ewilen Posted November 19, 2004 Posted November 19, 2004 That reminds me of one nice thing about the game...the fact that in many missions, the mecha on your side actually do something. They may do it lamely, and they often get blown up, but they will contribute. By comparison, in SDF Macross for PS2, you often see other Valks flying around but I really don't think they cause any damage to the enemy at all. Same for the secondary weaponry on the SDF-1. It's also sort of nice that the Super and GBP armor add to your hit points and the GBP can be jettisoned. (OTOH, the GBP is only available after being unlocked, and even then it can't be used in missions, only in split-screen-vs.) There are many things that are wrong with this game but in fairness they did a few things right. Quote
JB0 Posted November 20, 2004 Posted November 20, 2004 My favorite mission so far has been the 'party crashers' mission where you help Mr Hunter and save Ms Minmay. If your a macross/tech fan you will enjoy the game Which reminds me... the game won't let you assassinate Minmay in the next level(when "Rick Hunter" orders you to fly her to her concert). She's $#@%ing bullet-proof. HA! never tried it. Another mission that drove me nuts was the 'deadly stom' one where you have to save the green valk girl. I dont remember her name so im going to call her missy. The bitch you have to fight is hard so much transforming and button pushing for like 20 minutes, only to die and do it again, hurts my hands. Still have not beaten it Deadly Storm... You sure you don't mean Graveyard? Izzy gets shot down in Storm, you have to save her in Graveyard. I didn't have a problem in either level. DS is like any other aerial dogfight. Graveyard is actually one of my favorite levels in the game. First get Izzy onto solid ground, of course. F mode + boosters through the canyons, right up to Izzy. This shaves several seconds off the level, totally risk free. Best of all, they're the most boring ones. Drop to G mode when you're right on top of her and grab her. Flying low in F mode speeds this up since the GERWALK ... 'scuse me, "Guardian"... doesn't have to dive very far. Now start swearing untill you get to the shore to put her down. That mission objective isn't there just for looks, she can and will drown if you ignore her. She goes under about half-way thorugh the fight. You might could ignore her totally if you were good enough with F mode to drop the QRau fast. I'm not. This is where I take most of my damage, because I can't do much dodging or gun down any missiles untill I drop Izzy on the shore. But if you want to do the fight in GERWALK mode exclusively, putting Izzy down on the shore is an optional objective. I don't think it even hinders your movement any to carry her around. 2 strategies I use after getting Izzy to shore... A. the GERWALK pogo. Get a wall between you and the boss, pop up, unload missiles, duck down while reloading. Throw in some gunpod shots if you want to speed things up. You'll have to move around a bit with the boosters to get clear of incoming aerial-fired missiles. This is essentially ewilen's tactic. It works, but it's dull. But it saves you having to dispose of Izzy somewhere "safe". B. Battroid all the way. Keep boost down and "skate" all over the place. This keeps her from lasering you with any real effectiveness. Fortunately, your gunpod is a lot more accurate than her lasers. Shoot your primary fire at her untill she fires missiles, then go to secondary fire and gun the missiles down. Watch your gunpod meter, because overheating is your greatest threat. If you overheat, you can't shoot missiles down. If you can't shoot missiles down, you're in zentradi-sized doodoo. And stay away from the walls while you do this. As odd as it seems to run AWAY from cover, this works better in the open where you have more room to skate around. You CAN use the walls and pogo-jump to get a line of fire when she lands, but... WHY? Fighter mode isn't one I particularly enjoy in this game(I avoid using it outside of aerial/space battles unless I absolutely NEED the speed or the bite), but it DOES have the most speed and punch, so it can get you out of an incoming missile strike pretty fast and if you have room to fire them, it's missiles do heavy damage. The graveyard gives you enough room to fly, if you're careful. The fastest way to handle things in my experience is to go to GERWALK, unload your missiles when you have a clean line of fire, drop to battroid and do tactic B untill your missiles reload. Lather, rinse, repeat. Maybe launch a missile volley or 2 while entering the arena in F mode if you see her on the way to Izzy. It's a hell of a lot more fun than pogo-jumping. Quote
do not disturb Posted November 20, 2004 Posted November 20, 2004 the game is alright, i still play it sometimes. first off, the guarding the cats eye missions are fairly easy. stay in gerwalk, match the speed of the cats eye, don't bother so much with the battle pods, go for the fighters first cause the battle pods concentrate on you more than the cats eye. if you see yellow arrows(means enemy missile are incoming) on your HUD, quickly switch into fighter mode, drop 1 or 2 counter-measures and go back into gerwalk mode. i never really had that much of a problem with it. at first yes, but after i figured out all the controls, its was a breeze. the only big downside to this game is the "ceiling" on some of the levels, other than that, i like the game and think its worth owning...but not at full price. Quote
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