest complaint as well. I can understand having a ceiling so that you don't go from ground to 10,000 feet, but at least let the player fly over the buildings.
some stupidass objective limitations (find destroid pilot before he gets his stupid ass killed.....that's all destroids do!), etc.

Wouldn't have been that bad if they'd told you where he was beforehand.

That level as a whole dragged quite a bit. It was like they took 3 seperate levels and glued them all together just because they took place in the same map.

I didn't mind the protect/escort mission as much as some, but it was annoying that some levels seemed to require a trick. In the cat's eye mission, for example, if you just flew in circles dropping flares you didn't have to fire a single shot...

As for online games, I've learned never to rely on other players to provide immersion for a game based on a franchise...

Posted
GERWALK worked okay for me. I just ignored the throttle and boosted everywhere I needed to go.

That's what I did too and it seemed to work out much better. In the end I found that I used all modes more or less equally in different situations. I used fighter a bit in ground missions, and all three in aerial levels. I found that the battloid was quite useful in shooting down missiles and quick turns in the dogfights. Just had to make sure to keep your finger on the thrust button so that you weren't hovering. :)

Yah. To heck with flares.

some stupidass objective limitations (find destroid pilot before he gets his stupid ass killed.....that's all destroids do!), etc.

Wouldn't have been that bad if they'd told you where he was beforehand.

That level as a whole dragged quite a bit. It was like they took 3 seperate levels and glued them all together just because they took place in the same map.

I didn't mind the protect/escort mission as much as some, but it was annoying that some levels seemed to require a trick. In the cat's eye mission, for example, if you just flew in circles dropping flares you didn't have to fire a single shot...

And if you went hunting, they were going down.

Another trick to that one... the fighter pods focus on the cat's eye exclusively, while the other mecha focus on you exclusively. So shoot fighter pods first, and save the hunting for when you can't find one(preferably for powered armor, because they hurt you more than battlepods).

Posted
Another trick to that one... the fighter pods focus on the cat's eye exclusively, while the other mecha focus on you exclusively. So shoot fighter pods first, and save the hunting for when you can't find one(preferably for powered armor, because they hurt you more than battlepods).

Yeah, I've finished it that way as well. And that applies to most protect missions. I remember one where you had to protect a truck and only pods went after it. There was a point where the the truck was just sitting in front of a power armour, which was apparently oblivious to it. :)

Posted
Another trick to that one... the fighter pods focus on the cat's eye exclusively, while the other mecha focus on you exclusively. So shoot fighter pods first, and save the hunting for when you can't find one(preferably for powered armor, because they hurt you more than battlepods).

Yeah, I've finished it that way as well. And that applies to most protect missions. I remember one where you had to protect a truck and only pods went after it. There was a point where the the truck was just sitting in front of a power armour, which was apparently oblivious to it. :)

*grins*

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